Inside the Largest Virtual Psychology Lab In the World
bearhuntz writes: Riot Games has been using League of Legends as a psychology lab to run scientific experiments and reduce toxic player behavior for a while now. This article explains some of the experiments they're doing, and what the results have been. "For example, one product is a restricted chat mode that limits the number of messages abusive players can type per match. It’s a temporary punishment that has led to a noticeable improvement in player behavior afterward —on average, individuals who went through a period of restricted chat saw 20 percent fewer abuse reports filed by other players. The restricted chat approach also proved 4 percent more effective at improving player behavior than the usual punishment method of temporarily banning toxic players. Even the smallest improvements in player behavior can make a huge difference in an online game that attracts 67 million players every month."
ah. that's better.
The largest virutal psychology lab. The scientists have just been conditioned to think it is.
This is a common practice used by a huge number of consumer facing businesses. Just off the top of my head I imagine Youtube, Facebook and Amazon all eclipse League of Legends in terms of A/B testing
There is no memory shortage. yes I have heard of XFCE. Go away.
The only "toxic behavior" I see in this case is the censorship that's being forced upon unwilling and undeserving victims.
Why not let abuse take place online in virtual environments? Instead, this psychology of banning and throttling likely leads to more offline abusive real-life suffering.
If terrorists spent all their time flaming on message boards, wouldn't it be better than if they were banned and decided to go out and do some real violence?
I played derivatives of it like hon or maybe dotA, I forget. But in my brief time playing trying to get the hang of it, I just remember being told that I was a retard and a faggot and that I should kill myself. I think I missed something in mid as well.
I've played fps with voice chat, and people get mad when objectives fail but I think most people are just doing their own thing and try to make up for crappy players by upping their own game. Some don't even care because it's more about having fun than anything else.
Nothing in dota, lol or hon can be fixed with a mute button or a report button. I'm convinced the game mechanics simply flips a switch in normal people. Like an exaggerated version of that shitcocks image that is used to explain forum trolls.
I quit playing it.
is the largest virtual psychology lab in the world.
are actually abuse themselves. If someone pays you to use your product it doesn't grant you the right to attempt to change their behavior. If anything that should work the other way.
Real terrorists are born of actual life conditions that social media butterflies and game-playing losers could not imagine in their most lethargy-fueled nightmares.
It is amazing how much time first-worlders can waste and still continue to exist, even prosper.
I can't see this absurd status quo continuing much longer.
So why are you posting here? Shouldn't you be posting on site with no moderation?
Priest: "Universe from nothing, no laws of physics, sped up time"+ huge discrepancies. Creationism? No. Big Bang Theory
I was expecting this to be about slashdot.
Trolling is a art,
Why not let abuse take place online in virtual environments?
Because it sucks and leads to much more offline abusive behavior by otherwise good people after they have been repeatedly harassed.
Instead, this psychology of banning and throttling likely leads to more offline abusive real-life suffering.
The opposite is true. Because the natural abuser is inclined to fight through any system thrown at them, throttling and other attempts drain their energy more than simply letting them post would, leading to more relaxed (or at least less) behavior offline.
Not to mention, we all know that trolls online are probably losers who would never in a billion years have the nerve to say or do anything offensive offline...
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Turning ingame chat OFF does a lot of favours for the game - I don't even see what other players are typing while I'm shooting the snot out of them from clear across the map.
Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
Perhaps the research could help over time those distinctions exist and pair like-minded people together.
I thought most modern games already had systems to at least try and match players with similar skill levels.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
...addressing the common theme in the above comments collectively. Trying to make people act less anti-social, in a privately run setting, is horrible censorship and a terrible evil? Trying to get people to act civilly is more unethical than telling people to kill themselves? Are you serious? I hope you don't take that approach raising kids, or managing workers. Jesus Christ.
It's only amazing if you're an idiot. A person of even moderate intelligence would not be surprised by this.
I really think the toxic community is produced by the game mechanics. The whole notion of a hero that can 'carry' the team coupled with the fact that a player death feeds the strength of said hero makes dying really problematic. The carry hero is going to grow too strong to defeat after a few kills thus making the game bitter for the losing side. As a result, its your own teammates that berate and thrash you, not the opposing team. I do feel like Blizzard's latest rendition of this MOBA model (Heroes of the Storm) has took a step in the right direction to prevent the toxicity by changing the penalty of death and dramatically reducing the strength of a 'carry hero',
for an unreadable website.
The more one of your players dies, the stronger the other team gets. It often literally is that player's fault you lose.
I'm trying to get S2 to reduce that effect because it heavily limits the effect of your own play -- making it approach a game of chance, rather than skill.
is a removal of features specifically designed to taunt the opponents, plainly "taunts." Allow the player to ignore the opposing team in the game-chat, as well as any team members, because animosity between members of the same team is the biggest problem in games like League of Legends, Heroes of Newerth, and Dota 2 - there is always someone who decides that everything that happens is the fault of another player on their team, and a barrage of insults and attacks starts. In this regard, HoN in particular has failed spectacularly.
Real terrorists are born of actual life conditions that social media butterflies and game-playing losers could not imagine in their most lethargy-fueled nightmares.
Many terrorists are middle-class and educated, just like the "social media butterflies and game-playing losers".
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Sounds like the system worked perfectly then. Others were not affected by your miasma, and depression would naturally lead you to interact less with others.
Your mental health is nothing compared to the tens or thousands of mental states you negatively impacted.
"There is more worth loving than we have strength to love." - Brian Jay Stanley