When Chess Players Blunder
An anonymous reader writes: Joe Doliner has done a statistical analysis of mistakes in rated chess games. He used a chess engine called Crafty, which is capable of not only finding mistakes, but quantifying how bad they are. After crunching all the matches on chessgames.com in 2014, which amounted to almost 5 million moves, Crafry found only 67,175 blunders that were equivalent to a 2-pawn deficit or worse. With a pair of graphs, Doliner shows how mistakes decrease as player rating increases, as you'd expect. According to the trendline, gaining 600 rating points roughly halves the number of mistakes a player makes. He made the data and tools available in a public repository for others to dig into.
I would suggest that making half as many mistakes gains you about 600 rating points, rather than the other way around.
Unless those points can be magically sprinkled on a player in some form..
But hey, cause and effect seem to be highly, shall we say, flexible these days.
(yes, I know its all semantics here, but hey..)
The rest of the article turns the board around, looks at it from Kramnik's position, and tries to get into his head to see what he was thinking. Personally, I think it's what I call "sniffing your own butt" when you get so inside yourself, you stop thinking about the rest of the world. You then perform bizarre actions which seem quite reasonable to you. This happens in groups as well. It helps to explain things like how pro-worker governments of the 20th century murdered millions of workers. There's just nobody there to second-guess your thinking, and even if there was, they would be heavily punished for speaking out and contradicting you. This is where crowdsourcing shines.
Shutting down free speech with violence isn't fighting fascism. It IS fascism!
That's different, in poker you bluff when the probabilities are such that your opponent will lose calling you in the long run. In chess you're creating an objectively worse but more complicated position in the hope that your opponent doesn't have the skills, time and preparation/experience to play it optimally. I rarely do it when we're even, but I've gotten better at doing it when I'm behind.
I remember one game in particular where I'm an officer down (-3) so I sack a few pawns (-3 + -2 = -5) to make his king open for attack, but it managed to set up a Q+R combo that he couldn't see a better defense against than sacrificing his queen for my rook (-5 +9 -5 = -1) and with Q vs exposed king I was able to eat a few more pawns and eventually go on to win the game. I did a computer eval on it and at worst it claimed my position was -8 as after the pawn sacks I'd lose another officer by force.
But I won. If I'd just play passively trying to make my -3 position not worse he'd probably quietly swap pieces one by one until it was a winning advantage. I know I sometimes create such traps against significantly lower rated opponents, I know the threat is possible to defend against but why not see if he recognizes it because if he doesn't it could be an easy win. To genuinely outplay someone where they don't make any significant blunders is certainly possible but easy wins count as much as the hard ones.
Live today, because you never know what tomorrow brings