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Spectrum Vega: A Blast From the Past

mikejuk writes A new games console is being launched based on the classic Sinclair ZX Spectrum from the 80s. Within days of the start of its Indiegogo campaign all of the 1000 Limited Edition Spectrum Vegas had been claimed but there is still the chance to get your hands on one of the second batch. The Sinclair Spectrum Vega is really retro in the sense that it plugs into a TV, thus avoiding the need for a monitor, and comes complete with around 1,000 games built-in. Games are accessed through a menu based system, and once selected load automatically, taking the player directly into the game play mode. This is very different from the original Spectrum with its rubber-topped keyboard and BASIC interface. If you have existing Spectrum games you'd like to play, you can use an SD card to load them onto the Vega, though the current publicity material doesn't give much clue as to how you go from ancient cassette tape to SD card. As for programming new games, there are ZX Spectrum emulators for Windows that are free and ready to use.

110 comments

  1. The thing that made the Sinclairs popular ... by BarbaraHudson · · Score: 4, Insightful
    The thing that made the Sinclairs popular was that you could actually program them yourself. Not the games.

    Not having a keyboard (onscreen keyboards suck), and being required to load an emulator onto your PC to program make this an item for people who want to have a bit of nostalgia without actually reliving the past.

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    1. Re:The thing that made the Sinclairs popular ... by Tx · · Score: 4, Informative

      Not only that,but according to the article on The Register last week, they haven't actually got the games yet, they are just hoping that the rights holders are going to come forward and give permission for them to include the games for free. They've sent out a letter to the rights holders, no idea if they've had any replies yet. So even the games are in question.

      --
      Oh no... it's the future.
    2. Re:The thing that made the Sinclairs popular ... by JBMcB · · Score: 3, Insightful

      On the other hand, modern TVs aren't the best thing to program on. Granted, they are sharper than old analog TVs we used to hook our 8-bits (bitters?) up to, but they still have non-square pixels making text fuzzy, and are usually situated in a family room in a spot nonconducive to sitting in front of and staring at for long periods of time.

      A much cooler feature would be the ability to develop a game on your Win/Mac/Lin laptop, and bluetooth it over to the Speccy to play, with full remote debugging support. Stepping through code and immediately seeing the results on the system itself would be awesome.

      --
      My Other Computer Is A Data General Nova III.
    3. Re:The thing that made the Sinclairs popular ... by wierd_w · · Score: 1

      Since it can run Sinclair code, what's to stop an enterprising person from building a recreation of the sinclair's main system ROM?

      Also, what interface type does the controller use? If it is a serial interface, it is reasonably possible to get a standard keyboard to play nice with a little ingenuity.

    4. Re:The thing that made the Sinclairs popular ... by wierd_w · · Score: 2

      As for how to get files from tape...

      Use PCM encoding and post-processing to get the data from a soundcard? Just play the whole tape through, and dump to PCM lossless data. Then, comb over the PCM data for the corresponding tone signals, and translate.

      PITA, but doable. (Or, if you have an actual sinclair laying around and it has a serial port, just use the sinclair to ship the tape's contents over a null modem cable.)

    5. Re:The thing that made the Sinclairs popular ... by Richy_T · · Score: 1

      These things have already been done. It's a solved problem. Some of the emulators even allowed you to load directly from tape with a simple interface.

    6. Re:The thing that made the Sinclairs popular ... by Dogtanian · · Score: 4, Interesting

      The thing that made the Sinclairs popular was that you could actually program them yourself. Not the games.

      That may have been true of the ZX80 and ZX81 (since those weren't ideal for games anyway).

      However, while the Spectrum may undoubtedly have attracted hobbyists in its early days, I suspect that long-term the vast majority were sold for playing games on (regardless of what schoolkids told their parents to get them to buy one!). Yeah, some of those kids did write games on them... most of them probably didn't!

      The reason is almost certainly that the Spectrum was the first really cheap home computer on the UK market to feature high-resolution graphics (*), colour and "sound" (**) sufficient to render acceptably realistic approximations of early-80s arcade games.

      It's obvious that the Spectrum- having got there first- benefitted from the "network effect" (***) I assume this is why- despite countless "me too" competitors released in the wake of the Spectrum's success- almost none gained significant market share, even when they may arguably have had better specs, or been cheaper. (****)

      The Spectrum's established software base and continued support meant it continued to be popular for gaming for years, even when its limitations (e.g. "attribute clash", 8-colour palette, lack of hardware scrolling or sprites) became more obvious when trying to replicate newer arcade games with more detailed background graphics et al.

      As I said earlier, I've no doubt that a significant number of early adopters were "serious" hobbyists, and it would still been a major success with them alone. However, it probably wouldn't have lasted as long; it's clear that they'd started to move on by the mid-80s as the Spectrum was superseded technically and the "never mind the limitations, check out the massive amount of very cheap games" younger gaming market remained.

      To back this up, it's worth noting that after Amstrad bought out Sinclair's existing computer line in 1986, their marketing was almost entirely gaming-focused. It's also notable that by this point almost all the Spectrum magazines concentrated on games.

      That's probably why the mainly-hobbyist ZX81 (for all its influence) had a much shorter lifespan- only around three years- yet the Spectrum continued to be sold for a decade until 1992(!!), by which point the Mega Drive (AKA Genesis) was quite popular.

      (*) "High resolution" by the standards of the time, i.e. 256 x 192, as opposed to (e.g.) the ZX81's 64 x 48 character-based graphics
      (**) Albeit via the very limited single-channel "beeper"
      (***) i.e. people rushed out to buy the Spectrum, so many games were written for it, so many people more bought it because it had the most games, so more games were written for it... etc.
      (****) Other 8-bits, such as the Commodore 64, BBC Micro and later Amstrad CPC enjoyed success in the UK, but those were aimed at distinctly different (higher) price points and market segments

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    7. Re:The thing that made the Sinclairs popular ... by Anonymous Coward · · Score: 2, Insightful

      How is a 16:9 display running 1920x1080 not pretty damn near a square pixel?

    8. Re:The thing that made the Sinclairs popular ... by Anonymous Coward · · Score: 2, Insightful

      And what does the shape/ratio have to do with fuzziness?

    9. Re:The thing that made the Sinclairs popular ... by Kjella · · Score: 3, Informative

      On the other hand, modern TVs aren't the best thing to program on. Granted, they are sharper than old analog TVs we used to hook our 8-bits (bitters?) up to, but they still have non-square pixels making text fuzzy

      What are you talking about? I think some very early plasma screens cheated on the horizontal resolution a bit, but otherwise any HDTV (720p or 1080p) uses square pixels.

      --
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    10. Re:The thing that made the Sinclairs popular ... by BarbaraHudson · · Score: 1

      No need (and you couldn't even if you wanted to). You are supposed to develop on a PC and transfer via a memory card.

      --
      "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
    11. Re:The thing that made the Sinclairs popular ... by drinkypoo · · Score: 1

      I haven't got up close to a screen with a magnifying glass in a while, but last time I checked, pixels on anything but a CRT changed shape depending on what color they were.

      OTOH, most of the time if you're pretending a LCD is a CRT it's upscaling your signal considerably and that's the least of your problems. Now you're going to find out how good your scaler is.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    12. Re:The thing that made the Sinclairs popular ... by JBMcB · · Score: 1

      What are you talking about? I think some very early plasma screens cheated on the horizontal resolution a bit, but otherwise any HDTV (720p or 1080p) uses square pixels.

      You're right - I had it stuck in my head that monitor manufacturers were upset at the original HD spec as it didn't *require* square pixels, and the first HD sets used rectangular pixels - mainly early plasmas and CRTs.

      I'll still contend that staring at a TV to type in a bunch of text isn't an ideal situation.

      --
      My Other Computer Is A Data General Nova III.
    13. Re:The thing that made the Sinclairs popular ... by Centurix · · Score: 4, Informative

      Exactly. Ultimate have a long history of actively denying and taking down tape images and snapshots of their games. No Knigtlore, Underworld, Jetpac, Sabrewulf, Alien8 etc.

      --
      Task Mangler
    14. Re:The thing that made the Sinclairs popular ... by TheRaven64 · · Score: 1

      Modern TVs use exactly the same panels as low-end monitors. If you get a 1080p TV that can do 60Hz, then you've got something that's pretty much the same as a monitor. If you get a 4K TV, then you've got something that's a lot nicer than many monitors.

      The big problems with using TVs as monitors before flat panels became popular were the low resolution and refresh (PAL and NTSC interlaced, so you got a flickery picture with around 500 lines, but only half that per update) and the fact that they were optimised for brightness at the expense of sharpness (the beam would overspill into surrounding pixels slightly, which would soften lines). The only time it's a problem to use a TV now is if it's so big that it's hard to fit into your field of view (although this can be solved by sitting further back) or if it's a really cheap set that can't do progressive scan at its native resolution (some panels can only do upscaled 720p or 1080i, neither of which is good for text).

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    15. Re:The thing that made the Sinclairs popular ... by squiggleslash · · Score: 1

      Unfortunately I completely agree with this ;-) I was in my soon-to-be-teens when the Spectrum took off, and almost every school kid I knew had one. Virtually not a single one actually programmed them, and they gave me weird looks for even suggesting it was worth doing.

      It was, essentially, used as a games console by most buyers. The alternatives at the time were other home computers, notably the C64, which did fairly well, but again was used primarily as a games console, and the Atari 2600, which never really took off here.

      What made the Spectrum and C64 popular? Well, games cost somewhere between 2GBP and 10GBP, and there were a lot of them. By comparison console games generally started at 15GBP. Both home computers also had better hardware than dedicated games consoles, had more games available, and the only negative was that it took five minutes to load a game.

      As far as BASIC went, it was a factor, but not in a "WOW! If I buy this I can program this myself!"

      No, the ability to program home computers had two advantages: it was a selling point to parents, and it also helped increase the number of games. The percentage of home computer users who learned how to program was probably in the single digits, but with tens of millions of sales, that still added up to tens-hundreds of thousands of programmers who wanted to scratch itches and develop games. Home computers ended up with more software than the games consoles because nobody outside of a small elite group had any idea how to program the latter, and needed special equipment if they tried.

      That was wonderful time. I really look forward to when we get a new generation of computers as easy to pick up and develop for as home computers were. It's a shame Microsoft didn't bundle VB with Windows back in the 1990s, and we're still stuck with relatively impenetrable - for newcomers - tools for mainstream development elsewhere.

      --
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    16. Re:The thing that made the Sinclairs popular ... by petermgreen · · Score: 1

      If you get a 1080p TV that can do 60Hz, then you've got something that's pretty much the same as a monitor

      Unfortunately in some cases they then go and ruin it by putting inappropriate signal processing in the path which can't be turned off. I have a hanspree TV which has the "FULL HD" badge on it and supposedly has a native resoloution of 1920x1200 but trying to use it as a computer monitor (regardless of input resoloution) results in a blurry mess.

      My parents also have a smaller TV (think it's a sharp but I can't remember for sure) that supposedly has a native resoloution of 1366x768 but I never managed to get it to accept a signal at that resoloution.

      Maybe I've just been unlucky or buying too cheap but I don't think I would buy a TV for use as a monitor again unless I could try before buying.

      --
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    17. Re:The thing that made the Sinclairs popular ... by ledow · · Score: 1

      How strange, given that anybody with a license to the original ROMs (yes, there were Interface II ROMs - I have a Jetpac one!) or tapes would be the people legally allowed to use them (and that only under a grey-area of the law) and they wouldn't have to worry about them being bundled.

      [And it was "Underwurlde", I believe.]

    18. Re:The thing that made the Sinclairs popular ... by Anonymous Coward · · Score: 0

      It's only "strange" if you're being deliberately obtuse. There's nothing to stop someone who owns a tape (or an Interface II ROM, if you could get the data transferred to the Vega) playing the game on this thing. However, if you tried to test in court your right to post that ROM for the edification of anyone with an internet connection I strongly suspect that you'd lose the case and Rare would win.

      [Note: Ultimate have not existed since the late 80s, and even then it was primarily a branding. The rights of the games transferred with the Stamper brothers to Rare.]

    19. Re:The thing that made the Sinclairs popular ... by Anonymous Coward · · Score: 0

      The ZX81 didn't last as long, more because it had limitations compared to the Speccy. Biggest thing that the ZX80/81 had going for it was the sub $100 price at the time. It didn't have color and it didn't have more than 1/4k- which for the time was still amazing in and of itself.

    20. Re:The thing that made the Sinclairs popular ... by ruir · · Score: 1

      You do not need to recreate the sinclairs main system ROM. Amstrad, who has its rights, has made it available to any emulator free of charge. It could be however interesting to fix all the known bugs, and reenable the NMI code, but then, you will be creating incompatibilities with games, that were also present on clones from the eastern block and latin america.

    21. Re:The thing that made the Sinclairs popular ... by CronoCloud · · Score: 1

      My parents also have a smaller TV (think it's a sharp but I can't remember for sure) that supposedly has a native resoloution of 1366x768 but I never managed to get it to accept a signal at that resoloution.

      How are you hooking it up, HDMI or VGA? It matters because some TV's only respond properly to EDID requests over HDMI. I had one like that. Had to set the resolution manually in Xorg.conf using a gtf created modeline when I used it with VGA. I later installed a video card with HDMI on it, that worked properly with a default Xorg.conf, though Windows wasn't happy so I had to still set Windows manually (Had to tell it to specifically use gtf timing)

    22. Re:The thing that made the Sinclairs popular ... by ruir · · Score: 1

      The problem with the Spectrum was manyfold. It was slow, how to get something of it you had to program it in assembly. I dont know where you attended classes, many of us did program on it, and besides it was in it I cut my teeth on programming at home. I also programmed exclusively in assembly because basic was slow and boring. I also wrote the first ZX Spectrum emulation for MS Windows, while in UWE, in Bristol.

    23. Re:The thing that made the Sinclairs popular ... by tlhIngan · · Score: 1

      What are you talking about? I think some very early plasma screens cheated on the horizontal resolution a bit, but otherwise any HDTV (720p or 1080p) uses square pixels.

      Depends on the resolution in use.

      1080p and 720p use square pixels. 480p uses rectangular pixels, which is why 480p (720x480) has both a 16:9 and 4:3 mode even though they are the same number of pixels across.

      EDTVs had to have non-square pixels because of this, and HDTVs do processing to ensure the aspect ratio is maintained when passed in 480p content (e.g., DVD, which is fixed 720x480, but allows both 4:3 and 16:9 content).

    24. Re:The thing that made the Sinclairs popular ... by ihtoit · · Score: 1

      and LCD pixel is made of of three coloured square panels. A CRT phosphor is made up of three coloured round dots.

      --
      Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
    25. Re:The thing that made the Sinclairs popular ... by squiggleslash · · Score: 1

      I dont know where you attended classes, many of us did program on it,

      Just in case it wasn't clear (I'm aware I have a TL;DR problem), I didn't say nobody did. I said the vast majority didn't, but the laws of numbers said it had an advantage because even a small percentage of users programming it meant a huge number of programmers and hence games.

      --
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    26. Re:The thing that made the Sinclairs popular ... by ruir · · Score: 1

      You are aware the first generations of Full HD were not exactly the HD standard of today, right?

    27. Re:The thing that made the Sinclairs popular ... by ruir · · Score: 1

      Exactly. Z80 was doing it for quite a while when I wrote an emulator in DOS with opensource code that either sample sound blaster and the parallel port, and some other emulators used it. Later on someone also wrote a program to interpret WAV files due to DOS being on the way out.

    28. Re:The thing that made the Sinclairs popular ... by ruir · · Score: 1

      To be fair I had IT classes since 14 so my demographics at school were a bit different.

    29. Re:The thing that made the Sinclairs popular ... by Anonymous Coward · · Score: 0

      and LCD pixel is made of of three coloured square panels

      Sometimes. LCDs these days are made up of all sorts of subpixel geometries now, like PenTile and RGBW quads (using the white backlight to produce shades of white rather than combining RGB for brighter displays.

    30. Re:The thing that made the Sinclairs popular ... by AdamColley · · Score: 1

      Hi

      The NMI code was fixed by Amstrad, the +3 and +2A/+2B have the fixed code, this is actually detailed in the manual if you look up the system variable entry for NMIADD.

      There are also many other good replacement ROMs for the Spectrum, most notably Open SE Basic which is a free and open source implementation of the Spectrum ROM.

      But the main point I should make is that the vega will /already/ have the Spectrum ROM built in, just no way of controlling it. If you have a Vega just download a copy of the Dizzy Dice fruit machine game and choose the sinclair research option from the main menu, that should drop you into Basic.

      I'm interested more in how hackable it will be, if it's using an ARM SoC and an emulator it'll probably be possible to get it to play other games, such as C64, SMS and NES games (particularly if it's running Linux which it almost certainly will be)

    31. Re:The thing that made the Sinclairs popular ... by Anonymous Coward · · Score: 0

      The ZX81 didn't last as long, more because it had limitations compared to the Speccy. Biggest thing that the ZX80/81 had going for it was the sub $100 price at the time. It didn't have color and it didn't have more than 1/4k- which for the time was still amazing in and of itself.

      I had a 16K RAM expansion pack for my ZX81. Such luxury!

    32. Re:The thing that made the Sinclairs popular ... by petermgreen · · Score: 1

      I tried using a VGA cable and also a DVI to HDMI cable.

      On VGA I couldn't get it to go above 1024x768, when I tried forcing a 1366x768 output on the computer it refused to display it (which I found very surprising as there really shouldn't be any significant differences in the sync timings between the two). I can't remember exactly what the results with the DVI to HDMI cable were but I remember having even more trouble..

      I admittedly didn't have a video card to hand with an actual HDMI output to try.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    33. Re:The thing that made the Sinclairs popular ... by ruir · · Score: 1

      Yes, you made a very valid point. I had myself not the original spectrum but a TC 2048 clone that also had problems with some games due to differences handling ports, having a joystick port already built-in and some extensions ("hires" graphic modes"). Thanks for the tip about SE Basic.

    34. Re:The thing that made the Sinclairs popular ... by Dogtanian · · Score: 1

      The ZX81 didn't last as long, more because it had limitations compared to the Speccy.

      All that is true, and I'm aware of it, but it misses the point. The point wasn't why the ZX81 didn't last long- that, of course, was because it was superseded.

      The point I was making was why the Spectrum *did* last so much longer despite also being eclipsed in purely technical terms. That, as I mentioned, was because it was the first machine "good enough" for arcade games and "good enough" for its existing software base to have value. The mid-80s point circa the Amstrad buyout, when "serious" support started to fade was (I'm guessing) the point at which the non-gaming hobbyist/enthusiast market moved on to more advanced machines, and the point at which it probably would have faded if it was being purchased for the same reasons as the ZX81. It didn't- it lasted well the early 90s, i.e. past the start of the Mega Drive era!

      Also, the original unexpanded ZX81 had a full 1KB; still a tiny amount by most standards, but not the almost unusable 256 bytes (i.e. "1/4k") that you suggest. The Atari VCS/2600 had an even tinier 128 bytes (plus one line of screen memory), but that was a much older machine and intended to run programs stored on external ROM, so the RAM there was "only" needed for keeping track of scoring players, etc. Still an incredibly small amount, though.

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    35. Re:The thing that made the Sinclairs popular ... by Anonymous Coward · · Score: 0

      onscreen keyboards suck

      Totally. The WD HD TV Live wasn't usable until they supplied a firmware update with USB keyboard support. An onscreen keyboard driven by a D-pad IR remote? What were they thinking?

    36. Re:The thing that made the Sinclairs popular ... by CronoCloud · · Score: 1

      I suspect that long-term the vast majority were sold for playing games on (regardless of what schoolkids told their parents to get them to buy one!).

      Yeah, we still have Spectrum fanboys on Slashdot claiming people in the UK bought them instead of 2600's/NES's because you could do homework on them because it was a "computer". I doubt anyone was doing any serious word processing on that 48K spectrum keyboard, not even taking into account the fact that the Spectrum printer was a thermal printer.

      Of course, the Speccy fanboys then bring up the cheap tape games and how easy it was to have one "mate" buy one and then copy it for everyone else.

      And people wonder why Europe has a higher piracy rate than the US...the Spectrum taught them that.

    37. Re:The thing that made the Sinclairs popular ... by CronoCloud · · Score: 1

      It was, essentially, used as a games console by most buyers.

      Just like the C64 here, but only after the crash of 84'

      and the Atari 2600, which never really took off here.

      Well the protectionist UK market and additional tariffs on imported and/or entertainment devices helped.

      What made the Spectrum and C64 popular? Well, games cost somewhere between 2GBP and 10GBP, and there were a lot of them. By comparison console games generally started at 15GBP.

      In the US, console and computer games has similar pricing. Though sometimes the better technology in the machine, the more they cost. Titles for older hardware were discounted compared to those for newer hardware. For example Atari 800XL and Atari 5200 games cost more than Atari 2600 titles. And since we didn't have import duties affecting console prices...the machines cost less. You could buy the Coleco Gemini 2600 clone for 50 bucks in 1983.

      You can see the prices for software and hardware here:

      http://192.185.93.157/~wishboo...

      Also, in the US, most of the better computer games were on disk, thusly requiring disk drives. The few people I knew who had C64's...had 1541's, it was considered a requirement.

      Both home computers also had better hardware than dedicated games consoles,

      Depends on "which computer" and "which console". Sure the Spectrum was better than a 2600, but compared to a Colecovision or NES, no. For goodness sake, NES cartridges could hold up to 1MB of data and the thing had hardware sprites that no Spectrum had. And the Spectrum 128 was no SNES.

      the only negative was that it took five minutes to load a game.

      Don't underestimate that negative. It's one of the reasons that people who had bought a C64 after the crash, went back to the NES. No more 2 minute and 47 second load times, WITH a fast loader. No more disk swapping.

      You go take a look at this forum and notice it's the non-americans talking about tapes: http://www.lemon64.com/forum/v...

      No, the ability to program home computers had two advantages: it was a selling point to parents,

      Hey parents it's your Uncle Clive here, why buy your kid a toy game console when you can buy a Spectrum, which is educational...and they can do homework. Not only that, but thanks to the protectionist tariffs UK government, it costs less than an Atari 2600 or NES. (Aside to kids: WE know you will basically use it as a game console, it's not like you're going to be running a word processor and printing on it, but be quiet and we can get your parents to buy you one. Then you can copy all your friends games in a dual deck boombox.)

    38. Re:The thing that made the Sinclairs popular ... by stoborrobots · · Score: 1

      The assertion in the previous comment was that it was the "non-square pixels making text fuzzy".

    39. Re:The thing that made the Sinclairs popular ... by ihtoit · · Score: 1

      ooh, pretty. That subpixel RG-B-GR setup looks fast.

      --
      Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
    40. Re:The thing that made the Sinclairs popular ... by Teckla · · Score: 1

      That was wonderful time. I really look forward to when we get a new generation of computers as easy to pick up and develop for as home computers were. It's a shame Microsoft didn't bundle VB with Windows back in the 1990s, and we're still stuck with relatively impenetrable - for newcomers - tools for mainstream development elsewhere.

      The web was kind-of sort-of another programming renaissance (of sorts), but as the years go by, I'm not sure such a thing as our beloved 8-bit years or the web will ever happen again. Software expectations are too high. Nobody is amused by simple text games anymore. Once in a while a retro graphics style game makes an impact but it's pretty rare and not much of an impact.

      I fear those days are over, never to return.

    41. Re:The thing that made the Sinclairs popular ... by ihtoit · · Score: 1

      I had one of those, and a port replicator built from a kit because I NEEDED the joystick controller as well.

      --
      Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
    42. Re:The thing that made the Sinclairs popular ... by Dogtanian · · Score: 1

      Yeah, we still have Spectrum fanboys on Slashdot claiming people in the UK bought them instead of 2600's/NES's because you could do homework on them because it was a "computer".

      I said most people used them for games; that, as the other guy said, still leaves a small but significant percentage who *did* end up programming them. It's just that a lot more of them were basically bought for games playing. And I think the "word processing" thing is a bit of a strawman; the Spectrum never had a reputation as a home office or business machine anyway.

      The VCS/2600 was around for five years before the Spectrum. Some people here did own it; it just wasn't as ubiquitous.I don't know when it launched in the UK, but I'm assuming that a combination of the fact it (as an imported machine and going by the rule of thumb) was probably more expensive here than in the US along with the fact that people in the UK had lower rates of income (and hence disposable income) to spend on a still relatively expensive machine contributed to most people not buying one- regardless of whether the Spectrum was out or not.

      As for the original NES, yes, though it wasn't a flop here, it wasn't remotely as dominant as it was (apparently) in the US. It's known that- until well into the 90s- Nintendo didn't really take Europe that seriously or push as hard there. The Mastertronic-distributed Sega Master System outsold the NES here- possibly because Mastertronic was a UK company and more in tune with the UK market. Even so, the UK market remained far more home computer driven than the US until the Mega Drive/SNES started selling in large numbers circa 1992. Oddly, *their* cartridges weren't easily pirated, unlike Amiga games (which lost ground to the 16-bit consoles around this time); yet the consoles weren't so much better than the Amiga that they would have beaten it if piratability of games was the only factor.

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    43. Re:The thing that made the Sinclairs popular ... by Anonymous Coward · · Score: 0

      It's not the resolution, it's the mosquito effect plasmas use to prevent burn in. Desktop output looks like shit on plasmas because of this.

  2. not just for Windows by Trepidity · · Score: 4, Informative

    there are ZX Spectrum emulators for Windows that are free and ready to use

    There are quite a few of them, on a number of platforms. There's even one that runs in a browser.

    1. Re:not just for Windows by ruir · · Score: 1

      Many of them for almost anything you can think of. The newer ones for iOS are quite interesting and it seems Apple has relented on the stupid rule you could not give access to a programming console, so you now can boot them, and use Basic. With the new personalized keyboards in iOS it is fun to see the modifies take life in iZX for instance. I also wrote the first ZX emulator for Windows, but I no longer keep it up to date.

  3. Classic? Only if you lived in the UK. by Anonymous Coward · · Score: 0, Flamebait

    Every time I hear about the Sinclair ZX Spectrum, people seem to think it was a world-wide phenomenon. In the USA and Canada, the Sinclair ZX Spectrum did not exist.

    If you want to talk about a true classic, go with the Commodore 64.

    1. Re:Classic? Only if you lived in the UK. by Anonymous Coward · · Score: 1

      No-one thinks that the ZX Spectrum was a world-wide phenomenon. You're thinking that because you're interpreting overwhelmingly British media through the eyes of American media (which *does* pitch purely American things as a world-wide phenomenon). Sinclair Research were (are) a British company. The Spectrum was a British computer, and was notoriously eccentric. The American release was a Timex (T-1000, perhaps? I forget, because American media means fuck all to me because I'm not American, and though I don't kid myself that British releases mean jack to Yanks, I must also admit that purely Yank release mean genuinely jack to me, too - oh God the irrelevance hurts, don't it? No? Of course it fucking doesn't, and neither should it), and as I remember did quite poorly. The Russian clones went strong for quite some time.

      In the UK, the Spectrum not just contended with the C64 but actually beat it, while the slightly later Amstrad CPC-464 was a worthy contender albeit released a bit too late. We also had the BBC-B, an early Acorn machine, as a third corner of the triangle. (We had a plethora of other machines such as the Dragon 32 and the Oric, along with things like the Vic-20, but I'd say the Spectrum, the C64 and the BBC-B were the three front-runners in the UK.) Outside the UK? Who cares? This kind of thing is marketed at people who remember the Spectrum the first time around. If that doesn't include you, fine - don't buy it. I won't buy it either because there's no fucking point - those Windows emulators they talk about work better than this shit does and, guess what, *also plug into a telly!!11! wowz!!!*, but at least I'm not going to bitch about a target market while totally failing to understand their target market.

      TL;DR You're not their target market, because you're a Yank, and despite what you think no-one things the Spectrum was a "world-wide phenomenon" except you. I'm their target market, because I'm a Brit of the right age. And neither of us will buy one, because it's a fucking stupid idea in the first place.

    2. Re:Classic? Only if you lived in the UK. by TWX · · Score: 1

      For me, 'classic' would be the Apple II or the early 8088 XT clones, or possibly even the early Macs like the Plus or the SE.

      'classic' as a term doesn't really mean anything, other than related to nostalgia from a past era, and nostalgia is entirely subjective. Certainly some things enjoy wide nostalgia, like big-band music, the Radio Flyer, and the 1957 Chevrolet Bel Air, but most other things lack that widespread appeal.

      No one cares about the Apple Newton eMate or the the Packard Bell PB500, but a few had them and had some decent memories from using them. That doesn't mean that such people expect others to share in that perspective.

      --
      Do not look into laser with remaining eye.
    3. Re:Classic? Only if you lived in the UK. by Anonymous Coward · · Score: 0

      It sure is fun to pick out american retro '80s are best decade's' kids in America that are somehow nostalgic for europe-only computers though. like when all of those happened after that 'hey hey 16k' flash animation

    4. Re: Classic? Only if you lived in the UK. by Anonymous Coward · · Score: 0

      The world isnÂt reduced to US, Canada and the UK. In Europe it was very popular. In Spain it was the most popular microcomputer for a number of years.

    5. Re:Classic? Only if you lived in the UK. by aliquis · · Score: 1

      For me, 'classic' would be the Apple II or the early 8088 XT clones

      I guess the GP meant a/the good classic ;D

    6. Re: Classic? Only if you lived in the UK. by cronot · · Score: 4, Interesting

      The thing though is - and maybe the GP was trolling and I'm falling for the bait - as far as the rest of the world that is not North America (and maybe Japan too) was concerned, the Spectrum *was* a world-wide phenomenon. He could have used the argument that the C64 was technically superior, and then there would be few people to argue that. But market-wise, as you correctly pointed out, the Spectrum beat the shit out of the C64, and not only on the UK, but most of the world.

      Case in point: I'm from Brazil, we didn't have legit Spectrums here back then, but we had locally-made clones, which amounted to the same thing and ended up getting exported to all of South America, and you know what? The only way anyone on Latin America knew the C64 actually existed was that it was often mentioned on computer magazines, and that was it - I never knew anyone who even heard about of the C64 around here, let alone owned one. We heard a lot about the TRS-80, Apple II (or rather its clones that were produced locally), MSX and so on, and it wasn't uncommon to find users of such systems, but the C64? Nada. I understand the C64 actually managed to chew a bit more of the market on some parts of europe, but the Spectrum was still far more popular. IIRC, on Russia the situation was similar to South America, in that they had Spectrum clones, and the C64 was a computer only the US cared about.

    7. Re:Classic? Only if you lived in the UK. by iMadeGhostzilla · · Score: 4, Insightful

      I grew up in Serbia and Spectrum meant the world to many kids in my generation, even though we had no direct connection with the UK market whatsoever -- no magazines or TV programs or anything really. So it is fair to say that Spectrum was a cross-European phenomenon. C64 was (almost) equally present, though everyone I knew who had a Commodore just played games, whereas lots of Spectrum folks dabbled in programming, at least a little.

    8. Re: Classic? Only if you lived in the UK. by Anonymous Coward · · Score: 0

      Unfortunately, the US never really saw the Spectrum much. Their US partner tried to make (succeeded) in making a supercharged version of the Spectrum- but couldn't sell it very well against the other machines of it's day (PC, ST, etc.) because they'd missed the window by quite a bit (by trying to make a supercharged version to begin with) and had to bow out of the market completely.

    9. Re: Classic? Only if you lived in the UK. by ruir · · Score: 1

      The beauty of the Spectrum was that the design was ingeniously simple, and the hardware and software/firmware was so well documented, that actually you knew the machine inside in and out, and could do whatever you fancied with it.

    10. Re:Classic? Only if you lived in the UK. by ruir · · Score: 1

      Good times. I actually maintained some correspondence with the authors of warajevo, and their original tape routine was "stolen" from me with my permission.

    11. Re:Classic? Only if you lived in the UK. by ruir · · Score: 1

      Are you sure? I am from Portugal, and in Portugal and Spain people were crazy about it. In Brazil, they invented clones because of stupid restriction on trade and heavy taxes on imported computers. In the USA Timex sold TC and TS clones, that were also used a lot in Latin america. In Russia there were lots of "pirate"/non-licensed clones too, that were widely used in the former east block country. The thing with Spectrum is that it was cheap and the hardware was quite easy to understand.

    12. Re: Classic? Only if you lived in the UK. by ruir · · Score: 1

      Pity you post as anon. Long live MicroHobby.

    13. Re: Classic? Only if you lived in the UK. by Anonymous Coward · · Score: 0

      In Brazil, from mid-1980s, MSX computers were far more popular than any other 8-bit machine, including Spectrum.

    14. Re:Classic? Only if you lived in the UK. by Anonymous Coward · · Score: 0

      Another Spectrum fan from Serbia here. Commodore-ans had their own share of programmers, but the point is that only the Spectrum could had been legally purchased and imported, because its price was bellow the customs limit for citizens. In the beginning only the kids whose parents worked abroad in the West or who had relatives there had Commodores. I myself couldn't afford neither, and actually bought my (used) Speccy ZX48 some almost ten years later, after i got a job. I don't even need to mention that at the time, even employed, I was unable to afford a PC!

    15. Re: Classic? Only if you lived in the UK. by Anonymous Coward · · Score: 0

      In Brazil, from the late 1980s, MSX computers were far more popular than any other 8-bit machine, including Spectrum.

      FIFY. Then again, YMMV, depending on your circles and magazines you read. The Spectrum did start to decline by the mid-80s, yes (as it did on the UK and other parts of the world), while the MSX soared about the same time, but the Speccy retained some popularity here in Brazil well over into the early 90s - by then though, even the MSX were dying off as well as the IBM-PC took over everything.

    16. Re: Classic? Only if you lived in the UK. by ihtoit · · Score: 1

      the death of the Spectrum for me was the Psion Series 3. Still got mine, same one I bought in 1991 just before I started college. Did all my WP on that.

      --
      Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
    17. Re: Classic? Only if you lived in the UK. by ruir · · Score: 1

      I used it constantly for a good two years. The tape was always out of order, and I remember I blew up around 3 or 4 tape recorders with it, and my parents were not too happy of my using of the tape recorders and the TV. I clearly remember at one point my father literally kicked the tape recorder out of frustration. There were maybe months in a row I wrote my assembly programs in paper, and poked them on BASIC to try them because I had not a tape recorder in working conditions. By around the 3rd year I bought myself a XT, and maybe a year and something after, or two, a 386SX, and I only picked up the Spectrum maybe one year later on where I experimented with it during summer time to understand better some undocumented instructions for an emulator I was beginning to write in C.

  4. This got me thinking... by wbr1 · · Score: 1

    I never had access to a Sinclair. I did own a Mattel aquarius, but did not have the controllers and games. All I did was try to program in the (16 or 64) whatever it had memory in BASIC. Learned quite a bit then. Primarily that while I can program (some) it is not my forte. I am a hardware geek at heart.

    --
    Silence is a state of mime.
    1. Re:This got me thinking... by Bing+Tsher+E · · Score: 1

      I have a Mattel Aquarius over on the other side of this room. In original box and I think it may have never been used. It's something that I got in an auction years ago that I've never done anything more with yet.

  5. Emulator or Reimplementation? by newsdee · · Score: 2

    The article is light on technical details, so I wonder if it's an emulator like the NeogeoX, or a reimplementation like the C64 DTV. The price also seems a bit steep since it is now possible to re-implement a full ZX Spectrum on a user-friendly FPGA board which loads games from sound files dumped from tapes. Compatibility is still worked on but you get many other systems as an added bonus, and the HDL code for all of it is open source and available online.

    1. Re:Emulator or Reimplementation? by newsdee · · Score: 0

      Correction: it's an emulator, as somebody else pointed out in a comment. Meaning that it won't "feel" as close to the original, but might be good enough for those who can't be bothered to hunt for games online or to attach a keyboard to a phone and use one of the existing Android/iOS Spectrum emulators.

    2. Re:Emulator or Reimplementation? by Richy_T · · Score: 1

      There's no reason it couldn't be almost identical to the original. The Spectrum's display was not as complicated as that as the C64 or BBC for example. Full speed emulation was available on 486s back in the early 90s (I used the excellent z80 by Art Gunter but there have been many other good emulators since).

    3. Re:Emulator or Reimplementation? by Anonymous Coward · · Score: 0

      *Almost identical* is not good enough. There are many games using undocumented features like floating bus[1]. Some games don't work with some Spectrum revisions/issues. And some games require precise timings[2].

      And many games use ZX Spectrum ROM which is not available for commercial purposes although there are compatible and free alternatives[3].

      [1] http://scratchpad.wikia.com/wiki/Floating_bus
      [2] http://www.zxdesign.info/memContRevision.shtml
      [3] http://scratchpad.wikia.com/wiki/ZX_Spectrum_SE

    4. Re:Emulator or Reimplementation? by ruir · · Score: 1

      There are emulator that emulate all that quirks. I wrote the first emulation for Windows and emulated ghost keys, Z80 undocumented modes, and the timings. I also discussed some of the timings with Mr. Ian Collier in the heydays of Sinclair newsgroup. The guys from Warajevo and later mr. Gunter from Z80 emulated the ULA quirks for special effects on the screen. Amstrad also released a public statement somewhere in late 90s where it gave permission the original ROM to be used on emulations.

    5. Re:Emulator or Reimplementation? by Anonymous Coward · · Score: 0

      It's a bit bold statement saying that emulator emulates *all* quirks. They can emulate most/known ones. Remember you have to emulate both Z80 (easier) and ULA (harder, but possible now as it's been reverse engineered completely).

      Another thing to emulate is a telly. I don't mean visual candy like scanlines but things like colour bleeding or ULA artefacts (e.g. the difference between solid square with ink 7 and paper 0 vs empty square with ink 0 and paper 7).

      Warajevo and Gerton Lunter's Z80 were excellent in their time and I used them a lot (together with X128 which was faster on my PC back then). But they couldn't possibly have emulated details that were discovered in last 10 years. The world has moved on from comp.sys.sinclair and WOS is the best place to discuss and discover new things.

      In other words, today's ZX emulators are much more accurate and emulate much wider set of quirks than Warajevo or Z80 could ever imagine.

      You're right about Amstrad ROM: http://www.worldofspectrum.org/permits/amstrad-roms.txt It can be used in commercial emulators but they can't charge for Amstrad ROMs.

    6. Re:Emulator or Reimplementation? by ruir · · Score: 1

      I am quite aware things have moved on,I have not posted in comp.sys.sinclair for almost 20 years, have you not noticed the word "heydays"? I am just making a point old emulators already emulated quite well most of the quirks. Actually I do remember from the top of my head some emulator emulation bleeding, but I think I would pass that. And that is why I really do not like discussing things here, people tend a lot to take things out of context to make a point. An much less with ACs.

    7. Re:Emulator or Reimplementation? by newsdee · · Score: 1

      Nowadays people are trying to reimplement the ZX Spectrum on FPGA, which gives you a hardware clone of the original and (in theory) could be made compatible with legacy hardware. It's still not perfect, but somehow feels closer to the real thing than emulators (and they use less power than a PC).

    8. Re:Emulator or Reimplementation? by ruir · · Score: 1

      I have seen the FPGA projects, and got an idea they are quite interesting, but however suffer the same drawbacks of the emulations, or even more considering nowadays I can run a Spectrum from my mobile. FPGAs seem to cater more for hobbyists than as a consumer device, and that is why I found this whole Vega story a bit non-consistent.

  6. Games were the death of programming by GreatDrok · · Score: 4, Interesting

    While early computers had very limited graphics and usually no sound, the arrival of colour and sound (er beeps) resulted in a large number of games and kids at the time clamoured to get a spectrum, C64 or whatever because it was a games machine and nothing else to them. Sure, you could program them but very few did. I started on a Commodore Pet (horrible BASIC) and went through the Sinclairs, the BBC Micro and then onto UNIX machines skipping PCs entirely (at least until Linux came along) and what I appreciated about all these was the ability to program them (same goes for Linux) but I was a minority.

    The sad thing is once you got to PCs and GUIs, programming was largely a thing of the past. My son just got interested in computers and asked me to teach him to program so I pulled my actual Spectrum out and gave it to him. Sadly, age hasn't been kind to the hardware so the modulator failed and wouldn't display a picture. I bypassed that and got composite video out but in the process the keyboard membrane cracked so I had to order a new replacement (yay for retro computer fans) and it works again. He's getting on well and hasn't really shown interest in games on it. I did load up Manic Miner for a laugh but it was awful. I forgot how precise you had to be.

    I just wish this was a real Spectrum with a keyboard. As it stands, meh. Emulators are also hard work without the real keyboard.

    --
    "I have the attention span of a strobe lit goldfish, please get to the point quickly!"
    1. Re:Games were the death of programming by newsdee · · Score: 2

      You can get stickers for a USB keyboard... it's not the same as the real rubber keys, but at least the solution is future-proof in that it is inexpensive to re-print.
      Combine this with a system re-implementation (FPGA or dedicated SoC) and the experience should be very close to the original compared to emulators (instant on, no lag, etc.).

    2. Re:Games were the death of programming by Richy_T · · Score: 1
    3. Re:Games were the death of programming by Anonymous Coward · · Score: 0

      If you can get hold of one then I'd recommend a Sam Coupe. It has a superior keyboard, 3.5 inch disks and can play most 48k spectrum games. Native Sam programs use a 16 colour palette and the screen memory isn't in a weird configuration like the spectrum.

      It's easy and fun to program in Basic or using the Comet assembler and if you do want games, there's an app on World of Spectrum to convert tape images to .wav which can be loaded to the Sam and then saved to disk.

    4. Re:Games were the death of programming by Anonymous Coward · · Score: 0

      [quote]The sad thing is once you got to PCs and GUIs, programming was largely a thing of the past.[/quote]

      Y'know, I'm fairly sure some people, one or two, still program. I think I might have even seen one or two references to coding on this site, in fact, but maybe that's silly.

    5. Re:Games were the death of programming by Anonymous Coward · · Score: 0

      (Sorry about the garbled comment, Slashdot's "preview" function refused to work so I just had to hope for the best. If they had any programmers, that'd be something to work on.)

    6. Re:Games were the death of programming by itsdapead · · Score: 2

      ...and kids at the time clamoured to get a spectrum, C64 or whatever because it was a games machine and nothing else to them. Sure, you could program them but very few did.

      You seem to be mourning an mythical alternate universe where 50% of kids pestered their parents for a Nascom, UK101 or a Kim 1 so that they could learn programming or digital electronics. Sorry - that was just a handful of us nerds, it never had mass appeal.

      What the 1980s games boom did was create mass-market demand for computer hardware, which brought the prices down for everybody. Plus, for those of us who were interested in programming, it ensured that there was money to be made from knocking out simple games or handy utilities.

      The "death of programming" came later, with increasing sophistication, when games started having the development (and marketing) budgets of a major movie instead of something you could bang out over a wet weekend, and the rise of consoles that you couldn't program yourself or sell software for...

      --
      In a survey of 100 programmers, 111111 thought that duck-typing was a good idea.
    7. Re:Games were the death of programming by Anonymous Coward · · Score: 0

      If you can get hold of one then I'd recommend a Sam Coupe.

      If somebody's going to make a Speccy clone, this would be the one to make.

      Other fantasy remakes would be an MSX turboR or a Commodore 65. Unfortunately I don't think the hobby market could sustain any of the above.

  7. Is there a point? by Jiro · · Score: 1

    From the linK:

    It uses a low cost micro-controller and an emulator to

    If you want to use an emulator, you don't need one of these. Just get a tablet with an HDMI connection, or an Ouya, or a jailbroken Wii.

    I was wondering if this implements the Spectrum in hardware the same way the Commodore 64 direct-to-TV did, but apparently not.

    1. Re:Is there a point? by newsdee · · Score: 1

      Thanks for pointing it out, I was wondering the same thing. Probably too expensive for them to use/design a custom SoC (given how the DTV story turned out).

    2. Re:Is there a point? by ruir · · Score: 1

      iZX for iOS is damn good...you can also export the screen to an Apple TV and presto.

  8. Just emulation anyway, not a reimplementation by Dogtanian · · Score: 2

    Some of the emulators even allowed you to load directly from tape with a simple interface.

    As far as I'm aware, the Vega *is* effectively just a cheap ARM-based computer running an emulator anyway (as opposed to a logic-level reimplementation of the original circuitry like the C64 Direct to TV was), supplied in a parodically cut-down mockery of the original Spectrum keyboard.

    If I was a Spectrum fanatic, I'd want something that was either a "true" reimplementation of the original Spectrum and/or something that looked and could be used like the original Spectrum- possibly with additional features or connectivity, but retaining the original features.

    This is- in some respects- better than Elite's "relaunch" of the ZX Spectrum (reported as such in many places) as a Bluetooth keyboard (i.e. they designed a Bluetooth keyboard that approximates the old Spectrum case and works with some crappy proprietary Android app). But that's a pretty low bar... the Vega is still just an emulator in a nostalgia-exploiting case that won't properly replicate the experience anyway, so why bother? I've no doubt it'll still sell, though.

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    1. Re:Just emulation anyway, not a reimplementation by dr_blurb · · Score: 1

      If I was a Spectrum fanatic, I'd want something that was either a "true" reimplementation of the original Spectrum and/or something that looked and could be used like the original Spectrum- possibly with additional features or connectivity, but retaining the original features.

      I don't care. If Sir Clive Sinclair is behind it, then I'm getting one :-)

    2. Re:Just emulation anyway, not a reimplementation by ruir · · Score: 1

      With the custom keyboards in iOS 8, iZX is far more interesting than this, and cheaper too. And no need to connect it to the TV or have another piece of crap at home.

    3. Re:Just emulation anyway, not a reimplementation by Richy_T · · Score: 1

      I'm big on nostalgia for the Spectrum but I'm not sure too much is gained from a direct reimplementation. Original Spectrums can be had and emulators are good enough. Really though, it's old tech and very limiting A "next next next (by now) generation Spectrum" would probably be interesting but I think that's what the Raspberry Pi is aiming for (and doing a reasonable job of). Though it needs some cool games.

  9. It did too exist, the Timex Sinclair 2068 by SuperKendall · · Score: 2, Informative

    In the USA and Canada, the Sinclair ZX Spectrum did not exist.

    In the U.S. I had a Timex-Sinclair 2068, which was basically the Spectrum but with some improvements.

    It was a lot nicer to use and program for than the Timex-Sinclair 1000 (ZX-81), really a pretty solid machine and nice to program for.

    It absolutely was a classic in every sense that the C64 was, just for a smaller group of people.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:It did too exist, the Timex Sinclair 2068 by ruir · · Score: 1

      I had a Timex 2048 in Portugal. Some friends had a 2068, but it had a lot of compatibility problems with games, and the promise of better games for it never materialised besides the games made to launch it.

  10. yier by airdf · · Score: 0

    If you can't get a miracle, become one.

  11. World of Spectrum by Anonymous Coward · · Score: 0

    If they accept games from an external sd card, then the spectrum games archive, worldofspectrum, will have a lot of work for a time...

  12. What a ripoff! by Anonymous Coward · · Score: 0

    50 quid for this thing? Just put a zx emulator on a rasberry pi, attach a keyboard and call it a day.

    1. Re:What a ripoff! by ledow · · Score: 1

      £20 for a RPi.
      £10 for an SD card.
      £10 for a pretty casing.
      £10 per hour of faffing about getting it to work and installing 1000 games for it.

      And you have spent as much in time/money as it costs, for an unlicensed, homebrew, sort-it-out-yourself solution, without electrical certifications, etc. as it costs for an off-the-shelf "just works" official Spectrum-y looking cool gadget.

      The price is not a problem. The licensing may well be, but that's another matter.

  13. Rights holders by beaverdownunder · · Score: 2

    I'll be interested to see how many rights holders agree to contribute their games for free, especially when the unit itself is being sold for such a tidy profit. I can't imagine it would be very many.

    Or maybe they plan on shipping the games of 'uncontactable' (ie those who don't reply) rights holders and 'remove' them if they later turn up and complain? Kind of shifty if this is the case.

  14. Does Sinclair even have the rights? by beaverdownunder · · Score: 1

    Someone I know has pointed out that Clive SInclair doesn't actually even own the rights to the Speccy; he sold them to Amstrad. So having him as a shareholder may not actually give this mob the right to replicate the likeness or the ROMS.

    This could prove interesting...

    1. Re:Does Sinclair even have the rights? by ledow · · Score: 1

      Depends on the wording.

      As far as I know, Amstrad may only have the license to make their own Spectrum models (kinda like ARM's licensing - you can make an ARM chip, and call it ARM, but you don't own the ARM name and have no control over others making their licensed ARM chips).

      Given that Sir Clive was a multi-millionaire, and creator of the thing, chances are he had the lawyers present to do things properly.

      Amstrad may own just the licence to make their OWN Spectrum (+2, +2A, +3, etc.), use the name, etc. not to block anybody who created the originals from going it alone.

    2. Re:Does Sinclair even have the rights? by Anonymous Coward · · Score: 0

      And Amstrad sold their set top box business off to Sky. (And thus the rights to the Spectrum ROM)

      As found on the Sinclair ZX Spectrum Zega Indiegogo page:

      "The development and marketing of the Sinclair Spectrum Vega is under licence from Sky In-Home Service Ltd, who inherited the intellectual property rights to the Spectrum computers from Amstrad."

    3. Re:Does Sinclair even have the rights? by Anonymous Coward · · Score: 0

      Nope. Amstrad bought the Spectrum rights lock, stock and barrel.

      Hence the other Spectrums with built in floppy and tape drives. As mentioned in my other post, they got sold off to Sky with the set top box part of Amstrad. The campaign states they have a licence from "Sky In-Home Service Ltd" for the Vega.

    4. Re:Does Sinclair even have the rights? by ruir · · Score: 1

      Nope. Amstrad has the license to the ROM, and gave permission to everyone to use it on their emulators in the 90s. However it is entirely possible mr. Sinclair has some exception on this...

    5. Re:Does Sinclair even have the rights? by ruir · · Score: 1

      Interesting tidbit. So it is still up and was inherited by this contract the legal permission that Amstrad gave on the 90s for everyone to use ROMs in emulators?

  15. Best Game Ever by 16Chapel · · Score: 2

    Is it going to have "R:Tape Loading Error"?

    That was always my favourite.

    1. Re:Best Game Ever by ruir · · Score: 1

      Do not even remind me that. One of the nicest thing about emulators is not having to deal with that nightmare anymore.

  16. I was a ZX user and wrote an emulator too by ruir · · Score: 1

    Thing is ZX Spectrum is part of my childhood, and as my thesis I wrote the first emulator for Windows. I cut my teeth on understanding how a computer worked, and BASIC was too limited for me, it was almost assembly from the very beginning. The best present my father gave me was either a book of Z80 programming and I asked for money to buy the ZX Spectrum ROM listing. And thanks for the MicroHobby and their articles, we knew that machine inside out. But besides this, at the time, we had the notion that games were too limited, and that darn tape interface was horrid and slow. Some things are best left in the past. While I enjoy the ocasional peek or game on an emulator, it is just ocasional. An iPad or iPhone nowadays is a world of distance in capabilities, and whilst that games are the basis to many of the ideas of later games, they are rather poor on the interface side, and the sound is terrible. The speccy would be another machine with a proper sound chip. It would be far more interesting to have a interface to develop and debug assembly as an educational introduction to programming. P.S. I still have a directory of around 6000 speccy games on my NAS at home.

  17. Bit of nostalgia here by ruir · · Score: 1

    Online archive of the most popular magazine for the ZX Spectrum in Portugal and Spain, and for those saying ZX Spectrum was only a uk craze. http://www.microhobby.org/