Hands On With Microsoft's Holographic Goggles
First time accepted submitter mkukuluk writes Forget Google Glass — Jessi Hempel describes the amazing experience she had with the new Holographic goggles from Microsoft. From the article: "The headset is still a prototype being developed under the codename Project Baraboo, or sometimes just “B.” [inventor Alex] Kipman, with shoulder-length hair and severely cropped bangs, is a nervous inventor, shifting from one red Converse All-Star to the other. Nervous, because he’s been working on this pair of holographic goggles for five years. No, even longer. Seven years, if you go back to the idea he first pitched to Microsoft, which became Kinect. When the motion-sensing Xbox accessory was released, just in time for the 2010 holidays, it became the fastest-selling consumer gaming device of all time.
Right from the start, he makes it clear that Baraboo will make Kinect seem minor league."
wearable glasses are dead, long live wearable glasses! srsly though, MS approach makes sense. GG never made sense. projecting data onto your visor for real-time augmented reality? that's cool.
Granted this is just an interesting concept at the moment, however I think Microsoft may have something worthwhile here. The only thing is lacking (or missing rather) is a tactile interface - so that one could "feel" virtual objects.
I'll be paying attention to this, because I think this could be a game changer.
Regards,
MBC1977,
No, it is still not holography. It has exactly nothing to do with holography.
These bits from Engadget sum the most important elements up for me.
The negative:
"In practice, the resolution is sharp but the field of view is extremely limited. There's a rectangular area in the center of your vision that acts as your "window" into the reality HoloLens presents. It's this limitation that makes HoloLens not a VR headset, and also keeps it from being the Back to the Future 2 glasses we're all waiting for (I'm waiting for that, anyway). "
"The bigger issue for me was that the image was relatively transparent, which often made things look less than real."
The positive:
"Tracking -- which is to say, "how the headset interprets where your head is in relation to the world around you" -- felt the most fully-baked of any of the headset's sensors. Though the prototype was a bit finicky to move very quickly in, I had no issue turning around quickly or kneeling, or any other movements I tried."
( http://www.engadget.com/2015/0... )
It's not using simple stereo screens, they have lightfield projectors:
http://www.wired.com/2015/01/microsoft-nadella/
They track eye movement and adjust for that as well. I think you need the lightfield stuff so that the eye if forced to adapt focus for different distances, it's a depth cue that Oculus don't have.
It'll be interesting to see what frame rate and latency they achieve. It sounds like they have a lot of hardware in the headset, so it could be quite good. Plus they only need to render the bit right in the centre of the field of view at high quality.
Wow, bitter much...
Kinda guessing you're not a fan of the Xbox. Possibly even that you're a bit of a fan of one of its rivals? Remember that blind brand loyalty (or blind hatred of a brand) is self-defeating on the part of the consumer.
Microsoft does not love you and does not have your best interests at heart.
Sony does not love you and does not have your best interests at heart.
Nintendo does not love you and does not have your best interests at heart.
Valve does not love you and does not have your best interests at heart.
The fanboy-arguments between the various sides in the console war are more bitter this time around than I've ever seen them before. Which is ironic, really, given that the actual practical differences between the PS4 and Xbox One are vanishingly small and only really apparent to hardcore enthusiasts.