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Dad Makes His Kid Play Through All Video Game History In Chronological Order

An anonymous reader writes Andy Baio, aka @waxpancake, indy video game enthusiast and founder of the XOXO conference and other cool stuff, conducted a weird/cool experiment on his four-year-old. Andy taught him about gaming by making him play and master all of the old video games and gaming systems in the exact order they were actually released. In other words, this 21st century kid learned gaming the same way the generation that grew up in the 1970s and 1980s experienced them, but in compressed time. From the article: "This approach to widely surveying classic games clearly had an impact on him, and influenced the games that he likes now. Like seemingly every kid his age, he loves Minecraft. No surprises there. But he also loves brutally difficult games that challenge gamers 2–3 times his age, and he’s frighteningly good at them. His favorites usually borrow characteristics from roguelikes: procedurally-generated levels, permanent death, no save points."

9 of 222 comments (clear)

  1. Oh, really? by __aaclcg7560 · · Score: 4, Funny

    Took me five years as a teenager to master the Sargon II chess game for the Commodore 64 on the hardest difficulty level. I'll like to see a four-year-old do that in less time.

    1. Re:Oh, really? by djrobxx · · Score: 4, Interesting

      I haven't played it myself; but they say that Robot Odyssey will either break your pitiful hominid brain like reject before The Monolith, turn you into a hardcore programmer geek for life, or turn you against any computer game that isn't Medal of Halo Gears of Assault 3.

      I played and beat Robot Odyssey when I was in 6th grade. It was in the bargain bin at Radio Shack. Mom thought it might be fun. The box said it was from The Learning Company, which was an instant turn off, but I gave it a shot anyway and am glad I did!

      Crappy graphics but it was easily the best game I've ever played, and may ever play. The way the game let you "walk into" and wire up robots with logic gates was pure genius. There were some really tough problems, solving them was so rewarding. The Learning Company actually sent me a plaque for having completed it, I wish I had kept it.

  2. Re:In summary... by vux984 · · Score: 5, Insightful

    In 1988 or whatever, while playing, and exchanging ideas with your friends, Zork was fun.

    In 2014, with the internet and guides, its a massive exercise in self restraint not ruin the game for yourself.

    In 2014, without the internet and guides, and without the benefit of even having friends playing and exchanging hints with, the game is all but impossible.

    I recall spending weeks on end stuck in Kings Quest IV. And in Zork. And in Pyramid 2000. And countless other games. But if you kept at it and your friends were playing the same games, you'd eventually figure it out.

    But IMO Internet + GameGuides etc have largely ruined that style of game.

  3. Can you imagine this dialogue? by Opportunist · · Score: 5, Funny

    "DAAAAAAD, can I please do my homework? Just an hour?"
    "Not before you're done with Donkey Kong!"

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    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  4. Baseball parents by scourfish · · Score: 4, Insightful

    You know those crazy parents that make their kids go to baseball camps, practice several hours a week, and try to talk over the teams coach. Yeah, this guy is that kind of parent.

  5. Re:permanent death? no save points? by lgw · · Score: 4, Insightful

    what games is he playing? In all of the RPGs that I have played my character resurrects at a graveyard or a save point. I can always continue my game with the same character. Yes, I am showing my age. lol

    I hate the fact that "roguelike" just means "permadeath" now. That was the least interesting part of rogue/nethack/etc. To me, "roguelike" has always meant an exploration-focused RPG with a simple UI but complex play. I always savescummed anyhow. (Except in nethack. There I played real permadeath. When my character died the first time -- to a cheap kill -- I deleted the game and never played again).

    I'd love to find an RPG with the depth and detail of rogue/nethack/angband/etc but with the same learn-as-you go vibe, where everything has more depth than it seems at first. (Wait - you can eat your kills? And there are so many different effects depending on what the critter was? Now I have to try every one! Everything was like that.)

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  6. Re:In summary... by roc97007 · · Score: 4, Insightful

    It is pitch black. You are likely to be eaten by a grue.

    Eaten by a grue is the least of his worries. The father's more likely to get a visit by Child Protection Services.

    You know, I remember about, oh, two decades ago, discussions on misc.kids (this thing called Usenet... never mind, just go with it) wherein multiple parents (I assume they were parents...) were arguing, seriously, that TV-free households amounted to child abuse, because the children wouldn't be able to properly relate to children from households that allowed TV privileges.

    And so, it's with some amusement that I hear now that requiring kids to play video games is tantamount to child abuse.

    ...which just goes to show, I guess, that any argument, for and against, can be made to sound ridiculous if taken to extremes.

    The headline says "dad makes his kid play through all video game history..." I personally took that to mean "you want to play a video game? Play this one. When you've mastered it, if you want to play a video game, play that one" and so on, which is different from whisssh-CRACK "Go right! Right you little bastard!" whissssh-CRACK "Left you twit! There, you lost level nine you worthless piece of garbage. Hold out your hands!" WHACK WHACK WHACK.

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  7. Re:Let's hear it for permanent death! by Anonymous Coward · · Score: 4, Insightful

    What? You get to start another game after your character dies? Where's the skill in that? The whole program should be wiped after the first death and you should never be able to play it again! It's much more realistic.

  8. Re:Questionable? by hey! · · Score: 5, Insightful

    We didn't let our son play video games at home until he was in second grade -- of course it's nearly impossible to avoid them at other people's houses without moving to a remote village without electricity. Consequently gaming became an obsession with him. When we visited relatives he'd spend all his time talking with his older cousins about games pretty much from the time he could talk. In kindergarten he started taking books out of the library on beating video games. By the time he was in first grade he was the neighborhood gaming consultant: kids would ask their moms to invite him over because they were stuck. But he couldn't play games at home.

    Finally I realized that forbidding games was just making him more obsessed (it's a family trait he gets from both parents). We bought a console and it was the best Christmas EVER. He quickly settled down to a pattern where he gets a new game, plays it relentlessly for a few days until he figures out all the interesting ways to beat it, then sets it aside. Now he's a teenager, and gaming is just another thing he does. It's *important* to him, but if you average out his playing time it adds up to maybe four hours a week. The time he plays the most is when his older sister comes back from college. They'll play through a stack of old games, like it's their way of reconnecting.

    People worry too much about parenting issues like this. You have to be prepared to be tough if an actual problem arises, but most of the time you're better off relaxing and seeing what happens. Think of it as "agile parenting". You don't have to foresee everything, you just have to be on top of what actually happens.

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