Artificial Intelligence Bests Humans At Classic Arcade Games
sciencehabit writes The dream of an artificially intelligent computer that can study a problem and gain expertise all on its own is now reality. A system debuted today by a team of Google researchers is not clever enough to perform surgery or drive a car safely, but it did master several dozen classic arcade games, including Space Invaders and Breakout. In many cases, it surpassed the best human players without ever observing how they play.
Someone made a computer that's really good at reaction time, and at calculating trajectories.
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This just in: Even in simplistic AAA games with bots, the AIs are better than human players, we have to dumb them down to keep the game fun.
First the prime challenge in the games you are talking about is lining up a crosshair with a pixel with a mouse and selecting fire.
If AI's had to do that they might have some difficulty. In practice the so-called AI bots already know where you are, and could keep their weapon lined up on your noggin through half the map without the need for line of sight. Tthey also get to target and fire at me without having to diddle around with a mouse or looking at the screen to see where I am.
Get a bot to actually play such a game with the same UI and world view I have (keyboard and mouse and what they can see on screen and hear on the speakers) and they tend to be quite abysmal.
Second, switch over to RTS games... and there the only way to give the AI any challenge is to stack the deck in its favor... whether its StarCraft or Supreme Commander or Wargame: Red Dragon. Or in a 4X game like Masters of Orion etc... we've yet to see an AI even really challenge a human being without giving it scripts to follow and extra resources to use.