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Apple Swaps "Get" Button For "Free" To Avoid Confusion Over In-App Purchases

New submitter lazarus (2879) writes Apple is falling in line with the European Commission's request that app sellers do more to stop inadvertent in-app purchases. Following Google's lead, Cupertino has removed all instances of the word "free" within its iOS and Mac app stores (with the exception of its own apps, like iMovie), and replaced them with the term "Get." The new label clarifies what users can expect when downloading an app. Apps previously labeled as "Free" will now have a "Get" label. If those apps include in-app purchases, a small gray "In-App Purchase" label will appear below the "Get" button.

103 comments

  1. Also in iBooks by porges · · Score: 2

    I just ran into this in iBooks, and was very nervous until I confirmed that other normal books still had prices. So "Get" means "free iBook", too.

    1. Re:Also in iBooks by Minwee · · Score: 1

      But there can still be in-book purchases.

      Pay $1.99 at the end of chapter 10 or the author kills off your favourite character.

    2. Re:Also in iBooks by Carewolf · · Score: 1

      But there can still be in-book purchases.

      Pay $1.99 at the end of chapter 10 or the author kills off your favourite character.

      Which is why the extra label below warning about in-app purchaces is a good idea. Still haven't seen that with books though, but if they keep getting away with it elsewhere it is just a matter of time.

    3. Re:Also in iBooks by Anonymous Coward · · Score: 0

      Pay $1.99 at the end of chapter 10 or the author kills off your favourite character.

      Well, that explains A Song of Fire and Ice...

    4. Re:Also in iBooks by Noah+Haders · · Score: 1

      That's actually an awesome idea. Kind of like a choose your own adventure book, but you have to pay more for certain pathways.

    5. Re:Also in iBooks by gmclapp · · Score: 3, Interesting

      So that's why characters kept dying in Game of Thrones...

      --
      Common Sense (+1)
    6. Re:Also in iBooks by Anonymous Coward · · Score: 0

      Wow, so they're just applying the get label to everything that was labeled free before, even the truly free things? That must be 100% intentional, they want to associate "get" with "free" just to confuse the customer about what's really free in exactly the same way as they did before. Nothing has changed.

    7. Re:Also in iBooks by richy+freeway · · Score: 2

      No. Just no.

    8. Re:Also in iBooks by Imagix · · Score: 2

      I'd like to see another label: Ad-supported. That way I know to avoid those apps too. "Get * in-app purchases * Ad supported".

    9. Re:Also in iBooks by wasteofspace77 · · Score: 1

      No. Just no.

      why not? It seems quite novel. Might end up with a different form of reading entertainment.

    10. Re:Also in iBooks by Jane+Q.+Public · · Score: 1

      I just ran into this in iBooks, and was very nervous until I confirmed that other normal books still had prices. So "Get" means "free iBook", too.

      For books, maybe. But it really just obfuscates the issue for software because they just swapped out "free" for "get", while still barely giving a nod to the DIFFERENCE between actually free, and "free trial but you have to pay to unlock the full version".

      Granted, they did add an indicator for "in-app purchases", but made it as unobtrusive as they reasonably could. In my opinion, that is dishonesty. Or at best, being honest only very reluctantly and begrudgingly.

    11. Re: Also in iBooks by Anonymous Coward · · Score: 0

      Novels are a pretty awesome idea ðYS

    12. Re:Also in iBooks by bugs2squash · · Score: 1

      Are you saying that Mr. Montgomery has a new, money grabbing, successor ?

      --
      Nullius in verba
    13. Re:Also in iBooks by Bugamn · · Score: 1

      Try FallenLondon. It's not that novel idea.

    14. Re:Also in iBooks by david_thornley · · Score: 1

      Give away a good murder mystery. Charge $50 for the last chapter.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
  2. why can't we go back to the old shareware system? by Anonymous Coward · · Score: 0

    why can't we go back to the old shareware system?

  3. Re:why can't we go back to the old shareware syste by i+kan+reed · · Score: 2

    Because apple doesn't get a cut of that money. Duh.

  4. Re:why can't we go back to the old shareware syste by SJHillman · · Score: 2

    Because after 20 years of killing Nazis, I still haven't bought the full version of Wolf3d.

  5. So... by Anonymous Coward · · Score: 0

    ... slow news day, then?

    1. Re:So... by Anonymous Coward · · Score: 0

      On the contrary, this is a big deal in terms of app marketing. I don't know if you've been to either app market recently (the Android one is especially bad for this) but it's overwhelmed with a glut of freemium games. It's a model that's been shown to entice people easier in the first place, and milk them out of more money than simply just buying the game up front. It dilutes actual free games that would be simply ad supported, and also dissuades serious developers from making games that could be self-contained packages because, why would they? You gotta go freemium, it's where the money's at. You can look at Square Enix, for a good example, and half of their games on either app market are either old games that were poorly optimized for touchscreens to be sold at full price, or dire freemium. One of the biggest, most profitable game companies and a recognizable brand from the last 25 years is themselves buying into the same shitty model.

      It's good that they're stopping freemium developers from labeling their games as "free". Maybe it'll help people pause and think about it.

    2. Re: So... by Anonymous Coward · · Score: 1

      "It dilutes actual free games that would be simply ad supported"

      If it has ads then it's not free.

    3. Re:So... by sexconker · · Score: 3, Informative

      This story is literally about changing a string from "Free" to "Get".
      Further, the headline has it backwards. Swapping X for Y means you swap out X and swap in Y.

    4. Re: So... by Anonymous Coward · · Score: 0

      There's plenty of "free" closed-source software that uses ads to support it - as long as the ads aren't so obtrusive that it's basically a playable advertisement, it's free to the consumer without changing the absolute essential nature of the software. There's a clear difference at the very least between apps that use in-app purchases to boost revenue, and apps that use splash ads between loading screens and etc. to provide a nominal revenue. A lot of YouTube is currently free even if it's ad supported, I don't think anybody would contest that there's a cost to viewing YouTube.

  6. Re:why can't we go back to the old shareware syste by BasilBrush · · Score: 0

    Because it was even rarer for a developer to make any money.

  7. Re:why can't we go back to the old shareware syste by tepples · · Score: 2, Informative

    In-app purchases can be used to approximate the old shareware system very closely. Provide the app for free, then unlock the rest of the features (or episodes past the first) with one or two IAPs. For example, Idthesda could put out an app called Doom that contains an 8-level episode "Knee-Deep in the Dead". Then an IAP called "Ultimate Doom" would include 8-level episodes "The Shores of Hell", "Inferno", and "Thy Flesh Consumed", and an IAP called "Doom II" would unlock another 32-level episode. The only difference is that Apple's App Store Review Guidelines doesn't allow "use past 30 days" to be an IAP; only noninteractive content can be provided on a rental basis.

  8. Re:why can't we go back to the old shareware syste by Sowelu · · Score: 1

    I registered mIRC and WinZip a few years back...after 15+ years. I guess shareware really can pay off eventually.

  9. Re:why can't we go back to the old shareware syste by Dutch+Gun · · Score: 4, Interesting

    why can't we go back to the old shareware system?

    Because unfortunately for all of us that loathe the free + in-app micropayment model, it actually makes money. There's no way an entire ecosystem built around this model would have sprung up if everyone hated it as much as I did.

    There are many, many people who download and play a huge number of free games, and never bother paying, or perhaps pay for a game rarely. Many of those people (like kids) are time rich and cash poor, so don't blink as spending ridiculous hours grinding away. There are a much smaller number of people who get addicted to these games and spend a ridiculous amount of money on in-app purchases... far more than would have ever been paid if they had just purchased the game outright. Those people are the real targets.

    My only hope is that people eventually grow tired of these sleazy tactics and refuse to participate. Then again, people still waste money at casinos and buying lottery tickets, so I'm not really holding my breath. I'll just continue supporting developers that sell their games up-front for a fixed price - a model I much prefer.

    --
    Irony: Agile development has too much intertia to be abandoned now.
  10. Apple responding to South Park? by Anonymous Coward · · Score: 0

    Is this Apple's response to the South Park episode "Freemium isn't Free" shown earlier this month?

    1. Re: Apple responding to South Park? by Anonymous Coward · · Score: 0

      No. Apple is responding to European governments' better interests for their people. Something nearly lost to US residents in its corporatokleptcy.

      Sanders/Warren in 2016!

  11. Seems a bit extreme by Anonymous Coward · · Score: 0

    Why can't they write "free" for all apps that don't have In-App purchases, and not just Apple's apps? Is it because Apple can't prevent a developer from turning on In-App purchases later with an update?

  12. What about Free and no in-app purchases? by Anonymous Coward · · Score: 2, Interesting

    An app that's free and doesn't have any in-app purchases, meaning it's 100% free with zero chance of incurring any charges, should still be able to have the "Free" button. Why isn't that possible to do? "Get" is ambiguous and doesn't indicate to the consumer that the app is free. I can see a decline in popularity of truly free apps, and confusion among consumers, from this change. If they all say "Get" then there's no way for the consumer to discern truly free from the rest.

    1. Re:What about Free and no in-app purchases? by BasilBrush · · Score: 1, Informative

      Because an app that doesn't offer in-app purchases now, might do so next month.

    2. Re:What about Free and no in-app purchases? by Anonymous Coward · · Score: 0

      Because the developer could add in-app purchases with an update later.

    3. Re:What about Free and no in-app purchases? by Noah+Haders · · Score: 1

      Yes but it would require an app update to make that change, and apple approves all program updates. So just switch the free/get button at that point.

    4. Re:What about Free and no in-app purchases? by Anonymous Coward · · Score: 0

      Because an app that doesn't offer in-app purchases now, might do so next month.

      Worse, an app that used to charge (like Bejeweled) might have changed to Free w/o in-app purchases and then change again to introduce ads and charge an in-app purchase to eliminate the ads.

      In such scenarios the users who paid for the app before should justly be ticked off.

      I could be hallucinating, but I thought Apple used to label apps with "Free" and "Free+" to let you quickly distinguish between apps that are truly free and those that are freemium. If so then this latest change seems designed to make it harder for users to rapidly ignore freemium apps...

    5. Re:What about Free and no in-app purchases? by Anonymous Coward · · Score: 0

      Why doesn't Apple provide the setting "no in-app purchases ever" for developers that want it, and label those apps "free"?

    6. Re:What about Free and no in-app purchases? by Anonymous Coward · · Score: 0

      Your post doesn't make any sense. The premise is that from now on Apple cannot switch any button from "free" to "get". How can you propose the opposite as your conclusion?

    7. Re:What about Free and no in-app purchases? by Anonymous Coward · · Score: 1

      Yes but it would require an app update to make that change, and apple approves all program updates. So just switch the free/get button at that point.

      That doesn't help the people who downloaded it when it was Free, and then Updated it.

      Apple would have to also change the Update button to Get, which might not be a bad idea.

    8. Re:What about Free and no in-app purchases? by Jason+Levine · · Score: 1

      But what if you've already downloaded the app. You see that Cool Game X is labeled as "free" (thus doesn't cost anything or have any in-app purchases) so you download it. A couple of weeks later, there's an update that promises new levels so you install the update. Suddenly, you're told you can get new levels for $1.99 each, a heap-load of premium currency for $25, etc.

      I'll admit that I primarily use Android devices so perhaps Apple is different, but on Android, you don't see a "free/get" button when you update apps. There's just an "Update" and "Uninstall" button. (You could alert the user to the new IAPs in a permissions screen, but how many people don't read those at all?)

      --
      My sci-fi novel, Ghost Thief, is now available from Amazon.com.
    9. Re:What about Free and no in-app purchases? by Anonymous Coward · · Score: 1

      Because an app that doesn't offer in-app purchases now, might do so next month.

      OK, so if it comes out with an update like that, make it require my Apple account password again, and it should display a warning. "Flappy Crushbird Saga is no longer free! If you update Flappy Crushbird Saga, you may now be charged for in-app purchases! [OK | Keep Free Version | Delete App]."

      I don't see what's so challenging about this. "Free" should mean the app costs me nothing to install/use, and I cannot incur any charges using it. If it says "Free," then whatever I do in the app, I pay nothing. If I have an app that used to be "Free" and isn't "Free" anymore, then give me a big dialog when I try to update it. Make me acknowledge that it might cost me something. Make me re-enter my password, make me confirm that I know it's no longer "Free." Or go the Android route, if the publisher wants to change the terms, make them put it out there as an entirely new app.

    10. Re:What about Free and no in-app purchases? by Anonymous Coward · · Score: 0

      Because the developer could add in-app purchases with an update later.

      So disallow the developer from doing that! If a developer chooses to publish an app as free, it should remain free. They're more than welcome to release another instance of the app that has a price tag or in-app purchases. If a developer can publish an app for free, then decide to make it non-free with an update, that's a misleading feature of the app store and should be prohibited.

      Plenty of developers have figured this out. I used "Words with Friends Free" for over a year before I decided to pay $2 for the non-free version. It's not an upgrade, it's not an in-app purchase, it's an entirely separate app. You download and play the free one for awhile, and if you like it, you can go back to the app store and purchase the paid one. After I bought the paid one, I removed the free one. The free one had no mechanism to begin costing me any money, no matter what I did within the app.

      That's how it should be. If you publish an app as free, it should be free, period; and it should be able to retain the word "FREE" as the download link. If there are unscrupulous developers abusing the app store by publishing their app as free and then reneging on that promise, punish those developers, and make it so they can't do that.

    11. Re:What about Free and no in-app purchases? by Obfuscant · · Score: 1

      "Flappy Crushbird Saga is no longer free! If you update Flappy Crushbird Saga, you may now be charged for in-app purchases!

      This is just silly. "Flappy Crushbird Saga" is still free. It's the purchases you make while using the free app that cost money. You don't have to make those purchases.

      Changing "free" to "get" is removing information from the consumer. "Get" applies to apps that aren't free, too. "Free" means "get" and "you don't have to pay to get"; "get" simply means "click this to get the app" -- what you pay for it is revealed later.

      I don't see what's so challenging about this. "Free" should mean the app costs me nothing to install/use, and I cannot incur any charges using it.

      Free should mean you don't have to pay to get the app. It should have nothing to do with optional purchases you make after you get the app. The app is free. What you want to add to the app later might not be.

      You wouldn't call "fraud" if someone said they'd come to your house to give you a free estimate on installing new carpet and then charged you for installing new carpet, would you? Of course not. The fact that you can hand them a huge chunk of money for actually doing the work does not mean that their visit wasn't free.

      If it says "Free," then whatever I do in the app, I pay nothing.

      That's not what "free" means. You get the app for free. If you use that app to buy something, then you pay. Using your definition, the Amazon "app store" app is not free because you can use that app to buy other apps. It is the ultimate in "in-app purchases". But I've paid not a penny using the app store app -- it truly is free. I've gotten free game apps, and the fact that they will allow me to buy more levels when I've finished the ones the free app came with doesn't change the fact that the app itself is free. Extra stuff might not be free, but the app itself is.

      Now, I could see your argument if the app did nothing at all after you got it for "free" except demand more money to do something. That's not how the "free" apps I use do things, and I doubt many of them do it that way. That truly would be fraud because the app does nothing without money. But if it does what it claims to do without costing anything, then it deserves to be called free, even if you can, if you choose, buy things with it.

    12. Re:What about Free and no in-app purchases? by gmhowell · · Score: 1, Interesting

      I'd like to be able to set that as a toggle in my search results for apps.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    13. Re:What about Free and no in-app purchases? by Anonymous Coward · · Score: 0

      The "+" refers to apps that work on iPads and iPhones rather than being locked to a specific form factor.

    14. Re:What about Free and no in-app purchases? by Plumpaquatsch · · Score: 1

      Changing "free" to "get" is removing information from the consumer. "Get" applies to apps that aren't free, too. "Free" means "get" and "you don't have to pay to get"; "get" simply means "click this to get the app" -- what you pay for it is revealed later.

      Nope. "Get" is only for apps you can get without paying. If the app costs money to "get", you have to click on the amount it costs.

      --
      Of course news about a fake are Fake News.
    15. Re:What about Free and no in-app purchases? by BasilBrush · · Score: 0

      Changing "free" to "get" is removing information from the consumer. "Get" applies to apps that aren't free, too.

      No it doesn't. Non-free apps have the price on the button. Free with in-app says "Get", with the words "In app purchases" below the button. Free with no in-app purchases just say "Get".

      This is simply changing the word "free" to "get". No information is lost whatsoever.

      Free should mean you don't have to pay to get the app. It should have nothing to do with optional purchases you make after you get the app.

      That's the voice of a lack of experience. The choice to change free to get is one made FROM experience. Both "Free" and "Get" are correct. But "Free" annoys people when it's really just a switch and bait. "Get" is less annoying.

  13. So copying? by Anonymous Coward · · Score: 0

    So Apple basically copied what Google did awhile back with the grey "in app purchases" that is there, but purposely doesn't stand out visually. Meh.

    1. Re:So copying? by Anonymous Coward · · Score: 0

      Apple had disclaimers of in app purchases for some time now. So, no, Apple didn't copy your precious Google. Meh.

  14. Re:why can't we go back to the old shareware syste by Shakrai · · Score: 3, Informative

    You paid for WinZip? That bloated piece of crap? When there's only about three dozen different free compression applications? You don't even have to resort to classical freeware, there are FOSS programs that will do the job quite nicely, with a polished GUI for those who don't like CLIs.

    --
    I want peace on earth and goodwill toward man.
    We are the United States Government! We don't do that sort of thing.
  15. Re:why can't we go back to the old shareware syste by Anonymous Coward · · Score: 0

    Doom episodes were 9 levels. Ultimate Doom had 4 episodes.

  16. Re:why can't we go back to the old shareware syste by _xeno_ · · Score: 1

    In fact a bunch of games already do this. I know that Capcom has released Ghost Trick and the latest Phoenix Wright on iOS doing exactly what you're talking about. You get the first chapter free and have to pay to unlock the rest of the game. (And, unlike certain other Capcom iOS ports, those two ports are really well done.)

    It actually works out pretty well, you basically get a free demo (like you would with shareware) and then you can pay for the full version. The only issue is that due to Apple restrictions, you end up having to download the full game, regardless about whether you decide to pay for everything. I suppose I should be grateful Apple finally discovered how to do delta updates for app updates.

    --
    You are in a maze of twisty little relative jumps, all alike.
  17. Free* would be funnier by Anonymous Coward · · Score: 2, Insightful

    Free* would be funnier.

    *Not free.

    1. Re:Free* would be funnier by Anonymous Coward · · Score: 1

      Free* would be funnier.*

      *Not funny.

  18. How about NOT demanding a credit card upfront by dsmithhfx · · Score: 0

    For "free" apps? Does that make sense, Apple? I mean, why would I trust you with my credit card? Because actually, I don't. Thanks!

    1. Re:How about NOT demanding a credit card upfront by BasilBrush · · Score: 0, Flamebait

      Bet you don't own an iOS device anyway. In which case your opinion is irrelevant.

    2. Re:How about NOT demanding a credit card upfront by Anonymous Coward · · Score: 1

      You can still create an Apple Store Id without giving them a credit card. Much like creating a gmail account that isn't attached to Google+, you have to be determined to look for the right options but it is still possible

    3. Re:How about NOT demanding a credit card upfront by dsmithhfx · · Score: 0

      Maybe you used to, you can't now.

    4. Re:How about NOT demanding a credit card upfront by dsmithhfx · · Score: 1

      Correct. However, where I work we have a number of os x devices. Went I went to Microsoft to download their FREE remote desktop app (http://apps.microsoft.com/windows/en-ca/app/remote-desktop/051f560e-5e9b-4dad-8b2e-fa5e0b05a480), I was redirected to the App Store. Fortunately I had a copy of MRD from an earlier installation. It worked fine just copying it to another mac.

    5. Re:How about NOT demanding a credit card upfront by jo_ham · · Score: 2

      Maybe you used to, you can't now.

      Yes you can.

      http://support.apple.com/en-us...

    6. Re:How about NOT demanding a credit card upfront by Obfuscant · · Score: 1
      Thanks for the handy link. I actually read it. Here's what it says, in short.

      If you have already created an Apple ID, you MUST enter a payment method before you can access anything. You can THEN remove the payment information. So, you have to give them a way to charge you for things and then hope they forget it when you tell them.

      If you haven't created an Apple ID yet, you have to go through a process with iTunes to buy something that is "free", and then you create an Apple ID. During that process, you MAY be shown a "none" payment option, but you might not. If you aren't shown that option, you MUST enter payment information.

      So, it's not a given that you can create an ID without payment information. Further, if you change your region (country) you MUST enter payment information again, but then you can go remove it afterwards. You have to tell them how to charge you, and then you have to hope they forget it when you tell them to.

      I just went through this "create an Apple ID" process so I could download xcode for work. I wasn't offered a "none" payment option, and I don't have a credit card I can throw into Apple's data repository (not a corporate card, anyway), so that Apple ID didn't get created.

    7. Re:How about NOT demanding a credit card upfront by dk20 · · Score: 3, Insightful

      I struggled with this problem for some time as well and found the "BEST" soloution...

      Gift cards....

      I had an old gift card with a zero balance. I entered in the numbers, including the CVV code and apple was happy and allowed me to create the account.

      If they try to use the card, naturally it will be declined but it isn't even in my own name in the first place (gift cards dont require your detail since they are "stored value" cards.)

    8. Re:How about NOT demanding a credit card upfront by david_thornley · · Score: 1

      First, Apple has no real incentive to abuse my credit card. Second, I don't really have to trust companies with my credit card, if I look over the bill when I get it and dispute questionable charges.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
  19. Re:why can't we go back to the old shareware syste by Anonymous Coward · · Score: 0

    And even more important there are others with polished CLIs for those that don't like GUIs!

  20. Re:why can't we go back to the old shareware syste by unimacs · · Score: 1

    When it came to the iPhone, Apple wanted control over the safety, and to a limited extent, the quality of the 3rd party software available. That protects the consumer and Apple. Concentrating all the 3rd party software in one place also made it quickly appear that there was an abundance of it. Further, it's an additional revenue stream for Apple.

  21. My story by Anonymous Coward · · Score: 0

    Funny, I came from FreeBSD looking for ports + linux and then fell in love with Gentoo.....

    However I have been pondering going back to FreeBSD, for what I do it's nearly the same.

    Minecraft works just fine once you get java installed.
    Nvidia drivers installed without even needing a click-through or license acceptance (way better than Linux was)
    You'll want to use Portmaster for doing package work.

    My AMD 8-core needed speedstep shut off in the Bios to fix a problem with CPU-pinning that freebsd wasn't doing out of box yet. (This was 2 versions of FreeBSD ago, it's likely fixed now).

    Otherwise you'll love it. I was running XFCE4 + chromium and java for minecraft. I installed gcc and gdb + all the other development tools I needed and that was it.

  22. Remove the word Store by ZombieBraintrust · · Score: 0

    Now they just need to remove the words Buy, Store, and Sale.

  23. Listen to Yoda by Zaphod-AVA · · Score: 5, Insightful

    Backwards your title is. Confused people will be.

    1. Re:Listen to Yoda by Anonymous Coward · · Score: 1

      Exactly. In English, "Swap Foo for Bar" means you start with Foo and replace it with Bar.

    2. Re:Listen to Yoda by GuldKalle · · Score: 1

      Alternative title: If your "get" button is broken, Apple will now replace it for "free".

      --
      What?
    3. Re:Listen to Yoda by oldmac31310 · · Score: 1

      Confused was I too this by.

      --
      http://www.acetonestudio.com
    4. Re:Listen to Yoda by tompaulco · · Score: 0

      Exactly. In English, "Swap Foo for Bar" means you start with Foo and replace it with Bar.

      Which English? When I see "Swap Foo for Bar" that means wherever I see Bar, I replace it with Foo.
      When I see "Swap Foo with Bar" that means wherever I see Foo, I replace it with Bar.

      --
      If you are not allowed to question your government then the government has answered your question.
    5. Re:Listen to Yoda by Anonymous Coward · · Score: 0

      Which English?

      Native English. No native speaker would say, "Jack swapped a handful of magic beans for the family cow."

    6. Re:Listen to Yoda by mjwx · · Score: 0

      Exactly. In English, "Swap Foo for Bar" means you start with Foo and replace it with Bar.

      Which English? When I see "Swap Foo for Bar" that means wherever I see Bar, I replace it with Foo.
      When I see "Swap Foo with Bar" that means wherever I see Foo, I replace it with Bar.

      Quite right, but so is the GP.

      Most people will just read the key words and have their brain fill in the blanks. So we look at the title and see "swap... Foo... Bar..) and most people's brain will assume the operator is with and we're replacing Foo with Bar. I did the same, then realised the entire sentence, in context didn't make sense so I re-read it properly (a lot of people wont pick up on that and re-read it).

      So you're right that the headline is technically correct... but the GP is right in that the headline is bad form and people will get confused (not that /. has particularly high journalistic standards to maintain).

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  24. Re:why can't we go back to the old shareware syste by mlts · · Score: 1

    I wish that happened. Realistically if Doom were done like how most IAP games are laid out these days, we have to buy IAP for the chainsaw and everything past the fist and pistol, IAP so we can use the powerups, IAP so that the secret panel unlocks, and when we died, either wait 2 hours, or pay $1.99 for three more lives... then the next few levels would be an entirely different app, and we would have to re-buy the rocket launcher and BFG all over again.

  25. Re: why can't we go back to the old shareware syst by Anonymous Coward · · Score: 0

    Not really. My girl wanted to refresh her spanish. After playing with a learn Spanish app I decided to upgrade to the full version for her. Turns out that it was only a full version for my device, not my account. I didn't need the app, and so even though we share an iTunes account, I ended up paying $5 for an app she can't use. The developer was good about getting the issue resolved, but it was such an off putting experience I have refused to do any in app purchases since.

  26. Incorrect title by EmagGeek · · Score: 1

    What they did was swap the "Free" button for a "Get" button.

    Why is it that, in 2014, people STILL get this shit backwards?

    When you swap one thing FOR some other thing, the other thing is what you have in the end, not the one thing.

    Jesus Christ...

    1. Re:Incorrect title by Anonymous Coward · · Score: 0

      It's probably a region-specific idiom. When I read swap A and B, I understand that A goes in B's place, and B goes in A's place.

      When I read swap A for B, I read replace, meaning replace B with A. I have B, and I have something to swap in B's place, replace B with, exchange for B.

      So for me the title was correct.

      Reminds me of the time my friend had a hurt leg and I suggested favoring the other one. She asked why she should put more weight on the bad leg, which is how she understood favoring: Treat it with favor, so use it less. To me the one with the greater use is the one that is being favored. If my duty cycle is 75% red and 25% green, then I'm favoring the red part of the cycle.

    2. Re:Incorrect title by Anonymous Coward · · Score: 0

      So you would say, "Jack swapped a handful of magic beans for the family cow."?
      And you also say that one favors the good leg rather than the injured one? What dialect is this?

  27. Re:why can't we go back to the old shareware syste by Jason+Levine · · Score: 1

    And don't forget having to pay for more ammo.

    "Looks like your shotgun is out of ammo. Additional rounds of 100 shotgun shells cost 50 Doom-bucks. You can occasionally find Doom-bucks scattered around the levels (but it will take you days to find it and you have no more ammo so you'll be defenseless), you can pester your friends on Facebook about playing Doom to earn 10 Doom-bucks per friend, or you can buy more Doom-bucks (on sale today: 45 Doom-Bucks for $19.99!)."

    --
    My sci-fi novel, Ghost Thief, is now available from Amazon.com.
  28. Re: why can't we go back to the old shareware syst by _xeno_ · · Score: 1

    Turns out that it was only a full version for my device, not my account.

    The majority of in-app purchases I've seen tied to your account, not your device, and allow you to restore them when you move to new devices. My experience is admittedly extremely limited (a couple of games my mom and brother own) but in those cases you were able to restore purchases from one device to a new device. More recent games even save to iCloud so you're now even able to keep your save games when moving to a new device, something that you weren't allowed to do earlier.

    (For some dumbass reason the only way to transfer documents off iOS devices is still only through iCloud. You can't just connect an iPhone via USB and transfer documents off of it. If a given app doesn't support iCloud, your data is device-specific and can't be transferred off in any way. In 2014.)

    --
    You are in a maze of twisty little relative jumps, all alike.
  29. Re:why can't we go back to the old shareware syste by vux984 · · Score: 1

    There's no way an entire ecosystem built around this model would have sprung up if everyone hated it as much as I did.

    That's a presumption I'm not sure I agree with. I'm genuinely unconvinced that anyone actually likes the model, or likes the game mechanics it produces as a result.

    But it turns out that hunting for "whales" is very very profitable. (whales being the folks with obsessive/addictive personalities that shell out hundreds for these apps)

    In mo opinion, I think nearly all of us hate it (including the whales). But no matter how much nearly all of us hate it, the whales are simply too profitable to be ignored. They simply can't price the game any other way to make more money.

    That it results in an objectively inferior product doesn't matter. Game developer profit motive doesn't maximize quality or fun. It maximizes profit.

    This isn't limited to games. Its everything from light bulbs to movies to microwave dinners.

    Its a limitation of the free market. It produces the most profitable X. It doesn't produce the best X. In general for an X to be the most profitable X it has to at least be adequate, and although the short comings are readily apparent (pointless grind) and could be easily resolved there is no profit motive for doing it. As long as its not so bad that it doesn't trap a few whales in its skinner box its more profitable than anything else they could have done.

  30. Re: why can't we go back to the old shareware syst by Anonymous Coward · · Score: 0

    Complain to Apple, tying things to your device rather than your account is banned by the app store guidelines.

  31. Expecting people to click on "Free" was bad UI by alphazulu0 · · Score: 1

    Separate from the in-app purchase issue, this is a UI improvement. "Free" is important information, but it was not obvious to new users that they should click on that word in order to download the app.

    Like a lot of Apple's UI, it was obvious and easy-to-use, *once you already know how it works*. Basically it was usable, but not especially discoverable. "Get" is an improvement on multiple fronts.

    az0

  32. Re:why can't we go back to the old shareware syste by Anonymous Coward · · Score: 0

    Don't forget people who use android emulators so they can farm/level while sleeping.

    Bastards.

  33. Re: why can't we go back to the old shareware syst by Anonymous Coward · · Score: 0

    I has a keygen for winzip ages ago. Made my key and still have it memorized.

  34. Bigger picture by seoras · · Score: 0

    This is just another symptom of all that's going badly wrong for software engineers as a profession.

    In all other "professional" disciplines (law, medicine, financial, engineering etc) your worth increases with age - except software engineering.
    In software engineering you are viewed as "expensive and outdated" once you reach middle age.
    You wouldn't get a graduate lawyer to handle your divorce, a graduate med to operate on you, or a graduate to return your business accounts.
    Yet graduates are just fine, cheap and dandy for writing that great App idea you have which is going to make you rich and pay for their subways for a couple of weeks.
    I'll be pointing this out to my kids if they try to follow me into the profession I thought was a good bet.

    The consumers view of software is that it's "valueless", free and their birth right to obtain it without cost.
    Which is why they get pissed if they are asked for even a tiny amount of cash to use it.
    I get regular hate emails from people who download my Apps, which give them enough to try out the product before they purchase, telling me how much I suck.
    My standard response to them is "beggars and buskers make more and give you less. You'd think nothing of tossing 99c in the hat of a stranger on the street yet you can take the time to email me telling me that my months of labor aren't worth the same?"
    One person even replied with "I'm sorry for my attitude".

    So now it's gotten to the political level and Apple has side stepped the issue with a single word change.
    What a cop out.

    Those who say Apple gear is expensive fail to realise that the company is including in the cost the huge investment in their software development.
    You buy your Mac/Pad/Phone and each year, for about 4 or 5 years, you get free annual software updates and bug fixes.
    Microsoft never did that, they charged you and worse...
    Giving it away for free, Google, is worse as it just strengthens this consumer perception that software is valueless.
    What the consumer doesn't realise is that with Google they are the product which is being sold to pay for their development.

    So the cost of software is hidden by the big guys, either in the shelf price of the hardware or the services sold through it.

    Don't get me wrong, I don't believe in re-inventing the wheel and we would never have gotten here without free software.
    Kudos to those upon who's shoulders we stand.

    As an App developer you have 3 choices.
    1) Paid Upfront App - too much risk consumers think, it might be crap. Resulting in low install numbers
    2) In-App purchase - great except for the winning free loaders who spoil it for everyone else.
    3) Advertising - Unless you can get serious volume of installs and session length it's not going to pay.
    There is a 4th one, which is services, but not all Apps can sell services.

    On a final note I've seen my daily App installs plummet since the introduction of "GET".
    I don't blame Apple, I blame the perception of those consumers who think they have the right to someone else's work for free.

    1. Re:Bigger picture by Anonymous Coward · · Score: 0

      <slashdot groupthink=on>
      It isn't the problem of anyone else to support your failed business model. Get a new business model if the one you have isn't working. Buggy whip manufacturers were in the same boat, you know.

      Also, if people copy your software, they haven't taken anything from you. You still have the software! It's not stealing, any more than making a perfect copy of your car and leaving you with the car you have now is stealing.
      </slashdot groupthink>

      Go ahead. Mod me down. You know you wanna. Give in to the hate...

  35. I don't GET it by Anonymous Coward · · Score: 0

    Get it?

  36. Re: why can't we go back to the old shareware syst by Anonymous Coward · · Score: 0

    It depends on the app. Most apps support drag and drop file access through the Application Data section on the Apps tab in iTunes.

  37. Re:why can't we go back to the old shareware syste by tepples · · Score: 1

    Doom episodes were 9 levels.

    One of which is a secret level. The canon ending of each episode is ExM8 if I remember correctly.

    Ultimate Doom had 4 episodes.

    One of which duplicates the shareware episode. The app would ship with E1, and the "Ultimate Doom" expansion pack would contain E2, E3, and E4.

  38. Re:why can't we go back to the old shareware syste by Anonymous Coward · · Score: 0

    There's no way an entire ecosystem built around this model would have sprung up if everyone hated it as much as I did.

    That's a presumption I'm not sure I agree with. I'm genuinely unconvinced that anyone actually likes the model, or likes the game mechanics it produces as a result.

    Well it depends. I've played a few games that use the basic model and enjoyed them.

    What the good ones do is they let you pay to sidestep the portions of gameplay you find less compelling.

    So if there were a game about farming and cooking, where normally you'd spend a lot of time farming initially because the stuff you can make with the plants the starter seeds produce is only good for grinding for better seeds, but 'end game" is a mix of farming and cooking with a clever economy that lets players specialize in one or the other and trade their output with each other, and I like the cooking mechanics but find farming dull I might hit the cash shop up for some better seeds so I can bypass the farming grind and spend more time on the cooking.

    Similarly if you have a game with a ton of "gear sets" and I've found 2 of 3 pieces of a legendary set, I might consider buying the third from the cash shop (or buying premium currency to then trade with a player in the AH) rather than grinding for it because the gear is a means to an end, and I'd rather spend time it would take to get that last item exploring different areas of the game rather than repeating the same one I've already done ad nausium.

    I don't play the ones that are all boring grind but you can pay to bypass the grind, the ones that provide no means of getting the "premium" items other than the cash shop, or the ones with gratuitous time gaiting where you can pay to bypass the time gait.

  39. Why couldn't it just be "$0.00" by Kris_J · · Score: 2

    Whenever an app has a cost, the button is a price, but when it's all zeros suddenly we need a word?

  40. Re:why can't we go back to the old shareware syste by Anonymous Coward · · Score: 0

    That is what games do now.

  41. Re:why can't we go back to the old shareware syste by Anonymous Coward · · Score: 0

    I don't own a smartphone. I'm not a gamer. But, here is what I'd like to see...

    1. A requirement that it's pay-to-play if it is so.
    2. A special wallet in which you load money on to, so there's no way to possibly overspend past a certain amount when it comes to in-app purchases.
    3. A running total of in-app purchases to date.

  42. Re:why can't we go back to the old shareware syste by vux984 · · Score: 1

    Similarly if you have a game with a ton of "gear sets" and I've found 2 of 3 pieces of a legendary set, I might consider buying the third from the cash shop (or buying premium currency to then trade with a player in the AH) rather than grinding for it because the gear is a means to an end, and I'd rather spend time it would take to get that last item exploring different areas of the game rather than repeating the same one I've already done ad nausium

    In which case, the game is defective by design and the AH work around is a ridiculous scam.

    What purpose is there to making getting the complete set of gear a "repetitive grind ad nauseum" in the first place?

    To motivate you to LITERALLY pay the developer extra money so that you don't actually have to play the game anymore.

    Is that what "engaging, compelling, and fun gameplay" is? Where you'll pay not to have to do it anymore?

  43. Wait... by surfcow · · Score: 1

    They redefined the word "free" to avoid confusion?

    1. Re:Wait... by Plumpaquatsch · · Score: 1

      They redefined the word "free" to avoid confusion?

      You just redefined the word "redefined" to crate confusion.

      --
      Of course news about a fake are Fake News.
  44. Re:why can't we go back to the old shareware syste by Dutch+Gun · · Score: 1

    I'm not sure I necessarily agree with your conclusion. The free market produces a wide variety of products at nearly all price points, from extremely inexpensive to ridiculously high end products. Search through any app store and exclude the free crap and stuff with micropayments, and you'll still find a lot of great products.

    It's like this with most categories of products I can think of. Just because McDonalds is highly profitable at serving low-cost, low-quality products doesn't mean you can't find a great steak dinner or high quality sushi meal. Sure, most people go for the cheap stuff on a day to day basis, but for nearly every type of product out there, you generally also have the option of paying extra for higher quality, or just for something different. The only time I can think of that this typically isn't the case is when we see a monopoly or cartel that's quashing innovation and breadth of services in a particular market segment (ISPs / cable companies, for instance).

    You talk about "the best X" or "objectively inferior", but that's an impossible standard, because "best" is entirely subjective. People have different things they're looking for in products. Many people measure best completely based on price, which explains the glut of "free" apps. Some consider overall product quality or polish. Some people simple consider the *most* expensive to be best, which explains Monster cables. Other people consider aesthetics, or innovative features. Some people choose based on a brand name. How about the methodology or philosophy used to create it (i.e. free & open source software).

    Anyhow, I think this news just signals a natural maturing of both a new market along with the regulation and rules of commerce within that new market. In other words, we see some sleazy developers trying to push the ethical boundaries of what can be done with in-app purchases, and you see a pushing back with regulations or customer complaints, forcing the app store curators to tighten things down a bit. This is a natural process within any marketplace, as we try to find an appropriate balance between free commerce and rules to protect consumer interests.

    The fact that we're seeing pressure to be much more explicit about in-app purchases, and clearer rules about how those purchases can be authorized means the general public are starting to get wary of "free" apps. That's a good thing, right?

    --
    Irony: Agile development has too much intertia to be abandoned now.
  45. why not do the right thing ? by Tom · · Score: 2

    It's time for having 3 categories. Paid, in-app-purchases, free.

    Seriously.

    With a low number of exceptions, in-app purchases are just todays scam/trick to get your app into the "free" section of the store, without it actually being free.

    I want a section for genuinely, 100% free apps, simply because there are quite a lot of them out there and because it would be the honest thing to do and because I mind being tricked a lot more than having to pay for something.

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:why not do the right thing ? by BayaWeaver · · Score: 1

      It's time for having 3 categories. Paid, in-app-purchases, free.

      I would add a fourth. Thus the list would be Paid, in-app-purchases, free with ads, FREE. FREE would be really free. Not even ads.

    2. Re:why not do the right thing ? by Plumpaquatsch · · Score: 1

      It's time for having 3 categories. Paid, in-app-purchases, free.

      I would add a fourth. Thus the list would be Paid, in-app-purchases, free with ads, FREE. FREE would be really free. Not even ads.

      Would this include Apps that harvest data like Google's?

      --
      Of course news about a fake are Fake News.
  46. because... by Anonymous Coward · · Score: 0

    ...Free isn't in Apple's vocabulary... or store.

  47. Instead of banning Inapp-Purchases by allo · · Score: 1

    They rename the button. Great. Will prevent abuse. Not.