Is D an Underrated Programming Language?
Nerval's Lobster writes: While some programming languages achieved early success only to fall by the wayside (e.g., Delphi), one language that has quietly gained popularity is D, which now ranks 35 in the most recent Tiobe Index. Inspired by C++, D is a general-purpose systems and applications language that's similar to C and C++ in its syntax; it supports procedural, object-oriented, metaprogramming, concurrent and functional programming. D's syntax is simpler and more readable than C++, mainly because D creator Walter Bright developed several C and C++ compilers and is familiar with the subtleties of both languages. D's advocates argue that the language is well thought-out, avoiding many of the complexities encountered with modern C++ programming. So shouldn't it be more popular?
The languages with the biggest gains this time around include JavaScript, PL/SQL, Perl, VB, and COBOL. (Yes, COBOL.) The biggest drops belonged to the six most popular languages: Objective-C, C, Java, C++, PHP, and C#.
... is that they need to be better than old ones. Not just objectively better, but measurably better. And not just measurably better, but with enough margin as to offset the cost of learning a new language... I'm not going to ditch C++ just to learn D unless someone is paying me to. Show me the money!
Which has more power: the hammer, or the anvil?
I guess the users of languages don't like readable, simple, or maintainable code.
Confirmation!
Your ad here. Ask me how!
So shouldn't it be more popular?
FTA:
"D offers compilers for all three platforms (Windows, Mac and Linux) as well as FreeBSD."
"There's a D package registry that currently lists over 400 third-party packages."
That pretty much sums it up.
/ All three platforms!
Jeezus fuck. Its bad enough that we get Dicevertisments, but Diceverticements with Campaign ID's on them?
Anyway this is the direct link to the D Language
I am Slashdot. Are you Slashdot as well?
... but I still think the rankings here are just about meaningless.
Peace, or Not?
Should be, but it isn't.
Here are couple of reasons why (IMHO):
1. The main compiler is not free-software (as in freedom).
The compiler package (called 'dmd' [http://dlang.org/download.html]) has a non-free license,
and regardless of any wishi-washi explanations about front-end/back-end freedom, the fact is - it is not free, and will never be included in any distribution's main repository.
2. The free-software compilers (GDC, based on GCC and LDC, based on LLVM) are always lagging behind in features and compatiblity.
Walter Bright and Andrei Alexandrescu (the two lead developers) focus mainly on DMD, and so the free-software version will never catchup.
3. Building the compiler and the 'standard library' (which was itself a moving target up until recently) is done with really broken 'makefile' system, which requires one to put things in specific directories. Not fun for package maintainers, or for people wanting to build the lastest versions. Time to move to CMake (or autotools).
4. poor eco-system and package-manager. There is 'dub' (http://code.dlang.org/) but it is barely useable in the real-world. For example, the slightest error in the 'package.json' file of a package, and not only nothing works, but also the error messages are next to useless.
5. Less-than-great platform support. Despite claims to supporting Windows,Linux and FreeBSD - it seems some compilation/linking things are not functional on Linux (haven't tested FreeBSD). There's seem to be a big focus on Windows, and little motivation from the top-brass to give a 'push' to make it work perfectly on Linux.
6. A pet-peeve: The 'string' type is very annoying. Regardless of how marvelously it is engineered to fit perfectly within the D-language paradigm, using it is a pain, especially when needing to pass it around or modifying it.
An example is http://stackoverflow.com/questions/20747893/convert-auto-string-to-char-in-d
That being said,
The compiler 'dmd' is blazingly fast,
and once everything is setup correctly (and if one ignores the non-free issue), then programming in D is so much fun! It really feels like this: http://xkcd.com/353/
and I liked it, until I tried to deploy it. I think D could really use some more documentation on deploying applications written with it outside of the systems applications. I tried making a desktop application (opengl based) with it and found it extremely difficult to deploy to other machines let alone Mac OSX. But then again, it could have just been my naiveté.
English isn't a particularly nice language. It has one big advantage over other languages though. Can you figure out what it is?
That's the funny thing about languages like D or Go or Rust that try to replace C. C programmers don't use them. If they get any adoption its from elsewhere (rust seems to be hyped by haskell and rubes, Go by pythonistas)
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Who knew that PL/I was still a thing? Hell, even IBM is releasing a compiler update for this language. Somehow it is about as popular as D.
the growth in cynicism and rebellion has not been without cause
I never understood what D offered that wasn't offered elsewhere.
Mainly, it's a systems programming language, meaning that it gives the programmer fine-grained control over memory and operations so that you can write operating systems, drivers, and high-performance applications. This is relevant because, aside from the two biggies (C and C++), there aren't a lot of other languages in this space. I mean, there's Objective-C (which sort of half-asses it), and recently Go and Rust arrived on the scene. All the other popular languages are pretty much for scripting (Python, JavaScript, PHP, etc.), or running atop a managed virtual machine (Java and C#).
As for what it offers... it's basically a re-invention of C++. No, no... it's deeper than that. It's the idea of C++ re-invented in such a way that you get most all the power and low-level control of C++ without so many of the dangers and difficulties.
Unfortunately, D has struggled to gain wider acceptance. It fractured it's community when D version 2 broke backwards compatibility with D version 1, and the forums (which run on a dedicated Usenet server, FFS) are filled with endless commentary about what does and doesn't work in the latest point release of the DMD compiler. Bright and Alexandrescu have certainly designed a compelling language, but they seem (from my distant vantage point) to be mired in implementation details... yeah there's a standard library and everything, but the surrounding ecosystem (standards, tutorials, tools, IDE's, API's, packaging, etc.) hasn't made the leap to that sort of functional minimum you see with (for instance) node.js or Haskell's "batteries included" experience.
TL;DR - D's a super awesome low-level language, but it's not yet a platform.
-1, Too Many Layers Of Abstraction
Perhaps they should call it :D. At least it would seem more friendly.
Proverbs 21:19
C++ is essentially a mixture of languages at this point, with several ways to do many things. You can still write very C-like code using C data types, with the pitfalls of C (memory leaks, buffer overflows, etc). You can write more modern-style C++ programs using the container classes, iterators, and RAII techniques to avoid C's pitfalls. You can also end up with a program that's an ugly mash of C and C++.
C++ templates, which enable generic programming, are complicated enough to be their own sub-language, and errors that are output by the compiler about any of the templated container classes can be nigh-incomprehensible on their own, and take up a few dozen lines to describe an error like "You need a random-access iterator here, not just a forward iterator".
There are other examples, but essays can be (and have been) written about unnecessary complexity in C++.
It is pitch black. You are likely to be eaten by a grue.
I've looked at D before. It looks promising, and I've considered using it. The reason I don't is a bad reason, but it's the most common bad reason: legacy code.
I have two hundred and sixty four thousand lines of code in my personal project/library archive (my own code, not counting custom versions of external packages like openssl and portaudio), all in C/C++, all with a unified build system, that's been ported and debugged on serveral platforms. Every new project I start uses those core libraries and header files. When I think about switching to a new language, my biggest concerns are how new code will integrate with my existing, how the new language will make use of my existing libraries, and how to remain productive in a dual language environment. The long term gain might eventually make it worthwhile - but it might also just cost me time should the new language die out or not support a platform I need it to.
I simply can't justify the gamble.
Alter Aeon Multiclass MUD - http://www.alteraeon.com
That's your argument?
It wasn't an argument, it was a statement to illicit answers to an unsaid question. But let's pretend it was argument, since that is how you chose to interpret it.
There are technical merits that D has over C, I'm not likely to use D over C, but that's really orthogonal as my job requires I use C and it's not really up for debate. There are some niceties(?) that D has over C++, but I'm even less likely to use a language because it seems nicer. The features of D doesn't seem like anything that isn't solved (but perhaps in an ugly way) by C++11 and Boost.
D's biggest strength is also it's biggest weakness. It's not a huge leap for a developer that knows C++ (or C) to learn D. But if you're going to switch tools, why not go for broke and switch to a pure functional language that will completely alter the way you have to design your software, perhaps in the ML family?
“Common sense is not so common.” — Voltaire
I'll give you some context on where I come from, I'm professionally 100% C. Kernels, RTOSes, etc.
I played with D a bit, it's not for me, and I'm not here to sell people on it. I appreciate the effort you put into your response, but my original lack of understand on what D really offers remains. Responses like "high-performance applications" tend to flow over my like water over a duck's ass. (I'm the ass)
JavaScript isn't just for scripting anymore. The run-time performance is acceptable for some rather serious scalable software. And there are better static analysis tools now, although Java and a few others still beats JS at unit testing and validation.
There seems like there are a dozen new languages every year, D has been around for a while. I wonder if it hasn't taken off because of people like me not really getting why I would switch over.
“Common sense is not so common.” — Voltaire
Nah, more likely an increase in retirement rate amongst COBOL programmers, requiring fresh blood to maintain the ageing applications.
1. Dude ... if you want to query the size of an array, use a vector. No, it doesn't make your code less readable. And, no, you don't have to use .at() everywhere: C++ has this thing called operator overloading. Maybe you've heard of it. You can use array syntax with vectors. Use vectors.
2. I'd like to know what functionality you think you need string.h for when using C++ strings. I've found the standard library string type quite feature-complete.
3. C++ isn't an interpreted language; of course it won't have much reflection.
4. Forward declarations are not for saving the compiler time. They are for declaring a linkage interface with external code. If you ever even thought seriously about writing a C++ compiler you would know the language is not designed to make doing so easy.
5. C++11 is awesome. Any old language will have some cruft, but C++ has managed to keep it where you don't run into the cruft unless you're dealing with old code. That's the best you can hope for.
vi ~/.emacs # I'm probably going to Hell for this.
AFAICT, it's an effort at C++ done right.
C++ has a whole lot of infelicities that it acquired for historical reasons and can't really get rid of. The really big problem was C compatibility. Remove the need for that and you can get all of C++'s benefits (except C compatibility, which is usually not important) with a lot less hassle. There's lots of other things over the development of the language that sure are not what people would do nowadays. When the first standard came out, it had lots of implications that were not well understood, such as exception safety and the fact that templates are Turing-complete. The more recent standards make it a much better language, but about the only C compatibility that has been ditched is the repurposing of "auto", which nobody used anyway.
The question is whether this is worth it. There's lots of good C++ compilers out there. There's lots of books and tutorials and websites on how to write good C++. There's tons of C++ code that isn't going to be rewritten any time soon. There's oodles of C++ developers (not all of whom are good). Given a choice between C++ and D, with no other considerations, I suspect D would be by far the better choice. Given the existing situation, it's unclear that D will ever be more than a niche language.
"When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
'D' was somewhat appealing until C++11 was released and support started. That removed any core feature advantages 'D' had.
The whole mess of 'D' having automatic garbage collection as part of the language turned systems programmers who the language is supposed to target and also makes the language much more difficult to implement. Yes the compiler is easier to write but 'D' is much heavier than C++ feature wise erasing any advantage it may have had on the compiler side.
So other than compilation speed what 'D' offers is marginally nicer than C++ but brings along with it a bunch of baggage, limited platform support and some very questionable engineering decisions.
I personally would rather see C++ resyntaxed so that it's easier to compile. Unfortunately that would break source compatibility and have a bunch of other issues as well.
JavaScript isn't just for scripting anymore. The run-time performance is acceptable for some rather serious scalable software. And there are better static analysis tools now, although Java and a few others still beats JS at unit testing and validation.
Yes, it is. The performance doesn't make it "not a scripting language".
The performance of most other scripting languages has also increased. That doesn't make them "not scripting languages" either.
The major difference between scripting languages and other languages is interpreted vs compiled. And the main reason for that is still dynamic typing vs static typing. Though by now the lines have been blurred quite a bit. Java isn't usually referred to as a scripting language even though it needs a bytecode interpreter. (But there's that static-vs-dynamic typing again.) On the other hand, JRuby compiles and runs as Java bytecode, but Ruby is still generally considered a scripting language. Go figure.
3. is nonsense. Nothing stops C++ from having all the benefits of reflection e.g Java offers.
4. is wrong
class A;
A* someVar.
That is a forward declaration and has absolutely nothing to do with linkage, it is mainly used to avoid circular dependecies in header files or simply to save compile time (by avoiding to include the header).
You mix up forward declerations with 'extern'al declerations.
Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
Pleasant diphthongs?
The world's burning. Moped Jesus spotted on I50. Details at 11.
>>1. Dude ... if you want to query the size of an array, use a vector. No, it doesn't make your code less readable. And, no, you don't have to use .at() everywhere: C++ has this thing called operator overloading. Maybe you've heard of it. You can use array syntax with vectors. Use vectors.
Dude, don't use square brackets with STL arrays and vectors, just to make your code more readable. The [] operator skips bounds checking, which is the main reason for using these classes in the first place. At() is the proper methodology to use in pretty much every case, unless you are so confident in your bounds that its worth the trivial speed increase in access time.
>>2. I'd like to know what functionality you think you need string.h for when using C++ strings. I've found the standard library string type quite feature-complete.
The biggest gaps were filled in C++11 with replacements for atoi() and so forth, but there's still no replacement for strtok or some of the other functions in the core language.
>>3. C++ isn't an interpreted language; of course it won't have much reflection.
Sure. Makes life more difficult though by pushing those tests out to the linker instead of being able to code them directly from the language itself.
>>4. Forward declarations are not for saving the compiler time. They are for declaring a linkage interface with external code. If you ever even thought seriously about writing a C++ compiler you would know the language is not designed to make doing so easy.
Not my point. Quite obviously you need declarations for extern names not found in the file scope. But for functions within the same file scope, you still need to do forward declarations, which is only done to avoid having to do an extra pass over the code. Might have made sense in the 80s, but not today. Maybe it's not a huge deal since it's just a single copy and paste and edit every time you change a function definition when you're working on it, but it still otherwise serves no benefit.
Also, there shouldn't be much need for #ifdef guards any more. It's 2015. We should be able to include the same function definition twice without the universe breaking.
It's actually in process of feature freeze for 1.0 release right now and it's usable enough for Mozilla to be developing their new layout engine in it, but do tell us more about all you've ascertained by looking at their website's front page.
SNOBOL.
ok .. go ahead and name one language that isn't about domination and oppression. just one.
Esperanto.
Yaz
Dude, don't use square brackets with STL arrays and vectors, just to make your code more readable. The [] operator skips bounds checking, which is the main reason for using these classes in the first place. At() is the proper methodology to use in pretty much every case, unless you are so confident in your bounds that its worth the trivial speed increase in access time.
This is usually just plain wrong. I have extremely seldom ever seen "at" used in production code. Why? Because it's usually duplicating a bounds check you've already done. If you're going to naively randomly access a location into a vector without checking if it's within bounds, sure, but that's kind of a nasty smell (also, are you handling the exception that may/will occur?). Most vector accesses occur something like looping from 0 until (but not including size), or using begin/end (either the free functions or the members). At best, the optimizer might be able to deduce you're never modifying the size of the vector during a loop and elide the repeated bounds check. At worst, you're evaluating "if ((_M_end - _M_start) <= i) throw std::out_of_range();" on every iteration.
Regarding point #4, forward declarations aren't to save compilation time or declare linkage. Yes, they can be used to do both, but the prime function is to, well, declare a name and just enough information to be somewhat useful before it is used (i.e. reduce very simple otherwise circular-references). I can forward-declare 'struct A', but I cannot instantiate/allocate it until it is defined (need to know the size, layout, etc.). You can declare a pointer to 'struct A', because well, you know the size of the pointer. Same reason you can't define "struct A { struct A a; };", but you can define "struct A {struct A* p_a; };".
Regarding "#ifdefs", yeah, there shouldn't really be a need for them in this day and age, but they won't go away due to legacy code. If you removed them, you'd break every single codebase in the world. Not going to happen. Additionally, due to the historical lack of variadic macros, there are numerous libraries that rely upon multiple inclusion of the same header to fake variadic macros. If you assumed a "#pragma once", you'd break various Boost libraries as well as even some STL implementations. Headers guarded with ifdef's can only safely be precompiled and reused if any and all preprocessor defines referenced are identical across all usages and inclusion order of every & all predecessor headers is exactly the same for all usages, otherwise you very well may violate the one-definition-rule.
The features of D doesn't seem like anything that isn't solved (but perhaps in an ugly way) by C++11 and Boost.
Except D has compile-time evaluation of a significant subset of the language as its alternative to the C++ preprocessor. That, among other things, means large D projects compile orders of magnitude faster than equivalent size C or C++ projects. Fast compile times were one of the killer features touted when Google launched their 'Go' language, but D compiles as quickly or more quickly and is a lot closer to "C++11 with simpler syntax" than Go.
But if you're going to switch tools, why not go for broke and switch to a pure functional language that will completely alter the way you have to design your software, perhaps in the ML family?
Fair point. I can't argue with that.
Arbitrary spelling that must be memorized for every word?
This is the one thing that drives most non-native English speakers crazy. Interestingly I found that many native English speakers are not even consciously aware of this difficulty in learning the English language.
Stuff like
You have to polish my car until it is shiny.
But: The Polish car salesman made me a good deal.
Or
I read something in todays paper.
But: did you read that one article?
Then, for good measure you have words that sound the same but, of course, are spelled differently, like knight and night or were and where. Yes, my username also became victim to this consequence.
IT IS MADNESS!!!
The only power of C and C++ that D doesn't provide is seamless integration with existing C and C++ code. And that's a big obstacle - in most cases, if you're doing serious C or C++ programming you've got thousands or millions of lines of code in libraries at your disposal. D can interface pretty easily with the C, but not as easily with C++.
Otherwise, it's likely that every feature you care about in C and C++ is available in D.
I'm an undergrad Computer Science student, and last year I used D for my Compiler Design course in which I wrote just over 18000 lines of D code (including tests and documentation). My experience with the D programming language has meant that I'll probably never use it again for any serious work. The truth is D has some very deep-seated problems within the language, standard libraries, and even the community, which (IMHO) will prevent it from seeing widespread use before a version 3 sees the light of day. To elaborate a tad:
1. Walter and Andrei refuse to make any breaking changes, despite major players in the D ecosystem begging them too.
The language and libraries are riddled with inconsistencies, 'gotcha's', and general ugliness that require breaking changes to fix, and proposals or pull-requests relating to such things are almost categorically rejected on the basis of "lol breaking change". In one case, a well-known community contributor wrote an entire breaking patch to remove virtual dispatch by default (for performance reasons), posted it, got approval from the community, and finally got approval from Walter who merged it (despite it being a breaking change), only to have it all reversed the next day when Andrei found out about it because he "would never have agreed to it". Several medium to large companies that have actually adopted D have literally begged Walter and Andrei to break code and fix the language issues now before it's too late, to no avail. Some examples of such language issues include:
- A horrible mix of keywords and annotation syntax for function/method attributes ('const', 'pure', and 'nothrow' are all keywords, but '@property', and '@nogc' are annotations)
- Huge portions of the standard library are missing attributes like 'pure' and 'nothrow', which directly impacts user code that attempts to include them
- Simply too many attributes, with no attribute inference (template functions/methods infer attributes, but these cannot be virtual and so cannot be overridden in sub-classes)
- Many others - see this example: https://github.com/Hackerpilot/Idiotmatic-D/blob/master/idiotmatic.d
Some of these may seem nitpicky, but they give the language the overall feel of one that is incomplete, hacky, and inappropriate for industry use.
2. Can you turn the garbage collector off? Sure! But don't try and use the standard library if you do!
Most of the standard library is written assuming the garbage collector will clean up after it. Turning it off and using the library therefor means memory leaks ahoy, and leaving it on makes real-time solutions difficult due to the 'stop-the-world' nature of D's GC. There is an effort underway to remove this dependence on the GC, and a short term solution was implemented with the @nogc attribute. That is, yet another attribute, and yet another breaking change that will be rejected when the proposal pops up in a few years to remove the then unused attribute.
3. The documentation poor.
In many cases, the documentation is either out of date, or extremely lacking. At last check, there were still pages referencing deprecated features, or features that have yet to be properly implemented. In the cases that the documentation is correct, it usually lacks basic things such as usage examples and proper explanations of function overloads (and their parameters). To top it all off, the actual presentation of the documentation is incredibly poor when compared with something like Scaladoc.
4. Instead of fixing things, the developers keep tacking on new features, and patches don't get reviewed.
Walter and Andrei are focused on new features, and seem to leave much of the bug-fixing to the community. That's great, until the community proposes a breaking change and instantly gets shot down. On top of that, there are god-knows how many patches and pull-requests that have been awaiting review for *years* without having even been looked at. Such things result in low contributor moral, and have resulted in several community mem
C++ is an underrated programming language. The central organizing principle of C++ is that you only pay for what you use. Don't need garbage collection? Don't use one. Don't need exception handling? Don't use them. Don't need RTTI? Don't use it. Etc, etc. If you want to use it like C, but with a few syntactic niceties, you can. It may be a "kitchen sink" of programming languages, but that's a feature if you can use what you want without paying for what you don't want. Despite all the complaints and trash-talk, it's popularity is well-deserved.
You'll find that this can happen in the South. Where, wear, were, whir, will, and well can all have the same vowel sound, known as the Redneck Schwa.
This is not to be confused with the Redneck Dipthong, where single syllable words are stretched into two syllables by extending a single vowel into two unique sounds, such that where and wear become WAY-ur, or will and well become WEE-ul and WAY-ul, respectively.
Rule number one in C++ : avoid the preprocessor unless you really have to use it.
Things like:
#ifdef UNTESTED_FEATURE
#include "crazy_new_untested_code.c"
#endif
Are a blight, and one of the first things that I remove from C++ code.
The preprocessor does not work on the same level as the compiler, and therefore has no knowledge of rather important aspects of the language like scoping or namespaces. If something can be done as a language-level constructor instead of a preprocessor macro, do so. A good example is a templated min() function vs. a MIN() macro. Another one are awful sins like "#define DWORD unsigned long" . Oh, and include guards? Unfortunately a necessary evil, because #include is a relic from the past, and we have no modern, proper replacement (something like packages, modules, units in other languages). And no, #include + include guards are not "good enough". Hacks like the pimpl idiom are necessary because of the stupidity of #include. I hope the C++ committee gets modules done in the next C++ standard revision. Then *finally*, I can say goodbye to C++ headers.
Your example with the untested feature can be solved by isolating the crazy untested code in its own module, and simply *not enabling that module in the build scripts*. Not by filling code with #ifdefs.
WebKit unfortunately uses #ifdefs in its code, even in its headers. Example: https://github.com/WebKit/webk... and it is a horrible design approach. It completely violates the open/closed principle, and as a result, integrating a new graphics API or toolkit is not as straightfoward as it could be.
Of course the preprocessor can sometimes be useful, but it is not as much of a killer feature as you make it to be. In C it needs to be used much more often than in C++.
This sig does not contain any SCO code.
Here's a paradigm for you: "frog in a well". The frog looks up all its life and thinks that the entire world outside the well looks just like that patch of sky it sees. C programmers often view objects this way. (I am a C programmer, but I do not view objects that way.)
On a more concrete note, you better review your "all exceptions implementations cause a performance hit" claim. Modern exception handers are not the same as your grandaddy's exception handler. Apparently unlike you, I have verified that there is no discernable performance hit for exceptions with the compiler I use.
When all you have is a hammer, every problem starts to look like a thumb.
No, it means the GP doesn't know what he's talking about.
When all you have is a hammer, every problem starts to look like a thumb.
A preprocessor is the only way to ignore syntax errors.
Here's how to break your compile even when UNTESTED_FEATURE is undefined:
#endif
The preprocessor can't save you from developers who check in uncompilable code. I'd argue it makes the situation worse: overuse of the preprocessor makes breaking the build easier than ever and makes figuring out why it doesn't build no fun at all. Use a branch in your version control for that.
Here's your mystructure example in D:
struct mystructure { int one; static if(GREATFEATURE) int two; };
How simple is that? Sadly, C++ doesn't have static if yet, but the D implementation proves you don't need a preprocessor for that. I was going to show how to do that in C++ with partial specialization, but it's obvious you don't care and nothing is going to convince you that the preprocessor is evil :)
That's fine, you can keep it.
When Chuck Norris throws an exception, it is always fatal.
If that isn't a hit to performance, nothing is.
How is the Riemann zeta function like Trump rallies? Both have an endless number of trivial zeros.
You're actually wrong. I do most of my programming in Java since most of my work now is in server side parallel code. However I would never make the mistake of calling it a systems language nor would I add exceptions to a system language. I have some experience with compiler and JIT design and I have programmed in assembly enough to know that exceptions are slow. One of the guys here described it well enough. Most implementations use setjmp or the equivalent. The rest of you just don't have a clue.
I have programmed in Assembly, C, C++, C#, Caml, Java, LISP, Python, and a lot of languages you probably never heard about. I mostly use Java, C, and Python. Python when performance doesn't matter and I just need to get something working in a short amount of time. C when performance matters. Java when performance kind of matters but not enough to use C. C++ is kind of useful for game programming but for everything else it is a waste of time.
Templates and template metaprogramming do not cause performance degradation, but generally produce faster code. Namespaces are useful, particularly with libraries, and give the option of using the shorter name where it's local and the longer name where it's not as heavily used. Object-oriented programming is very useful sometimes, doesn't slow things down particularly with a good implementation, and doing it in C is awkward. The fact that you can write C to do anything doesn't mean you should write C to do everything, and you seem to be taking the attitude that things you can do awkwardly in C needn't have facilities in other languages to do better.
Exceptions do cause performance degradation, but modern C++ implementations have very little in a try block. Exceptions are, well, exceptional, and mean something's gone wrong, so it's reasonable to accept some degradation during exception handling. Returning an error value doesn't work as well. First, some functions don't have a possible return value that's invalid, so the programmer has to pass a variable for the desired value by pointer or reference. Second, returning an error value doesn't work well if you want to call a function in an expression (except in floating-point, where NaNs propagate). Third, having to check and return an error value every single time is tedious and easy to forget once, and once is all it takes for a serious bug.
I'm not advocating exceptions or reflection in systems programming, which (in my opinion) should not rely on much external infrastructure to run. Reflection has its own problems, in that it makes it difficult to reason about what the program does, and that makes some compiler optimizations impossible.
"When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
JavaScript is compiled to native instructions. But that's actually not even relevant here, see below.
But the real quality of a scripting language is if the CST (concrete syntax tree) can be directly used, or if it must be translated to an AST (abstract syntax tree) to be interpreted or compiled.
It has more to do with the internal structure and limitations of parsing and grammars than it does with the life cycle of your tools. The old idea that it is about edit-compile-link-run versus edit-run was always a simplification and never a rigorous definition.
“Common sense is not so common.” — Voltaire
Soz to burst you bubble but new COBOL programs are written every day, my wife is a COBOL programmer working for a major bank and she's on new projects all the time. I do agree with you that a lot of COBOL systems are being replace though, but the main drive around that is a lack of resources to write new COBOL programs. I worked with COBOL a long time ago, and I have worked with lots of other languages since then, nothing has come close to the ease with which COBOL parses data. Just define your working storage and drop the chunk of data into the 01 level. Tada, parsed. Hate the rest of the bloody language though.
There are three kinds of falsehood: the first is a 'fib,' the second is a downright lie, and the third is statistics.
No. 4 is rubbish. There is no reason why declaring a linkage interface with external code couldn't be done without code duplication. In C there is a reason to have forward declarations, to have a method to hide the interface, and hide the private code. See for example FILE. But in C++ you must declare your private methods of a class, which is total rubbish.
http://www.mueller-public.de - My site http://www.anr-institute.com/ - Advanced Natural Research Institute