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Dad Makes His Kid Play Through All Video Game History In Chronological Order

An anonymous reader writes Andy Baio, aka @waxpancake, indy video game enthusiast and founder of the XOXO conference and other cool stuff, conducted a weird/cool experiment on his four-year-old. Andy taught him about gaming by making him play and master all of the old video games and gaming systems in the exact order they were actually released. In other words, this 21st century kid learned gaming the same way the generation that grew up in the 1970s and 1980s experienced them, but in compressed time. From the article: "This approach to widely surveying classic games clearly had an impact on him, and influenced the games that he likes now. Like seemingly every kid his age, he loves Minecraft. No surprises there. But he also loves brutally difficult games that challenge gamers 2–3 times his age, and he’s frighteningly good at them. His favorites usually borrow characteristics from roguelikes: procedurally-generated levels, permanent death, no save points."

39 of 222 comments (clear)

  1. Oh, really? by __aaclcg7560 · · Score: 4, Funny

    Took me five years as a teenager to master the Sargon II chess game for the Commodore 64 on the hardest difficulty level. I'll like to see a four-year-old do that in less time.

    1. Re:Oh, really? by __aaclcg7560 · · Score: 2

      I agree! The father needs counseling.

    2. Re:Oh, really? by TWX · · Score: 2

      Especially if he made him play Chase the Chuck Wagon...

      --
      Do not look into laser with remaining eye.
    3. Re:Oh, really? by djrobxx · · Score: 4, Interesting

      I haven't played it myself; but they say that Robot Odyssey will either break your pitiful hominid brain like reject before The Monolith, turn you into a hardcore programmer geek for life, or turn you against any computer game that isn't Medal of Halo Gears of Assault 3.

      I played and beat Robot Odyssey when I was in 6th grade. It was in the bargain bin at Radio Shack. Mom thought it might be fun. The box said it was from The Learning Company, which was an instant turn off, but I gave it a shot anyway and am glad I did!

      Crappy graphics but it was easily the best game I've ever played, and may ever play. The way the game let you "walk into" and wire up robots with logic gates was pure genius. There were some really tough problems, solving them was so rewarding. The Learning Company actually sent me a plaque for having completed it, I wish I had kept it.

  2. Nerd Point of Contention by neoritter · · Score: 2

    N64 was not the beginning of the "3D era on consoles." That would be Sega 32x, Sega CD, or at the very least Playstation.

    1. Re:Nerd Point of Contention by MobileTatsu-NJG · · Score: 2, Insightful

      Brrrrzzzt wrong. The N64 brought analog control and independent camera movement to the console race. Those are two critical ingredients for the '3D era'. If you'd like to point to the PC, however, you may be able to regain footing with the point you're trying to make.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    2. Re:Nerd Point of Contention by CronoCloud · · Score: 2

      The Dual-Analog that became the Dual-shock, yes. but not the Analog joystick:

      http://en.wikipedia.org/wiki/P...

      So technically the PSone had an analog controller before the N64, though it wasn't a Dual-shock.

      I don't count the neGcon because it only had one analog axis and a few analog buttons.

    3. Re:Nerd Point of Contention by MobileTatsu-NJG · · Score: 2

      I don't see any camera controls there, I don't think you have an apples-to-apples comparison here. It's also worth pointing out that even if it did work that way, it didn't usher in an 'era'. Nintendo was the one that drove that, hence the mad scramble for Sony and Sega to copycat the controller and integrate it into their next round of hardware.

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      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    4. Re:Nerd Point of Contention by _merlin · · Score: 2

      I don't think there was a mad scramble to copycat, the Dual Shock is a better controller than the N64 controller.. Nintendo should have never let Shiggy near the controller design people.

      The funny thing is, the PlayStation controller is very much a clone of the SNES pad layout. All equivalent buttons in the same places. They just added some extra shoulder buttons, jammed in analog sticks within thumb reach, and then added vibration.

  3. Making him? by aardvarkjoe · · Score: 3, Interesting

    Andy taught him about gaming by making him play and master all of the old video games and gaming systems in the exact order they were actually released.

    So he's forcing his kid to play these games? I wonder if he ever has to tell his son that he has to beat Teenage Mutant Ninja Turtles before he's allowed to do his homework...

    --

    How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
    1. Re:Making him? by PRMan · · Score: 3, Insightful

      I did this with my daughter. I didn't force her to play games, but I have the book High Score and we played through all the games highlighted (we mostly tried them, didn't beat them all). Some were still great, others are completely horrible and boring (the same ones I didn't really play then...hmmm). Now, her favorite movie is Wreck-It-Ralph, but she's sad that most of her generation can't appreciate its brilliance. She also is playing the Zelda remake on her 3DS and also downloaded a GameBoy emulator on her phone to play Pokemon (with a group of friends at school that do the same). She does play modern games as well, but my daughters definitely prefer a Wii to Xbox or PS.

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
  4. XOXO huh? by Mashiki · · Score: 2

    The same conference that tells people to "listen and believe" and suggests that people should use block lists to create their own social isolation circle?

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    Om, nomnomnom...
  5. Atari 2600 - Raiders of the Lost Ark by ruebarb · · Score: 2

    this was probably the hardest game I played in the old days - it took me a month to figure out all it's secrets and figure out how to get the Ark of the Covenant - (the final tricky point was snagging a parachute on a branch that dragged you into the mesa the Ark was buried in) -

    but man when I beat it - holy crap - also the first Atari game I recall where you needed to play it with both joysticks - one to select items and one to move the guy

    RB

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    ah honey, we're all resplendent - Bill Mallonee
    1. Re:Atari 2600 - Raiders of the Lost Ark by Guy+From+V · · Score: 2

      Gotta love those tsetse flies and humming the snake charming tune...like you will be now that I mentioned it.

  6. Re:permanent death? no save points? by Sowelu · · Score: 2

    Check the comments on the Nethack article yesterday.

  7. Re:In summary... by vux984 · · Score: 5, Insightful

    In 1988 or whatever, while playing, and exchanging ideas with your friends, Zork was fun.

    In 2014, with the internet and guides, its a massive exercise in self restraint not ruin the game for yourself.

    In 2014, without the internet and guides, and without the benefit of even having friends playing and exchanging hints with, the game is all but impossible.

    I recall spending weeks on end stuck in Kings Quest IV. And in Zork. And in Pyramid 2000. And countless other games. But if you kept at it and your friends were playing the same games, you'd eventually figure it out.

    But IMO Internet + GameGuides etc have largely ruined that style of game.

  8. Re:In summary... by BarbaraHudson · · Score: 3, Insightful

    It is pitch black. You are likely to be eaten by a grue.

    Eaten by a grue is the least of his worries. The father's more likely to get a visit by Child Protection Services.

    --
    "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
  9. Questionable? by Anonymous Coward · · Score: 2, Insightful

    He is teaching his kid skills which have some but limited value in actual life. Perhaps reaction times, maybe some cognitive development yes, but it's not life. He's channeling his little boy down a narrow funnel of gameland when the whole world is still full of wonder. At that age, he could be absorbing human languages. He could be playing with lego. He could be learning any number of things, but even better - he could be playing with other little kids and developing essential social skills - OUTSIDE! You know, like in the world out there?

    1. Re:Questionable? by Anonymous Coward · · Score: 3, Insightful

      Languages are the most important thing that one could learn at that age. It will never be easier to learn them, and monoglots have absolutely no idea what they are missing.

    2. Re:Questionable? by hey! · · Score: 5, Insightful

      We didn't let our son play video games at home until he was in second grade -- of course it's nearly impossible to avoid them at other people's houses without moving to a remote village without electricity. Consequently gaming became an obsession with him. When we visited relatives he'd spend all his time talking with his older cousins about games pretty much from the time he could talk. In kindergarten he started taking books out of the library on beating video games. By the time he was in first grade he was the neighborhood gaming consultant: kids would ask their moms to invite him over because they were stuck. But he couldn't play games at home.

      Finally I realized that forbidding games was just making him more obsessed (it's a family trait he gets from both parents). We bought a console and it was the best Christmas EVER. He quickly settled down to a pattern where he gets a new game, plays it relentlessly for a few days until he figures out all the interesting ways to beat it, then sets it aside. Now he's a teenager, and gaming is just another thing he does. It's *important* to him, but if you average out his playing time it adds up to maybe four hours a week. The time he plays the most is when his older sister comes back from college. They'll play through a stack of old games, like it's their way of reconnecting.

      People worry too much about parenting issues like this. You have to be prepared to be tough if an actual problem arises, but most of the time you're better off relaxing and seeing what happens. Think of it as "agile parenting". You don't have to foresee everything, you just have to be on top of what actually happens.

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      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
  10. Can you imagine this dialogue? by Opportunist · · Score: 5, Funny

    "DAAAAAAD, can I please do my homework? Just an hour?"
    "Not before you're done with Donkey Kong!"

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  11. Baseball parents by scourfish · · Score: 4, Insightful

    You know those crazy parents that make their kids go to baseball camps, practice several hours a week, and try to talk over the teams coach. Yeah, this guy is that kind of parent.

    1. Re:Baseball parents by hey! · · Score: 2

      Well, some kids actually like that -- maybe not talking over the coach, but the practice and camp and such. I had one of each, one who hated organized activities and another who liked them.

      And we *did* force both our kids to stick with some things they didn't want to do. In some case it was about commitment -- you asked to join the soccer team, you can't quit just because the team is losing. In other cases it was parental judgment about what's best -- I know you don't like swim lessons but you're going to stick with them until you can swim a hundred yards. And some times it's because kids have to learn to at least make the effort to follow through on their plans. You wanted piano lessons, we bought and moved the piano, so you have to stick with those lessons for at least a year before you switch instruments.

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      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
  12. Any one know? by grub · · Score: 2


    I'd like to know how the kid fared on E.T. for the Atari 2600.

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    Trolling is a art,
    1. Re:Any one know? by Nyder · · Score: 2

      I'd like to know how the kid fared on E.T. for the Atari 2600.

      He was quoted as saying, "This game belong is a trash pit"

      --
      Be seeing you...
    2. Re:Any one know? by djrobxx · · Score: 2

      I'd like to know how the kid fared on E.T. for the Atari 2600.

      It sounds like the Atari 2600 got mostly glossed over, which I think was an error on the Dad's part in the way he conducted his experiment. He started the kid off with "real" arcade games then tried to graduate to the 2600. While that's chronologically correct, it doesn't match the actual experience we had as kids. We only got to enjoy arcade games on a limited basis (when going out to arcades/pizza parlors). Arcade game plays were limited by quarters. The 2600 had woefully inferior versions of games, but could be played at any time.

      Not too surprising that the kid wasn't interested in the 2600 when he had unlimited access to the "real" versions of the games. Would seem like a huge step down, unless he happened to have a supercharger with "Escape from the Mindmaster" or "Dragonstomper" :)

  13. Re:permanent death? no save points? by lgw · · Score: 4, Insightful

    what games is he playing? In all of the RPGs that I have played my character resurrects at a graveyard or a save point. I can always continue my game with the same character. Yes, I am showing my age. lol

    I hate the fact that "roguelike" just means "permadeath" now. That was the least interesting part of rogue/nethack/etc. To me, "roguelike" has always meant an exploration-focused RPG with a simple UI but complex play. I always savescummed anyhow. (Except in nethack. There I played real permadeath. When my character died the first time -- to a cheap kill -- I deleted the game and never played again).

    I'd love to find an RPG with the depth and detail of rogue/nethack/angband/etc but with the same learn-as-you go vibe, where everything has more depth than it seems at first. (Wait - you can eat your kills? And there are so many different effects depending on what the critter was? Now I have to try every one! Everything was like that.)

    --
    Socialism: a lie told by totalitarians and believed by fools.
  14. Not quite... by Daetrin · · Score: 3, Insightful

    Andy taught him about gaming by making him play and master all of the old video games and gaming systems in the exact order they were actually released.

    Part of that sentence is definitely wrong and part of it is definitely misleading. Because he skipped straight from the Atari 2600 to the NES, and then to the Super NES, and then to the N64. No Coleco, no Genesis, etc. So not all the consoles, and from what i can tell not even all the games for each console. And i can't see any indication that they're being played strictly in order either.

    So it's a heavily curated list of games, which is a good thing because the full list would be impossible to do, and it seems to be in strict chronological order in terms of consoles but only vague order within each generation.

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    This Space Intentionally Left Blank
  15. Wait what? by Charliemopps · · Score: 2

    He has a 4yr old playing these games?
    His 4yr old plays mine craft?!?!
    His 4yr old can handle WASD input?

    I keep hearing about kids loving minecraft, but every time I ask if they have actually played the game I find out they are simply watching Youtube videos of funny British guys narrating their games. It seems the narrators are the real stars and the games incidental. I've got a 7yr old and he, nor anyone in his class can actually play the game.

  16. Re:In summary... by roc97007 · · Score: 4, Insightful

    It is pitch black. You are likely to be eaten by a grue.

    Eaten by a grue is the least of his worries. The father's more likely to get a visit by Child Protection Services.

    You know, I remember about, oh, two decades ago, discussions on misc.kids (this thing called Usenet... never mind, just go with it) wherein multiple parents (I assume they were parents...) were arguing, seriously, that TV-free households amounted to child abuse, because the children wouldn't be able to properly relate to children from households that allowed TV privileges.

    And so, it's with some amusement that I hear now that requiring kids to play video games is tantamount to child abuse.

    ...which just goes to show, I guess, that any argument, for and against, can be made to sound ridiculous if taken to extremes.

    The headline says "dad makes his kid play through all video game history..." I personally took that to mean "you want to play a video game? Play this one. When you've mastered it, if you want to play a video game, play that one" and so on, which is different from whisssh-CRACK "Go right! Right you little bastard!" whissssh-CRACK "Left you twit! There, you lost level nine you worthless piece of garbage. Hold out your hands!" WHACK WHACK WHACK.

    --
    Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
  17. Get in line by cstec · · Score: 2

    Been there, still doing that that.

    Waste of time on a 4 year old. I have bright 11+ yr olds who are only beginning to really get it. Even while they have stuff in the TF2 workshop. It's both sad and hard to see that they, too, are distracted by the 3D shiny instead of the gameplay diamond. But they're getting there.

  18. Re:Yeah, already planning this. by xvan · · Score: 2

    I know 6 year olds that love playing GTA, so I think that Bloodless Doom won't be an issue.

  19. Re:Let's hear it for permanent death! by Anonymous Coward · · Score: 4, Insightful

    What? You get to start another game after your character dies? Where's the skill in that? The whole program should be wiped after the first death and you should never be able to play it again! It's much more realistic.

  20. Re:In summary... by Dins · · Score: 2

    Anybody else remember the old Infocom hint books they published with invisible ink and markers to reveal the hints? They had questions for most major puzzles, and three levels of hints IIRC. You started with the vaguest hint and progressed until the last hint just told you how to do it, or close to it.

    Great. Now I'm having a major Infocom nostalgia flashback. Thanks /.

  21. Maybe not the right way, but close by sad_ · · Score: 3, Insightful

    I don't really agree with this approach, it is like forcing somebody to watch all great sci-fi movies before he can go watch Interstellar. I do think they should watch all those great movies in good time and because they are great, they will still be fun/good to watch today.

    The same with games, i've seen it with my own kids. The real gems from the 8bit NES / C64 era still stand their own. I never forced them on these, but the questions come anyway, if you know kids, they are always full of questions.
    After playing mario galaxy, the question came if there are other mario games, at that point it is easy to introduce them to the past. I showed/played them through the whole history of Mario, starting with donkey kong (and showing donkey kong jr on my original savoured game&watch), going to mario bros (no, not 'super mario bros'), etc. Did they like all of them, no and i don't blame them, because some of them are not that great anymore. But the real good ones were still enjoyed and played (by them, by choice afterwards).

    Games are part of our culture now, like art, books, music and movies. It would be cruel not to let them know the classics, but it is just as cruel to force-feed them.

    --
    On a long enough timeline, the survival rate for everyone drops to zero.
  22. Re:In summary... by narcc · · Score: 2

    Assuming you are religious, and you do sound so - you are automatically anti-all other religions in the world.

    LOL, no. That's, quite possibly, the stupidest thing I'll read on Slashdot this week. Where did you come up with that nonsense?

  23. Wrong direction! by kmoser · · Score: 2

    He should have started with today's games and made the kid play in reverse chronological order until he mastered text-based adventure games.

  24. Re:In summary... by DexterIsADog · · Score: 2

    If I taught my kid that there is absolutely no god, end of story, then I guess you could claim I was indoctrinating him/her. But in fact, 1) I did not identify as an atheist and 2) I didn't mention whether I even have children, or if I did, how I would raise them (which is none of your business anyway).

    You moron.

  25. Re:Let's hear it for permanent death! by implowry · · Score: 2

    The appeal is that it isn't real life. I like being able to be a superhero. Rocket jump, jump through portals, breath under water and in outer space, travel faster than the speed of light, be shot a ridiculous number of times, quaff a potion that makes me fly... all of these things are fun.

    If I wanted realism I'd go outside and play real sports.