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"Exploding Kittens" Blows Up Kickstarter Records

The Register reports that the crowdfunded Exploding Kittens card game from Oatmeal (and Tesla museum fund-raiser) Matthew Inman, along with X-box veterans Elan Lee and Shane Small, has become the highest-grossing game project yet on Kickstarter. After an intensive fundraising campaign, the trio collected $8.78m from 219,382 backers to launch the game. This breaks the record for the largest ever Kickstarter game project, previously held by hackable Android gaming console Ouya. According to the blurb on Exploding Kittens' (now closed) Kickstarter page, players "take turns drawing cards until someone draws an exploding kitten and loses the game."

27 of 105 comments (clear)

  1. Russian patent !! by invictusvoyd · · Score: 4, Informative

    It is called Russian Roulette . ( i.e. exploding kitten brains ) It was a favourite pastime in USSR and had to be kick - started in a bar.

    1. Re:Russian patent !! by OzPeter · · Score: 4, Funny

      It is called Russian Roulette . ( i.e. exploding kitten brains ) It was a favourite pastime in USSR and had to be kick - started in a bar.

      But it kinda lost its appeal when people moved from using revolvers to playing it with a semi-automatic pistol with a single bullet in the magazine.

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    2. Re:Russian patent !! by Opportunist · · Score: 3, Funny

      This is why we can't have nice things!

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re:Russian patent !! by rpstrong · · Score: 2

      In Soviet Russia, revolver shoot you!

      Oh, wait a sec . . .

  2. Incredible by Anonymous Coward · · Score: 5, Insightful

    It's truly incredible what people will spend money on. This is neither the worst nor best example, but it definitely amazes me.

    1. Re:Incredible by stephanruby · · Score: 2

      It's truly incredible what people will spend money on. This is neither the worst nor best example, but it definitely amazes me.

      Did you see the huge amount of work that was put into this game?

      That's the incredible part, not the fact that people are spending money on it, or the fact that it has become an internet meme.

    2. Re:Incredible by Anonymous Coward · · Score: 2, Insightful

      This is a joke, right? This entire thing probably took less than a week to go from idea to prototype. The fact that it was successful as it was speaks volumes about how unworthy we are as a species.

    3. Re:Incredible by Anonymous Coward · · Score: 5, Insightful

      Actually, the fact that it was successful shows that *who* launches a Kickstarter project will always and forever be more important than what the project actually is.

    4. Re:Incredible by crossmr · · Score: 2

      No one cares about Elan Lee. Oatmeal sent people there from the site. His artwork is all over it. No one has even seen Elan Lee's name, they're only focused on the Oatmeal. The exact same idea from someone else without oatmeal's involvement would have probably not even gotten funded.

  3. What's not to like by cosmin_c · · Score: 4, Insightful

    I backed this up for the simple reason that I like card games and I love The Oatmeal's illustrations. I also like cats. It is that simple.

    And I also think that creativity is at a premium nowadays, and each manifestation of it should be embraced and supported as much as possible.

    1. Re:What's not to like by houstonbofh · · Score: 4, Insightful

      This right here... It was amazingly popular because it was a good idea from some very creative and popular guys. I wonder if the big game companies will learn that innovation can pay? Hey... Stop laughing...

    2. Re:What's not to like by Anonymous Coward · · Score: 5, Insightful

      I don't think innovation is the right word here. It's all about the new breed of internet celebrity. This wouldn't have had nearly the same response if Matthew Inman's name wasn't attached.

    3. Re: What's not to like by Anonymous Coward · · Score: 2, Interesting

      I agree. I like Matt's work. But I don't find it particularly surprising that he raised a ton of money. He already has an audience that already wants to buy his products.

      I actually dislike when known and established creators use Kickstarter. Why do they need it? It's not like Inman couldn't have gotten a loan if he'd wanted one. Instead everyone says how amazing it is he funded so much. How is it amazing? If Beyonce went on Kickstarter would it be any surprise if she raised $10 million? If course not. In the Internet community it's no surprise that Inman could throw a successful Kickstarter no matter what the game content was.

    4. Re: What's not to like by Whorhay · · Score: 2

      I don't care if big names use Kick Starter or not. An existing celebrity doesn't hurt anything by using KS, all it really does is bring more traffic to KS. It makes KS a little richer no doubt as they get to scrape their cream off the top. But it brings lots of people to KS some percentage of which will end up browsing and looking through other KS projects. The only thing I can think of that it hurts is some obscure projects chances at earning the title of biggest KS every, and honestly who cares about that?

    5. Re: What's not to like by SuperKendall · · Score: 4, Interesting

      I actually dislike when known and established creators use Kickstarter.

      Kickstarter is not a zero sum gain. Exploding Kittens getting $8 million does not mean that any of that $8m would have gone to any other Kickstarter campaign. I contribute to Kickstarter stuff off and on, my contributions are not limited by finances but by interest in the project.

      Why do they need it?

      They need it for the same reason as anyone else - to be sure there's a market before they spend money on production. That's the awesome thing about Kickstarter, is that it takes the risk out of going beyond a prototype stage. Even a well known and creative guy like Matt could easily produce a card game that went no-where at all and no-one would buy - a terrible waste not only of his time but the resources used to print the cards and produce packaging.

      With Kickstarter you eliminate a ton of waste because you are producing what people want instead of what they might want... it's the ultimate definition of win/win.

      I think people who don't understand Kickstarter should go back to the Muppet movie and watch Kermit's speech on dreams (jump to 45 seconds in) and listen carefully to Rainbow Connection... Kickstarter allows any of us to be muppets on the bus to an uncertain but interesting future. I for one don't care who is driving.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    6. Re:What's not to like by Skarjak · · Score: 2

      Meh. I'm not sure i'd use the word creative to describe the Oatmeal. His comics kind of all follow the same formula.

    7. Re:What's not to like by PlusFiveTroll · · Score: 2

      >This really demonstrates that the key to a successful ~~kick starter~~ anything is popularity, not quality.

      It doesn't matter how good you are, nobody will know about you, and you won't sell anything if you're a nobody.

      Next, before this got too much funding it was an excellent idea to invest in. Cards Against Humanity is a multimillion dollar selling game. Smart-assed card games are a very popular genre.

  4. Even more Incredible by Racemaniac · · Score: 2, Interesting

    Even more incredible is how the summary is written to make it sound a lot worse than it is.
    looking at the kickstarter page, the game reminds me a bit of aye evil overlord, passing the buck around, trying to get other people to explode. Sounds like fun. It's nothing like "take turns drawing cards until someone draws an exploding kitten and loses the game.". You can make anything sound bad by taking a single sentence out of context. There are cards to prevent exploding, to pass exploding cards to other players, etc...

    Sounds like fun :).

    I'm really starting to wonder why i'm still on this site. Even more than it used to be, it's just a stream of clickbait and articles containing half truths just to make it sound controversial...

  5. Re:wtf by Anonymous Coward · · Score: 2, Informative

    Protip, the summary is an atrocious summation of the game, like always.

    The game is FAR more than "just pulling cards until you explode".

  6. Re:wtf by Solandri · · Score: 4, Insightful

    Ah, a fellow rationalist. Wanna know a little secret? There's this whole big secret world out there not governed by strict and unbreakable laws like science. It's based on ephemeral qualities like popularity, beauty, fashion, trendiness, gossip, hearsay, social status, and celebrity. It leads to irrational things like printed cardboard skyrocketing in value because they include the magic word "Pokemon" (and actual laws being passed to prevent anyone other than the "owner" of that word from printing it on other cardboard), or shoes selling for $150 more because they're named after a famous basketball player, or a product selling out because a certain popular TV show host says she likes it, or a semi-popular cartoonist getting lots of people to pay in advance for a game they've never heard of before which doesn't sound all that fun to play. I hear this stuff can even influence whether or not you can land a job, or get a date, if you can believe that!

  7. New band name by YrWrstNtmr · · Score: 2

    Weaponized Backhair

    Looks like a potentially good/funny game. But $9 million in funding? Why? Print, advertise, profit.

  8. Re:wtf by Anonymous Coward · · Score: 5, Insightful

    As a rationalist of some experience myself, I can readily point out that the practical act of funding this game is not irrational at all. They are not buying or funding the game itself. These people see the creators, the art, and their reputation as having the ability to create entertainment experiences that they have enjoyed immensely in the past, and thus have a good chance at doing it again here.

    To respond to the parent's statement:

    Only a complete idiot would fund a game this bad.

    That is correct. It is also wrong. Only a complete idiot would fund such a simple, easily replicated game. These people are not funding that game, they are funding the experience they expect to get from the people making the game which have quite a pedigree in creating experiences.

    In short, just because something prima facie irrational does not mean that there are not other factors that make it rational.

  9. Wikipedia page by wiredlogic · · Score: 4, Informative

    So a still fictional game get's to have its own Wikipedia page but the Nim programming language, in development and publicly available for years, only got to have a page a few days ago and is still under threat of deletion from rabid mods. WP truly has a fucked up sense of priority.

    --
    I am becoming gerund, destroyer of verbs.
  10. Re:Name? by Whorhay · · Score: 2

    As an owner of two cats, I love the name. Besides the whole game is about preventing the explosion of a kitten on your watch.

  11. Also, rewarding past action. by SuperKendall · · Score: 3, Insightful

    That is a great response, I wanted to add one more point to your observations.

    Although I did not fund this Kickstarter, I would have if I had found it in time. The reason I would fund it is as you say " funding the experience I expect to get from the people making the game which have quite a pedigree in creating experiences.".

    But more than that, even if I don't enjoy this particular experience I wold not care because I also consider whatever money I would put in as funding past enjoyment that was free on my part.

    I funded an Order Of the Stick Kickstarter for this exact reason. I would either get something great or at the very least deliver a reward to someone who made something I loved.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  12. Re:Am I the only one who think these people are si by Shados · · Score: 2

    Kittens are much cuter than human babies ever will be.

  13. Re:Bigger than Star Citizen by jandrese · · Score: 2

    No: Even better: It will actually deliver what was promised.

    --

    I read the internet for the articles.