Sid Meier's New Game Is About Starships
jones_supa writes: The next game from the mind of veteran strategy and simulation game designer Sid Meier has been revealed. 2K and Firaxis Games have announced Sid Meier's Starships, a turn-based interstellar strategy game scheduled to arrive in early 2015 for Windows, OS X, and iOS (iPad). In the game, you control a fleet of starships as you journey through the galaxy to complete missions, protect planets and their inhabitants, and build a planetary federation. As you trek through the stars, you will be challenged to expand your federation's influence and reach. You shall also amass futuristic technology and take part in combat using a deep roster of customizable ships. When designing Starships, Meier was intrigued by the idea of exploring the next chapter in the story of Civilization: Beyond Earth. "What happens after we colonize our new home and eventually build starships to take to the stars? What has become of our long-lost brothers and sisters from the planet Earth," Meier asks. "My goal was to create an experience that focuses on starship design and combat within a universe filled with interstellar adventure, diplomacy, and exploration."
Why not write your game server in C/C++ with garbage collection, nice arrays, debugging, nice strings and an ide? Leaving those out seems like you're intentionally making things difficult on yourself.
I've been gypped with Beyond Earth.. It's definitely crap at this point. Sorry Sid, the magic is gone.
Its been bad since Civ V.
Civ IV: Beyond the Sword was the high point of the Civ series, it's now in decline thanks to Firaxis chasing the casual dollar. The fact this new game is coming out for Ipads is a clear warning it's going to be seriously gimped. I dont think Sid Maier has much, if any input on the current games that carry his name, a lot like Tom Clancy.
I took a pass on Beyond Earth because Civ V was so horrible. In fact I'm still playing Civ IV BTS over Civ V.
Calling someone a "hater" only means you can not rationally rebut their argument.
Why is war an assumed mandatory condition for space travelers?
Nobody assumes it's mandatory for space travellers.
Lots of people assume it's mandatory if you want to make a profit selling your space-themed video game. And they're probably right about that.
I don't care if it's 90,000 hectares. That lake was not my doing.