Ask Slashdot: What Makes a Great Software Developer?
Nerval's Lobster writes: What does it take to become a great — or even just a good — software developer? According to developer Michael O. Church's posting on Quora (later posted on LifeHacker), it's a long list: great developers are unafraid to learn on the job, manage their careers aggressively, know the politics of software development (which he refers to as 'CS666'), avoid long days when feasible, and can tell fads from technologies that actually endure... and those are just a few of his points. Over at Salsita Software's corporate blog, meanwhile, CEO and founder Matthew Gertner boils it all down to a single point: experienced programmers and developers know when to slow down. What do you think separates the great developers from the not-so-fantastic ones?
Here's an alternate link for the first article.
Or better yet, skip it. Usual shitty dice.com summary article.
The linked lifehacker article seems pretty good and I largely agree with it. Couldn't make it through the second one.
Two things I would add from my personal arsenal:
- Try to kick ass at least once a week. This sounds weird, but it's worked very well from me. In the perfect world we would kick ass every day, but I think realistically we (or at least I) would quickly burn out. So instead I try to just randomly pick a day where I come in with the mindset that I'm going to just fucking own whatever I'm working on. The day is random and sometimes I skip a week, but I usually manage, and while you would think inconsistent performance would stand out, I've found (at least where I work) that it doesn't, and people tend to remember the kick ass days rather than the average days.
- Dive into the stuff that others avoid / are scared of / don't like doing for various reasons. I'm not saying take the shit jobs, but usually there are tasks programmers hate because they involve working with hardware, dealing with clients, travelling, or doing something out of their comfort zone. Become the <whatever> guy.
Beer makes everything better ;)
The best "lone wolf" developers probably use something like Lisp and a high amount of math-like abstraction to crank out vast amounts of features in a short time.
However, a good team programmer knows how OTHER typical programmers think and read code, and writes code that is easy for them to navigate, digest, and change. Team programming is more like authoring a good technical manual, not clever gee-whiz tricks.
Table-ized A.I.
First level is to be able to get the computer to do what you want. If you can do that, you have a career as a programmer.
Most people don't make it that far, so it's something. The next level is whether you can write readable code. A lot of programmers never learn to write readable code, but a good number of them do.
The next step is writing flexible software. Some programmers stuff everything into design patterns and think they made it flexible, but they're wrong. Other programmers try to make everything generic thinking it's flexible, but they're wrong (also, their code is probably hard to read). But writing code where small changes take little effort, and bigger changes take more effort......that is a rare skill indeed.
There are other ways of looking at it, but that's one way.
"First they came for the slanderers and i said nothing."
To be a great programmer (or even just a good one), you need to never stop learning. Always be learning something. Many times in my life I have learned something on my own, only to be able to apply is a totally different situation later in life.
Great programmer are insanely curious. They want to know the how things work, why one solution is better than another, always improving. That is the key, always be improving your craft, and your knowledge.
I think one of the most valuable abilities for a good programmer is to be a good listener. A big part of that is also being able to ask good questions. You need to be able to fully understand the problem to be able to develop the right solution -- remember, the solution that customer actually needs is not always the one they think they want. Also, being able to listen also means you will be better able to learn new skills.
I believe in de-evolution. God made the world perfect, man fell, and its been going downhill ever since!
I started a software company back in 1999; we're still around and up to 10 employees, so I have had some moderate success in the software business.
I think the LifeHacker link makes a lot of good points. I especially agree with limiting overtime. I *never* ask my developers to work overtime. Just never. Because I don't set release dates. When someone asks when the next release will be, I say "when it's ready" and I mean it. It's far more important to get it right than to get it out "on time", whatever that is.
I would add that to be a great software developer, you need a lot of discipline. You need to write your unit and regression tests even if you don't feel like it and even if you'd rather be moving on to the next cool feature. You need to write your documentation clearly and comprehensively. You need to have your code reviewed; even the best programmer can benefit from suggestions that improve code clarity.
You need to listen to your customers. You can write the greatest software in the world, but if it doesn't do what your clients want, that's not much use. But you also need to have enough judgement to know when your customers are asking for something ridiculous and you need to have the communication skills necessary to explain to them why what they think they want isn't what they really want.
You also have to be passionate. If you went into computer science because you thought you'd get a secure job, but never particularly liked computers and didn't do programming on your own time, forget it... you won't be a great software developer.
Hint - if you think that you're the best coder in the world, and that everyone around you is only outputting a bunch of shitty buggy crap, it's probably time for you to do a bunch of introspection.
It's a well known phenomenon that experts will tend to play down how good they are (because they realise what they don't know), while non-experts will tend to play up how good they are. The fact that you're claiming to be god's gift to man kind, and that everyone else seems to be doing something different is a good indication that you may well be in the latter category.
Don't get me wrong - you may actually be god's gift to man kind, and/or you may be amongst a bunch of incompetent monkeys, but that's not the likely scenario.
I really hope this is sarcasm. You just described everything that causes projects to fail, take on lots of technical debt, cause burnout, and generally make people leave the industry. After working in many countries, I've also noticed that this is especially an American thing, like a badge of honor. You are a programmer, not a Marine.