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Archive.org Adds Close To 2,400 DOS Games

New submitter Bugamn writes Archive.org has added a new library of DOS games. The games are playable on the browser through EM-DOSBOX, a port of the DOS emulator. The games are provided without instructions, so some experimentation (or search for old manuals) might be necessary. The library does not mention any copyright concerns, although some of the games can be found for sale on sites such as Steam and GoG.

198 comments

  1. Laggy by Anonymous Coward · · Score: 0

    Tried to boot "bust-a-move" but i get 3 fps.
    The fact that it boots and runs casually is impressive though.

    1. Re:Laggy by Anonymous Coward · · Score: 0, Troll

      It's a shame that crap like "abandonware" ends up on archive.org, because most of their stuff is genuinely out of copyright, and we really need to teach people the differences.

    2. Re:Laggy by Anonymous Coward · · Score: 1

      as a dos game collector, this "collection" is useless too, it's just the blind romsite idiot 'good' dumps that all have Christmas '96 timestamps, which screws with some copy protection schemes. So in the aim of "software preservation", it's absolutely nil towards it.

  2. Re: short by Anonymous Coward · · Score: 4, Informative

    Is goatse link.

  3. Been there done that by Tablizer · · Score: 2

    Naww, I grew tired of Denial of Service attack games.

  4. Paper based copy protection... by Anonymous Coward · · Score: 1

    Stunts...

    Enter the 3rd word on page X of the manual.

    Couldn't get the mouse to the right hand side of the screen either.

    Not sure how useful.

    1. Re:Paper based copy protection... by rikkards · · Score: 1

      Keep scrolling down they have the specific pages and what they were looking for.
      Also I found the mouse didn't link up either.
      Came to remember how crappy I was playing these then

  5. Re: short by Anonymous Coward · · Score: 0

    Yep, sounds about right for the best of games of the DOS era. There's a reason consoles absolutely dominated gaming through the 80s and 90s.

  6. Re: short by Anonymous Coward · · Score: 0

    God dammit it's been a long time since I've been goated.

  7. Re:short by Em+Adespoton · · Score: 5, Informative

    For those who have recovered from clicking your link, there's an actual short best-of:
    https://archive.org/details/so...

  8. Oh... S*** by Greyfox · · Score: 4, Insightful

    They've got Master of Orion. Ok I'm just going to close up this story, walk away and pretend I didn't see it, before I go looking for Star Control and lose the next 4 months of my life to those games again.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    1. Re:Oh... S*** by Anonymous Coward · · Score: 2, Informative

      I will just leave this here then...

      http://sc2.sourceforge.net/

    2. Re:Oh... S*** by Anonymous Coward · · Score: 0

      Oh? As long as Star Control II is acceptable...

      http://sc2.sourceforge.net/
      http://sourceforge.net/projects/urquanmastershd/

      There's an HD remake, with full sound remixes and all the bells and whistles, AND it is libre software, too (FLOSS).

    3. Re:Oh... S*** by demonlapin · · Score: 1

      MoO was pretty awesome, but Civilization is still the purest form of digital crack.

    4. Re:Oh... S*** by DNS-and-BIND · · Score: 4, Interesting

      Would it tempt you if I told you someone has gone into the .exe of Master of Orion with an assembler and fixed a ton of bugs, making the game more challenging and closer to the designers' original intent? The computer opponents in particular work according to intent now. Dare ye click and play MoO again, but an improved experience this time?

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    5. Re:Oh... S*** by Opportunist · · Score: 1

      Just one more turn...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    6. Re:Oh... S*** by Bohnanza · · Score: 1

      I keep a computer with a big ol' CRT display just for playing MOO.

      --

      -----

      Sorry, I'm only a 1336 h4x0r.

    7. Re:Oh... S*** by Quirkz · · Score: 1

      Both of those have been available for sale on GOG for years, FYI.

    8. Re:Oh... S*** by Anonymous Coward · · Score: 0

      And I will just leave this here:

      http://sourceforge.net/projects/urquanmastershd/

    9. Re:Oh... S*** by DoomHaven · · Score: 1

      Ceci n'est pas un signet.

      --
      "Don't mind me cutting myself on Occam's Razor"
  9. based on my initial emscripten-dosbox port from ba by Anonymous Coward · · Score: 5, Informative

    And not a single line in the crefits, source, github-page - nowhere.
    I even have mails from "dreamlayers" from 2014-01-03, when he discovered my port, and three days later his commits in his repo start...
    Would have been nice to be credited correctly... :/

  10. Re: based on my initial emscripten-dosbox port fro by Anonymous Coward · · Score: 0

    Oops, the title was cut: "...from back in may 2013"

  11. DOS? by Anonymous Coward · · Score: 1

    What the hell is DOS? Is that a console before the SNES?

    1. Re:DOS? by Opportunist · · Score: 1

      It's like those modern DDOS, but only for single user and it can only waste one person's time at a time.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  12. Re: short by Golden_Rider · · Score: 5, Informative

    Yep, sounds about right for the best of games of the DOS era. There's a reason consoles absolutely dominated gaming through the 80s and 90s.

    Did they? At least around here in Germany, everybody in the 80s had a C64/Amiga (or maybe Atari ST) for gaming (because you could trade disks at school). Anybody with a console would have been pitied as the poor kid who cannot play the latest games. And from '93 onwards (when Doom arrived and LAN parties started) gaming changed forever, anyway. Maybe it was different in the US, don't know, Nintento consoles apparently were more popular there (I actually cannot remember any of my friends EVER owning a Nintendo console).

  13. Indeed by Anonymous Coward · · Score: 1

    Archive.org has been turning into a warez-filled ARCHiVE.ORG since Jason Scott was hired. Seriously, check the 'games' in the "Books" section, there's modern (as in 2014) warez as well, downloaded thousands of times unscathed.

    1. Re:Indeed by Qzukk · · Score: 4, Insightful

      The real problem is that when archive.org gets sued into oblivion over this it's going to take the good stuff with the bad.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    2. Re:Indeed by Anonymous Coward · · Score: 0

      They have a DMCA link and apparently people have been using it...

      Also this particular collection has 5000+ games in it. If it is for sale he also will not put it up for this collection.

      There is stuff already being removed.

    3. Re:Indeed by Darinbob · · Score: 1

      Too many mentally challenged people seriously can't have no clue about copyright and other issues. The whole concept of "abandonware" is bad enough in itself, and if it did exist it is not up to some 13 year old to define what games are or are not in that category. But some even claim that relatively new games are abandonware merely because there hasn't been a sequel announced or the DLCs have dried up.

      I think these people would be better off just to be honest and say "yar I'm a pirate!" than to do more contortions than a yoga class to morally justify their stealing.

    4. Re:Indeed by Darinbob · · Score: 1

      Being for sale or not is irrelevant to the law. Nothing is abandonware unless the owner of the intellectual property declares it to be so. Companies have created retro game packages in the past, "best of" collections, and so forth. These games do come up for sale on Steam or GoG often enough, and those licensing agreements can fall through if there's a warez site like this offering it for free. And yes, this is a warez site, the pretense of being an archive has vanished.

    5. Re:Indeed by Anonymous Coward · · Score: 0

      The embarrassing legacy of "abandon ware" would be completely different had Underdogs never added milennial favorite Blood and Blood 2 to the site in 2002....

    6. Re:Indeed by Anonymous Coward · · Score: 1

      Being for sale or not is irrelevant to the law.

      It is certainly relevant. While it doesn't determine whether or not it is infringement (although it can factor into fair use, it would have to be really borderline excerpt already to make much of a difference), it does factor into determining damages, which practically speaking, also has an impact on whether or not someone will bother taking something to court. If chances are that you are only going to get an injunction to force them to take it off their webpage, it might not be worth risking the legal fees to bother over a product you're not currently selling.

    7. Re:Indeed by sribe · · Score: 1

      ...it does factor into determining damages...

      If the copyrights are registered, then statutory damages are available, so there would be a huge sum of money involved without having to prove actual damages.

    8. Re:Indeed by Anonymous Coward · · Score: 3, Informative

      Status as "abandonware" actually is based purely on whether the product can currently be bought new. However, "abandonware" is not a legal status and does not give anyone rights to copy the work.

      This isn't even a gray area in the law, the law is very clear that it's illegal to copy a copyrighted work unless you are given permission by the copyright holder.

      There is a gray area in the *enforcement* of copyright, though, where it's understood that both the original authors and the copyright holders don't really care whether you are distributing these games or not, without really giving anyone license to do so legally. This is only legal in the sense of "it's not illegal if you don't get caught".

    9. Re:Indeed by Anonymous Coward · · Score: 1

      Statutory damages could be as low as $200 per work, and the court can possibly remit that even, taking into consideration if it is a library or archive that had reason believed it was allowed to make such copies. Whether or not that would actually work in court is uncertain, but means even with a registered work, there is a risk of not getting statutory damages.

    10. Re:Indeed by Opportunist · · Score: 1

      Screw that. If you want to make money from it, put it up for sale. There's quite a few games that people would love to play but they ain't for sale anymore because their makers decided there's more money to be made by slapping a new number to it, keeping the game essentially the same but adding more draconian DRM to it with built-in expiration date so you'll have to buy the next version. Of course the "old" version (essentially the same game) isn't being sold anymore.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    11. Re:Indeed by Anonymous Coward · · Score: 0

      Copyright isn't only about sale, it's about creators' rights. You knuckleheads just don't seem to understand this.
       
      A creator has a right to see their works NOT be sold or distributed if they so wish it as long as the work is covered by copyright.

    12. Re:Indeed by pla · · Score: 1

      Copyright isn't only about sale, it's about creators' rights. You knuckleheads just don't seem to understand this.

      True, but not how you meant it. Copyright exists to temporarily grant content creators a limited monopoly on the reproduction of their work, to reward them for creating it for us in the first place.

      You pro-copyright knuckleheads just don't seem to understand that once you make use of the benefits of copyright, you need to follow through with the obligations of it. And if you won't make sure that somehow you carry out your half of the bargain in 95 years ("life+70" doesn't apply so well for companies, so "publication+95" will usually count as the earlier of the two), don't come whining when others fulfill your reciprocal obligations for you.

    13. Re:Indeed by Anonymous Coward · · Score: 0

      You pro-copyright knuckleheads just don't seem to understand that once you make use of the benefits of copyright, you need to follow through with the obligations of it.

      Obligations? The creator is free to limit publication as much as they like.

    14. Re:Indeed by Anonymous Coward · · Score: 0

      More accurately, "It's not illegal if the copyright owner isn't around to file a complaint."

      "Abandonware" is when the product is no longer available for sale and the copyright holder or its heirs no longer exists.

    15. Re:Indeed by pla · · Score: 1

      Obligations? The creator is free to limit publication as much as they like.

      Uh-huh. Stuff that genie back in the bottle, Clyde! Tell me - Why do you think copyright eventually expires?

      Hint: Have you ever heard of a guy named Bill Shakespeare? Pity, really, that he decided to burn his entire body of work as soon as it stopped making him money... I've heard (from commentary about commentary about commentary about commentary about commentary about commentary about commentary, of course, since each successive commenter also "limited publication as much as they like") that he wrote some quite good plays.

    16. Re:Indeed by RoloDMonkey · · Score: 1

      Archive.org has a special exception to copyright. Ironically, this came out of the DMCA: http://archive.org/about/dmca....

      --
      Long live the Speaker Bracelet
      Rolo D. Monkey
    17. Re:Indeed by Anonymous Coward · · Score: 0

      it'll mostly get removed under dmca, once the original publishers and developers catch wind of this (where said entities still exist, anyway) and file the required takedown notices. should the site get dragged into court for not taking stuff down, it could be lights-out for it and its entire (legit) mission, as its credibility will be shot to hell and corporate donations dry up as a result.

      whoever at the site thought this was a good idea should be removed from their position for this really, really, dumb idea that puts the entire site and its efforts at risk, because the 'anti circumvention exemption' that they claim applies actually does not. it allows the *end user* to circumvent methods that use dongles or original media (i.e. diskette in the drive in order to execute) to protect the content (in this case, the game).. it does NOT allow the wholesale distribution or publication of that circumvented software.

    18. Re:Indeed by tibit · · Score: 1

      Sigh. In the U.S., the existence of the Copyright Law is due to Constitution, and the purpose has nothing whatsoever to do with creator's rights. The Copyright Law exists

      ... To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries. (U.S. Constitution. Art. I, Sec. 8.)

      Again, let's be clear: the purpose is to promote the progress of science and useful arts. The means of achieving it are to give authors and inventors some rights for a limited time.

      --
      A successful API design takes a mixture of software design and pedagogy.
    19. Re:Indeed by Anonymous Coward · · Score: 0

      When the copyright expires, there are still no obligations from the author. If there are already copies in possession of the public, they can then do as they wish with those copies, including making more copies, which in no way involves the original author. If there are no copies in the hands of the public, the author is in no way required to give out copies or allow access to his personal copies. Either way, there is nothing the author is obliged to do at that point.

      Also, you act as if you assume everyone trying to point out the correct current state of copyright law is pro-copyright. Wanting to make sure people know the state of things does not imply you approve of the current state, and in fact should be a high priority of people who dislike things and want them changed.

    20. Re:Indeed by Anonymous Coward · · Score: 0

      The DMCA exception is specific to allowing them to defeat access restrictions, and is not what allows copies to be made. DMCA exceptions don't give extra rights to copy work, only that it waives the part of DMCA that makes it illegal to default access protection (which can be illegal still in cases you have legal right to make a copy). And it isn't special to Archive.org, something the DMCA doesn't allow, but is specific to a category of works: "Computer programs and video games distributed in formats that have become obsolete and which require the original media or hardware as a condition of access."

  14. So is the Internet Archive just a piracy site now? by Guspaz · · Score: 2, Interesting

    The Internet Archive has a laudable goal, but these days they seem to just be shooting for straight-up piracy, not only hosting copies of games that are still for sale, but making them playable right on their site... I mean, they've got Street Fighter II in their arcade section...

    To be honest, I'm shocked nobody has sued them yet. They really don't have any fair use defense.

  15. Re: short by cide1 · · Score: 2

    Nintendo was very popular when I was in grade school (near Washington DC). I can think of only one friend who did not have one (and they had a Sega Genesis). I still have mine, along with a spare I picked up, and 80-90 games for it. These days, I play the Super Nintendo more. I remember the schools having Atari computers, and Apple IIGS computers, but I can't remember any Commodores or Amigas. My dad used MS-DOS at work, so we had a progression of 8086-286-386-Pentium 75 MHz- Pentium II @ 450 MHz at home all running Microsoft OSes. I learned Linux after the Pentium 75 MHz had been demoted to scrap status, so I could play with it however I wanted. I remember running RedHat 5.1 (the old 5.1), and it taking many hours to rebuild the 2.0 kernel.

    --
    -- the computer doesn't want any beer, no matter how much you think it does. NEVER, EVER feed your computer beer.
  16. Re:So is the Internet Archive just a piracy site n by Nyder · · Score: 3, Insightful

    The Internet Archive has a laudable goal, but these days they seem to just be shooting for straight-up piracy, not only hosting copies of games that are still for sale, but making them playable right on their site... I mean, they've got Street Fighter II in their arcade section...

    To be honest, I'm shocked nobody has sued them yet. They really don't have any fair use defense.

    See, this is how the Copyright Cartels want you to think. It's not piracy, and it is fair use. If a owner of any of the software has a problem, they can ask for it to be removed.

    --
    Be seeing you...
  17. Re:So is the Internet Archive just a piracy site n by narcc · · Score: 4, Interesting

    You're going to be absolutely shocked if you ever wander in to your local library!

  18. Re: short by Wycliffe · · Score: 2

    NES was huge in the USA. Everyone I knew owned a NES which came with mario and duck hunt. Some of the games
    I remember were metal gear, double dragon, zelda, ninja turtles, tetris, and mario 1, 2, and 3.
    c64 never really caught on with the non-geek crowd where I lived, they went straight from the atari to the NES to the IBM PC.
    At home everyone had a NES and all the schools had some variation of the apple II. NES and the super nes remained
    popular until ibm overtook the apple II at school which happened about the same time that wolfenstein, doom, and the
    internet came out. We started getting ibms and internet connectivity at school in the mid to late 90s.

  19. Many games are "stream" only, no download by caseih · · Score: 5, Informative

    Just a note that many games on archive.org cannot be downloaded. They can be played online only, through the uncredited javascript dosbox implementation. Not sure how that affects the legal status of these games.

    1. Re:Many games are "stream" only, no download by cusco · · Score: 1

      I believe that would make archive.org fall under the same classification as libraries then.

      --
      "Think about how stupid the average person is. Now, realise that half of them are dumber than that." - George Carlin
    2. Re:Many games are "stream" only, no download by Darinbob · · Score: 2

      If the copyright allows it though. Which would mean that all those copies were originally legally purchased and only one player at a time played the game. I certain this is not the case here, so they'd need to get additional permission from the copyright owners.

      Sure some people feel the law is outdated or more likely they think the law is inconvenient, but people can not just make up their own laws on the fly. There are large sections of laws regarding libraries, what they can and cannot do, and so forth.

    3. Re:Many games are "stream" only, no download by Anonymous Coward · · Score: 1

      The law (Section 108) does allow libraries to make a copy of copyrighted material for preservation or because the original format has become obsolete or damaged, and as long as it is not currently for sale. In that sense, they don't need an originally legally purchased copy, nor is there any requirement that only one person use it at a time. It also allows copies to be made for patrons, but shifts the burden of demonstrating fair use onto the patron, who could still be liable for making copies that are illegal. The law (Section 117) also allows copies to be made of computer programs to the extent required for the programs to be used (e.g. to allow a program to be loaded into memory). The question then becomes, does a library making copies under the allowances for libraries count as ownership of the program, allowing it to make copies to extent to be used, and does loading it to a webpage count as the site making the copy or the website visitor making the copy.

    4. Re:Many games are "stream" only, no download by Anonymous Coward · · Score: 1

      You're not streaming the game though, you're downloading it and playing it in a JavaScript emulator. They just don't provide the download link. Watch the network activity in Firefox, for example, and you can get the zip file for any of the games.

      I completed my DOS games collection years ago, the only interesting thing here is that there's a JavaScript port of DOSBox. I may actually use this on my website to make my old DOS games playable in a web browser. I feel kind of silly, having started DOS ports of some of them 5 years ago or so, but never finished. :P

    5. Re:Many games are "stream" only, no download by Anonymous Coward · · Score: 0

      It is entire possible for them to find a legit way to serve such games on an emulator, and then a person who makes additional copies by intercepting communication with the emulator would be the one responsible for copyright violation.

    6. Re:Many games are "stream" only, no download by Anubis+IV · · Score: 2

      Except that the exceptions in copyright code that allow public libraries to make copies of works specifically prohibit them from allowing digital copies to leave their premises and place strict limits on the number of copies that can be made, neither of which seem to be being honored here, given that hundreds or thousands of people are likely accessing these files from all around the world simultaneously, each of whom is getting their own copy to play around with.

    7. Re:Many games are "stream" only, no download by Retron · · Score: 1

      If you look inside one of the ZIP files you'll see there's a link to a Slovakian warez site (in particular, 3D Lemmings Winter edition). I can't verify if you can actually download from that Slovakian site though as it looks like it's subscription-based.

    8. Re:Many games are "stream" only, no download by Anonymous Coward · · Score: 0

      Says you. I just opened the page in my browser and ran the game, and my proxy auto-dumped the zip file into my archive directory.

      How the fuck do you think you could possibly play a game client side in the browser *without* the server serving up the game in question?

      Idiot.

    9. Re:Many games are "stream" only, no download by Anonymous Coward · · Score: 0

      How could anyone tell? I for one have a proxy that passively intercepts and archives files of certain types and saves them to disk, which saves a bunch of effort manually reverse engineering websites so I can watch videos as actual videos, not the crappy stuttering, tearing mess that browsers and Flash present.

    10. Re:Many games are "stream" only, no download by Anonymous Coward · · Score: 0

      As usual, whether something is legal or not rarely comes down to whether or not you'll get noticed and caught. And whether doing a format and/or time shift on streaming internet media is legal would probably need a court case, because too much of copyright law is kind of vague when it comes such things. But that then becomes your issue, not the website host.

  20. And no love for applications by linebackn · · Score: 2

    A pile of just games, really? Not even manuals?

    Archive.org seems like the kind of place that should have the resources to scan and host all kinds of serious material. There are many, many, "boring" vintage applications, application manuals, and other computer system manuals, that have not yet been archived.

    Give me R:Base 4000, UCSD p-system for IBM PC, the Kaypro 2000 utility disk (with color utility), Digital Research DR Logo for IBM PC, or how how about the impossible to Google for 1980s telecommunications program from Microsoft called "Access". Given time I could list hundreds more that need archiving. And even when some messy partial copy surfaces, many of these are useless without their manuals.

    Chances are archive.org are just up for the attention grab, and I do hope that in the long run perhaps it benefits all media that needs archiving.

    1. Re:And no love for applications by Anonymous Coward · · Score: 0

      Rest assured, the "Shareware CD Collection" section has not had any actual shareware cds uploaded in years.

    2. Re:And no love for applications by Anonymous Coward · · Score: 0

      You are more than welcome to contribute manuals, your time, or funds to get such a collection going! IA has a lot going on, and can always use help on these things.

    3. Re:And no love for applications by Anonymous Coward · · Score: 0

      Implying Shareware CDs are still coming out.

      Having a Shareware CD uploaded there implies someone still has a copy around and is willing to share it or donate it. Try again.

  21. Anyone remember this game? by frovingslosh · · Score: 1

    I've been trying to remember the name of an old DOS "game" without success for some time now. Can anyone remember this game: It was a shareware DOS game the used only the native character set, mostly symbols like slashes and * and other pseudo-graphical characters. It used the screen as a large 2 dimensional workspace, and moved pieces around the screen based on other cells that served as twirling propellers, moving panels and other simple character animations. Some of the "maps" were amazingly complex for such a simple basic concept. I don't really remember enough about it to find it with a search (I have tried), but I'm hoping this rather poor description might trigger something in someone else's memory.

    --
    I'm an American. I love this country and the freedoms that we used to have.
    1. Re:Anyone remember this game? by glitch! · · Score: 1
      --
      A dingo ate my sig...
    2. Re:Anyone remember this game? by Pathwalker · · Score: 2
    3. Re: Anyone remember this game? by Anonymous Coward · · Score: 0

      You are probably looking for ZZT:
      https://en.wikipedia.org/wiki/ZZT

    4. Re:Anyone remember this game? by jeek · · Score: 1
      --
      If you want to be seen, stand up. If you want to be heard, speak up. If you want to be respected, sit down and shut up.
    5. Re:Anyone remember this game? by frovingslosh · · Score: 1

      Thanks, but no, not LIFE. There was at least one "map" that was cellular like LIFE in that it started with a complex setup and then ran with no further input by the user, but most maps involved the user providing some sort of input between frames of movement. Things tended to move around the map and moving pieces could be created and removed, but not in the same sense as LIFE. The cell contents were much more complex than just the simple "empty or occupied" concept of Life.

      --
      I'm an American. I love this country and the freedoms that we used to have.
    6. Re:Anyone remember this game? by frovingslosh · · Score: 1

      NO, not as far as I can tell from the linked article and a Google search for an image. ZZT seemed to be more related to scrolls and gems and torches and other D&D stuff. The game that I'm trying to find was more of a "build the machine" or "play one of the provided machines" type game and the machine was a complex cellular animation where certain cells caused movement and other reactions in other cells.

      --
      I'm an American. I love this country and the freedoms that we used to have.
    7. Re:Anyone remember this game? by eggstasy · · Score: 1

      Wikipedia has a list of games based on ASCII art graphics, hope it helps.

      http://en.wikipedia.org/wiki/C...

    8. Re:Anyone remember this game? by Trax3001BBS · · Score: 1

      Ya, I think it was called ZZT. I remember playing it myself (at least starting it up a few times), wasn't all that impressed mostly due to it's graphics.

      I posted of the MAME collection: "I downloaded the entire MAME library from them"
      ZZT isn't included, but then I wouldn't of thought it becoming an arcade game.

    9. Re:Anyone remember this game? by drinkypoo · · Score: 3, Interesting

      Kingdom of Kroz? Holy shit, how did that retain space in my brain? This is why I can't have nice things

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    10. Re:Anyone remember this game? by hairyfeet · · Score: 1

      Might want to look at early "rogue like" games as if there is any copy of it around it'll probably be there. BTW have you tried looking on eBay for shareware titles? I bought a pile of like 60 discs a few years back for like $20,probably be your best bet for finding it.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    11. Re:Anyone remember this game? by ihtoit · · Score: 1

      got that one on my PROPER DOS VM.

      --
      Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
  22. Re:So is the Internet Archive just a piracy site n by Anonymous Coward · · Score: 1

    It is in no way fair use. Even if the four things considered when determining whether or not fair use have vague boundaries, they are quite clear what things are considered, and "owner not noticing" is not one of them. Recognizing what the law and precedent actually says isn't caving into big business interests, it is a necessary step in actually know what needs to be changed.

  23. Re: short by nitehawk214 · · Score: 1

    Goatse is the reason consoles dominated gaming in the 80s and 90s?

    --
    I'm a good cook. I'm a fantastic eater. - Steven Brust
  24. Re:So is the Internet Archive just a piracy site n by jedidiah · · Score: 4, Insightful

    It doesn't matter if it's fair use or not.

    It's historical preservation.

    "Arguing the law" here is silly. As a crime, NO ONE cares. As a tort, no one seems to be willing to step forward. Until they do, you can't say there are any damages. Even then, what would those damages even be?

    There is simply no basis for "pretentious moral outrage".

    --
    A Pirate and a Puritan look the same on a balance sheet.
  25. Re:So is the Internet Archive just a piracy site n by Anonymous Coward · · Score: 1

    Every book in the library was printed with the permission of the copyright owner. That is the proper and legal way to do things.

  26. Re:So is the Internet Archive just a piracy site n by Anonymous Coward · · Score: 0

    The Internet Archive has some special DMCA exception granted a decade ago for the Wayback Machine, and some have decided to really pervert this exception up in the name of "cultural preservation".

  27. Re: short by Anonymous Coward · · Score: 0

    Goatse is by far the best DOS game ever released. PC games sucked until DirectX.

  28. MS-DOS vs. Super NES by tepples · · Score: 4, Informative

    You jest, but the differences in paradigm between the two platforms merit a quick refresher.

    MS-DOS is an operating system for IBM-compatible personal computers that was popular before Windows 95. In gaming terms, it really didn't provide any services beyond a file system (hence the name Disk Operating System), and games for it were coded to access the VGA (graphics), Sound Blaster, keyboard, and joystick hardware directly, bypassing DOS and even BIOS. Various versions of MS-DOS were popular from 1982 through 1995, after which games started to be published for Windows. (Windows 95, 98, and Me used parts of MS-DOS as an underlying layer, but games for that were coded to the Windows 95 DirectX API.) The free software community has developed functional clone of MS-DOS called FreeDOS, much as GNU/Linux is a clone of the UNIX system. It has also developed a partial PC emulator called DOSBox that contains a stripped down clone of MS-DOS. The emulator is not quite cycle-accurate, but because of variance among manufacturers' PCs, PC games tended not to demand cycle accuracy.

    Because of fundamental differences in input and graphics capabilities between MS-DOS PCs and the Super NES, games for the two tended to be in different genres. MS-DOS games drew their graphics in software to the VGA's frame buffer, while Super NES games were more likely to rely on the S-PPU's built-in scrollable tile planes and sprite capability. (About a dozen Super NES games contained a faster CPU called Super FX that made software-rendered 3D halfway practical.) With the vast difference in paradigms you can't usefully say one is "before" the other in the sense that the Super NES is "after" the NES and "before" the Nintendo 64.

    MS-DOS also had something called "shareware", an early version of what people now call "IAPs". Individuals or small teams would create a game or other application and distribute a feature-limited free version through bulletin board systems and user group-hotsed copy parties. People who wanted the whole thing could mail-order a set of floppies with the complete version. This was impractical on the Super NES, with its more expensive cartridge media and Checking Integrated Circuit (CIC).

    1. Re:MS-DOS vs. Super NES by Vintermann · · Score: 4, Informative

      were coded to access the VGA (graphics), Sound Blaster, keyboard, and joystick hardware directly

      More like...

      Select graphics:

      1. CGA
      2. EGA
      3. VGA
      4. Tandy

      Select sound:

      1. Soundblaster
      2. Roland MT32
      3. Ensoniq
      4. AdLib
      5. PC speaker

      Select input:

      1. Keyboard and mouse
      2. Keyboard only
      3. Keyboard and joystick (good luck)

      (remember to set IRQ/DMA! We will try to autodetect but it's very likely to crash your computer.)

      --
      xkcd is not in the sudoers file. This incident will be reported.
    2. Re:MS-DOS vs. Super NES by GTRacer · · Score: 1

      I think I just had a flashback...

      --
      Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
    3. Re:MS-DOS vs. Super NES by Shakrai · · Score: 1

      It has also developed a partial PC emulator called DOSBox that contains a stripped down clone of MS-DOS. The emulator is not quite cycle-accurate, but because of variance among manufacturers' PCs, PC games tended not to demand cycle accuracy.

      What's really awesome is that every old DOS game I play (there's a lot of them) runs better under DOSBox than it did back in the day on native hardware. I can only assume this is because of the abstracted hardware layer and memory management; whatever the reasons it's really awesome playing these old games without worrying about random crashes or lockups.

      --
      I want peace on earth and goodwill toward man.
      We are the United States Government! We don't do that sort of thing.
    4. Re:MS-DOS vs. Super NES by AK+Marc · · Score: 1

      That's about 5 years after I played DOS games. The Sound Blaster was AdLib compatible, so there was no reason to ask for both. Earlier games would ask for AdLib or system sound, and later would ask for Sound Blaster (or compatible). I never had many games that asked for mouse. The early ones assumed no, the later ones assumed yes. It depended on who made the game. The ports from C64 were more joystick oriented, but DOS-aimed games would assume a mouse. Mice were common with consumer DOS computers from all years. My PC clone from '85 came with a mouse. But no HD. The joys of DOS 3.3 were trying to get the mouse (and other) drivers to load in the right order. Though, not being multitasking, you could edit the config and autoexec to load them in a static sequence. TSR drivers would need more space to load than they took when loading was complete, so you'd want to stack them to get minimal gaps. I remember having some game boot disks that left out drivers for things like sound. So the best games for sound were run without it to get the maximum memory available for it to run under.

      And my days of playing with DOS games were such that by the time VGA was popular, I was running Windows. Started with Win 1.0, though X-tree was better, as Win1.0 was more a file manager than anything else, and it wasn't until Win 3.0 where you saw thing written for Windows (rather than running under DOS, under or instead of Windows. But then, all this goes back to '80-'90, so there may be significant memory errors.

    5. Re:MS-DOS vs. Super NES by ihtoit · · Score: 1

      several things:

      DOS offered a command interpreter. It also offered an interface (later known as an abstraction layer) between hardware and application software. Not to mention enhanced memory management, drive compression, a bundled programming interface, batch scripting...

      Microsoft didn't invent nor did it spawn the shareware concept. That accolade goes squarely on the shoulders of Andrew Fluegelman and Jim Button who invented the method by accident. The name was decided by committee.

      --
      Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
    6. Re:MS-DOS vs. Super NES by tepples · · Score: 1

      DOS offered a command interpreter [with] batch scripting

      Which games used to set up a few things before starting the game's executable.

      It also offered an interface (later known as an abstraction layer) between hardware and application software.

      Which games didn't use, apart from text adventures. The DOS abstraction layer was mostly for turn-based, text-based programs: fine for programs that read lines from stdin and write to stdout and access files but not much more. It didn't, for example, offer any graphics or audio interface the way DirectX eventually would.

      Not to mention enhanced memory management

      Which games barely used by the 386 era when games started managing memory with "DOS extenders".

      drive compression

      Part of "file system", which I mentioned.

      a bundled programming interface

      Whose use by games was limited to pretty much initialization and the file system. The vast majority of calls listed here relate to files.

      Microsoft didn't invent nor did it spawn the shareware concept.

      But it did provide an environment in which shareware was possible: a file system.

    7. Re:MS-DOS vs. Super NES by ihtoit · · Score: 1

      Microsoft didn't invent the computer file system. Early as I can figure out, that was Lincoln Labs under US Government contract in 1958. That predates the very existence of Microsoft by nearly two decades.

      --
      Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
    8. Re:MS-DOS vs. Super NES by Vintermann · · Score: 1

      Yeah, I knew I was a little sloppy with the sound cards, just didn't know how :)

      I never had many games that asked for mouse.

      Civilization did. I think most Microprose games did. I have no idea why, as far as I know for all their games that you might want to play keyboard-only, it made no difference if you left the mouse active.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    9. Re:MS-DOS vs. Super NES by Vintermann · · Score: 1

      MS-DOS games drew their graphics in software to the VGA's frame buffer, while Super NES games were more likely to rely on the S-PPU's built-in scrollable tile planes and sprite capability.

      Yeah, which was why it was impressive that Commander Keen had actual scrolling, since that was damn hard to do on the IBM PC those days (although more game-oriented computers from 1983 and even earlier had no trouble with it!)

      It was also why texture mapping happened first in PC games - in the beginning there was no hardware support for it anywhere, but the PC had already eschewed specialized graphics chips in favor of raw computing power, so it was easier to do the "impossible" there.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    10. Re:MS-DOS vs. Super NES by AK+Marc · · Score: 1

      I remember playing Civ with the keyboard. Though I never had a computer that could play it that didn't have a mouse. I have no recollection of whether or not it asked for a mouse. I think it was like many, you could use the mouse, but it didn't help. Using computers daily from pre-mouse days still amazes people. Walking up to a computer with a flaky mouse, and running through things with the keyboard faster than anyone can see.

    11. Re:MS-DOS vs. Super NES by tepples · · Score: 1

      I agree that whether this file system is Microsoft's or not does not matter, as there were shareware scenes on other computing platforms such as Apple's. But let me try to rephrase my point in one sentence: It's still easier to do shareware on a computing device that loads programs from a writable file system than on a computing device that relies on execute-in-place mask ROM.

  29. 17 USC 108 by tepples · · Score: 2

    Fair use is not the only limit on the scope of U.S. copyright. Section 108 describes exceptions for nonprofit libraries to make copies for patrons.

    1. Re:17 USC 108 by Anonymous Coward · · Score: 1

      There are quite a few specific, narrow exceptions to copyright. But the GP explicitly called it fair use, which is a go to self-rationalization some people go to when they don't actually care about copyright at all. Further confusing and muddying what people think fair use is won't help anyone. Additionally, section 108 states it doesn't give patrons any more rights to copy things beyond fair use, and they are still theoretically violating the law if they copy something beyond the limits of fair use.

    2. Re:17 USC 108 by Anonymous Coward · · Score: 0

      Didn't some warez BBSes and FTPs back in the day try to get away with that same section?

    3. Re:17 USC 108 by Anonymous Coward · · Score: 0

      Still subject to the same limits of fair use, from Section 108:

      (f) Nothing in this section—

      (2) excuses a person who uses such reproducing equipment or who requests a copy or phonorecord under subsection (d) from liability for copyright infringement for any such act, or for any later use of such copy or phonorecord, if it exceeds fair use as provided by section 107;

    4. Re:17 USC 108 by Darinbob · · Score: 1

      Yup. I think it's wasted mental effort though. If they want to pirate a game, then just pirate the game without trying to come up with some excuse about why it's not really pirating.

      Try doing this with movies and a massive amount of legal fallout would ensue. And excuse that the movie hasn't been shown in several years would be laughed at. Here you all go, a copy of "Star Wars Christmas Special" for free download, it's all legal until Lucas sues me or sends a hit squad after me.

    5. Re:17 USC 108 by Anubis+IV · · Score: 2

      IANAL, but doesn't subsection (b)(2) of Section 108 carve out an exception for digital copies, specifically prohibiting digital copies made in accordance with Section 108 from being distributed to the public? I could be misreading it, but if I'm not, it would appear that there's an exception to the exception that puts us right back where we started.

  30. Re:So is the Internet Archive just a piracy site n by Anonymous Coward · · Score: 1

    17 U.S.C. 107

    Notwithstanding the provisions of sections 17 U.S.C. 106 and 17 U.S.C. 106A, the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright. In determining whether the use made of a work in any particular case is a fair use the factors to be considered shall include:

    the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;

    the nature of the copyrighted work;

    the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and

    the effect of the use upon the potential market for or value of the copyrighted work.

    The fact that a work is unpublished shall not itself bar a finding of fair use if such finding is made upon consideration of all the above factors.

    All of these must be taken into consideration, and very rarely does an entire copy of a work clear the third one. Maybe you meant to suggest this was protected under the DMCA, which allows a website to be immune from things posted by users as long as they don't notice and take things down when asked to... but certainly is not fair use. And don't try arguing it is for scholarship or research, as that only flies when you are actually doing something much more specific and have actual commentary on the portions of work you are copying.

    You could whine about it being some deceptive trick of "Copyright Cartels," or you could accept the reality way things are and see how bad it actually is, so as to have some clue when it comes to actually speaking about how things should change.

  31. Re:So is the Internet Archive just a piracy site n by Anonymous Coward · · Score: 2, Insightful

    There is simply no basis for "pretentious moral outrage".

    Right...

    "Arguing the law" here is silly. As a crime, NO ONE cares.

    No, it should be the exact opposite. Pretending that the law happens to agree with one's lack of moral concern is not how one should react to this, but isntead realizing how stupid the law is that it still says it is illegal.

  32. Re: short by Anonymous Coward · · Score: 0

    The Nintendo console was very popular in the US, but it is undeniable that the C64 was a hugely successful machine. The C64 also competed more directly with earlier consoles like the Atari 2600, Colecovision, etc. The Atari 2600 was very popular because it was extremely easy to setup, plug it into a TV and that's it.

    I also did a lot of Amiga and Atari ST gaming as those are the machines my Dad was into and got. I didn't have a lot of people around me with similar computers to trade games with. I believe both of those machines were much more popular in Europe while the PC compatible clones were starting to take over the US market at the end of the C64's life.

  33. A Time To Die? by Anonymous Coward · · Score: 0

    This was a whodunit that ran from a 5.25-inch floppy. It may or may not have been DOS-based. I ruined my copy and never got to finish playing it. Any help?

  34. Re:So is the Internet Archive just a piracy site n by Darinbob · · Score: 0

    Wow, the laws on your planet seem interesting.

  35. Re:So is the Internet Archive just a piracy site n by Darinbob · · Score: 2

    Why, are libraries making copies of entire books and giving them away? Last I checked all the books they had were legally purchased with a valid copyright page and could only be lent to one person at a time.

  36. Re: So is the Internet Archive just a piracy site by Anonymous Coward · · Score: 0

    I think I love you.

  37. Fucking disgraceful by Anonymous Coward · · Score: 0

    to see classics downgraded to a fucking browser game.

    Get native dosbox, and drag an old CRT monitor out of the attic to play the games on. Instead of this disrespectful bullshit.

    1. Re:Fucking disgraceful by Opportunist · · Score: 2

      Dosbox? Heretic! Get that old 386 running again, install Dos 6.2 and tinker with config.sys and autoexec.bat 'til you have enough low ram to run it! That's the only true way to do it!

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:Fucking disgraceful by qubezz · · Score: 3, Funny

      Heretic? Don't be silly, Heretic requires 486-33, 4 megs RAM, VGA, 10 megs HD space :}. Even crazier though, the shareware download for this game from 1995 is 2.8MB, smaller than a single pic from my smartphone. http://www.doomworld.com/idgam...

    3. Re:Fucking disgraceful by Shakrai · · Score: 1

      Even crazier though, the shareware download for this game from 1995 is 2.8MB, smaller than a single pic from my smartphone.

      Thus explaining why porn in the 1990s sucked so bad. You'd wait five minutes for each photo from alt.binaries.erotica to download (1MB photo at 28.8kbit/s = ~5 minutes) only to discover that 99.9% of them sucked. Today it's much better; now you wait five minutes for each video to download (600MB video at 10mbit/s = ~5 minutes) only to discover that 99.9% of them suck. "What? They used THAT pose? Again? And what's with the lousy lighting here? Did they blow the whole budget on the script and save nothing for light bulbs? *sigh* *delete* Hey, here's another video set, this one is sure to be better.... Ugh, an hour to download. Guess I'll make some coffee and read Slashdot while I wait."

      Teenagers today don't know how good they have it. ;)

      --
      I want peace on earth and goodwill toward man.
      We are the United States Government! We don't do that sort of thing.
    4. Re:Fucking disgraceful by ihtoit · · Score: 1

      [almost] hear hear! I use a Virtualbox VM with MS DOS 6.22, works a treat..

      --
      Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
  38. They won a DMCA exception by Anonymous Coward · · Score: 2, Informative

    They have a DMCA exception for this which they asked the Librarian of Congress for.

    1. Re:They won a DMCA exception by Anonymous Coward · · Score: 0

      The DMCA exception, which applies to categories of works, not Archive.org, allows for circumvention of access control. It doesn't grant any extra rights to copy works, and only applies when you would have had a legit reason to copy something. Archive.org would have to argue on grounds of it making copies for archival purposes, which is allowed in a narrow sense, and then the DMCA exception allows them to bypass access control (e.g. games requiring their original media to be usable).

    2. Re:They won a DMCA exception by Anonymous Coward · · Score: 0

      This is true. See http://archive.org/about/dmca.php (press release about the exemption) and http://www.copyright.gov/1201/docs/librarian_statement_01.html (statement of the librarian of congress). That just gets them around the anti-circumvention provisions of the DMCA, though, it still has to be used for a "non-infringing use" and I do wonder if it would make it through a fair use analysis where the games or successor games (e.g., Street Fighter) are still for sale.

  39. DOS? by Anonymous Coward · · Score: 0

    for a second I thought I read DDOS. Never heard of DOS before. will have to read about it.

  40. Re:So is the Internet Archive just a piracy site n by radish · · Score: 3, Insightful

    And you're clearly going to be shocked if you ever learn how a library actually works.

    Hint: the books (and CDs, and DVDs, and games) on the shelves are legally purchased copies, and are lent to a single patron at a time. They are not printouts of torrented epubs.

    I love the Internet Archive but I seriously have no idea what they think they're doing here.

    --

    ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

  41. If archive.org wants to be real useful for gaming by Anonymous Coward · · Score: 0

    Get all those Gamespot TV/Extended Play episodes out of the ZDTV/TechTV vault.

    While you're at it, The Screensavers too. Better history to preserve than half-assed dos game rips

  42. Re: short by Golden_Rider · · Score: 2

    The Nintendo console was very popular in the US, but it is undeniable that the C64 was a hugely successful machine. The C64 also competed more directly with earlier consoles like the Atari 2600, Colecovision, etc. The Atari 2600 was very popular because it was extremely easy to setup, plug it into a TV and that's it.

    I also did a lot of Amiga and Atari ST gaming as those are the machines my Dad was into and got. I didn't have a lot of people around me with similar computers to trade games with. I believe both of those machines were much more popular in Europe while the PC compatible clones were starting to take over the US market at the end of the C64's life.

    Yes, it might be that the whole "gamers bought C64/Amiga, Atari XL/ST and ZX Spectrum" thing was mainly european. I just looked at the Wikipedia article for the NES, and it says about the sales numbers "Worldwide: 61.91 million, Japan: 19.35 million, Americas: 34.00 million, Other: 8.56 million". So the whole of the world, except Japan and the US, bought only 1/4 of the number of consoles the US bought. Like I said - I do not know anybody among my friends/relatives who bought a Nintendo console. Around here in Germany, the usual transition was C64/... to Amiga/ST/... to PC and back in the 80s/90s, trading disks on the schoolyard was huge.

  43. Re:based on my initial emscripten-dosbox port from by Anonymous Coward · · Score: 5, Informative

    This is Jason Scott. If you e-mail at at jscott@archive.org, I'll be glad to sort it out.

  44. Re:So is the Internet Archive just a piracy site n by Opportunist · · Score: 1

    So it's legal because copying the book takes longer than copying the data?

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  45. Re:So is the Internet Archive just a piracy site n by Opportunist · · Score: 1

    A quite fitting response, considering how rights holders have lobbied to pervert copyright in the name of profit.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  46. Re:So is the Internet Archive just a piracy site n by Anonymous Coward · · Score: 0

    No, its legal because the library doesn't do the copying, the publisher & printer does that with permission. Speed has nothing to do with it, while who does the copying does.

  47. Re:So is the Internet Archive just a piracy site n by Opportunist · · Score: 1

    Well, technically when someone accesses it, it's also not the server that makes a copy, it's the client.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  48. Re:So is the Internet Archive just a piracy site n by Anonymous Coward · · Score: 0

    The exception to the DMCA doesn't have to do with perverting copyrights directly, but allows them to bypass the access control that is illegal to otherwise bypass under the DMCA. They still have to figure out how to make it legal to copy things.

  49. Re:So is the Internet Archive just a piracy site n by aiht · · Score: 1

    Where on Earth did you get the idea that it's legal to copy the book? Don't the libraries near you have the posters up near the photocopiers specifically telling you you're only allowed to copy short sections under fair use?

  50. Re:based on my initial emscripten-dosbox port from by Anonymous Coward · · Score: 1

    Sorry but your port is "abandonware" and is now in the public domain.

  51. Re:So is the Internet Archive just a piracy site n by Opportunist · · Score: 1

    No. Mostly because the catastrophic US copyright law does not apply in Europe.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  52. Re: short by Anonymous Coward · · Score: 0

    Was the same in Norway. Everyone had a C64 and/or an A500 and most kids had som i86 as well. The kids with the 8-bit nintendos and the A2600s were the "poor" kids.

    There's a reason SCUMM games were so popular.

  53. Sierra Online's King Quest by Anonymous Coward · · Score: 0

    It's a shame they don't have the first ever color game for the PC: Sierra Online's "King's Quest" or any of the other Sierra Online games.

  54. Re:So is the Internet Archive just a piracy site n by Anonymous Coward · · Score: 0

    Or the laws in his country. In mine, this would be entirely legal. In fact *any* work copied prior to July 1st. 2006 is still legal to copy and any piece of software older than 15 years old will published after that date will be legal to copy beginning in 2021.

    International agreements aside, the world does not run exclusively on US law, as shocking news as this is to US citizens.

  55. Well there's a Disney game by Anonymous Coward · · Score: 0

    so they are fucked. :)

  56. Eureka! by Anonymous Coward · · Score: 0

    I found a couple of old games I had been looking for. They are streaming-only, but at least I know the names, publishers, and dates of publication.

    Unfortunately, we all know how this will go: People like me find the games we were looking for, and buy them used. The used price goes way up and the lawyers notice, which causes many DCMA notices and eBay takedowns of auctions for used software. Then the games disappear into oblivion again.

    Copyright law needs to include the concept of abandoned property. If someone is not selling, supporting, and updating software...then it is abandoned and should no longer be their property.

  57. Re:short by jones_supa · · Score: 1

    Nice! The archive.org's selections are somewhat odd though. :) There's a bunch of text adventures, four Commander Keen games, and couple of other random games. I don't know how that is a well-rounded showcase of DOS games, it seems more like someone's subjective favorites.

  58. Re:based on my initial emscripten-dosbox port from by Anonymous Coward · · Score: 0

    +1 Informative

  59. Yes, finally by Anonymous Coward · · Score: 0

    Finally, 'Paragon' by Id Software (of 'Doom' fame). It's a blend of action and puzzle elements that I've missed since my 5.25 inch floppy died about 20 years ago. I checked the big archives a few years ago and it wasn't there.

    Archive.org doesn't offer the DOS binary; this game must be played online. After playing a few levels I'll probably find the chunky graphics and simple sound-effects to be very forgettable. Ahh; nostalgia ain't what it used to be.

  60. uhhh... by SuperDre · · Score: 2

    How about first checking if you are allowed to publish the game like this before actually doing it?
    What makes them different from any other internetuser?

  61. Re:So is the Internet Archive just a piracy site n by beaverdownunder · · Score: 1

    I think they think that by not allowing you to download the binary they're in the clear. Unfortunately you _are_ downloading it, to the emulator running in your web-browser.

    There was a conference down here in Australia on game preservation last year and one of the most discussed subjects was precisely this -- and the conclusion was simply that what archive.org is doing in this context can't be considered as anything other than illegal.

    Now whether or not anyone complains or not is something for IA to deal with, but let's not have any confusion that using the site to play games is in no way any more legal than just finding a torrent or an 'abandonware' site and downloading them.

  62. I downloaded the entire MAME library from them by Trax3001BBS · · Score: 2

    I fairly sure it's their entire library, was getting updates from the Usenet but god was that ever slow going.

    MAME_0.149_CHDs_A-B
    MAME_0.149_CHDs_C
    MAME_0.149_CHDs_D-G
    MAME_0.149_CHDs_H-N
    MAME_0.149_CHDs_P-S
    MAME_0.149_CHDs_U-Z
    MAME_0.149_EXTRAs
    MAME_0.149_ROMs
    These are game disk images http://fileinfo.com/extension/...

    I added up the files (torrents) and I've got 308 Gigs worth of games, most of which I'll pry never load let alone play.

    If your not aware the program MAME will load the ROMs of the old arcade games, so you can play your old favs. MAME has been ported to most tablets and cell phones, not that they all work that well. "Moon Patrol" is a great cell phone game for me as there are only 4 keys that you use, fairly fun to play and it's great bathroom throne material.

    "MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era."
    http://mamedev.org/

    1. Re:I downloaded the entire MAME library from them by Trax3001BBS · · Score: 2

      If your not aware the program MAME will load the ROMs of the old arcade games

      I should add if you wish to play these arcade games on your tablets or cell phone you would just need to download the "MAME_0.149_ROMs" file.
      It's got the game ROM that would be required for you systems emulator, there are 28,510 different games (ROMs) within that file so should keep you occupied.

    2. Re:I downloaded the entire MAME library from them by geantvert · · Score: 1

      MAME is a nice application but the problem is that most games were not designed for fun but to make you lose as fast as possible. Simply speaking, a cabinet game will be a lot harder than the same game for console or PC. When I was young, playing cabinet games was fun partly because I did not have a lot of money. In MAME, I can just play a few minutes, die, insert a "free" coin and continue the game to die even faster ... Boring!

      MAME is still interesting for people trying to beat their high-score but not for casual gaming.

    3. Re:I downloaded the entire MAME library from them by Trax3001BBS · · Score: 1

      MAME is a nice application but the problem is that most games were not designed for fun but to make you lose as fast as possible. Simply speaking, a cabinet game will be a lot harder than the same game for console or PC. When I was young, playing cabinet games was fun partly because I did not have a lot of money.

      I've done my share of arcades, they sprang up all over the place at one time, even the 7-11's had at least one. Many times my pockets were full of quarters in the event I ran across Donkey Kong or Defender.

      Gummy Worms and video games quite the combination, like they were made for each other :).

      They are made to make you lose but when you do beat an arcade game, your going to get your next quarters worth. The Atari 2600 was awful for this "made to make you lose" and you owned the damn thing, just a simple game that kept getting faster if you beat it, and then even faster...

      In MAME, I can just play a few minutes, die, insert a "free" coin and continue the game to die even faster ... Boring!

      MAME is still interesting for people trying to beat their high-score but not for casual gaming.

      Gotta admit with MAME I don't play a game for long, normally switching to another. You can't beat a stand up arcade game, with it's controllers and in your face display, with the cell phone/tablet controls be it touch screen or keys can get a bit boring but keeps me occupied at times, and you can't beat the lack of ads, or your e-mail, contacts or photos being sent to some company while playing their game.

      I refused to install one Play Store game as it was sent who I was talking to if busy. If busy? I took that as time for the collected data to be sent and it couldn't. Was listed as one of the most downloaded programs of 2014. The requested areas of access was also a bit too much for what it was.

      MAME4droid just ask you to send any error reports you encounter and only if you feel like it - and this by e-mailing the author.

  63. Re:So is the Internet Archive just a piracy site n by hairyfeet · · Score: 1

    Not to mention there isn't any "grey" area legally (not that there ever really was) as many of the games listed are for sale on GOG and Steam. I've personally tried talking to some of the bunches that hold the rights to the old shareware titles too and they do NOT let anybody host their old stuff, in fact most want a fricking mint just to let you put up the original limited CD shareware, much less entire games like what they are doing.

    Is there ANY way the community can fork off the Wayback Machine? Because AFAIK that is the only source for many web pages lost to time and it would truly be a crime to lose them forever because this yo-yo has decided to turn Internet Archive into another warez site.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  64. Re:So is the Internet Archive just a piracy site n by serviscope_minor · · Score: 1

    I seriously have no idea what they think they're doing here.

    Historical preservation would be my guess. But what's the point of preserving history if it's completely hidden for all time? One could arguew that it's not really been preserved at all in that case.

    --
    SJW n. One who posts facts.
  65. Re: short by Vintermann · · Score: 1

    The kids with the 8-bit nintendos and the A2600s were the "poor" kids.

    Indeed, there was a class divide here, but it did not have so much to do with the cost of the systems. The poorer kids lived in apartment housing, which was cheaper, but only apartments had cable TV (private homes would need a satellite dish, which was both expensive and seen as vulgar/ugly). So they got a lot more cultural influence from the US. It wasn't just consoles vs. computers, it also was Transformers vs. Colargol, or Superman vs. Pellefant.

    --
    xkcd is not in the sudoers file. This incident will be reported.
  66. Re:based on my initial emscripten-dosbox port from by AmiMoJo · · Score: 1

    We would give you credit but you posted anonymously...

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  67. Re:So is the Internet Archive just a piracy site n by hairyfeet · · Score: 1

    How are you "preserving" games which are currently for sale by offering them for free? I don't see how you can argue that is anything but straight up piracy. hell we aren't even talking about some one off site that the masses have never heard of selling old copies, we are talking the latest fully patched versions being sold worldwide on GOG!

    --
    ACs don't waste your time replying, your posts are never seen by me.
  68. Re:So is the Internet Archive just a piracy site n by AmiMoJo · · Score: 2

    They are curating a collection, like a museum does. There are museums dedicated to old computers and old games consoles, which allow visitors to view and even use old software that is still under copyright. They are tolerated and while I don't know the exact legal situation in the US, judging the the policy of Archive.org of not collecting games that are still for sale or where removal has been requested I'd imagine that is representative of it.

    As for games that seem current like Street Fighter 2, it's the DOS version specifically which I seem to recall sucked pretty badly. I imagine if it was the arcade ROM then Capcom might care, but no-one will consider this version running in a browser based emulator and played with the keyboard to be a reasonable substitute.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  69. Don't Copy That Floppy by Shakrai · · Score: 1

    At least around here in Germany, everybody in the 80s had a C64/Amiga (or maybe Atari ST) for gaming (because you could trade disks at school)

    Hey man, don't copy that floppy!

    --
    I want peace on earth and goodwill toward man.
    We are the United States Government! We don't do that sort of thing.
  70. Re: short by Anonymous Coward · · Score: 0

    Not to mention the consoles had better graphics than the C64 and Amiga systems. Sure, computers eventually won out through brute force, but for a very long time the consoles held a significant lead.

    And this is from a nerdy kid that had both. And my favorite game was always Caveman Ugh-lympics on the C64.

  71. Re:So is the Internet Archive just a piracy site n by Anonymous Coward · · Score: 0

    International agreements aside, the world does not run exclusively on US law, as shocking news as this is to US citizens.

    And as shocking news to citizens of other countries apparently, but US citizens and US organizations in the news are still subject to US laws...

  72. Re:So is the Internet Archive just a piracy site n by Anonymous Coward · · Score: 0

    US law explicitly allows for owners of a program to make copies of it as necessary to allow it to run, typically so that it is not a copyright violation everytime you computer loads a program from the harddrive. The issue then is does it count as archive.org making the copy to the client emulator to allow it to run, or is the end user doing that copying.

  73. Hm, one of my games is on there. by Anonymous Coward · · Score: 1, Informative

    I have mixed feelings about this. I have a former shareware game that I've made freeware years ago and occasionally update. It's available from our web site for download.

    I would have preferred if Jason had asked me first before uploading it to archive.org. As it stands, while I like the idea, I really don't like someone assuming that I'm okay with it and imposing "Opt-Out" on me if I'm not.

    I'm going to mull it over. If I decide to have it remove it, I may offer my own web player (I toyed a while back with JPC.

    1. Re:Hm, one of my games is on there. by Anonymous Coward · · Score: 0

      You're worried about ownership on an old DOS game you'll ever make anymore money on?

  74. Re:So is the Internet Archive just a piracy site n by Anonymous Coward · · Score: 0

    UK and commonwealth countries have fair dealing exceptions to copyright, although those tend to be narrower exceptions than fair use under US laws. Other countries without those exceptions are the ones that end up being more "catastrophic" in this sense, with extremely narrow exceptions to the law to match the Berne convention. In the EU, for example, an author of a computer program retains the right to have control over the right to copy software, including copies necessary to make the program run (although it is assumed that such copies are allowed unless otherwise stated), whereas in the US it is allowed to make copies of software as necessary to run (e.g. copy from hard drive into working memory).

  75. Re:Turn Internet Archive into... by TaoPhoenix · · Score: 1

    "Is there ANY way the community can fork off the Wayback Machine? Because AFAIK that is the only source for many web pages lost to time and it would truly be a crime to lose them forever because this yo-yo has decided to turn Internet Archive into another warez site."

    It's got a couple of complicated twists I don't yet understand though.

    Elsewhere we see stories that skies alive if someone torrents a Justin Bieber song, say a homeowner's sister in Kansas or something, they wind up with a multi thousand dollar lawsuit threat and a settlement offer of ten grand.

    And this isn't War3z0074evar.mobi either.

    It's Internet Archive. And it's not a faux-hidden little secret section you need a handshake and a passphase to get into. It's x thousand chunks of stuff at a time, with thundering Slashdot-and-media articles to proclaim it around the world.

    One of the disturbing aspects of copyright law is how long rights holders can sit around before pulling a trigger to enforce something. (Where, isn't Trademark something you have to defend 'promptly' or lose?) So, it's months later since that last round with the other old games ... So 7000 works at that $300,000 clip ... why isn't one of those copyright troll jerk companies drooling at a billion dollar pot of gold?

    To me that's the "hypocrisy" of copyright enforcement.

    So it's like some strange card game where Internet Archive is holding a pair of aces in the open, and the other two we don't see, and they're going all in and we can't rationally figure out why someone isn't calling their bluff.

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  76. Re:So is the Internet Archive just a piracy site n by Anonymous Coward · · Score: 0

    They are allowed to make duplicates of such things as videos, etc.

    They're even allowed to change formats (ie. they can convert a VHS to DVD, or DVD to some other form of digital media) without regard for copyright law.

    They're given special exemptions to various copyright ideas that would actually possibly get you or me sued.

    I know that some of them actually to 'virtual' libraries where you can check out books and get an eBook version of it, but, I don't know the exact details of how they keep up with that kind of thing (but I've been told that the formats used are trivial for one to make a copy of if they so desired).

  77. Re:So is the Internet Archive just a piracy site n by AK+Marc · · Score: 1

    It is a fair (and arguably legal) use. It is not Fair Use (as defined under the Fair Use clauses of the Copyright Act).

  78. Re:So is the Internet Archive just a piracy site n by AK+Marc · · Score: 1

    And I've never seen a library without a copy machine. I'm sure they existed, before copy machines were created, but since the '70s, I've not seen one.

  79. Re:So is the Internet Archive just a piracy site n by AK+Marc · · Score: 1

    Last I checked, the libraries have started carrying e-books and let you "check out" e-books, which is a copy of an entire book that's "given away".

  80. Re:So is the Internet Archive just a piracy site n by AK+Marc · · Score: 1

    No. I've seen copiers in every library I've ever been to, but I've never seen a copyright warning around them.

  81. Re:based on my initial emscripten-dosbox port from by Anonymous Coward · · Score: 0

    This is Jason Scott. If you e-mail at at jscott@archive.org, I'll be glad to sort it out.

    Hi Jason! Thank you for your offer to sort things out, I just sent you an email!

  82. Re:based on my initial emscripten-dosbox port from by Anonymous Coward · · Score: 0

    We would give you credit but you posted anonymously...

    Yep sorry, somehow I lost my original slashdot credentials and just posted as AC...
    Here's a short blog-post explaining the situation.

  83. Re: short by tibit · · Score: 1

    Oooh, Colargol! Someone should something something Colargol in SpaceX's dragon :)

    --
    A successful API design takes a mixture of software design and pedagogy.
  84. Re:So is the Internet Archive just a piracy site n by Riplakish · · Score: 1

    I don't if any of these games are in violation of copyright laws but I do know that just because it is for sale does not mean that it is a violation. You can get e-books for works out of copyright for authors such as Sir Arthur Conan Doyle and W. Shakespeare from archive.org and Project Gutenburg but it doesn't stop books stores from selling them anyways.

    I imagine that the copyright laws governing these games are subject to where the foundation for archive.org is established. So if they established the foundation in a country that doesn't have draconian copyright laws like the US, but instead where it is something reasonable like 20 years then I believe that all of these games would be clear.

  85. Re:So is the Internet Archive just a piracy site n by Guspaz · · Score: 1

    Well, since in all likelihood, neither The Internet Archive or the user own the game, that's kind of a moot point.

  86. Re:So is the Internet Archive just a piracy site n by Anonymous Coward · · Score: 0

    The law explicitly removes liability from libraries for allowing patrons to make copies of work, but also states then it is up to the patron to make sure they have legal right to make that copy, and the patron is liable if they don't, e.g, if their copy fails to be fair use.

  87. Re:So is the Internet Archive just a piracy site n by Guspaz · · Score: 1

    The Internet Archive is based in the US. Every single game that they're pirating is still under copyright in the US.

  88. Re:So is the Internet Archive just a piracy site n by Anonymous Coward · · Score: 0

    except it is STILL fucked up:
    our library's 'e-books' are 'limited' to X number of 'copies', and they will only 'check out' that many at a time...
    why ?
    gee, i'm guessing copyright maximalists at work, destroying culture one copyright at a time...

  89. Re:So is the Internet Archive just a piracy site n by Anonymous Coward · · Score: 0

    The problem with allowing anonymous cowards is its harder to simply mark you as a permanent troll.

    The MPAA sucks...and we all hate you.

  90. AdLib vs. Sound Blaster by tepples · · Score: 1

    The Sound Blaster was AdLib compatible, so there was no reason to ask for both.

    I think the AdLib option would try to push sound effects through the AdLib chip, stealing channels from music if necessary, rather than mixing them into the SB's digital output.

    it wasn't until Win 3.0 where you saw thing written for Windows

    And in the Windows 3.x days, action games with any sort of scrolling or 3D graphics were still made for DOS because Windows was designed for enhanced-definition 640x480 modes instead of the low-definition mode 13h (320x200) and mode X (320x240) that action games used to reduce how many pixels they have to push around.

    1. Re:AdLib vs. Sound Blaster by operagost · · Score: 1

      Windows was something you had to exit from in order to play games. That's why OS/2 was briefly popular. I could set my paper (in Wordperfect) aside and take a TIE Fighter break. Windows users had to at least exit, and maybe reboot into a different config where they had conventional memory maxed out. That was actually amazing in the PC world at the time.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    2. Re:AdLib vs. Sound Blaster by AK+Marc · · Score: 1

      Some games ran in Windows (solitaire style). Some worked exiting Windows. Others required rebooting, as Windows "exited" was not always clean enough.

    3. Re:AdLib vs. Sound Blaster by NJRoadfan · · Score: 1

      Windows 3.1x and Windows 9x's VDM wasn't nearly as good as OS/2's. NTVDM was even more restricted. Direct access to some hardware was unimplemented and would shutdown the VDM. OS/2's VDM for some reason was written to allow far more direct hardware access and could even boot an actual copy of MS or PC-DOS from a floppy if needed.

  91. Re:So is the Internet Archive just a piracy site n by Anonymous Coward · · Score: 0

    There is no requirement for libraries to post such, at least in federal law. But a lot of them do remind patrons that they are liable for copyright violations using the copier (not that there is much chance of being caught for people making private use of copies). I've been to public libraries in half a dozen different states, and various college and university libraries too, and almost all of them will post a warning in some way. Sometimes it is a large framed sign, other times it is a single page taped to the wall that blends in with a bunch of other stuff posted on the wall, to a small index card sized note taped to the machine. University libraries are much closer to universal, because it is easier in some ways to run into possible violations if you copy something for students of a class or are there copying journal articles (even though there are some educational exceptions, and a lot of journals allow photocopies for personal use of whole articles), whereas you are not going to have many people trying to copy a whole book at a public library.

  92. Re:Turn Internet Archive into... by Anonymous Coward · · Score: 0

    why isn't one of those copyright troll jerk companies drooling at a billion dollar pot of gold?

    Because the Internet Archive doesn't have a billion dollars? Additionally parts of US copyright law allow libraries and archives to make copies of works under certain conditions, and allow patrons to make copies without liability to the library (the patrons are still responsible for the case they didn't have the right to make the copy they did). Also, the law allows consideration of whether a library or archive had reason to think it was allowed to make a copy when determining statutory damages. This all means it is not clear if you can even win a case against the Archive, and if you could, how much money do they have for you to take? You might end up with just an injunction for them to take stuff down, but they will already do that without a court case.

  93. Late to the party by ihtoit · · Score: 2

    I've got a Virtualbox setup with MS DOS and a stack of 2GB virtual drives packed chock full of full version games and apps, I've had to put a clock limiter on it because watching USS Ticonderoga scroll through at $stupid fps makes me dizzy.

    --
    Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
  94. Re: based on my initial emscripten-dosbox port fro by Anonymous Coward · · Score: 0

    Freetards taking source without crediting? I'm flabbergasted!

    Anyways I thought you people did this in the name of FWEEDOM and not for glory?

  95. Re:based on my initial emscripten-dosbox port from by enosys · · Score: 2

    I am dreamlayers

    I first used this: https://git.cryptopath.org/cer...
    Only one important commit is there: https://git.cryptopath.org/cer...

    That code compiled but did not work. I made changes and got a DOS program to run. Then I decided to start with a git repository which has all the DOSBox history and re-do things in a cleaner way. These two em-dosbox-0.74 commits on Jan 5, 2014 are based on the cerial/dosbox commit mentioned earlier:
    Compile error fixes f6e0953
    Disable SDL CD and CD image support on Emscripten. 59e11b1
    For example, take a look at how CD function bodies were commented out and replaced with "return false" in the cerial commit. I used a different method, removing most CD functions and using "#ifdef EMSCRIPTEN".

    I can safely say I did most of the porting work overall, but Ismail deserves some credit. I am sorry about not saying anything in the commit messages. Don't forget to credit the DOSBox developers. The porting work is tiny compared to the overall effort invested in DOSBox.

  96. Re:short by Em+Adespoton · · Score: 1

    I agree... the inclusion of the SpellCaster games, for instance, is somewhat odd -- as is leaving out some of the classics that shaped how future game design went, and shaped many common catch phrases in use today.

  97. Re:So is the Internet Archive just a piracy site n by Anonymous Coward · · Score: 0

    As pointed out elsewhere, section 108 of US Copyright law allows libraries and archives to make archival copies of copyrighted work, and additional allowances for media that is obsolete or subject to damage. This allows libraries to some degree to get copies of things they didn't have permission to copy, and share it with the public. Section 117 is what allows owners of a copy (not copyright holders) to make copies for the purpose of running it. As long as the copies made under section 108 are considered owned by the library, then they are allowed to copy as needed to make it run (with no stated limits on how many concurrent running copies).

  98. Re:So is the Internet Archive just a piracy site n by Anonymous Coward · · Score: 0

    Did you reply to the wrong comment, or are you just referring to yourself as a troll? Otherwise, your dislike of the MPAA implies agreeing with the parent that says the law currently is stupid, and that there should be no moral issue with making copies of works for preservation. Or are you one of those types that gets butthurt when someone points out what copyright law actually says, and you need protect your psyche by assuming such people must all be *AA shills and can't possibly be people interest in fixing crappy laws?

  99. Re:So is the Internet Archive just a piracy site n by Guspaz · · Score: 1

    It doesn't grant libraries permission to make unlimited numbers of copies and then distribute them for free to the public. It's also highly questionable as to if The Internet Archive actually own copies of any of the works in question.

    And maybe they do own copies of these MS-DOS games, or at least a few of them. What of their arcade collection? Do they really own arcade cabinets or boards for each of those? Because those arcade games were certainly never sold as software alone digitally distributed...

    What's to stop somebody from declaring themselves a library or archive and then streaming copies of all television shows and movies online to anyone in the world? How is that different than what The Internet Archive is doing with games? Many of the games that they're offering up for download are still available for purchase (with support for running on modern systems as appropriate) from their copyright holders, so making any claims that they're obsolete or subject to damage is questionable.

  100. Re:So is the Internet Archive just a piracy site n by Darinbob · · Score: 1

    It's because by law, you can not make more copies than the copyright holder allows. If they library lends out ten copies at a time then they need to buy ten copies! Otherwise you could have one library buy one copy and then lend it to the entire world; congrats the author spent a couple years writing the book and got only $20 for it.

  101. Re:So is the Internet Archive just a piracy site n by Anonymous Coward · · Score: 0

    It doesn't grant libraries permission to make unlimited numbers of copies and then distribute them for free to the public.

    Actually, in some cases it does, for example they are allowed to distribute (unlimited copies) or works in the last 20 years of a copyright if not being sold. That isn't relevant here though. It does allow a copy to be made for any non-commercial reason, and actually requires that those be made available to the public (or alternatively researchers no associated with the library). They only need one copy in this sense, assuming the other section allowing copies without limits for the purpose of running a program can then apply to that one copy, since they are not giving a copy that can be kept by the user (without some effort at least). There are additional provisions that do allow for distribution of that copy, and to then make further copies, provided the library has no reason to believe it is engaging in "concerted reproduction or distribution of multiple copies," but that doesn't seem as useful.

    How is that different than what The Internet Archive is doing with games?

    The law allow copies to be made for the purpose of running a program is specific to computer software, and does not apply to streaming video or audio. Additionally, the laws allowing for libraries to make copies of work also forbid some of the subsections from being applied to video and audio.

    so making any claims that they're obsolete or subject to damage is questionable.

    If they are copies of the versions from the original floppy disks, then they can be argued to be different works than the ones created on different media (i.e. for download), especially if the originals have a mechanism checking for the original media (which can be bypassed with an on going DMCA expection).

    And I'm not trying to argue that they have a solid legal defence, but only that there is reason to think they might be able to get away with it. Additionally, even if it is found to be not legally valid, if they reasonably thought it might be valid, then a court can remit statutory damages (something that applies explicitly to libraries and archives).

  102. Re:So is the Internet Archive just a piracy site n by Anonymous Coward · · Score: 0

    From section 108 of chapter 17:

    (d) The rights of reproduction and distribution under this section apply to a copy, made from the collection of a library or archives where the user makes his or her request or from that of another library or archives, of no more than one article or other contribution to a copyrighted collection or periodical issue, or to a copy or phonorecord of a small part of any other copyrighted work, if—

    (2) the library or archives displays prominently, at the place where orders are accepted, and includes on its order form, a warning of copyright in accordance with requirements that the Register of Copyrights shall prescribe by regulation.

    The library needs to post copyright warnings where a user can request or make copies if they want the section to apply, which without could mean they are liable for copyright violations made with their equipment and copies of works.

  103. Re:So is the Internet Archive just a piracy site n by ihtoit · · Score: 1

    rewriting application code so it'll run in a browser (a form of porting) is not historical preservation. I can't run this shit in an MS-DOS VM for the simple reason that it's rewritten to run in a Java sandbox. That is of no use to me. Nor should it be any use to anyone else with any sort of interest in preserving anything. A preserved application originally written for MS-DOS is one that I should be able to dump into my DOS VM and just fucking run it without having to do anything extraordinary to it like rewrite the code or sacrifice a fucking goat.

    Here are some games & apps I have in my VM that I've not had to do ANYTHING to beyond simply dropping the game folder onto a virtual partition so the VM can actually read it:

    Day Of The Tentacle
    The Need For Speed
    Albion
    Prisoner Of Ice
    Hexen: Beyond Heretic
    System Shock (CD Version, CD image is automatically loaded when you invoke the app)
    Archipelagos
    Warcraft
    Dungeons Of The Unforgiven
    Zzt
    Terminal Velocity
    Grand Theft Auto
    FractINT
    Lemmings
    Shooting Gallery
    Jason Jupiter
    Moraff's World
    Su-27 Flanker
    Command & Conquer
    7th Guest (with CD enhancements, loads the same way as System Shock)
    USS Ticonderoga (just the enhanced demo, but still, 180MB for something that was at the time the biggest game on the planet in terms of the size of the codebase...)
    Magic Carpet (CD enhanced again)

    Up to now I have 23 2GB partitions packed to the brim with DOS software lifted either from my archival CDs or from floppies that still worked or pulled off the dozen or so DOS hard drives I still have. Still crawling through old software collections I've had for nigh on 25 years, keeping what works and dropping those titles onto the VM, and writing them into the menu.

    --
    Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
  104. Re:So is the Internet Archive just a piracy site n by ihtoit · · Score: 1

    every library I've ever been in prohibits you from making a copy of an entire book using their copying facilities.

    --
    Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
  105. Re:So is the Internet Archive just a piracy site n by AK+Marc · · Score: 1

    That appears to only apply if the library makes the copies, and not when the user makes the copies. That's more archival than casual community library related.

  106. Re:So is the Internet Archive just a piracy site n by Anonymous Coward · · Score: 0

    (f) Nothing in this section—

    (1) shall be construed to impose liability for copyright infringement upon a library or archives or its employees for the unsupervised use of reproducing equipment located on its premises: Provided, That such equipment displays a notice that the making of a copy may be subject to the copyright law;

  107. Archive.org has a DCMA exemption. by Irick · · Score: 1

    People keep implying this is somehow illegal, but in reality they have a DCMA exemption: http://archive.org/about/dmca.... .

  108. Re:So is the Internet Archive just a piracy site n by Anonymous Coward · · Score: 0

    Well, technically speaking the server makes the copy and transfers it to the client. Although the client initiates it, so you could say it actually still is the client who causes the copy.

  109. They only added the Javascript DOS-VM by allo · · Score: 1

    The archive is a lot older:
    https://archive.org/details/DO...

  110. Re:based on my initial emscripten-dosbox port from by Anonymous Coward · · Score: 0

    This is Jason Scott. If you e-mail at at jscott@archive.org, I'll be glad to sort it out.

    Don't hold your breath. Jason has used much material from other works without attribution many times. I'm astonished eXo and MobyGames are credited, frankly.

  111. Re:short by grub · · Score: 1

    Excellent! It took me straight to The Black Hole game. Thanks!

    --
    Trolling is a art,