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DreamWorks Reveals Glimpse of "Super Cinema" Format For VR Films

An anonymous reader writes Warren Mayoss, Head of Technology Product Development at DreamWorks Animation, spoke at the 2014 Samsung Developer Conference last week about the company's forays into the young medium of virtual reality. In addition to real-time experiences, DreamWorks is exploring ways to enabled their bread and butter in VR: high-fidelity pre-rendered CGI. One method the company is exploring is a "Super Cinema" format: pre-rendered 360 degree 3D frames to be projected around the user in virtual reality. On stage, Mayoss showed a video glimpse of the format using assets from the company's "How to Train Your Dragon" franchise.

3 of 39 comments (clear)

  1. Get your gravity and inertia models right first... by Anonymous Coward · · Score: 2, Insightful

    ... or do we have to spend the rest of time watching films with CGI that looks completely realistic when static, but as soon as something moves, the (strangely) incorrect gravity and inertia models give the game away?

    It's almost as if they are training the public to think that all CGI has to look blatantly fake... so they can use the correct gravity and inertia models for their false flag productions, like 9/11... (September Clues)

  2. Re:Pre-rendered panoramic 3D? by fustakrakich · · Score: 2

    And it's silly, kinda inside out. The next big thing should be life like 3D holograms playing on the coffee table or the deck out back like it's on a stage.

    --
    “He’s not deformed, he’s just drunk!”
  3. And the butchering of language continues by munch117 · · Score: 3, Informative

    When they created stereoscopic 2D technology, they marketed it as "3D", even though it was nothing of the sort.

    So now, when they're creating actual 3D technology, they have a marketing problem, they can't call it 3D movies even though that's what it is, because then people will associate it with the earlier, inferior technology. So now they want to call it VR??

    It's not VR. It's a movie format with a fixed viewpoint. Sure you can look in all directions from that viewpoint, but you can't move around in this "world", because there's no actual virtual world to interact with. It's just a movie, not VR, don't call it VR.