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Red Hat Engineer Improves Math Performance of Glibc

jones_supa writes: Siddhesh Poyarekar from Red Hat has taken a professional look into mathematical functions found in Glibc (the GNU C library). He has been able to provide an 8-times performance improvement to slowest path of pow() function. Other transcendentals got similar improvements since the fixes were mostly in the generic multiple precision code. These improvements already went into glibc-2.18 upstream. Siddhesh believes that a lot of the low hanging fruit has now been picked, but that this is definitely not the end of the road for improvements in the multiple precision performance. There are other more complicated improvements, like the limitation of worst case precision for exp() and log() functions, based on the results of the paper Worst Cases for Correct Rounding of the Elementary Functions in Double Precision (PDF). One needs to prove that those results apply to the Glibc multiple precision bits.

42 of 226 comments (clear)

  1. C versus Assembly Language by Anonymous Coward · · Score: 2, Interesting

    I don't know ASM much, but my friend whose professional career is in programming told me that to really speed up the speed sometimes one may have to go the ASM way

    Is that true?

    1. Re:C versus Assembly Language by gangien · · Score: 3, Informative

      It may, but it's pretty rare that it's worth it and it also increases the cost of maintaining. Though a function in glibc, might be an exception.

    2. Re:C versus Assembly Language by Anonymous Coward · · Score: 2, Insightful

      Compilers can't really compete with experts on performance, given enough time. If you are unfortunate enough to look into GCC, you can find some assembly here and there on performance-critical portions of the code. The major downsides are: you have to write it for each architecture you want to support (GCC supports many archs, so this is a really big deal), fewer people can read/write/fix it, bugs are even easier to slip by, takes longer to code.

    3. Re:C versus Assembly Language by RingDev · · Score: 4, Insightful

      99.9% of the time, no.

      The purpose of the compiler is to identify and optimize the code structures in higher level languages. There are many, many tools, and generations of compilers that have been dedicated to just that. For the vast majority of cases, the compiler will do a better job and leave you with the much easier task of maintaining a high level language codebase.

      That said, there are specific operations, most frequently mathematical in nature, that are so explicitly well defined and unchanging, that writing them in ASM may actually allow the author to take procedural liberties that the compiler is unknowledgeable of or exist in such a way that the compiler is unaware of.

      The end result of such code is typically virtually unreadable. The syntax masks the math, and the math obfuscates the syntax. But the outcome is a thing of pure beauty.

      -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    4. Re:C versus Assembly Language by ClickOnThis · · Score: 5, Insightful

      Keep in mind: this is [w]hat the compiler tried to do; when you start down this path you are saying "that fancy compiler doesn't know what its doing, I'll do it all myself".

      Trying to outsmart a compiler defeats much of the purpose of using one.
      -- Kernighan and Plauger, The Elements of Programming Style

      --
      If it weren't for deadlines, nothing would be late.
    5. Re:C versus Assembly Language by TheGavster · · Score: 4, Insightful

      I think that saying "This piece of code is going to be called a lot, so I'll implement it in assembler" is inadvisable. The more reasoned approach is "after profiling, my program spends a lot of time in this routine, so I'll go over the assembler the compiler generated to make sure it optimized correctly". The upshot being, it is useful to be able to read and write assembler when optimizing, but it would be rare that you would produce new code in assembly from whole cloth.

      --
      "Because Science" is one step from "Because old book". Try "Because of my experiment testing my falsifiable assertion".
    6. Re:C versus Assembly Language by hermitdev · · Score: 4, Informative

      This is generally true, but when you've measured and proven the compiler is generating sub optimal code, it may be time to hand-optimize in assembly. Compilers don't always generate better code than a human. In general, if you have performance critical code, I find it better to write it in C/C++ first, then examine the compiler optimized assembly. IIF it is shown to be sub optimal, then you optimize by hand. Compilers are also finicky. One algorithm it may optimize it well, but make a slight change in a high level language and sometimes the compiler optimizer gets confused and generates horridly different and rather un-optimized code. Different compilers may also optimize differently, so it may be ideal to do the assembly by hand to get uniform performance across compilers. In general, if performance is *that* critical to you, you need to examine by hand those critical sections to verify the compiler is doing what you expect it to do. This isn't even to mention that compilers target the lowest common denominator of the architecture you specify. i.e. if you target x86, most compilers will not utilize any SSE or SIMD instructions unless separately and explicitly enabled.

    7. Re:C versus Assembly Language by Pseudonym · · Score: 4, Informative

      Indeed it is, however it's still rare that you have to go to ASM in those cases. In simple cases the compiler already generates SIMD code on code which can benefit from it, and for almost all other cases, there are C intrinsics.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    8. Re:C versus Assembly Language by Pseudonym · · Score: 4, Insightful

      Not just every architecture. In general, you may need to write it for every major revision of every architecture. As CPU pipelines and instruction sets change, the hand-crafted assembler may no longer be optimal.

      (Exercise: Write an optimal memcpy/memmove.)

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    9. Re:C versus Assembly Language by PhunkySchtuff · · Score: 3, Informative

      It may, but it's pretty rare that it's worth it and it also increases the cost of maintaining. Though a function in glibc, might be an exception.

      There's nothing rare about it. SIMD vectorization is useful in tons of applications.

      Yes, and modern compilers are quite good at generating code that takes advantage of extended instruction sets.

    10. Re:C versus Assembly Language by perpenso · · Score: 5, Informative

      Not just every architecture. In general, you may need to write it for every major revision of every architecture. As CPU pipelines and instruction sets change, the hand-crafted assembler may no longer be optimal.

      (Exercise: Write an optimal memcpy/memmove.)

      I have some math code that I optimized in assembly for Pentium Pro (686) back in the day. The performance improvements vs C are getting smaller and smaller but they are still positive. At least through Core Duo, which was the last time I had access to that code. Whenever we upgraded compilers, or we upgraded our development systems, I would test my old assembly code against the reference C code.

      Regarding a case like your memcpy example. An assembly version may still be warranted. A piece of software may need to optimize for the low end computers out there. So if the assembly is a win for the low end and neutral or a slight loss for the high end then it may still be the way to go. The low end is where the attention is needed to expand the pool of computers included in the minimum system requirement, think video games. You have to optimize for the three year old computer, its the one having performance problems, not the new computer. And if it does matter on the high end its simple enough to have earlier generations of an architecture use the assembly and later generations use the reference C code. Fear of future systems is no reason to leave current systems hobbled.

    11. Re: C versus Assembly Language by debiansid · · Score: 3, Informative

      FWIW, glibc string functions are hand-written in assembly for each CPU variant that has a new feature it can use. Like SSE, AVX, AVX512, etc. Likewise for non-x86 processors.

    12. Re:C versus Assembly Language by Tough+Love · · Score: 2

      If you're doing it on your own time then muck around with anything you want. If you win you are a hero and if fail you got some experience.

      --
      When all you have is a hammer, every problem starts to look like a thumb.
    13. Re:C versus Assembly Language by mwvdlee · · Score: 2

      Compilers can't really compete with experts on performance, given enough time.

      This.
      The thing is that the vast majority of us aren't assembly experts.
      Compilers kick my ass except for the rarest of highly specific cases (all of them SIMD).

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    14. Re:C versus Assembly Language by TheRaven64 · · Score: 4, Informative
      And he missed the second step:

      File a bug report for the compiler with 'missed optimization opportunity' in the title and a reduced test case.

      We like to see real-world examples of where we're generating bad code - if we don't see them, we can't fix them.

      --
      I am TheRaven on Soylent News
  2. why ? by Anonymous Coward · · Score: 5, Funny

    Who needs glibc anymore ? we have systemd now.

    1. Re:why ? by smittyoneeach · · Score: 4, Funny

      Was that an African or European velociraptor?

      --
      Get thee glass eyes, and, like a scurvy politician, seem to see things thou dost not.--King Lear
  3. excellent by buddyglass · · Score: 3, Interesting

    I love reading stories like this. I'd love it if a concerted effort were made to further optimize various non-FP glibc methods as well. I assume they're already fairly well optimized, but I would be shocked if there weren't still some gains to be made. +10 internets to you, Mr./Ms. Poyarekar.

    1. Re:excellent by hublan · · Score: 2

      I was shocked to find how poor the performance of expf() was compared to exp() in glibc. Turns out that in a handful of functions, they are changing the rounding mode of the FPU, which flushes the entire FPU state, obliterating performance. After switching to a different version -- from another library -- that didn't change rounding modes, performance was back on par.

      It's perfectly understandable why rounding mode changes are necessary, since the FPU can be in any rounding mode coming in, and some guarantees are required, but they should really provide variations that do not do this. I truly hope the new implementation avoids it altogether, otherwise we're back on square one.

      --
      My spoon is too big.
    2. Re: excellent by debiansid · · Score: 3, Informative

      There are patches in review on the glibc mailing list for this. Hopefully we will have support for vector math entry points by 2.22.

    3. Re:excellent by tlhIngan · · Score: 4, Informative

      WTF?! We're talking about general recursion, not some stupid, easily avoidable cases. Even in the case of qsort - you need to make 2 (not one) recursive calls one for left and one for right, and you need to keep the midpoint somewhere on the stack... Basically it's easier to roll your own, totally heap based accounting than try to be clever with stack frames. Plus GP explicitly said that there is recursion and your c compiler does not do tail recursion anyway (or you can't count on it)

      No, you can do quicksort in one recursive call. Even in the two recursive call scenario, an optimizing compiler will turn it into one recursive call and a loop - it's such a basic operation it's called tail recursion.

      Basically if you have a recursive function call at the end of the function, instead of making it a recursive call, you can reuse the current stack frame by readjusting the input parameters (on the stack) and jumping to the beginning of the function, saving yourself the headache of setting up and tearing down a stack frame because you're reusing the current stack frame. (or in other words, you're doing a loop).

      In fact, this can be generalized into tall call optimization where if you call another function at the end of a function, the optimizing compiler will reuse the stack frame of the current function for the call instead.

      Syntactically the code looks the same, but the output is vastly different because you get operations that rewrite the stack frame (a particularly smart compiler might actually put the parameters of the call right where they need to be by moving the arguments around so the final two instructions is a stack adjustment to compensate for different stack sizes and a direct jump, so when the tail function returns, it doesn't stop back at the calling function, but goes back to the original function.

      So yes, you're right in that there's supposed to be two recursive calls in quicksort, but in practice, there's only one because the last one is always tail-recursive so compilers merely reuse the existing stack frame.

    4. Re:excellent by TheRaven64 · · Score: 2

      I don't know what the situation is like in GNU land, but in FreeBSD libc, we basically have two guys who care about libm (the library that implements the math.h stuff). One is a retired mathematics professor, I'm not sure what the background of the other is. There are a few other people who occasionally contribute to it, but no one else really wants to change it because floating point code is really hard to understand. You need to find someone who:

      • Is obsessive compulsive and likes optimising code.
      • Has a really strong background in this kind of numerical algorithms.
      • Has the patience to write and run correctness tests for corner cases as well as performance benchmarks.
      • Has free time.

      This combination is pretty rare (if you think it describes you, the freebsd-numerics list would love you hear from you!).

      --
      I am TheRaven on Soylent News
    5. Re:excellent by gnasher719 · · Score: 2

      It's quite trivial in the quicksort algorithm to limit the stack size. Split the range you are sorting using a pivot element, then push the larger range on the stack and start again with the smaller range. So the new range is always half the size or less of the original range, and the stack depth is at most log2 (n).

  4. How much benefit? by scheme · · Score: 3, Insightful

    It looks like the slowest paths of the transcendental functions were improved by a lot. But how often do these paths get used? The article doesn't say so the performance benefits may be insignificant.

    --
    "When you sit with a nice girl for two hours, it seems like two minutes. When you sit on a hot stove for two minutes, it
    1. Re:How much benefit? by Baloroth · · Score: 4, Informative

      It looks like the slowest paths of the transcendental functions were improved by a lot. But how often do these paths get used? The article doesn't say so the performance benefits may be insignificant.

      From TFA, it sounds like the functions in question (pow() and exp()) work by first looking at a look-up table/polynomial approximation technique to see if the function can use that to get an accurate-enough value, then running through a series of multiplications to calculate the result if the table/approximation method wouldn't be accurate enough. Since this work improved the actual calculation part, my guess is that it will improve quite a few cases. TFA does say the lookup table method works in the "majority of cases", though it doesn't say exactly how big a majority, so it's hard to say exactly.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    2. Re:How much benefit? by Bananenrepublik · · Score: 2

      The slow paths are "several thousand times" slower, according to the article. You only need to hit them rarely to see a significant degradation of performance.

      I was recently dealing with a code that spent most of its time in pow(). Some basic algebra significantly simplified the math, and I could do away with the call to the function, but this shows its performance is a real-life concern for some people.

    3. Re:How much benefit? by voights · · Score: 2

      Wrong. Normal floating point functions (exp/log/etc) need to fallback to using multiple precision calculations to ensure that the result is perfectly accurate. Much works is done to avoid this having to happen often, but sometimes it is necessary.

    4. Re:How much benefit? by debiansid · · Score: 2

      Curiously, the Red hat dev did not comment on average case performance improvement, only on the slow path improvement. I initially missed that in a quick reading, as, I suspect, did many others.

      It is difficult to compute impact of this work on the average case because we don't know precisely how many of the inputs in the entire domain (i.e. all unique FP representations in an IEEE754 double) are serviced by the slow path. I wasn't able to get the libm code to go down the mp path for the log function after a week of throwing different inputs at it. pow on the other hand hit it fairly regularly in an hour. Even the 'fairly regular' is about 1 in a 1000 inputs, so that is not much. We know that it is low enough that not a lot of people have complained about it, just some (and not all) math intensive applications. Perhaps a study similar to the worst cases paper I cited (the link is wrong btw, I'm working on getting that fixed) will give a better idea.

      The other reason is that the slow path is literally thousands of times slower, so the impact it will have on the average case will depend greatly on the kinds of inputs an application uses. So in that context, talking about an average case with an arbitrary percentage of slow inputs (say 1%) would be cheating because it may show incorrectly large improvements.

      Finally, the point of my post was more about sharing the methods I used for improvements than the statistics. I am personally not satisfied with the statistics because there is a lot more that can be done.

      PS: I am the Red Hat dev who wrote the post (if it wasn't obvious) and the correct link to the paper is: http://perso.ens-lyon.fr/jean-...

    5. Re:How much benefit? by debiansid · · Score: 2

      It looks like the slowest paths of the transcendental functions were improved by a lot. But how often do these paths get used? The article doesn't say so the performance benefits may be insignificant.

      They don't get used very often. I don't know how much though because that would require running the functions for the entire domain of inputs which would be years for the univariate functions and pretty much forever for pow. If you want anecdotal data then I have that: I didn't hit the slow path of log for the entire week I threw different inputs at it. pow hit quite a few in an hour of running but even that was about 1 in 1000 or less. However, since there is no pattern to determine which interval of inputs will have more slow path hitting inputs, you can never say that only 0.1% of the inputs use the slow paths. Consequently, I cannot really give an average case picture based on these improvements.

      That said (as I've mentioned elsewhere), my main motive of writing the blog post was to share the methods, which I believe are more interesting than the results themselves. The results are not satisfactory IMO since there is still a lot more work to be done.

  5. Re:Title correction by Anonymous Coward · · Score: 3, Insightful

    But having made an actual, real contribution to a piece of software in general use makes him more of an engineer than an unusually competent computer scientist.

  6. Re: I'm surprised by Anonymous Coward · · Score: 2, Informative

    Last time I checked, India was in Asia.

  7. Re:Lookup tables are faster and more accurate by Celarent+Darii · · Score: 4, Interesting

    What is perhaps a bit of irony of history, even for humans a lookup table is faster and more precise than manually calculating it via formula. That is why they published books of logarithms. Using interpolation you can even stretch out the precision to several more digits. With a table of values in memory you can also narrow down the inputs to Newton's method and calculate any differentiable function very quickly to an arbitrary precision. With some functions the linear approximation is so close that you can reduce it in just a few cycles.

    Even in most trigonometric functions there is a simple table upon which the angle addition formulas are used to get the other values[an old example].

    Given the size of most operating systems, where 8k of ram is hardly noticed (most gifs are larger than this), I am actually quite surprised that the lookup table method is not more used. It would seem one of the first things to put in cache on your ALU.

  8. Don't need to be an expert to beat compilers ... by perpenso · · Score: 3, Insightful

    The real problem is you need to be expert in the target processor(s) ...

    Not really. Being an expert in assembly language in general may be required but not necessarily an expert on the target architecture. Transitioning from one target architecture to another is not like starting over from scratch. Part of becoming a good assembly language programmer is recognizing things in algorithms that can't quite be stated in a high level language, information or suggestions that can't be given to the compiler. Specific computer architectures provide the toolboxes to address such shortcomings. So a bit of the work is common regardless of the architecture and the rest is determining how to accomplish something with the architecture specific toolbox.

    Circa 2000 I was beating PowerPC compilers on my first attempt. Now I had a lot of experience with x86 and some with 68K, 8051, 8048, 6502 and Z80. At the university I had taken undegrad and grad computer architecture classes, the later focused on Alpha. Before writing the "commercial" PowerPC code referred to earlier I spent a couple of weeks reading PowerPC manuals and writing little pieces of test code.

    Being new to PowerPC I was concerned that I had missed something or done something wrong despite seriously beating the compiler. I was able to go to Apple and spend a couple days with their engineers. Their PowerPC people thought the assembly code was fine and couldn't really improve upon it, their compiler people couldn't improve the original C code.

    That said, assembly language is unnecessary much of the time. Contrary to popular belief C code can be written in a manner that favors one architecture over another. By understanding the given architecture and its assembly language I've been able to rewrite C code and not have to go all the way to assembly. Having two C implementation of some code, one for x86 vs one for PowerPC, or more generally one for CISC vs one for RISC.

  9. Re: Don't need to be an expert to beat compilers . by perpenso · · Score: 3, Informative

    This is interesting. Do you have any examples?

    Sorry, proprietary code of a past employer. It was in the domain of low level bitmapped graphics.

    Its been quite a while but one method that I recall involved branch prediction. That if the condition to be used for a branch is known sufficiently far in advance then a branch on the PowerPC has no penalty. An inner loop had numerous branches whose conditions could be determined quite early. I recall doing so and storing things in extra condition registers. The result was that the inner loop no longer had any branch penalties. Myself and the Apple engineers just couldn't get the various compilers to do anything comparable.

    This was just one of several things that I did but I don't really recall the others. Well, except that the rotate and mask instructions can be amazingly useful.

  10. Always room for improvement by thogard · · Score: 3, Interesting

    Newer hardware can make use of newer features which will change what should be considered the best optimisations. Addition used to be much faster than multiplication until they put barrel multipliers in chips. Once floating point cores were added, other things became faster but the early FPUs could do things like add and multiply and anything else could be very slow. I wrote a floating point library for OS9 for the radio shack color computer which had a 2 mhz 8 bit cpu with good 16 bit instructions and no floating point hardware and I could do trig and log functions faster than a 4.77 mhz 8087 floating point unit. I could use tricks like bit shifting and de-normalising floating point numbers for quick adds. There was one function that the typical Taylor series used a /3 + /5 + /7 type thing but there was an alternate that used /2 + /4 + /8 but took more steps but an integer CPU can divide by a power of 2 something like 50 times faster than dividing by an odd number so the doing the extra steps was faster. My library took advantage of precision shortcuts like simply not dealing with some of the low order bits when the precision was going to be lost in the next step or two which are things that you simply can't do efficiently with current floating point hardware.

  11. Re: Don't need to be an expert to beat compilers . by Pinhedd · · Score: 3, Interesting

    A good example that I ran into not too long ago was trying to get GCC to autovectorize some heavy matrix multiplication operations without using vector intrinsics. No matter how hard I tried and now matter how explicitly I forced the memory alignment (on x86 double quad-word loads into XMM registers require 16 byte alignment) and ensured that all operations were 128 bits wide (SSE codepath) or 256 bits wide (AVX codepath) GCC just couldn't figure it out on its own. I poured through the compiler output and manage to clear up a few ambiguous data dependencies but I just couldn't get it to autovectorize the main loop.

    I ended up digging around in the compiled ASM and noted where GCC was failing to unroll and reorder enough for SLP to work properly. I rewrote a small chunk of it by hand and got the results that I expected but doing so for a large portion of the project would have been unreasonable and also would have bound the source to x86. Instead, I switched from GCC to ICC and ICC picked up the optimization right away. For shiggles I tried Clang/LLVM as well but had no luck with it either.

  12. Re:Lookup tables are faster and more accurate by mprinkey · · Score: 2

    With a table of values in memory you can also narrow down the inputs to Newton's method and calculate any differentiable function very quickly to an arbitrary precision. With some functions the linear approximation is so close that you can reduce it in just a few cycles.

    No, you can't. I know this was done in Quake3 fastInvSqrt(), but that is the exception, not the rule in my experience. x = pow(a,b) is a differentiable function. How can you assemble a root function/Newton iteration to successively correct an initial guess for x to arbitrary precision--without actually calling pow() or other transcendental function? I have built Newton (and Halley and Householder) iterations to successively correct estimates for pow(a,b) when b is a particular rational number. You can re-arrange the root function to only have integer powers of the input a and of the solution value x, and those can be computed through successive multiplication. These can be fast, but they are certainly not useful when b is something other than a constant rational number. And even if the exponent value has only a few significant digits, the multiplication cascade starts to get expensive (that was the reason to use Halley/Householder because once you have f' calculated, f'' and f''' are almost free.)

    If you know otherwise, please let me know. My current fast pow() function leverages IEEE floating point formats and Chebyshev polynomial expansions to get reasonable results. If there is way to polish an approximate pow() result with Newton (or higher order) iteration, I would be happy to learn it.

  13. Re:Don't need to be an expert to beat compilers .. by angel'o'sphere · · Score: 4, Insightful

    I once found an Bresenham line drawing algorithm written in Assembly (68k) on a Mac SE (black and white graphics).

    That code was extremely complicated and the main mistake was that the author loaded each byte, manipulated it and rewrote it to memory each cycle.

    Just to load in many cases the exact same byte again in the next cycle.

    I immediately came to the idea to not load and store the bytes every cycle, and from that the jump to figure if you could also use words and long words depending on how steep the line was, was easy.

    So I first wrote code in C that used chars, ints and longs depending on steepness and changed consecutive bits until it needed to access another "word". Each "word" was only loaded once into a register and was only written after all necessary bits where changed.

    My C code rewrite was so fast (more than 100 times than the original assembly) that I never rewrote that in assembly itself.

    --
    Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
  14. Re:Lookup tables are faster and more accurate by Celarent+Darii · · Score: 2

    For pow(a,b), [a,b real numbers], you are essentially calculating:

      a^b = (e^log(a))^b) or pow(pow(e, log(a)), b) which is e^(b*log(a)) or pow(e, b*log(a)) where e is the base of the natural logarithm.

    What you have in your table are the values for e^x and log(x), like any good book of logarithms of ancient times. Precision according to your needs. For quick lookup you can even index the mantissa in a b-tree if your table is huge.

    Then it becomes very quick:

    step 1: look up log (a) in the table, interpolate if needed.
    step 2: calculate b * (value in last step).
    step 3: lookup up e^x where x is the value at step 2 in your table, interpolate if needed.
    step 4: profit! as you now have your result.

    And as a bonus, you are sure the result is within the precision of your table immediately, within the error of your interpolation.

    Note that interpolation for exp(x) is quite fast. There are some exotic methods out there as well for interpolating exp(x) and log(x), as per this abstract which are quite efficient if you need high precision. For 10 digit precision you could easily fit both your tables into 8k.

  15. Re:Let the games begin by TheRaven64 · · Score: 2

    If you compile with -ffast-math, then they often will be. The problem is that the hardware implementations tend to fall into two categories. They're either very fast, and sometimes correct, or they're correct and very slow. The correct ones are normally microcoded, and if you've ever looked at CPU microcode then you'll know that it's an even worse thing to try to write complex algorithms in than assembly. You can generally do a better job with a C implementation that the compiler then optimises. The fast ones are very fast, but don't handle corner cases correctly (often the instructions predate the IEEE standard), so they're great for games and suchlike but not so good for scientific computing. GPUs are the worst offenders, often implementing things like trig functions as small lookup tables, leading to a lot of approximation.

    --
    I am TheRaven on Soylent News
  16. Re: Don't need to be an expert to beat compilers . by sshir · · Score: 2

    Interesting. But just as a side note: I thought that people generally stopped rolling their own linear algebra code and started to use precanned one from Intel,amd,nVidia etc. I'm sure matlab is that way.

  17. Re:Lookup tables are faster and more accurate by mprinkey · · Score: 2

    But that was not my question. I fully understand how to use lookup tables/Chebyshev expansions of exp(x) and ln(x) to implement pow(x,a)--I have implemented these many times. My question was specifically on your assertion that any differentiable function could be evaluated with as a Newton-style iterative correction and thus provide arbitrarily precise results. I asked specifically to see how that is accomplished for pow(). There is no corrective mechanism in the algorithm you have stated above. The precision you get is a function of the precision that you've baked into your lookup table--and then it become the space/accuracy trade-off. On desktop/server CPUs, that trade-off is more often than not won by Chebyshev expansions, especially in a world of SSE/AXV vector instructions.

    So, if there is a technique that does allow me to start with an initial guess x[0] of pow(a,b) and then create corrections of the form: x[i+1] = x[i] - f(x[i]) where f() uses only intrinsic math operations (+,-,*,/,etc) but not transcendentals, then I am quite anxious to see it.