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Ask Slashdot: What Makes a Great Software Developer?

Nerval's Lobster writes: What does it take to become a great — or even just a good — software developer? According to developer Michael O. Church's posting on Quora (later posted on LifeHacker), it's a long list: great developers are unafraid to learn on the job, manage their careers aggressively, know the politics of software development (which he refers to as 'CS666'), avoid long days when feasible, and can tell fads from technologies that actually endure... and those are just a few of his points. Over at Salsita Software's corporate blog, meanwhile, CEO and founder Matthew Gertner boils it all down to a single point: experienced programmers and developers know when to slow down. What do you think separates the great developers from the not-so-fantastic ones?

21 of 214 comments (clear)

  1. Alternate Link by Anonymous Coward · · Score: 5, Insightful

    Here's an alternate link for the first article.

    Or better yet, skip it. Usual shitty dice.com summary article.

    The linked lifehacker article seems pretty good and I largely agree with it. Couldn't make it through the second one.

    Two things I would add from my personal arsenal:

    - Try to kick ass at least once a week. This sounds weird, but it's worked very well from me. In the perfect world we would kick ass every day, but I think realistically we (or at least I) would quickly burn out. So instead I try to just randomly pick a day where I come in with the mindset that I'm going to just fucking own whatever I'm working on. The day is random and sometimes I skip a week, but I usually manage, and while you would think inconsistent performance would stand out, I've found (at least where I work) that it doesn't, and people tend to remember the kick ass days rather than the average days.

    - Dive into the stuff that others avoid / are scared of / don't like doing for various reasons. I'm not saying take the shit jobs, but usually there are tasks programmers hate because they involve working with hardware, dealing with clients, travelling, or doing something out of their comfort zone. Become the <whatever> guy.

    1. Re:Alternate Link by barrywalker · · Score: 5, Interesting

      I've become the "goto" guy for a lot of stuff simply by being curious. I've had a significant hand in every single piece of our application and know it better than anybody else on the team. I volunteer for things that scare the shit out of most of our developers. All it takes is, "Huh. This is broken. I wonder how it works?" to become Mr. Indispensable.

    2. Re:Alternate Link by gfxguy · · Score: 4, Interesting

      That's what I would have added... curiosity. I think, like a lot engineers, the kind of people who took their parent's phones apart when they were kids to figure out how they worked... always playing the "what if" and "I wonder what would happen" games.

      --
      Stupid sexy Flanders.
    3. Re: Alternate Link by binarylarry · · Score: 4, Funny

      Not enough agile bro.

      Need to pick an hour everyday and kickass.

      --
      Mod me down, my New Earth Global Warmingist friends!
  2. Beer by MarcNicholas · · Score: 4, Insightful

    Beer makes everything better ;)

  3. It depends by Tablizer · · Score: 5, Insightful

    The best "lone wolf" developers probably use something like Lisp and a high amount of math-like abstraction to crank out vast amounts of features in a short time.

    However, a good team programmer knows how OTHER typical programmers think and read code, and writes code that is easy for them to navigate, digest, and change. Team programming is more like authoring a good technical manual, not clever gee-whiz tricks.

  4. Levels by phantomfive · · Score: 4, Interesting

    First level is to be able to get the computer to do what you want. If you can do that, you have a career as a programmer.

    Most people don't make it that far, so it's something. The next level is whether you can write readable code. A lot of programmers never learn to write readable code, but a good number of them do.

    The next step is writing flexible software. Some programmers stuff everything into design patterns and think they made it flexible, but they're wrong. Other programmers try to make everything generic thinking it's flexible, but they're wrong (also, their code is probably hard to read). But writing code where small changes take little effort, and bigger changes take more effort......that is a rare skill indeed.

    There are other ways of looking at it, but that's one way.

    --
    "First they came for the slanderers and i said nothing."
    1. Re:Levels by Anrego · · Score: 4, Interesting

      To be honest, I think a "team play" level is in there as well.

      Working on your own software pet project, working on an open source project with other developers, and working in a corporate software environment are very different experiences. The rock-star programmer cliche still exists, but I think your average run of the mill programmer's success is more determined by how well he plays with others and balances his relationship with management and other forces of evil.

      Also throw in a requirements level. A lot of people struggle with this early (and sometimes late) in their careers. It sounds simple, but figuring out what the customer wants (what they _actually_ want), and what you've agreed to provide, and what the program _actually_ needs to do (all three are often exclusive concepts) is a big deal. Sometimes the customer doesn't know what they want (but won't be happy until they get it). Sometimes the customer thinks they want the wrong thing, and won't be happy if you deliver it to them. Requirements analysis is a specialization all it's own, but speaking the language is a huge asset if you go into "big software" (aerospace, medical, defence, etc).

    2. Re:Levels by rwa2 · · Score: 4, Interesting

      Yeah, there's probably a matrix of skills and abilities, depending on how much collaboration you need to do with customers / suppliers / other developers.

      Great Coder: can make a computer do stuff. In code. No one else really cares how they do their thing. They just take a defined process and codify it to automate it or whatever.

      Great Programmer: can write programs, presumably that other people have to use. Hopefully you still have this programmer around if you need to fix their program.

      Great Software Developer: Now we're getting somewhere... they probably work together with other programmers as a team and start worrying about more of the stuff they learned in CS classes, like code reusability, refactoring, complexity, maybe some analysis of algorithms and pure math logic.

      Great Software Engineer: Maybe less of the pure math and algorithms on how to do tricky things in code, but more of the practical stuff like defining code standards, test harnesses, and social aspects of code maintenance, like the discipline of setting up and maintaining the process through peer reviews, continuous integration, etc.

      Great Software Architect: Solves problems before they occur by drawing pictures. But still gets blamed for all of the new problems anyway.

      A lot of greatness involves managing complexity and making things as simple as possible for other people to understand and maintain. But no simpler.

    3. Re:Levels by phantomfive · · Score: 4, Insightful

      I think you need to be a team player in order to write readable code. By definition, writing readable code means you are thinking about how other people will understand it.

      --
      "First they came for the slanderers and i said nothing."
    4. Re:Levels by pak9rabid · · Score: 3, Insightful

      Or you yourself having to read it years later when you have zero memory of writing it ;)

  5. Knowing you will make mistakes. by Bookwyrm · · Score: 3, Insightful

    It's not that great software developers never make mistakes, it's just that by knowing they can and will happen to anyone, they can try to catch them early.

    It's the people who think the code they write is flawless that tend to have the most problematic code.

  6. Great programmers are made not born by byteherder · · Score: 4, Insightful

    To be a great programmer (or even just a good one), you need to never stop learning. Always be learning something. Many times in my life I have learned something on my own, only to be able to apply is a totally different situation later in life.

    Great programmer are insanely curious. They want to know the how things work, why one solution is better than another, always improving. That is the key, always be improving your craft, and your knowledge.

  7. A great developer knows how shitty he is at coding by Anonymous Coward · · Score: 3, Insightful

    You WILL make mistakes and introduce bugs when coding. A great developer knows this.

    Ask anyone you think is a great developer, "What do you do to help prevent or detect the mistakes you make?"

  8. The most important prerequisite by Taco+Cowboy · · Score: 3, Insightful

    Whether or not it is called "Software Development" or "Software Engineering" or "Coding" or whatever the newest trendy iteration, they all boil down to identifying the need and/or problem and then SOLVE IT

    From the primitive but extra-ordinarily crucial computer systems that ran the Apollo space program to Lotus 1-2-3 to Linux, all they did was the same --- they identified what is needed and then providing solution to get the problems licked

    --
    Muchas Gracias, Señor Edward Snowden !
  9. Be a Good Listener by Khomar · · Score: 4, Insightful

    I think one of the most valuable abilities for a good programmer is to be a good listener. A big part of that is also being able to ask good questions. You need to be able to fully understand the problem to be able to develop the right solution -- remember, the solution that customer actually needs is not always the one they think they want. Also, being able to listen also means you will be better able to learn new skills.

    --

    I believe in de-evolution. God made the world perfect, man fell, and its been going downhill ever since!

  10. My opinion by dskoll · · Score: 4, Insightful

    I started a software company back in 1999; we're still around and up to 10 employees, so I have had some moderate success in the software business.

    I think the LifeHacker link makes a lot of good points. I especially agree with limiting overtime. I *never* ask my developers to work overtime. Just never. Because I don't set release dates. When someone asks when the next release will be, I say "when it's ready" and I mean it. It's far more important to get it right than to get it out "on time", whatever that is.

    I would add that to be a great software developer, you need a lot of discipline. You need to write your unit and regression tests even if you don't feel like it and even if you'd rather be moving on to the next cool feature. You need to write your documentation clearly and comprehensively. You need to have your code reviewed; even the best programmer can benefit from suggestions that improve code clarity.

    You need to listen to your customers. You can write the greatest software in the world, but if it doesn't do what your clients want, that's not much use. But you also need to have enough judgement to know when your customers are asking for something ridiculous and you need to have the communication skills necessary to explain to them why what they think they want isn't what they really want.

    You also have to be passionate. If you went into computer science because you thought you'd get a secure job, but never particularly liked computers and didn't do programming on your own time, forget it... you won't be a great software developer.

  11. Eisenhower said it by circletimessquare · · Score: 3, Interesting

    I tell this story to illustrate the truth of the statement I heard long ago in the Army: Plans are worthless, but planning is everything. There is a very great distinction because when you are planning for an emergency you must start with this one thing: the very definition of "emergency" is that it is unexpected, therefore it is not going to happen the way you are planning.

    there's nothing like a real life emergency in programming but business culture is "get this done yesterday." no one can do that. but some programmers are very fragile and can only function according to one set of requirements/ work environment/ speed, and if you mess with that they get angry/ stressed/ tune out/ burnt out. while the "rock stars" can react to sudden and dramatic changes of requirement and need and crank out the changes relatively adroitly (not necessarily quickly). a sort of suppleness of mind and eerie lack of stress that's more about personality than training. and i say personality, and not training, because their code is a reflection of their personality: you can throw a curve ball at it from any direction and it can adapt without falling to pieces when "little" things (it's never little) change

    your code is a reflection of how your mind works. which is your personality. and certain chilly stress proof people can generate flexible durable code that is almost like the redundancy and flexibility of logistics in war

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
  12. Re:Difficult to answer by beelsebob · · Score: 4, Insightful

    Hint - if you think that you're the best coder in the world, and that everyone around you is only outputting a bunch of shitty buggy crap, it's probably time for you to do a bunch of introspection.

    It's a well known phenomenon that experts will tend to play down how good they are (because they realise what they don't know), while non-experts will tend to play up how good they are. The fact that you're claiming to be god's gift to man kind, and that everyone else seems to be doing something different is a good indication that you may well be in the latter category.

    Don't get me wrong - you may actually be god's gift to man kind, and/or you may be amongst a bunch of incompetent monkeys, but that's not the likely scenario.

  13. Re:A great developer knows how shitty he is at cod by beelsebob · · Score: 3, Insightful

    Yep, I've never met a really good programmer who didn't use every tool he could exploit to find his bugs. Every one of them that I ever met had a strong leaning towards strongly typed languages, because they could exploit the type checker to find their bugs. They had a strong leaning towards testing, because they could exploit it to find their bugs. They had a strong leaning towards running profiling tools for memory, leaks, performance etc because they could exploit them to show were their code was really bad.

    As far as I'm concerned - lesson 1 is to use every tool you possibly can to prop yourself up - get the computer to make you into a good programmer.

  14. Re:From my perspective... by Anonymous Coward · · Score: 4, Insightful

    I really hope this is sarcasm. You just described everything that causes projects to fail, take on lots of technical debt, cause burnout, and generally make people leave the industry. After working in many countries, I've also noticed that this is especially an American thing, like a badge of honor. You are a programmer, not a Marine.