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Archive.org Adds Close To 2,400 DOS Games

New submitter Bugamn writes Archive.org has added a new library of DOS games. The games are playable on the browser through EM-DOSBOX, a port of the DOS emulator. The games are provided without instructions, so some experimentation (or search for old manuals) might be necessary. The library does not mention any copyright concerns, although some of the games can be found for sale on sites such as Steam and GoG.

131 of 198 comments (clear)

  1. Re: short by Anonymous Coward · · Score: 4, Informative

    Is goatse link.

  2. Been there done that by Tablizer · · Score: 2

    Naww, I grew tired of Denial of Service attack games.

  3. Paper based copy protection... by Anonymous Coward · · Score: 1

    Stunts...

    Enter the 3rd word on page X of the manual.

    Couldn't get the mouse to the right hand side of the screen either.

    Not sure how useful.

    1. Re:Paper based copy protection... by rikkards · · Score: 1

      Keep scrolling down they have the specific pages and what they were looking for.
      Also I found the mouse didn't link up either.
      Came to remember how crappy I was playing these then

  4. Re:short by Em+Adespoton · · Score: 5, Informative

    For those who have recovered from clicking your link, there's an actual short best-of:
    https://archive.org/details/so...

  5. Oh... S*** by Greyfox · · Score: 4, Insightful

    They've got Master of Orion. Ok I'm just going to close up this story, walk away and pretend I didn't see it, before I go looking for Star Control and lose the next 4 months of my life to those games again.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    1. Re:Oh... S*** by Anonymous Coward · · Score: 2, Informative

      I will just leave this here then...

      http://sc2.sourceforge.net/

    2. Re:Oh... S*** by demonlapin · · Score: 1

      MoO was pretty awesome, but Civilization is still the purest form of digital crack.

    3. Re:Oh... S*** by DNS-and-BIND · · Score: 4, Interesting

      Would it tempt you if I told you someone has gone into the .exe of Master of Orion with an assembler and fixed a ton of bugs, making the game more challenging and closer to the designers' original intent? The computer opponents in particular work according to intent now. Dare ye click and play MoO again, but an improved experience this time?

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    4. Re:Oh... S*** by Opportunist · · Score: 1

      Just one more turn...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    5. Re:Oh... S*** by Bohnanza · · Score: 1

      I keep a computer with a big ol' CRT display just for playing MOO.

      --

      -----

      Sorry, I'm only a 1336 h4x0r.

    6. Re:Oh... S*** by Quirkz · · Score: 1

      Both of those have been available for sale on GOG for years, FYI.

    7. Re:Oh... S*** by DoomHaven · · Score: 1

      Ceci n'est pas un signet.

      --
      "Don't mind me cutting myself on Occam's Razor"
  6. based on my initial emscripten-dosbox port from ba by Anonymous Coward · · Score: 5, Informative

    And not a single line in the crefits, source, github-page - nowhere.
    I even have mails from "dreamlayers" from 2014-01-03, when he discovered my port, and three days later his commits in his repo start...
    Would have been nice to be credited correctly... :/

  7. DOS? by Anonymous Coward · · Score: 1

    What the hell is DOS? Is that a console before the SNES?

    1. Re:DOS? by Opportunist · · Score: 1

      It's like those modern DDOS, but only for single user and it can only waste one person's time at a time.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  8. Re: short by Golden_Rider · · Score: 5, Informative

    Yep, sounds about right for the best of games of the DOS era. There's a reason consoles absolutely dominated gaming through the 80s and 90s.

    Did they? At least around here in Germany, everybody in the 80s had a C64/Amiga (or maybe Atari ST) for gaming (because you could trade disks at school). Anybody with a console would have been pitied as the poor kid who cannot play the latest games. And from '93 onwards (when Doom arrived and LAN parties started) gaming changed forever, anyway. Maybe it was different in the US, don't know, Nintento consoles apparently were more popular there (I actually cannot remember any of my friends EVER owning a Nintendo console).

  9. Indeed by Anonymous Coward · · Score: 1

    Archive.org has been turning into a warez-filled ARCHiVE.ORG since Jason Scott was hired. Seriously, check the 'games' in the "Books" section, there's modern (as in 2014) warez as well, downloaded thousands of times unscathed.

    1. Re:Indeed by Qzukk · · Score: 4, Insightful

      The real problem is that when archive.org gets sued into oblivion over this it's going to take the good stuff with the bad.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    2. Re:Indeed by Darinbob · · Score: 1

      Too many mentally challenged people seriously can't have no clue about copyright and other issues. The whole concept of "abandonware" is bad enough in itself, and if it did exist it is not up to some 13 year old to define what games are or are not in that category. But some even claim that relatively new games are abandonware merely because there hasn't been a sequel announced or the DLCs have dried up.

      I think these people would be better off just to be honest and say "yar I'm a pirate!" than to do more contortions than a yoga class to morally justify their stealing.

    3. Re:Indeed by Darinbob · · Score: 1

      Being for sale or not is irrelevant to the law. Nothing is abandonware unless the owner of the intellectual property declares it to be so. Companies have created retro game packages in the past, "best of" collections, and so forth. These games do come up for sale on Steam or GoG often enough, and those licensing agreements can fall through if there's a warez site like this offering it for free. And yes, this is a warez site, the pretense of being an archive has vanished.

    4. Re:Indeed by Anonymous Coward · · Score: 1

      Being for sale or not is irrelevant to the law.

      It is certainly relevant. While it doesn't determine whether or not it is infringement (although it can factor into fair use, it would have to be really borderline excerpt already to make much of a difference), it does factor into determining damages, which practically speaking, also has an impact on whether or not someone will bother taking something to court. If chances are that you are only going to get an injunction to force them to take it off their webpage, it might not be worth risking the legal fees to bother over a product you're not currently selling.

    5. Re:Indeed by sribe · · Score: 1

      ...it does factor into determining damages...

      If the copyrights are registered, then statutory damages are available, so there would be a huge sum of money involved without having to prove actual damages.

    6. Re:Indeed by Anonymous Coward · · Score: 3, Informative

      Status as "abandonware" actually is based purely on whether the product can currently be bought new. However, "abandonware" is not a legal status and does not give anyone rights to copy the work.

      This isn't even a gray area in the law, the law is very clear that it's illegal to copy a copyrighted work unless you are given permission by the copyright holder.

      There is a gray area in the *enforcement* of copyright, though, where it's understood that both the original authors and the copyright holders don't really care whether you are distributing these games or not, without really giving anyone license to do so legally. This is only legal in the sense of "it's not illegal if you don't get caught".

    7. Re:Indeed by Anonymous Coward · · Score: 1

      Statutory damages could be as low as $200 per work, and the court can possibly remit that even, taking into consideration if it is a library or archive that had reason believed it was allowed to make such copies. Whether or not that would actually work in court is uncertain, but means even with a registered work, there is a risk of not getting statutory damages.

    8. Re:Indeed by Opportunist · · Score: 1

      Screw that. If you want to make money from it, put it up for sale. There's quite a few games that people would love to play but they ain't for sale anymore because their makers decided there's more money to be made by slapping a new number to it, keeping the game essentially the same but adding more draconian DRM to it with built-in expiration date so you'll have to buy the next version. Of course the "old" version (essentially the same game) isn't being sold anymore.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    9. Re:Indeed by pla · · Score: 1

      Copyright isn't only about sale, it's about creators' rights. You knuckleheads just don't seem to understand this.

      True, but not how you meant it. Copyright exists to temporarily grant content creators a limited monopoly on the reproduction of their work, to reward them for creating it for us in the first place.

      You pro-copyright knuckleheads just don't seem to understand that once you make use of the benefits of copyright, you need to follow through with the obligations of it. And if you won't make sure that somehow you carry out your half of the bargain in 95 years ("life+70" doesn't apply so well for companies, so "publication+95" will usually count as the earlier of the two), don't come whining when others fulfill your reciprocal obligations for you.

    10. Re:Indeed by pla · · Score: 1

      Obligations? The creator is free to limit publication as much as they like.

      Uh-huh. Stuff that genie back in the bottle, Clyde! Tell me - Why do you think copyright eventually expires?

      Hint: Have you ever heard of a guy named Bill Shakespeare? Pity, really, that he decided to burn his entire body of work as soon as it stopped making him money... I've heard (from commentary about commentary about commentary about commentary about commentary about commentary about commentary, of course, since each successive commenter also "limited publication as much as they like") that he wrote some quite good plays.

    11. Re:Indeed by RoloDMonkey · · Score: 1

      Archive.org has a special exception to copyright. Ironically, this came out of the DMCA: http://archive.org/about/dmca....

      --
      Long live the Speaker Bracelet
      Rolo D. Monkey
    12. Re:Indeed by tibit · · Score: 1

      Sigh. In the U.S., the existence of the Copyright Law is due to Constitution, and the purpose has nothing whatsoever to do with creator's rights. The Copyright Law exists

      ... To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries. (U.S. Constitution. Art. I, Sec. 8.)

      Again, let's be clear: the purpose is to promote the progress of science and useful arts. The means of achieving it are to give authors and inventors some rights for a limited time.

      --
      A successful API design takes a mixture of software design and pedagogy.
  10. So is the Internet Archive just a piracy site now? by Guspaz · · Score: 2, Interesting

    The Internet Archive has a laudable goal, but these days they seem to just be shooting for straight-up piracy, not only hosting copies of games that are still for sale, but making them playable right on their site... I mean, they've got Street Fighter II in their arcade section...

    To be honest, I'm shocked nobody has sued them yet. They really don't have any fair use defense.

  11. Re: short by cide1 · · Score: 2

    Nintendo was very popular when I was in grade school (near Washington DC). I can think of only one friend who did not have one (and they had a Sega Genesis). I still have mine, along with a spare I picked up, and 80-90 games for it. These days, I play the Super Nintendo more. I remember the schools having Atari computers, and Apple IIGS computers, but I can't remember any Commodores or Amigas. My dad used MS-DOS at work, so we had a progression of 8086-286-386-Pentium 75 MHz- Pentium II @ 450 MHz at home all running Microsoft OSes. I learned Linux after the Pentium 75 MHz had been demoted to scrap status, so I could play with it however I wanted. I remember running RedHat 5.1 (the old 5.1), and it taking many hours to rebuild the 2.0 kernel.

    --
    -- the computer doesn't want any beer, no matter how much you think it does. NEVER, EVER feed your computer beer.
  12. Re:Laggy by Anonymous Coward · · Score: 1

    as a dos game collector, this "collection" is useless too, it's just the blind romsite idiot 'good' dumps that all have Christmas '96 timestamps, which screws with some copy protection schemes. So in the aim of "software preservation", it's absolutely nil towards it.

  13. Re:So is the Internet Archive just a piracy site n by Nyder · · Score: 3, Insightful

    The Internet Archive has a laudable goal, but these days they seem to just be shooting for straight-up piracy, not only hosting copies of games that are still for sale, but making them playable right on their site... I mean, they've got Street Fighter II in their arcade section...

    To be honest, I'm shocked nobody has sued them yet. They really don't have any fair use defense.

    See, this is how the Copyright Cartels want you to think. It's not piracy, and it is fair use. If a owner of any of the software has a problem, they can ask for it to be removed.

    --
    Be seeing you...
  14. Re:So is the Internet Archive just a piracy site n by narcc · · Score: 4, Interesting

    You're going to be absolutely shocked if you ever wander in to your local library!

  15. Re: short by Wycliffe · · Score: 2

    NES was huge in the USA. Everyone I knew owned a NES which came with mario and duck hunt. Some of the games
    I remember were metal gear, double dragon, zelda, ninja turtles, tetris, and mario 1, 2, and 3.
    c64 never really caught on with the non-geek crowd where I lived, they went straight from the atari to the NES to the IBM PC.
    At home everyone had a NES and all the schools had some variation of the apple II. NES and the super nes remained
    popular until ibm overtook the apple II at school which happened about the same time that wolfenstein, doom, and the
    internet came out. We started getting ibms and internet connectivity at school in the mid to late 90s.

  16. Many games are "stream" only, no download by caseih · · Score: 5, Informative

    Just a note that many games on archive.org cannot be downloaded. They can be played online only, through the uncredited javascript dosbox implementation. Not sure how that affects the legal status of these games.

    1. Re:Many games are "stream" only, no download by cusco · · Score: 1

      I believe that would make archive.org fall under the same classification as libraries then.

      --
      "Think about how stupid the average person is. Now, realise that half of them are dumber than that." - George Carlin
    2. Re:Many games are "stream" only, no download by Darinbob · · Score: 2

      If the copyright allows it though. Which would mean that all those copies were originally legally purchased and only one player at a time played the game. I certain this is not the case here, so they'd need to get additional permission from the copyright owners.

      Sure some people feel the law is outdated or more likely they think the law is inconvenient, but people can not just make up their own laws on the fly. There are large sections of laws regarding libraries, what they can and cannot do, and so forth.

    3. Re:Many games are "stream" only, no download by Anonymous Coward · · Score: 1

      The law (Section 108) does allow libraries to make a copy of copyrighted material for preservation or because the original format has become obsolete or damaged, and as long as it is not currently for sale. In that sense, they don't need an originally legally purchased copy, nor is there any requirement that only one person use it at a time. It also allows copies to be made for patrons, but shifts the burden of demonstrating fair use onto the patron, who could still be liable for making copies that are illegal. The law (Section 117) also allows copies to be made of computer programs to the extent required for the programs to be used (e.g. to allow a program to be loaded into memory). The question then becomes, does a library making copies under the allowances for libraries count as ownership of the program, allowing it to make copies to extent to be used, and does loading it to a webpage count as the site making the copy or the website visitor making the copy.

    4. Re:Many games are "stream" only, no download by Anonymous Coward · · Score: 1

      You're not streaming the game though, you're downloading it and playing it in a JavaScript emulator. They just don't provide the download link. Watch the network activity in Firefox, for example, and you can get the zip file for any of the games.

      I completed my DOS games collection years ago, the only interesting thing here is that there's a JavaScript port of DOSBox. I may actually use this on my website to make my old DOS games playable in a web browser. I feel kind of silly, having started DOS ports of some of them 5 years ago or so, but never finished. :P

    5. Re:Many games are "stream" only, no download by Anubis+IV · · Score: 2

      Except that the exceptions in copyright code that allow public libraries to make copies of works specifically prohibit them from allowing digital copies to leave their premises and place strict limits on the number of copies that can be made, neither of which seem to be being honored here, given that hundreds or thousands of people are likely accessing these files from all around the world simultaneously, each of whom is getting their own copy to play around with.

    6. Re:Many games are "stream" only, no download by Retron · · Score: 1

      If you look inside one of the ZIP files you'll see there's a link to a Slovakian warez site (in particular, 3D Lemmings Winter edition). I can't verify if you can actually download from that Slovakian site though as it looks like it's subscription-based.

  17. And no love for applications by linebackn · · Score: 2

    A pile of just games, really? Not even manuals?

    Archive.org seems like the kind of place that should have the resources to scan and host all kinds of serious material. There are many, many, "boring" vintage applications, application manuals, and other computer system manuals, that have not yet been archived.

    Give me R:Base 4000, UCSD p-system for IBM PC, the Kaypro 2000 utility disk (with color utility), Digital Research DR Logo for IBM PC, or how how about the impossible to Google for 1980s telecommunications program from Microsoft called "Access". Given time I could list hundreds more that need archiving. And even when some messy partial copy surfaces, many of these are useless without their manuals.

    Chances are archive.org are just up for the attention grab, and I do hope that in the long run perhaps it benefits all media that needs archiving.

  18. Anyone remember this game? by frovingslosh · · Score: 1

    I've been trying to remember the name of an old DOS "game" without success for some time now. Can anyone remember this game: It was a shareware DOS game the used only the native character set, mostly symbols like slashes and * and other pseudo-graphical characters. It used the screen as a large 2 dimensional workspace, and moved pieces around the screen based on other cells that served as twirling propellers, moving panels and other simple character animations. Some of the "maps" were amazingly complex for such a simple basic concept. I don't really remember enough about it to find it with a search (I have tried), but I'm hoping this rather poor description might trigger something in someone else's memory.

    --
    I'm an American. I love this country and the freedoms that we used to have.
    1. Re:Anyone remember this game? by glitch! · · Score: 1
      --
      A dingo ate my sig...
    2. Re:Anyone remember this game? by Pathwalker · · Score: 2
    3. Re:Anyone remember this game? by jeek · · Score: 1
      --
      If you want to be seen, stand up. If you want to be heard, speak up. If you want to be respected, sit down and shut up.
    4. Re:Anyone remember this game? by frovingslosh · · Score: 1

      Thanks, but no, not LIFE. There was at least one "map" that was cellular like LIFE in that it started with a complex setup and then ran with no further input by the user, but most maps involved the user providing some sort of input between frames of movement. Things tended to move around the map and moving pieces could be created and removed, but not in the same sense as LIFE. The cell contents were much more complex than just the simple "empty or occupied" concept of Life.

      --
      I'm an American. I love this country and the freedoms that we used to have.
    5. Re:Anyone remember this game? by frovingslosh · · Score: 1

      NO, not as far as I can tell from the linked article and a Google search for an image. ZZT seemed to be more related to scrolls and gems and torches and other D&D stuff. The game that I'm trying to find was more of a "build the machine" or "play one of the provided machines" type game and the machine was a complex cellular animation where certain cells caused movement and other reactions in other cells.

      --
      I'm an American. I love this country and the freedoms that we used to have.
    6. Re:Anyone remember this game? by eggstasy · · Score: 1

      Wikipedia has a list of games based on ASCII art graphics, hope it helps.

      http://en.wikipedia.org/wiki/C...

    7. Re:Anyone remember this game? by Trax3001BBS · · Score: 1

      Ya, I think it was called ZZT. I remember playing it myself (at least starting it up a few times), wasn't all that impressed mostly due to it's graphics.

      I posted of the MAME collection: "I downloaded the entire MAME library from them"
      ZZT isn't included, but then I wouldn't of thought it becoming an arcade game.

    8. Re:Anyone remember this game? by drinkypoo · · Score: 3, Interesting

      Kingdom of Kroz? Holy shit, how did that retain space in my brain? This is why I can't have nice things

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:Anyone remember this game? by hairyfeet · · Score: 1

      Might want to look at early "rogue like" games as if there is any copy of it around it'll probably be there. BTW have you tried looking on eBay for shareware titles? I bought a pile of like 60 discs a few years back for like $20,probably be your best bet for finding it.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    10. Re:Anyone remember this game? by ihtoit · · Score: 1

      got that one on my PROPER DOS VM.

      --
      Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
  19. Re:So is the Internet Archive just a piracy site n by Anonymous Coward · · Score: 1

    It is in no way fair use. Even if the four things considered when determining whether or not fair use have vague boundaries, they are quite clear what things are considered, and "owner not noticing" is not one of them. Recognizing what the law and precedent actually says isn't caving into big business interests, it is a necessary step in actually know what needs to be changed.

  20. Re: short by nitehawk214 · · Score: 1

    Goatse is the reason consoles dominated gaming in the 80s and 90s?

    --
    I'm a good cook. I'm a fantastic eater. - Steven Brust
  21. Re:So is the Internet Archive just a piracy site n by jedidiah · · Score: 4, Insightful

    It doesn't matter if it's fair use or not.

    It's historical preservation.

    "Arguing the law" here is silly. As a crime, NO ONE cares. As a tort, no one seems to be willing to step forward. Until they do, you can't say there are any damages. Even then, what would those damages even be?

    There is simply no basis for "pretentious moral outrage".

    --
    A Pirate and a Puritan look the same on a balance sheet.
  22. Re:So is the Internet Archive just a piracy site n by Anonymous Coward · · Score: 1

    Every book in the library was printed with the permission of the copyright owner. That is the proper and legal way to do things.

  23. MS-DOS vs. Super NES by tepples · · Score: 4, Informative

    You jest, but the differences in paradigm between the two platforms merit a quick refresher.

    MS-DOS is an operating system for IBM-compatible personal computers that was popular before Windows 95. In gaming terms, it really didn't provide any services beyond a file system (hence the name Disk Operating System), and games for it were coded to access the VGA (graphics), Sound Blaster, keyboard, and joystick hardware directly, bypassing DOS and even BIOS. Various versions of MS-DOS were popular from 1982 through 1995, after which games started to be published for Windows. (Windows 95, 98, and Me used parts of MS-DOS as an underlying layer, but games for that were coded to the Windows 95 DirectX API.) The free software community has developed functional clone of MS-DOS called FreeDOS, much as GNU/Linux is a clone of the UNIX system. It has also developed a partial PC emulator called DOSBox that contains a stripped down clone of MS-DOS. The emulator is not quite cycle-accurate, but because of variance among manufacturers' PCs, PC games tended not to demand cycle accuracy.

    Because of fundamental differences in input and graphics capabilities between MS-DOS PCs and the Super NES, games for the two tended to be in different genres. MS-DOS games drew their graphics in software to the VGA's frame buffer, while Super NES games were more likely to rely on the S-PPU's built-in scrollable tile planes and sprite capability. (About a dozen Super NES games contained a faster CPU called Super FX that made software-rendered 3D halfway practical.) With the vast difference in paradigms you can't usefully say one is "before" the other in the sense that the Super NES is "after" the NES and "before" the Nintendo 64.

    MS-DOS also had something called "shareware", an early version of what people now call "IAPs". Individuals or small teams would create a game or other application and distribute a feature-limited free version through bulletin board systems and user group-hotsed copy parties. People who wanted the whole thing could mail-order a set of floppies with the complete version. This was impractical on the Super NES, with its more expensive cartridge media and Checking Integrated Circuit (CIC).

    1. Re:MS-DOS vs. Super NES by Vintermann · · Score: 4, Informative

      were coded to access the VGA (graphics), Sound Blaster, keyboard, and joystick hardware directly

      More like...

      Select graphics:

      1. CGA
      2. EGA
      3. VGA
      4. Tandy

      Select sound:

      1. Soundblaster
      2. Roland MT32
      3. Ensoniq
      4. AdLib
      5. PC speaker

      Select input:

      1. Keyboard and mouse
      2. Keyboard only
      3. Keyboard and joystick (good luck)

      (remember to set IRQ/DMA! We will try to autodetect but it's very likely to crash your computer.)

      --
      xkcd is not in the sudoers file. This incident will be reported.
    2. Re:MS-DOS vs. Super NES by GTRacer · · Score: 1

      I think I just had a flashback...

      --
      Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
    3. Re:MS-DOS vs. Super NES by Shakrai · · Score: 1

      It has also developed a partial PC emulator called DOSBox that contains a stripped down clone of MS-DOS. The emulator is not quite cycle-accurate, but because of variance among manufacturers' PCs, PC games tended not to demand cycle accuracy.

      What's really awesome is that every old DOS game I play (there's a lot of them) runs better under DOSBox than it did back in the day on native hardware. I can only assume this is because of the abstracted hardware layer and memory management; whatever the reasons it's really awesome playing these old games without worrying about random crashes or lockups.

      --
      I want peace on earth and goodwill toward man.
      We are the United States Government! We don't do that sort of thing.
    4. Re:MS-DOS vs. Super NES by AK+Marc · · Score: 1

      That's about 5 years after I played DOS games. The Sound Blaster was AdLib compatible, so there was no reason to ask for both. Earlier games would ask for AdLib or system sound, and later would ask for Sound Blaster (or compatible). I never had many games that asked for mouse. The early ones assumed no, the later ones assumed yes. It depended on who made the game. The ports from C64 were more joystick oriented, but DOS-aimed games would assume a mouse. Mice were common with consumer DOS computers from all years. My PC clone from '85 came with a mouse. But no HD. The joys of DOS 3.3 were trying to get the mouse (and other) drivers to load in the right order. Though, not being multitasking, you could edit the config and autoexec to load them in a static sequence. TSR drivers would need more space to load than they took when loading was complete, so you'd want to stack them to get minimal gaps. I remember having some game boot disks that left out drivers for things like sound. So the best games for sound were run without it to get the maximum memory available for it to run under.

      And my days of playing with DOS games were such that by the time VGA was popular, I was running Windows. Started with Win 1.0, though X-tree was better, as Win1.0 was more a file manager than anything else, and it wasn't until Win 3.0 where you saw thing written for Windows (rather than running under DOS, under or instead of Windows. But then, all this goes back to '80-'90, so there may be significant memory errors.

    5. Re:MS-DOS vs. Super NES by ihtoit · · Score: 1

      several things:

      DOS offered a command interpreter. It also offered an interface (later known as an abstraction layer) between hardware and application software. Not to mention enhanced memory management, drive compression, a bundled programming interface, batch scripting...

      Microsoft didn't invent nor did it spawn the shareware concept. That accolade goes squarely on the shoulders of Andrew Fluegelman and Jim Button who invented the method by accident. The name was decided by committee.

      --
      Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
    6. Re:MS-DOS vs. Super NES by tepples · · Score: 1

      DOS offered a command interpreter [with] batch scripting

      Which games used to set up a few things before starting the game's executable.

      It also offered an interface (later known as an abstraction layer) between hardware and application software.

      Which games didn't use, apart from text adventures. The DOS abstraction layer was mostly for turn-based, text-based programs: fine for programs that read lines from stdin and write to stdout and access files but not much more. It didn't, for example, offer any graphics or audio interface the way DirectX eventually would.

      Not to mention enhanced memory management

      Which games barely used by the 386 era when games started managing memory with "DOS extenders".

      drive compression

      Part of "file system", which I mentioned.

      a bundled programming interface

      Whose use by games was limited to pretty much initialization and the file system. The vast majority of calls listed here relate to files.

      Microsoft didn't invent nor did it spawn the shareware concept.

      But it did provide an environment in which shareware was possible: a file system.

    7. Re:MS-DOS vs. Super NES by ihtoit · · Score: 1

      Microsoft didn't invent the computer file system. Early as I can figure out, that was Lincoln Labs under US Government contract in 1958. That predates the very existence of Microsoft by nearly two decades.

      --
      Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
    8. Re:MS-DOS vs. Super NES by Vintermann · · Score: 1

      Yeah, I knew I was a little sloppy with the sound cards, just didn't know how :)

      I never had many games that asked for mouse.

      Civilization did. I think most Microprose games did. I have no idea why, as far as I know for all their games that you might want to play keyboard-only, it made no difference if you left the mouse active.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    9. Re:MS-DOS vs. Super NES by Vintermann · · Score: 1

      MS-DOS games drew their graphics in software to the VGA's frame buffer, while Super NES games were more likely to rely on the S-PPU's built-in scrollable tile planes and sprite capability.

      Yeah, which was why it was impressive that Commander Keen had actual scrolling, since that was damn hard to do on the IBM PC those days (although more game-oriented computers from 1983 and even earlier had no trouble with it!)

      It was also why texture mapping happened first in PC games - in the beginning there was no hardware support for it anywhere, but the PC had already eschewed specialized graphics chips in favor of raw computing power, so it was easier to do the "impossible" there.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    10. Re:MS-DOS vs. Super NES by AK+Marc · · Score: 1

      I remember playing Civ with the keyboard. Though I never had a computer that could play it that didn't have a mouse. I have no recollection of whether or not it asked for a mouse. I think it was like many, you could use the mouse, but it didn't help. Using computers daily from pre-mouse days still amazes people. Walking up to a computer with a flaky mouse, and running through things with the keyboard faster than anyone can see.

    11. Re:MS-DOS vs. Super NES by tepples · · Score: 1

      I agree that whether this file system is Microsoft's or not does not matter, as there were shareware scenes on other computing platforms such as Apple's. But let me try to rephrase my point in one sentence: It's still easier to do shareware on a computing device that loads programs from a writable file system than on a computing device that relies on execute-in-place mask ROM.

  24. 17 USC 108 by tepples · · Score: 2

    Fair use is not the only limit on the scope of U.S. copyright. Section 108 describes exceptions for nonprofit libraries to make copies for patrons.

    1. Re:17 USC 108 by Anonymous Coward · · Score: 1

      There are quite a few specific, narrow exceptions to copyright. But the GP explicitly called it fair use, which is a go to self-rationalization some people go to when they don't actually care about copyright at all. Further confusing and muddying what people think fair use is won't help anyone. Additionally, section 108 states it doesn't give patrons any more rights to copy things beyond fair use, and they are still theoretically violating the law if they copy something beyond the limits of fair use.

    2. Re:17 USC 108 by Darinbob · · Score: 1

      Yup. I think it's wasted mental effort though. If they want to pirate a game, then just pirate the game without trying to come up with some excuse about why it's not really pirating.

      Try doing this with movies and a massive amount of legal fallout would ensue. And excuse that the movie hasn't been shown in several years would be laughed at. Here you all go, a copy of "Star Wars Christmas Special" for free download, it's all legal until Lucas sues me or sends a hit squad after me.

    3. Re:17 USC 108 by Anubis+IV · · Score: 2

      IANAL, but doesn't subsection (b)(2) of Section 108 carve out an exception for digital copies, specifically prohibiting digital copies made in accordance with Section 108 from being distributed to the public? I could be misreading it, but if I'm not, it would appear that there's an exception to the exception that puts us right back where we started.

  25. Re:So is the Internet Archive just a piracy site n by Anonymous Coward · · Score: 1

    17 U.S.C. 107

    Notwithstanding the provisions of sections 17 U.S.C. 106 and 17 U.S.C. 106A, the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright. In determining whether the use made of a work in any particular case is a fair use the factors to be considered shall include:

    the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;

    the nature of the copyrighted work;

    the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and

    the effect of the use upon the potential market for or value of the copyrighted work.

    The fact that a work is unpublished shall not itself bar a finding of fair use if such finding is made upon consideration of all the above factors.

    All of these must be taken into consideration, and very rarely does an entire copy of a work clear the third one. Maybe you meant to suggest this was protected under the DMCA, which allows a website to be immune from things posted by users as long as they don't notice and take things down when asked to... but certainly is not fair use. And don't try arguing it is for scholarship or research, as that only flies when you are actually doing something much more specific and have actual commentary on the portions of work you are copying.

    You could whine about it being some deceptive trick of "Copyright Cartels," or you could accept the reality way things are and see how bad it actually is, so as to have some clue when it comes to actually speaking about how things should change.

  26. Re:So is the Internet Archive just a piracy site n by Anonymous Coward · · Score: 2, Insightful

    There is simply no basis for "pretentious moral outrage".

    Right...

    "Arguing the law" here is silly. As a crime, NO ONE cares.

    No, it should be the exact opposite. Pretending that the law happens to agree with one's lack of moral concern is not how one should react to this, but isntead realizing how stupid the law is that it still says it is illegal.

  27. Re:So is the Internet Archive just a piracy site n by Darinbob · · Score: 2

    Why, are libraries making copies of entire books and giving them away? Last I checked all the books they had were legally purchased with a valid copyright page and could only be lent to one person at a time.

  28. They won a DMCA exception by Anonymous Coward · · Score: 2, Informative

    They have a DMCA exception for this which they asked the Librarian of Congress for.

  29. Re:So is the Internet Archive just a piracy site n by radish · · Score: 3, Insightful

    And you're clearly going to be shocked if you ever learn how a library actually works.

    Hint: the books (and CDs, and DVDs, and games) on the shelves are legally purchased copies, and are lent to a single patron at a time. They are not printouts of torrented epubs.

    I love the Internet Archive but I seriously have no idea what they think they're doing here.

    --

    ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

  30. Re: short by Golden_Rider · · Score: 2

    The Nintendo console was very popular in the US, but it is undeniable that the C64 was a hugely successful machine. The C64 also competed more directly with earlier consoles like the Atari 2600, Colecovision, etc. The Atari 2600 was very popular because it was extremely easy to setup, plug it into a TV and that's it.

    I also did a lot of Amiga and Atari ST gaming as those are the machines my Dad was into and got. I didn't have a lot of people around me with similar computers to trade games with. I believe both of those machines were much more popular in Europe while the PC compatible clones were starting to take over the US market at the end of the C64's life.

    Yes, it might be that the whole "gamers bought C64/Amiga, Atari XL/ST and ZX Spectrum" thing was mainly european. I just looked at the Wikipedia article for the NES, and it says about the sales numbers "Worldwide: 61.91 million, Japan: 19.35 million, Americas: 34.00 million, Other: 8.56 million". So the whole of the world, except Japan and the US, bought only 1/4 of the number of consoles the US bought. Like I said - I do not know anybody among my friends/relatives who bought a Nintendo console. Around here in Germany, the usual transition was C64/... to Amiga/ST/... to PC and back in the 80s/90s, trading disks on the schoolyard was huge.

  31. Re:based on my initial emscripten-dosbox port from by Anonymous Coward · · Score: 5, Informative

    This is Jason Scott. If you e-mail at at jscott@archive.org, I'll be glad to sort it out.

  32. Re:So is the Internet Archive just a piracy site n by Opportunist · · Score: 1

    So it's legal because copying the book takes longer than copying the data?

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  33. Re:So is the Internet Archive just a piracy site n by Opportunist · · Score: 1

    A quite fitting response, considering how rights holders have lobbied to pervert copyright in the name of profit.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  34. Re:Fucking disgraceful by Opportunist · · Score: 2

    Dosbox? Heretic! Get that old 386 running again, install Dos 6.2 and tinker with config.sys and autoexec.bat 'til you have enough low ram to run it! That's the only true way to do it!

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  35. Re:So is the Internet Archive just a piracy site n by Opportunist · · Score: 1

    Well, technically when someone accesses it, it's also not the server that makes a copy, it's the client.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  36. Re:So is the Internet Archive just a piracy site n by aiht · · Score: 1

    Where on Earth did you get the idea that it's legal to copy the book? Don't the libraries near you have the posters up near the photocopiers specifically telling you you're only allowed to copy short sections under fair use?

  37. Re:based on my initial emscripten-dosbox port from by Anonymous Coward · · Score: 1

    Sorry but your port is "abandonware" and is now in the public domain.

  38. Re:So is the Internet Archive just a piracy site n by Opportunist · · Score: 1

    No. Mostly because the catastrophic US copyright law does not apply in Europe.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  39. Re:Fucking disgraceful by qubezz · · Score: 3, Funny

    Heretic? Don't be silly, Heretic requires 486-33, 4 megs RAM, VGA, 10 megs HD space :}. Even crazier though, the shareware download for this game from 1995 is 2.8MB, smaller than a single pic from my smartphone. http://www.doomworld.com/idgam...

  40. Re:short by jones_supa · · Score: 1

    Nice! The archive.org's selections are somewhat odd though. :) There's a bunch of text adventures, four Commander Keen games, and couple of other random games. I don't know how that is a well-rounded showcase of DOS games, it seems more like someone's subjective favorites.

  41. uhhh... by SuperDre · · Score: 2

    How about first checking if you are allowed to publish the game like this before actually doing it?
    What makes them different from any other internetuser?

  42. Re:So is the Internet Archive just a piracy site n by beaverdownunder · · Score: 1

    I think they think that by not allowing you to download the binary they're in the clear. Unfortunately you _are_ downloading it, to the emulator running in your web-browser.

    There was a conference down here in Australia on game preservation last year and one of the most discussed subjects was precisely this -- and the conclusion was simply that what archive.org is doing in this context can't be considered as anything other than illegal.

    Now whether or not anyone complains or not is something for IA to deal with, but let's not have any confusion that using the site to play games is in no way any more legal than just finding a torrent or an 'abandonware' site and downloading them.

  43. I downloaded the entire MAME library from them by Trax3001BBS · · Score: 2

    I fairly sure it's their entire library, was getting updates from the Usenet but god was that ever slow going.

    MAME_0.149_CHDs_A-B
    MAME_0.149_CHDs_C
    MAME_0.149_CHDs_D-G
    MAME_0.149_CHDs_H-N
    MAME_0.149_CHDs_P-S
    MAME_0.149_CHDs_U-Z
    MAME_0.149_EXTRAs
    MAME_0.149_ROMs
    These are game disk images http://fileinfo.com/extension/...

    I added up the files (torrents) and I've got 308 Gigs worth of games, most of which I'll pry never load let alone play.

    If your not aware the program MAME will load the ROMs of the old arcade games, so you can play your old favs. MAME has been ported to most tablets and cell phones, not that they all work that well. "Moon Patrol" is a great cell phone game for me as there are only 4 keys that you use, fairly fun to play and it's great bathroom throne material.

    "MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era."
    http://mamedev.org/

    1. Re:I downloaded the entire MAME library from them by Trax3001BBS · · Score: 2

      If your not aware the program MAME will load the ROMs of the old arcade games

      I should add if you wish to play these arcade games on your tablets or cell phone you would just need to download the "MAME_0.149_ROMs" file.
      It's got the game ROM that would be required for you systems emulator, there are 28,510 different games (ROMs) within that file so should keep you occupied.

    2. Re:I downloaded the entire MAME library from them by geantvert · · Score: 1

      MAME is a nice application but the problem is that most games were not designed for fun but to make you lose as fast as possible. Simply speaking, a cabinet game will be a lot harder than the same game for console or PC. When I was young, playing cabinet games was fun partly because I did not have a lot of money. In MAME, I can just play a few minutes, die, insert a "free" coin and continue the game to die even faster ... Boring!

      MAME is still interesting for people trying to beat their high-score but not for casual gaming.

    3. Re:I downloaded the entire MAME library from them by Trax3001BBS · · Score: 1

      MAME is a nice application but the problem is that most games were not designed for fun but to make you lose as fast as possible. Simply speaking, a cabinet game will be a lot harder than the same game for console or PC. When I was young, playing cabinet games was fun partly because I did not have a lot of money.

      I've done my share of arcades, they sprang up all over the place at one time, even the 7-11's had at least one. Many times my pockets were full of quarters in the event I ran across Donkey Kong or Defender.

      Gummy Worms and video games quite the combination, like they were made for each other :).

      They are made to make you lose but when you do beat an arcade game, your going to get your next quarters worth. The Atari 2600 was awful for this "made to make you lose" and you owned the damn thing, just a simple game that kept getting faster if you beat it, and then even faster...

      In MAME, I can just play a few minutes, die, insert a "free" coin and continue the game to die even faster ... Boring!

      MAME is still interesting for people trying to beat their high-score but not for casual gaming.

      Gotta admit with MAME I don't play a game for long, normally switching to another. You can't beat a stand up arcade game, with it's controllers and in your face display, with the cell phone/tablet controls be it touch screen or keys can get a bit boring but keeps me occupied at times, and you can't beat the lack of ads, or your e-mail, contacts or photos being sent to some company while playing their game.

      I refused to install one Play Store game as it was sent who I was talking to if busy. If busy? I took that as time for the collected data to be sent and it couldn't. Was listed as one of the most downloaded programs of 2014. The requested areas of access was also a bit too much for what it was.

      MAME4droid just ask you to send any error reports you encounter and only if you feel like it - and this by e-mailing the author.

  44. Re:So is the Internet Archive just a piracy site n by hairyfeet · · Score: 1

    Not to mention there isn't any "grey" area legally (not that there ever really was) as many of the games listed are for sale on GOG and Steam. I've personally tried talking to some of the bunches that hold the rights to the old shareware titles too and they do NOT let anybody host their old stuff, in fact most want a fricking mint just to let you put up the original limited CD shareware, much less entire games like what they are doing.

    Is there ANY way the community can fork off the Wayback Machine? Because AFAIK that is the only source for many web pages lost to time and it would truly be a crime to lose them forever because this yo-yo has decided to turn Internet Archive into another warez site.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  45. Re:So is the Internet Archive just a piracy site n by serviscope_minor · · Score: 1

    I seriously have no idea what they think they're doing here.

    Historical preservation would be my guess. But what's the point of preserving history if it's completely hidden for all time? One could arguew that it's not really been preserved at all in that case.

    --
    SJW n. One who posts facts.
  46. Re: short by Vintermann · · Score: 1

    The kids with the 8-bit nintendos and the A2600s were the "poor" kids.

    Indeed, there was a class divide here, but it did not have so much to do with the cost of the systems. The poorer kids lived in apartment housing, which was cheaper, but only apartments had cable TV (private homes would need a satellite dish, which was both expensive and seen as vulgar/ugly). So they got a lot more cultural influence from the US. It wasn't just consoles vs. computers, it also was Transformers vs. Colargol, or Superman vs. Pellefant.

    --
    xkcd is not in the sudoers file. This incident will be reported.
  47. Re:based on my initial emscripten-dosbox port from by AmiMoJo · · Score: 1

    We would give you credit but you posted anonymously...

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  48. Re:So is the Internet Archive just a piracy site n by hairyfeet · · Score: 1

    How are you "preserving" games which are currently for sale by offering them for free? I don't see how you can argue that is anything but straight up piracy. hell we aren't even talking about some one off site that the masses have never heard of selling old copies, we are talking the latest fully patched versions being sold worldwide on GOG!

    --
    ACs don't waste your time replying, your posts are never seen by me.
  49. Re:So is the Internet Archive just a piracy site n by AmiMoJo · · Score: 2

    They are curating a collection, like a museum does. There are museums dedicated to old computers and old games consoles, which allow visitors to view and even use old software that is still under copyright. They are tolerated and while I don't know the exact legal situation in the US, judging the the policy of Archive.org of not collecting games that are still for sale or where removal has been requested I'd imagine that is representative of it.

    As for games that seem current like Street Fighter 2, it's the DOS version specifically which I seem to recall sucked pretty badly. I imagine if it was the arcade ROM then Capcom might care, but no-one will consider this version running in a browser based emulator and played with the keyboard to be a reasonable substitute.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  50. Don't Copy That Floppy by Shakrai · · Score: 1

    At least around here in Germany, everybody in the 80s had a C64/Amiga (or maybe Atari ST) for gaming (because you could trade disks at school)

    Hey man, don't copy that floppy!

    --
    I want peace on earth and goodwill toward man.
    We are the United States Government! We don't do that sort of thing.
  51. Re:Fucking disgraceful by Shakrai · · Score: 1

    Even crazier though, the shareware download for this game from 1995 is 2.8MB, smaller than a single pic from my smartphone.

    Thus explaining why porn in the 1990s sucked so bad. You'd wait five minutes for each photo from alt.binaries.erotica to download (1MB photo at 28.8kbit/s = ~5 minutes) only to discover that 99.9% of them sucked. Today it's much better; now you wait five minutes for each video to download (600MB video at 10mbit/s = ~5 minutes) only to discover that 99.9% of them suck. "What? They used THAT pose? Again? And what's with the lousy lighting here? Did they blow the whole budget on the script and save nothing for light bulbs? *sigh* *delete* Hey, here's another video set, this one is sure to be better.... Ugh, an hour to download. Guess I'll make some coffee and read Slashdot while I wait."

    Teenagers today don't know how good they have it. ;)

    --
    I want peace on earth and goodwill toward man.
    We are the United States Government! We don't do that sort of thing.
  52. Hm, one of my games is on there. by Anonymous Coward · · Score: 1, Informative

    I have mixed feelings about this. I have a former shareware game that I've made freeware years ago and occasionally update. It's available from our web site for download.

    I would have preferred if Jason had asked me first before uploading it to archive.org. As it stands, while I like the idea, I really don't like someone assuming that I'm okay with it and imposing "Opt-Out" on me if I'm not.

    I'm going to mull it over. If I decide to have it remove it, I may offer my own web player (I toyed a while back with JPC.

  53. Re:Turn Internet Archive into... by TaoPhoenix · · Score: 1

    "Is there ANY way the community can fork off the Wayback Machine? Because AFAIK that is the only source for many web pages lost to time and it would truly be a crime to lose them forever because this yo-yo has decided to turn Internet Archive into another warez site."

    It's got a couple of complicated twists I don't yet understand though.

    Elsewhere we see stories that skies alive if someone torrents a Justin Bieber song, say a homeowner's sister in Kansas or something, they wind up with a multi thousand dollar lawsuit threat and a settlement offer of ten grand.

    And this isn't War3z0074evar.mobi either.

    It's Internet Archive. And it's not a faux-hidden little secret section you need a handshake and a passphase to get into. It's x thousand chunks of stuff at a time, with thundering Slashdot-and-media articles to proclaim it around the world.

    One of the disturbing aspects of copyright law is how long rights holders can sit around before pulling a trigger to enforce something. (Where, isn't Trademark something you have to defend 'promptly' or lose?) So, it's months later since that last round with the other old games ... So 7000 works at that $300,000 clip ... why isn't one of those copyright troll jerk companies drooling at a billion dollar pot of gold?

    To me that's the "hypocrisy" of copyright enforcement.

    So it's like some strange card game where Internet Archive is holding a pair of aces in the open, and the other two we don't see, and they're going all in and we can't rationally figure out why someone isn't calling their bluff.

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  54. Re:So is the Internet Archive just a piracy site n by AK+Marc · · Score: 1

    It is a fair (and arguably legal) use. It is not Fair Use (as defined under the Fair Use clauses of the Copyright Act).

  55. Re:So is the Internet Archive just a piracy site n by AK+Marc · · Score: 1

    And I've never seen a library without a copy machine. I'm sure they existed, before copy machines were created, but since the '70s, I've not seen one.

  56. Re:So is the Internet Archive just a piracy site n by AK+Marc · · Score: 1

    Last I checked, the libraries have started carrying e-books and let you "check out" e-books, which is a copy of an entire book that's "given away".

  57. Re:So is the Internet Archive just a piracy site n by AK+Marc · · Score: 1

    No. I've seen copiers in every library I've ever been to, but I've never seen a copyright warning around them.

  58. Re: short by tibit · · Score: 1

    Oooh, Colargol! Someone should something something Colargol in SpaceX's dragon :)

    --
    A successful API design takes a mixture of software design and pedagogy.
  59. Re:So is the Internet Archive just a piracy site n by Riplakish · · Score: 1

    I don't if any of these games are in violation of copyright laws but I do know that just because it is for sale does not mean that it is a violation. You can get e-books for works out of copyright for authors such as Sir Arthur Conan Doyle and W. Shakespeare from archive.org and Project Gutenburg but it doesn't stop books stores from selling them anyways.

    I imagine that the copyright laws governing these games are subject to where the foundation for archive.org is established. So if they established the foundation in a country that doesn't have draconian copyright laws like the US, but instead where it is something reasonable like 20 years then I believe that all of these games would be clear.

  60. Re:So is the Internet Archive just a piracy site n by Guspaz · · Score: 1

    Well, since in all likelihood, neither The Internet Archive or the user own the game, that's kind of a moot point.

  61. Re:So is the Internet Archive just a piracy site n by Guspaz · · Score: 1

    The Internet Archive is based in the US. Every single game that they're pirating is still under copyright in the US.

  62. AdLib vs. Sound Blaster by tepples · · Score: 1

    The Sound Blaster was AdLib compatible, so there was no reason to ask for both.

    I think the AdLib option would try to push sound effects through the AdLib chip, stealing channels from music if necessary, rather than mixing them into the SB's digital output.

    it wasn't until Win 3.0 where you saw thing written for Windows

    And in the Windows 3.x days, action games with any sort of scrolling or 3D graphics were still made for DOS because Windows was designed for enhanced-definition 640x480 modes instead of the low-definition mode 13h (320x200) and mode X (320x240) that action games used to reduce how many pixels they have to push around.

    1. Re:AdLib vs. Sound Blaster by operagost · · Score: 1

      Windows was something you had to exit from in order to play games. That's why OS/2 was briefly popular. I could set my paper (in Wordperfect) aside and take a TIE Fighter break. Windows users had to at least exit, and maybe reboot into a different config where they had conventional memory maxed out. That was actually amazing in the PC world at the time.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    2. Re:AdLib vs. Sound Blaster by AK+Marc · · Score: 1

      Some games ran in Windows (solitaire style). Some worked exiting Windows. Others required rebooting, as Windows "exited" was not always clean enough.

    3. Re:AdLib vs. Sound Blaster by NJRoadfan · · Score: 1

      Windows 3.1x and Windows 9x's VDM wasn't nearly as good as OS/2's. NTVDM was even more restricted. Direct access to some hardware was unimplemented and would shutdown the VDM. OS/2's VDM for some reason was written to allow far more direct hardware access and could even boot an actual copy of MS or PC-DOS from a floppy if needed.

  63. Late to the party by ihtoit · · Score: 2

    I've got a Virtualbox setup with MS DOS and a stack of 2GB virtual drives packed chock full of full version games and apps, I've had to put a clock limiter on it because watching USS Ticonderoga scroll through at $stupid fps makes me dizzy.

    --
    Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
  64. Re:Fucking disgraceful by ihtoit · · Score: 1

    [almost] hear hear! I use a Virtualbox VM with MS DOS 6.22, works a treat..

    --
    Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
  65. Re:based on my initial emscripten-dosbox port from by enosys · · Score: 2

    I am dreamlayers

    I first used this: https://git.cryptopath.org/cer...
    Only one important commit is there: https://git.cryptopath.org/cer...

    That code compiled but did not work. I made changes and got a DOS program to run. Then I decided to start with a git repository which has all the DOSBox history and re-do things in a cleaner way. These two em-dosbox-0.74 commits on Jan 5, 2014 are based on the cerial/dosbox commit mentioned earlier:
    Compile error fixes f6e0953
    Disable SDL CD and CD image support on Emscripten. 59e11b1
    For example, take a look at how CD function bodies were commented out and replaced with "return false" in the cerial commit. I used a different method, removing most CD functions and using "#ifdef EMSCRIPTEN".

    I can safely say I did most of the porting work overall, but Ismail deserves some credit. I am sorry about not saying anything in the commit messages. Don't forget to credit the DOSBox developers. The porting work is tiny compared to the overall effort invested in DOSBox.

  66. Re:short by Em+Adespoton · · Score: 1

    I agree... the inclusion of the SpellCaster games, for instance, is somewhat odd -- as is leaving out some of the classics that shaped how future game design went, and shaped many common catch phrases in use today.

  67. Re:So is the Internet Archive just a piracy site n by Guspaz · · Score: 1

    It doesn't grant libraries permission to make unlimited numbers of copies and then distribute them for free to the public. It's also highly questionable as to if The Internet Archive actually own copies of any of the works in question.

    And maybe they do own copies of these MS-DOS games, or at least a few of them. What of their arcade collection? Do they really own arcade cabinets or boards for each of those? Because those arcade games were certainly never sold as software alone digitally distributed...

    What's to stop somebody from declaring themselves a library or archive and then streaming copies of all television shows and movies online to anyone in the world? How is that different than what The Internet Archive is doing with games? Many of the games that they're offering up for download are still available for purchase (with support for running on modern systems as appropriate) from their copyright holders, so making any claims that they're obsolete or subject to damage is questionable.

  68. Re:So is the Internet Archive just a piracy site n by Darinbob · · Score: 1

    It's because by law, you can not make more copies than the copyright holder allows. If they library lends out ten copies at a time then they need to buy ten copies! Otherwise you could have one library buy one copy and then lend it to the entire world; congrats the author spent a couple years writing the book and got only $20 for it.

  69. Re:So is the Internet Archive just a piracy site n by ihtoit · · Score: 1

    rewriting application code so it'll run in a browser (a form of porting) is not historical preservation. I can't run this shit in an MS-DOS VM for the simple reason that it's rewritten to run in a Java sandbox. That is of no use to me. Nor should it be any use to anyone else with any sort of interest in preserving anything. A preserved application originally written for MS-DOS is one that I should be able to dump into my DOS VM and just fucking run it without having to do anything extraordinary to it like rewrite the code or sacrifice a fucking goat.

    Here are some games & apps I have in my VM that I've not had to do ANYTHING to beyond simply dropping the game folder onto a virtual partition so the VM can actually read it:

    Day Of The Tentacle
    The Need For Speed
    Albion
    Prisoner Of Ice
    Hexen: Beyond Heretic
    System Shock (CD Version, CD image is automatically loaded when you invoke the app)
    Archipelagos
    Warcraft
    Dungeons Of The Unforgiven
    Zzt
    Terminal Velocity
    Grand Theft Auto
    FractINT
    Lemmings
    Shooting Gallery
    Jason Jupiter
    Moraff's World
    Su-27 Flanker
    Command & Conquer
    7th Guest (with CD enhancements, loads the same way as System Shock)
    USS Ticonderoga (just the enhanced demo, but still, 180MB for something that was at the time the biggest game on the planet in terms of the size of the codebase...)
    Magic Carpet (CD enhanced again)

    Up to now I have 23 2GB partitions packed to the brim with DOS software lifted either from my archival CDs or from floppies that still worked or pulled off the dozen or so DOS hard drives I still have. Still crawling through old software collections I've had for nigh on 25 years, keeping what works and dropping those titles onto the VM, and writing them into the menu.

    --
    Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
  70. Re:So is the Internet Archive just a piracy site n by ihtoit · · Score: 1

    every library I've ever been in prohibits you from making a copy of an entire book using their copying facilities.

    --
    Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
  71. Re:So is the Internet Archive just a piracy site n by AK+Marc · · Score: 1

    That appears to only apply if the library makes the copies, and not when the user makes the copies. That's more archival than casual community library related.

  72. Archive.org has a DCMA exemption. by Irick · · Score: 1

    People keep implying this is somehow illegal, but in reality they have a DCMA exemption: http://archive.org/about/dmca.... .

  73. They only added the Javascript DOS-VM by allo · · Score: 1

    The archive is a lot older:
    https://archive.org/details/DO...

  74. Re:short by grub · · Score: 1

    Excellent! It took me straight to The Black Hole game. Thanks!

    --
    Trolling is a art,