Godot Engine Reaches 1.0, First Stable Release
goruka writes "Godot, the most advanced open source (MIT licensed) game engine, which was open-sourced back in February, has reached 1.0 (stable). It sports an impressive number of features, and it's the only game engine with visual tools (code editor, scripting, debugger, 3D engine, 2D engine, physics, multi-platform deploy, etc) on a scale comparable to commercial offerings. As a plus, the user interface runs natively on Linux. Godot has amassed a healthy user community (through forums, Facebook and IRC) since it went public, and was used to publish commercial games in the Latin American and European markets such as Ultimo Carnaval with publisher Square Enix, and The Mystery Team by Sony Computer Entertainment Europe.
I've been waiting for it...
Don't forget Dog Mendonça & Pizzaboy is being made with it. Which just succeeded in it's Kickstarter campaign based on the Latin comic published by Dark Horse. http://okamstudio.com/portfolio-items/dog/
As probably noticed, the website was down for most of the year due to hacking. It seems to be in good shape and properly secured now (hopefully)
Maybe I'm being too harsh but this doesn't inspire a lot of confidence...
It's very impressive.
The Godot website reaches 0.01fps right now.
... goat simulator.
My project would fit really well with this engine, I think. I've been looking for a multiplatform game engine and Godot looks like the Holy Grail.
I'll have to verify how does it fare as a MMO GUI which depends almost completely on connecting to a bigass DB.
...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
I'm partially involved with jmonkeyengine, so it is hardly an ubiased opinion, but how do we quantify 'most advanced' and 'visual tools comparable with commercial offerings?'
In particular, where Godot has noticeable difference compared to what JMonkeyEngine offers?
http://jmonkeyengine.org/featu...
Two games given as showcase example - they look ok for indie-level games (regardless of companies behind them, they are indie-quality games at best), but so does for example JME based http://www.desura.com/games/pi.... And any of these is _light years_ away from AAA titles done on commercial engines - because problem is not only with engine, problem is with having millions of dollars to spend on asset creation.
I'm all for healthy competition in open source engines. But touting statements like 'most advanced' and 'only' is not really fair.
that says proprietary, closed-source games are 23% more fun to play and have 45% lower IT maintenance costs.
Stopped reading when I saw the word GDScript. Killed my interest right there. Another game engine using a custom one-off dynamic scripting language nobody else uses and as such will have no good code analysis or other such tools.
Seriously though, no, it's just that the project is not yet in the stage where I would actively look for a game engine.
Ah. So Godot has to wait for you.
http://www.geoffreylandis.com
Maybe everyone missed this but GarageGames open-sourced under MIT both the Torque3D engine and Torque2D. Both of these engines have active communities. Tons of support. And maybe most important, real published games. It's nice that Godot is at least "stable."
is a lie. It's not the most advanced open source engine (torque engine, gameplay3d, ogre3d, many others). It's not the only game engine with visual tools (jmonkeyengine, torque, unity, leadwerks). Stop trolling trying to get traffic.
Is it so important to use an existing language, even at the cost of poorer performance and worse integration?
Yes, so a game using Godot can share game logic code written in the scripting language with a game for a different platform not using Godot. Otherwise your scripters have to either write in another language that compiles to GDScript or violate the "don't repeat yourself" principle by writing everything in both languages and taking extra effort to keep their behavior in manual sync.
Has anyone used the Finnish Urho3D engine? It's odd that it isn't more well known, as the feature list certainly packs a punch.
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Im not involved with any gaming engine so my opinion is unbiased, this isn't a news article it is an over-hyped marketing blurb with very little credible evidence to back its boastful claims.
Juan Linietzky (one of godot's authors) is a very good programmer, I used to like his amiga-like music trackers in linux so much.
But a RTS, a FPS or a simulator, it definitely becomes a hindrance to the gamer, even though it might be convenient for lazy or incompetent programmers.
Hey! I'm a lazy and incompetent programmer you insensitive clod!
IIRC, this was the earliest Waiting-For-Godot quip in these comments. So, 'redundant' was not applicable at that time.
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