Mobile G-SYNC Confirmed and Tested With Leaked Driver
jones_supa writes: A few weeks ago, an ASUS Nordic support representative inadvertently made available an interim build of the NVIDIA graphics driver. This was a mobile driver build (version 346.87) focused at ASUS G751 line of laptops. The driver was pulled shortly, but PC Perspective managed to get their hands on a copy of it, and installed it on a ASUS G751 review unit. To everyone's surprise, a 'G-SYNC display connected' system tray notification appeared. It turned out to actually be a functional NVIDIA G-SYNC setup on a laptop. PC Perspective found a 100Hz LCD panel inside, ran some tests, and also noted that G-SYNC is picky about the Tcon implementation of the LCD, which can lead to some glitches if not implemented minutely. NVIDIA confirmed that G-SYNC on mobile is coming in the near future, but the company wasn't able to yet discuss an official arrival date or technology specifics.
A dubiously useful, expensive option marketed at people who are willing to pay through the nose to have their games run poorly on a laptop...
Seems like the right audience to market it at to me.
I'm trying to interpret the summary, but I cannot.
They found a 100Hz LCD inside of what? A graphics card? A laptop? The driver?
I should use this sig to advertise my book ISBN-13 : 978-1501515132.
I'm not sure why 'mobile G-sync' would be a surprise. While laptops are a bit more of a niche(for gaming purposes, they might well have pulled ahead of desktops as a whole by now), and laptop GPUs are less likely than desktop ones to achieve truly heroic framerates; they still share most of their design and drivers with desktop parts and laptops have the advantage of having tight control over the display being used. Your laptop OEM isn't going to want to go too custom, for cost reasons; but most laptop models only ship with a few different panels across their entire production run, and the manufacturer isn't on the hook if swapping in a different panel doesn't work for you. If you are dealing with a desktop, or an external display on a laptop, you have to cope with anything that more or less complies with the spec for that video output, which doesn't make your life easier if you are trying to implement a nonstandard tweak on top of a standard interface without breaking compatibility(especially since EDID is notoriously accurate, well formed, and properly implemented).
http://gamenab.net/2015/01/26/...
Sure, its asus releasing the driver, suure
Who logs in to gdm? Not I, said the duck.
Is G-SYNC some new kind of graphics card heat sink that runs at 100Hz?
Since when? What did I miss?
You're completely correct, but I'd like to cite one situation where screen-tearing is a huge problem: The accurate preservation of old arcade games and computer systems.
Due to the fact that arcade machines usually had wildly varying resolutions from game to game, it was actually pretty unusual for one to have a fixed refresh rate of 60Hz. Many of them had a vertical refresh rate in the neighborhood of 53-59Hz. Some of them, had refresh rates slightly above 60Hz, such as Pac-Man, which had a refresh rate of 60.606060Hz (repeating).
When running these games in an emulator like MAME (Multiple Arcade Machine Emulator, http://www.mamedev.org ), screen tearing is just a given. With G-Sync or AdaptiveSync technology, the monitor can be run at the authentic refresh rate, eliminating screen tearing and making the overall experience much more accurate to how it was on the original arcade machine.
NVidia and AMD can go on all day about how this technology benefits gamers, but from a historical preservation standpoint, it's an absolutely gargantuan windfall.