Nintendo Power Glove Used To Create 'Robot Chicken'
dotarray (1747900) writes "Despite its glorious introduction in The Wizard, the Nintendo Power Glove was, from all accounts, a bit of a failure. However, Dillon Markey has given the doomed peripheral a new lease of life — it's a crucial part of making stop-motion animation for Robot Chicken." The linked article doesn't have many more words, but the video it features is worthwhile to see how Markey has modified the glove to make the tedious work of stop-motion a little bit less tedious.
- subject makes sense if you RTFA -
The commercial shows the kid playing Mike Tyson's Punch-Out with the Power Glove. The problem, though is it was completely, utterly, worthless for that game. Sure, moving like a punch would have your player punch. But pulling back your fist? That used a power punch (which would pretty much never land correctly as a result).
Best game for the glove? Hands down, Top Gun.
Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
The real problem with stuff like is is that it brings out your inner child - "Gee, wouldn't it be fun to do some stop-motion animation". Of course, the reality is that it's as tedious as programming.
"Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
He customodded a BT kb into his old glove, added tweezers and a fist bump 8bit sound chirp. What's not to love? Respect to nintendo where due for the marketing also.
...a small formfactor regular Bluetooth keyboard strapped directly to your wrist would be more practical than the entire glove for this, especially since needlessly constraining the hand and fingers doesn't appear to add any functionality, just inhibit movement.
Say what you want about the gimmickness of a Wii controller, but they did the powerglove to what it should have been. Props to Nintendo for sticking to getting something to the finish. My favorite Nintendo controller so far has been the SNES controller. It might not have analog, but it was a cerebral interface unlike some controllers where you had to adjust your grip to get to different buttons.
God spoke to me
Forearm tool storage. Now if only I had something like Long John Silver's arm (from Treasure Planet) that would put a tool in my hand when I thought of it...
https://www.youtube.com/watch?...
A BIT OF A FAILURE?!!!!!!!!!!!!!!!!
It was massive suck and a collasal failure for Nintendo, only eclipsed by the Wii U, and in 1st place, the Virtual Boy.
Tiny? Compared to what, an Atari joystick?
I have every generation of Nintendo controller out for testing and measuring. Every single analog stick is bigger, and has more range, than the D-pad on the SNES pad (which is slightly larger than on other controllers). So if your problem is that your thumbs are too big to finely use an analog stick, your thumbs are too big for a D-pad as well.
There's a reason analog sticks dominate the landscape these days. A D-pad simply doesn't have the sensitivity or the freedom of movement needed for a 3D gameplay environment. Even PC games know this - a mouse is used for any 3D game, rather than having two hands on keyboard.
Was the SNES controller good for SNES games? Of course. Nintendo actually experimented with analog sticks during the SNES's development, but couldn't find a good use for it with the predominantly 2D games the console was capable of. But look at the N64 controller - they still weren't sure, at launch, how best to control 3D games, so they made that weird controller you could hold three different ways. And then the analog stick proved to be so essential, later consoles had two of them.
The fact that this had to be explained to you makes me think you haven't actually played any games since the Super Nintendo.
This is so simple yet so much more effective than many of the wearables coming out today. It is impressive, to me, because it fits in his workflow seamlessly. He doesn't have to change the way he works. The tactile keys and buttons not only give feedback (which haptic does poorly), but it makes it easy to hit them exactly the number of times you want (which mobile touchscreens do very poorly).
Technology like mainstream 3D printing will enable the creation of DIY peripherals like this. It's a great opportunity to enhance productivity for repetitive, laborious work.