Artificial Intelligence Bests Humans At Classic Arcade Games
sciencehabit writes The dream of an artificially intelligent computer that can study a problem and gain expertise all on its own is now reality. A system debuted today by a team of Google researchers is not clever enough to perform surgery or drive a car safely, but it did master several dozen classic arcade games, including Space Invaders and Breakout. In many cases, it surpassed the best human players without ever observing how they play.
Someone made a computer that's really good at reaction time, and at calculating trajectories.
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AI is now trivial pattern matching.
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I want my symbolic AI back...
In other words, this is an example of good image recognition software, that's it.
Show me a game that beat a human on a strategy based game, then you have something.
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I like to see them play more advanced games such as Rainbow Islands, The New Zealand Story, Strider, or Zelda 3.
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Well, I outsourced my Donkey Kong playing before bots took it over, so there!
Table-ized A.I.
This just in: Even in simplistic AAA games with bots, the AIs are better than human players, we have to dumb them down to keep the game fun.
Training a neural net to play tetris is AI:101. Teaching it to play mario, has been done to death by AI students. Let me know when the AI complains about the ending of Mass Effect 3. Then I'll care.
Artificial Intelligence is no match for natural stupidity.
This article reminds of this guy who did something similar a while back.
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Now I can buy an AI so it can play the computer game I bought so I'd have more spare time?
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That one got solved by the physics guys a while back. http://en.wikipedia.org/wiki/T...
Damn, dude, you must be deaf, dumb, and blind.
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..it's a computer figuring out how to beat a computer at a kinda simple game
The real world is a bit harder
Still..well done!
Wonder why the editors let such bad sites and auto playing videos to be posted.
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It's actually really cool that this happened, so it's a shame that most of the reporting on it is sort of "correction bait". The fact that it does good at these games without watching human strategies is interesting, but computers have strategies that humans lack, due to their increased reaction time (random thing happened, I can respond by doing X -> the computer is several orders of magnitude superior at this for free) and increased calculation time (the trajectory is curve such and such -> your visual cortex is great at this, but a computer can beat it at something like this). Human strategies for these games involve working around the relative difference in clock speed, so of course the computer would have no need of it.
But forgetting that garbage, it's still very cool.
It looks like it worked with Atari 2600 games, which are ports of classic arcade games. A nitpick, but about 30 seconds playing the 2600 version versus the arcade version will show you a ludicrous level of difference betwixt. I don't want to belittle the work, but calling 2600 games arcade games is like calling a motorcycle a semi truck. Words have meaning- in this case, "Atari 2600 games" or "classic games". NOT arcade games.
Wow! For a generation, we knew that AIs are good at playing Global Nuclear War and now they tell us it's more like Super Mario Bros?
which game is the AI's favorite?
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Unfortunately, the experiment came to an abrupt end when they threw "ET: The Extra Terrestrial" at the AI, whereupon after an hour of trying different tactics the AI decided that the only way to win was to send a power surge through the system, frying the only working Atari 2600 the researchers could dig up.
This still classifies the AI as coming up with the best solution to the game ever implemented.
Yaz
Wait.. so how would he play then? Using his sense of smell or something?
You gotta love humans. Every time an AI starts to be able to do something that was previously only our domain, it's all "Meh, wake me when..." and "Yeah, but a computer still can't..."
Funny stuff.:)
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According to the paper, computer remains below human average level for Pacman. Does that means AI failed to reverse engineer Pacman's ghost behavior, including their bugs?
Well it's been 20 years and watson is still pressing his luck.
Well, that would be the point. Things like driving a car and performing surgery need both (a) computing capability and (b) a real-world interface. It would seem that taking a pinball machine, a handful of linear motors, a camera, and some compute power would be a much, much more useful real-world learning exercise.
When playing an electronic game, the exact same input will produce the exact same result; but on a mechanical pinball game, there will always be a slight variation - which makes the whole thing far more realistic.
Screw Atari 2600 games. That's small fry gaming.
Let this thing run full tilt boogie on a MetaTrader platform, and see what you get.
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I got that the AI uses reinforcement learning, but how does it know whether it is doing well or badly? Even assuming ALL these games show score as big numbers on the screen: Did the AI come pre-equipped with a "layer" that parses the pixel data to read the score? Or did it learn to read numbers all on its own?? Because if it's the latter, that's pretty darn impressive, and I don't see any indication of the former on the article or the paper.
The best entries, however, didn't rely on AI, but on the fact that the RNG of the arcade game isn't random. Once the Asteroids-bot figured out the internal state of the RNG, it could basically use hyperspace to make targetted jumps (and never one that lead to the destruction of the ship), shoot at asteroids that haven't appeared yet and various other tricks. It was very impressive to watch one of these bots in action.
Of the 49 games tested there were about half which it did not do as well as a human player. They rated the performance of the AI against random play which equals 0 and a fairly skilled human player at 100%. The games the DQN agent did poorly at were:
It would be interesting to compare the games it did well at Vs those it did poorly at. Unfortunately I do not know my Atari games well enough to comment,
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Now let's have an AI beat Zork.
http://thcnet.net/zork/index.p...
The computer mostly figures out the game design jsut like human players, and couples that with super fast reaction time.
The latter is the only reason it can beat the best human players.
The bigger story is: what games did it suck at and why?
"Consensus" in science is _always_ a political construct.
I will always beat the computer because I have more quarters :D
If not, then it is not intelligence, but just one program beating another program.
Here is a link to the source:
https://sites.google.com/a/dee...
The games it sucked at are ones where progress is not tied to score. It uses a Q learner, so it relies upon having a numeric metric for success.