Is D an Underrated Programming Language?
Nerval's Lobster writes: While some programming languages achieved early success only to fall by the wayside (e.g., Delphi), one language that has quietly gained popularity is D, which now ranks 35 in the most recent Tiobe Index. Inspired by C++, D is a general-purpose systems and applications language that's similar to C and C++ in its syntax; it supports procedural, object-oriented, metaprogramming, concurrent and functional programming. D's syntax is simpler and more readable than C++, mainly because D creator Walter Bright developed several C and C++ compilers and is familiar with the subtleties of both languages. D's advocates argue that the language is well thought-out, avoiding many of the complexities encountered with modern C++ programming. So shouldn't it be more popular?
The languages with the biggest gains this time around include JavaScript, PL/SQL, Perl, VB, and COBOL. (Yes, COBOL.) The biggest drops belonged to the six most popular languages: Objective-C, C, Java, C++, PHP, and C#.
... is that they need to be better than old ones. Not just objectively better, but measurably better. And not just measurably better, but with enough margin as to offset the cost of learning a new language... I'm not going to ditch C++ just to learn D unless someone is paying me to. Show me the money!
Which has more power: the hammer, or the anvil?
I guess the users of languages don't like readable, simple, or maintainable code.
Confirmation!
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So shouldn't it be more popular?
FTA:
"D offers compilers for all three platforms (Windows, Mac and Linux) as well as FreeBSD."
"There's a D package registry that currently lists over 400 third-party packages."
That pretty much sums it up.
/ All three platforms!
Jeezus fuck. Its bad enough that we get Dicevertisments, but Diceverticements with Campaign ID's on them?
Anyway this is the direct link to the D Language
I am Slashdot. Are you Slashdot as well?
Should be, but it isn't.
Here are couple of reasons why (IMHO):
1. The main compiler is not free-software (as in freedom).
The compiler package (called 'dmd' [http://dlang.org/download.html]) has a non-free license,
and regardless of any wishi-washi explanations about front-end/back-end freedom, the fact is - it is not free, and will never be included in any distribution's main repository.
2. The free-software compilers (GDC, based on GCC and LDC, based on LLVM) are always lagging behind in features and compatiblity.
Walter Bright and Andrei Alexandrescu (the two lead developers) focus mainly on DMD, and so the free-software version will never catchup.
3. Building the compiler and the 'standard library' (which was itself a moving target up until recently) is done with really broken 'makefile' system, which requires one to put things in specific directories. Not fun for package maintainers, or for people wanting to build the lastest versions. Time to move to CMake (or autotools).
4. poor eco-system and package-manager. There is 'dub' (http://code.dlang.org/) but it is barely useable in the real-world. For example, the slightest error in the 'package.json' file of a package, and not only nothing works, but also the error messages are next to useless.
5. Less-than-great platform support. Despite claims to supporting Windows,Linux and FreeBSD - it seems some compilation/linking things are not functional on Linux (haven't tested FreeBSD). There's seem to be a big focus on Windows, and little motivation from the top-brass to give a 'push' to make it work perfectly on Linux.
6. A pet-peeve: The 'string' type is very annoying. Regardless of how marvelously it is engineered to fit perfectly within the D-language paradigm, using it is a pain, especially when needing to pass it around or modifying it.
An example is http://stackoverflow.com/questions/20747893/convert-auto-string-to-char-in-d
That being said,
The compiler 'dmd' is blazingly fast,
and once everything is setup correctly (and if one ignores the non-free issue), then programming in D is so much fun! It really feels like this: http://xkcd.com/353/
and I liked it, until I tried to deploy it. I think D could really use some more documentation on deploying applications written with it outside of the systems applications. I tried making a desktop application (opengl based) with it and found it extremely difficult to deploy to other machines let alone Mac OSX. But then again, it could have just been my naiveté.
English isn't a particularly nice language. It has one big advantage over other languages though. Can you figure out what it is?
Who knew that PL/I was still a thing? Hell, even IBM is releasing a compiler update for this language. Somehow it is about as popular as D.
the growth in cynicism and rebellion has not been without cause
I never understood what D offered that wasn't offered elsewhere.
Mainly, it's a systems programming language, meaning that it gives the programmer fine-grained control over memory and operations so that you can write operating systems, drivers, and high-performance applications. This is relevant because, aside from the two biggies (C and C++), there aren't a lot of other languages in this space. I mean, there's Objective-C (which sort of half-asses it), and recently Go and Rust arrived on the scene. All the other popular languages are pretty much for scripting (Python, JavaScript, PHP, etc.), or running atop a managed virtual machine (Java and C#).
As for what it offers... it's basically a re-invention of C++. No, no... it's deeper than that. It's the idea of C++ re-invented in such a way that you get most all the power and low-level control of C++ without so many of the dangers and difficulties.
Unfortunately, D has struggled to gain wider acceptance. It fractured it's community when D version 2 broke backwards compatibility with D version 1, and the forums (which run on a dedicated Usenet server, FFS) are filled with endless commentary about what does and doesn't work in the latest point release of the DMD compiler. Bright and Alexandrescu have certainly designed a compelling language, but they seem (from my distant vantage point) to be mired in implementation details... yeah there's a standard library and everything, but the surrounding ecosystem (standards, tutorials, tools, IDE's, API's, packaging, etc.) hasn't made the leap to that sort of functional minimum you see with (for instance) node.js or Haskell's "batteries included" experience.
TL;DR - D's a super awesome low-level language, but it's not yet a platform.
-1, Too Many Layers Of Abstraction
Perhaps they should call it :D. At least it would seem more friendly.
Proverbs 21:19
C++ is essentially a mixture of languages at this point, with several ways to do many things. You can still write very C-like code using C data types, with the pitfalls of C (memory leaks, buffer overflows, etc). You can write more modern-style C++ programs using the container classes, iterators, and RAII techniques to avoid C's pitfalls. You can also end up with a program that's an ugly mash of C and C++.
C++ templates, which enable generic programming, are complicated enough to be their own sub-language, and errors that are output by the compiler about any of the templated container classes can be nigh-incomprehensible on their own, and take up a few dozen lines to describe an error like "You need a random-access iterator here, not just a forward iterator".
There are other examples, but essays can be (and have been) written about unnecessary complexity in C++.
It is pitch black. You are likely to be eaten by a grue.
I've looked at D before. It looks promising, and I've considered using it. The reason I don't is a bad reason, but it's the most common bad reason: legacy code.
I have two hundred and sixty four thousand lines of code in my personal project/library archive (my own code, not counting custom versions of external packages like openssl and portaudio), all in C/C++, all with a unified build system, that's been ported and debugged on serveral platforms. Every new project I start uses those core libraries and header files. When I think about switching to a new language, my biggest concerns are how new code will integrate with my existing, how the new language will make use of my existing libraries, and how to remain productive in a dual language environment. The long term gain might eventually make it worthwhile - but it might also just cost me time should the new language die out or not support a platform I need it to.
I simply can't justify the gamble.
Alter Aeon Multiclass MUD - http://www.alteraeon.com
That's your argument?
It wasn't an argument, it was a statement to illicit answers to an unsaid question. But let's pretend it was argument, since that is how you chose to interpret it.
There are technical merits that D has over C, I'm not likely to use D over C, but that's really orthogonal as my job requires I use C and it's not really up for debate. There are some niceties(?) that D has over C++, but I'm even less likely to use a language because it seems nicer. The features of D doesn't seem like anything that isn't solved (but perhaps in an ugly way) by C++11 and Boost.
D's biggest strength is also it's biggest weakness. It's not a huge leap for a developer that knows C++ (or C) to learn D. But if you're going to switch tools, why not go for broke and switch to a pure functional language that will completely alter the way you have to design your software, perhaps in the ML family?
“Common sense is not so common.” — Voltaire
I'll give you some context on where I come from, I'm professionally 100% C. Kernels, RTOSes, etc.
I played with D a bit, it's not for me, and I'm not here to sell people on it. I appreciate the effort you put into your response, but my original lack of understand on what D really offers remains. Responses like "high-performance applications" tend to flow over my like water over a duck's ass. (I'm the ass)
JavaScript isn't just for scripting anymore. The run-time performance is acceptable for some rather serious scalable software. And there are better static analysis tools now, although Java and a few others still beats JS at unit testing and validation.
There seems like there are a dozen new languages every year, D has been around for a while. I wonder if it hasn't taken off because of people like me not really getting why I would switch over.
“Common sense is not so common.” — Voltaire
1. Dude ... if you want to query the size of an array, use a vector. No, it doesn't make your code less readable. And, no, you don't have to use .at() everywhere: C++ has this thing called operator overloading. Maybe you've heard of it. You can use array syntax with vectors. Use vectors.
2. I'd like to know what functionality you think you need string.h for when using C++ strings. I've found the standard library string type quite feature-complete.
3. C++ isn't an interpreted language; of course it won't have much reflection.
4. Forward declarations are not for saving the compiler time. They are for declaring a linkage interface with external code. If you ever even thought seriously about writing a C++ compiler you would know the language is not designed to make doing so easy.
5. C++11 is awesome. Any old language will have some cruft, but C++ has managed to keep it where you don't run into the cruft unless you're dealing with old code. That's the best you can hope for.
vi ~/.emacs # I'm probably going to Hell for this.
AFAICT, it's an effort at C++ done right.
C++ has a whole lot of infelicities that it acquired for historical reasons and can't really get rid of. The really big problem was C compatibility. Remove the need for that and you can get all of C++'s benefits (except C compatibility, which is usually not important) with a lot less hassle. There's lots of other things over the development of the language that sure are not what people would do nowadays. When the first standard came out, it had lots of implications that were not well understood, such as exception safety and the fact that templates are Turing-complete. The more recent standards make it a much better language, but about the only C compatibility that has been ditched is the repurposing of "auto", which nobody used anyway.
The question is whether this is worth it. There's lots of good C++ compilers out there. There's lots of books and tutorials and websites on how to write good C++. There's tons of C++ code that isn't going to be rewritten any time soon. There's oodles of C++ developers (not all of whom are good). Given a choice between C++ and D, with no other considerations, I suspect D would be by far the better choice. Given the existing situation, it's unclear that D will ever be more than a niche language.
"When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
'D' was somewhat appealing until C++11 was released and support started. That removed any core feature advantages 'D' had.
The whole mess of 'D' having automatic garbage collection as part of the language turned systems programmers who the language is supposed to target and also makes the language much more difficult to implement. Yes the compiler is easier to write but 'D' is much heavier than C++ feature wise erasing any advantage it may have had on the compiler side.
So other than compilation speed what 'D' offers is marginally nicer than C++ but brings along with it a bunch of baggage, limited platform support and some very questionable engineering decisions.
I personally would rather see C++ resyntaxed so that it's easier to compile. Unfortunately that would break source compatibility and have a bunch of other issues as well.
ok .. go ahead and name one language that isn't about domination and oppression. just one.
Esperanto.
Yaz
Dude, don't use square brackets with STL arrays and vectors, just to make your code more readable. The [] operator skips bounds checking, which is the main reason for using these classes in the first place. At() is the proper methodology to use in pretty much every case, unless you are so confident in your bounds that its worth the trivial speed increase in access time.
This is usually just plain wrong. I have extremely seldom ever seen "at" used in production code. Why? Because it's usually duplicating a bounds check you've already done. If you're going to naively randomly access a location into a vector without checking if it's within bounds, sure, but that's kind of a nasty smell (also, are you handling the exception that may/will occur?). Most vector accesses occur something like looping from 0 until (but not including size), or using begin/end (either the free functions or the members). At best, the optimizer might be able to deduce you're never modifying the size of the vector during a loop and elide the repeated bounds check. At worst, you're evaluating "if ((_M_end - _M_start) <= i) throw std::out_of_range();" on every iteration.
Regarding point #4, forward declarations aren't to save compilation time or declare linkage. Yes, they can be used to do both, but the prime function is to, well, declare a name and just enough information to be somewhat useful before it is used (i.e. reduce very simple otherwise circular-references). I can forward-declare 'struct A', but I cannot instantiate/allocate it until it is defined (need to know the size, layout, etc.). You can declare a pointer to 'struct A', because well, you know the size of the pointer. Same reason you can't define "struct A { struct A a; };", but you can define "struct A {struct A* p_a; };".
Regarding "#ifdefs", yeah, there shouldn't really be a need for them in this day and age, but they won't go away due to legacy code. If you removed them, you'd break every single codebase in the world. Not going to happen. Additionally, due to the historical lack of variadic macros, there are numerous libraries that rely upon multiple inclusion of the same header to fake variadic macros. If you assumed a "#pragma once", you'd break various Boost libraries as well as even some STL implementations. Headers guarded with ifdef's can only safely be precompiled and reused if any and all preprocessor defines referenced are identical across all usages and inclusion order of every & all predecessor headers is exactly the same for all usages, otherwise you very well may violate the one-definition-rule.
The features of D doesn't seem like anything that isn't solved (but perhaps in an ugly way) by C++11 and Boost.
Except D has compile-time evaluation of a significant subset of the language as its alternative to the C++ preprocessor. That, among other things, means large D projects compile orders of magnitude faster than equivalent size C or C++ projects. Fast compile times were one of the killer features touted when Google launched their 'Go' language, but D compiles as quickly or more quickly and is a lot closer to "C++11 with simpler syntax" than Go.
But if you're going to switch tools, why not go for broke and switch to a pure functional language that will completely alter the way you have to design your software, perhaps in the ML family?
Fair point. I can't argue with that.
The only power of C and C++ that D doesn't provide is seamless integration with existing C and C++ code. And that's a big obstacle - in most cases, if you're doing serious C or C++ programming you've got thousands or millions of lines of code in libraries at your disposal. D can interface pretty easily with the C, but not as easily with C++.
Otherwise, it's likely that every feature you care about in C and C++ is available in D.
I'm an undergrad Computer Science student, and last year I used D for my Compiler Design course in which I wrote just over 18000 lines of D code (including tests and documentation). My experience with the D programming language has meant that I'll probably never use it again for any serious work. The truth is D has some very deep-seated problems within the language, standard libraries, and even the community, which (IMHO) will prevent it from seeing widespread use before a version 3 sees the light of day. To elaborate a tad:
1. Walter and Andrei refuse to make any breaking changes, despite major players in the D ecosystem begging them too.
The language and libraries are riddled with inconsistencies, 'gotcha's', and general ugliness that require breaking changes to fix, and proposals or pull-requests relating to such things are almost categorically rejected on the basis of "lol breaking change". In one case, a well-known community contributor wrote an entire breaking patch to remove virtual dispatch by default (for performance reasons), posted it, got approval from the community, and finally got approval from Walter who merged it (despite it being a breaking change), only to have it all reversed the next day when Andrei found out about it because he "would never have agreed to it". Several medium to large companies that have actually adopted D have literally begged Walter and Andrei to break code and fix the language issues now before it's too late, to no avail. Some examples of such language issues include:
- A horrible mix of keywords and annotation syntax for function/method attributes ('const', 'pure', and 'nothrow' are all keywords, but '@property', and '@nogc' are annotations)
- Huge portions of the standard library are missing attributes like 'pure' and 'nothrow', which directly impacts user code that attempts to include them
- Simply too many attributes, with no attribute inference (template functions/methods infer attributes, but these cannot be virtual and so cannot be overridden in sub-classes)
- Many others - see this example: https://github.com/Hackerpilot/Idiotmatic-D/blob/master/idiotmatic.d
Some of these may seem nitpicky, but they give the language the overall feel of one that is incomplete, hacky, and inappropriate for industry use.
2. Can you turn the garbage collector off? Sure! But don't try and use the standard library if you do!
Most of the standard library is written assuming the garbage collector will clean up after it. Turning it off and using the library therefor means memory leaks ahoy, and leaving it on makes real-time solutions difficult due to the 'stop-the-world' nature of D's GC. There is an effort underway to remove this dependence on the GC, and a short term solution was implemented with the @nogc attribute. That is, yet another attribute, and yet another breaking change that will be rejected when the proposal pops up in a few years to remove the then unused attribute.
3. The documentation poor.
In many cases, the documentation is either out of date, or extremely lacking. At last check, there were still pages referencing deprecated features, or features that have yet to be properly implemented. In the cases that the documentation is correct, it usually lacks basic things such as usage examples and proper explanations of function overloads (and their parameters). To top it all off, the actual presentation of the documentation is incredibly poor when compared with something like Scaladoc.
4. Instead of fixing things, the developers keep tacking on new features, and patches don't get reviewed.
Walter and Andrei are focused on new features, and seem to leave much of the bug-fixing to the community. That's great, until the community proposes a breaking change and instantly gets shot down. On top of that, there are god-knows how many patches and pull-requests that have been awaiting review for *years* without having even been looked at. Such things result in low contributor moral, and have resulted in several community mem
When doing low level system programming, there aren't that many viable choices out there. C, C++, possibly ObjectiveC (not familiar enough with it to tell for sure). That's about it. Of those, ObjectiveC is, pretty much, a one platform language. C++ is used quite extensively, but it is way too complex, resulting in most C++ programmers not knowing what the 1@#$@!# they are doing. Also, some C++ features are not suitable for some low level scenarios. For example, you probably wouldn't want your kernel code to throw exceptions, or do iostream formatting, in kernel code.
C, on the other hand, is a very simple language. It has no expensive features (though, to be honest, that mostly means that if you need something expensive, you'll need to do it yourself). As such, it is without competition for what it offers. The most it loses in market/mind share is through scenarios that used to require low level system programming but no longer do.
As for D....
D advertises itself as supporting this mode. My employer chose to develop a low-level high performance low latency system in D. I've been programming it for the past half year. I'm not overjoyed. I don't hate D, but my personal opinion is that we'de have been better off going with C++ (though, to be honest, I love C++ like few of my peers do).
I have two main gripes with it on that front. D has a horrid GC (though no GC provides the latency requirements we need), and though it claims you can do without it, you really can't. At least, not without giving up on much of the language features and almost all of the standard library. When comparing to C++'s ability to use custom allocators with the standard library, D's phobos seems deathly pale.
D also claims to support RAII semantics. I happilly went about implementing a reference counting pointer, only to find out that there are cases where you cannot use a struct with a destructor, and there are cases where you theoreticaly can use one, but in practice find that the compiler will not call your destructor. All in all, RAII is an untested unutilized option in D.
Shachar
Here's a paradigm for you: "frog in a well". The frog looks up all its life and thinks that the entire world outside the well looks just like that patch of sky it sees. C programmers often view objects this way. (I am a C programmer, but I do not view objects that way.)
On a more concrete note, you better review your "all exceptions implementations cause a performance hit" claim. Modern exception handers are not the same as your grandaddy's exception handler. Apparently unlike you, I have verified that there is no discernable performance hit for exceptions with the compiler I use.
When all you have is a hammer, every problem starts to look like a thumb.
When Chuck Norris throws an exception, it is always fatal.
If that isn't a hit to performance, nothing is.
How is the Riemann zeta function like Trump rallies? Both have an endless number of trivial zeros.