When Chess Players Blunder
An anonymous reader writes: Joe Doliner has done a statistical analysis of mistakes in rated chess games. He used a chess engine called Crafty, which is capable of not only finding mistakes, but quantifying how bad they are. After crunching all the matches on chessgames.com in 2014, which amounted to almost 5 million moves, Crafry found only 67,175 blunders that were equivalent to a 2-pawn deficit or worse. With a pair of graphs, Doliner shows how mistakes decrease as player rating increases, as you'd expect. According to the trendline, gaining 600 rating points roughly halves the number of mistakes a player makes. He made the data and tools available in a public repository for others to dig into.
I would suggest that making half as many mistakes gains you about 600 rating points, rather than the other way around.
Unless those points can be magically sprinkled on a player in some form..
But hey, cause and effect seem to be highly, shall we say, flexible these days.
(yes, I know its all semantics here, but hey..)
The rest of the article turns the board around, looks at it from Kramnik's position, and tries to get into his head to see what he was thinking. Personally, I think it's what I call "sniffing your own butt" when you get so inside yourself, you stop thinking about the rest of the world. You then perform bizarre actions which seem quite reasonable to you. This happens in groups as well. It helps to explain things like how pro-worker governments of the 20th century murdered millions of workers. There's just nobody there to second-guess your thinking, and even if there was, they would be heavily punished for speaking out and contradicting you. This is where crowdsourcing shines.
Shutting down free speech with violence isn't fighting fascism. It IS fascism!