DreamWorks Reveals Glimpse of "Super Cinema" Format For VR Films
An anonymous reader writes Warren Mayoss, Head of Technology Product Development at DreamWorks Animation, spoke at the 2014 Samsung Developer Conference last week about the company's forays into the young medium of virtual reality. In addition to real-time experiences, DreamWorks is exploring ways to enabled their bread and butter in VR: high-fidelity pre-rendered CGI. One method the company is exploring is a "Super Cinema" format: pre-rendered 360 degree 3D frames to be projected around the user in virtual reality. On stage, Mayoss showed a video glimpse of the format using assets from the company's "How to Train Your Dragon" franchise.
... or do we have to spend the rest of time watching films with CGI that looks completely realistic when static, but as soon as something moves, the (strangely) incorrect gravity and inertia models give the game away?
It's almost as if they are training the public to think that all CGI has to look blatantly fake... so they can use the correct gravity and inertia models for their false flag productions, like 9/11... (September Clues)