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Designing the Best Board Game

An anonymous reader writes: Twilight Struggle tops BoardGameGeek's ranking of user-rated board games, handily beating classics like Puerto Rico, Settlers of the Catan, and Risk. FiveThirtyEight has an article about the game's design, and how certain design choices can affect enjoyment. Quoting: "Gupta has a few theories about why his game has done so well. For one, it's a two-player game — the Americans vs. the Soviets. Two-player games are attractive for a couple of reasons. First, by definition, half the players win. People like winning, and are likely to replay and rate highly a game they think they have a chance to win. ... The data offers some evidence for Gupta's hypothesis. Games that support three players rate highest, with an average of 6.58. But two-player games are a close second, with an average rating of 6.55. Next closest are five-player games, which average 6.39. ... The shortest games are the lowest rated, on average. But players don't favor length without bounds. Three hours seems to be right around the point of diminishing marginal returns. Another key to the game's success is its mix of luck and skill." What design elements do you particularly enjoy or hate in board games?

4 of 155 comments (clear)

  1. Re:Advance to Go by beelsebob · · Score: 4, Insightful

    Monopoly is actually probably the single worst board game I can think of. There's a dominant strategy, which means that the game (assuming everyone plays to the dominant strategy) just comes down to luck. It takes hours. After the first 2-3 rounds of the board there's effectively no strategy at all in the game.

    Seriously, literally the worst board game I can think of.

  2. Easy to follow rules. by jellomizer · · Score: 3, Insightful

    A good game should have simple rules, but hard to master.

    Chess has the maximum amount of rules for a game.
    Most casual game players the rules need to be simple as they can start playing quickly. Without feeling like an idiot. However even though the rules may be simple, there is a lot of different strategies to try to win.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  3. Re:Advance to Go by samwhite_y · · Score: 4, Insightful

    I feel I have to object to the comment that Monopoly is a terrible game. I know somebody who wrote their economics undergraduate thesis on the discount model for evaluating property values in Monopoly.

    But what I really object to is the claim that the game takes hours. Yes, for unskilled players it takes hours. However, top skilled players usually take about 15 minutes to 30 minutes to play a game (and many time even less than that). You buy stuff, you trade, and mortgage everything to build as much as you can, and then somebody is bankrupt in just a few round trips of a game after the house building phase starts. Skilled players roll, move, buy, pay rents, in less than five seconds usually -- so the game is very fast, until you get to the point where you have to think. You can play the game with a 10 minute clock for each player for the whole game without compromising much in the way of skill. Also, you usually agree to a draw if monopolies cannot be formed in a reasonable number of turns.

    From what I have seen, the critical phase of the game occurs at the time trading occurs to form monopolies -- and this requires a great deal of skill, some of it involves being artfully persuasive. It is one of the reasons why monopoly is a cool game. Strategy and tactics sometimes are less important than being a great salesperson.

    However, never bring such skilled people into a regular monopoly game. Their style of play can leave all the other players bankrupt in less than an hour and leave them wondering what just happened to their casual fun game.

  4. Re:Board Game design by pnutjam · · Score: 3, Insightful

    Sounds like real life...