SimCity's Empire Has Fallen and Skylines Is Picking Up the Pieces
sarahnaomi writes: Colossal Order's SimCity-like game, Cities: Skylines, sold more than half a million copies in its first week. The first 250,000 of those were sold in the first 24 hours, making it the fastest-selling game its publisher, Paradox Interactive, has ever released. Only a week before Skylines was released, game publisher Electronic Arts announced that it was shutting down SimCity developer Maxis' studio in Emeryville, which it acquired in 1997.
"I feel so bad about Maxis closing down," Colossal Order CEO Mariina Hallikainen said. "The older SimCitys were really the inspiration for us to even consider making a city builder." At the same time, Hallikainen admits SimCity's mistakes were Colossal Order's opportunity. "If SimCity was a huge success, which is what we expected, I don't know if Skylines would have ever happened," she said, explaining that it would have been a harder pitch to sell to Paradox if the new SimCity dominated the market.
"I feel so bad about Maxis closing down," Colossal Order CEO Mariina Hallikainen said. "The older SimCitys were really the inspiration for us to even consider making a city builder." At the same time, Hallikainen admits SimCity's mistakes were Colossal Order's opportunity. "If SimCity was a huge success, which is what we expected, I don't know if Skylines would have ever happened," she said, explaining that it would have been a harder pitch to sell to Paradox if the new SimCity dominated the market.
Forced to play online. Not enough server support. Too much DLC. Incredibly overpriced DLC.
Goodbye SimCity, you were great long ago.
That is all.
It really is the SimCity everyone wanted. Shame on EA and Maxis for fooling us with their shoddy game.
Got Cities Skylines a couple nights ago, sinking tons of time into it. It seems...adequate I guess? First one that's been even adequate in well over a decade though. Transportation is a little more like the (confusingly, unrelated) Cities XL series...in that roads actually have lanes that actually matter. Not a perfect implementation, there's quirks like a lack of a way to merge two one-way streets directly onto a two-way street without allowing a u-turn at the intersection, but it's a heck of a lot better than the nightmare that was SimCity 4's road pathing. Also, unlike Cities XL, the city building part is actually a game instead of a micromanagement chore.
Game balance is a little meh, but again--better than any other city builder since SC2k. I'd say it's worth it, especially since it isn't sold for AAA-game price. Of course, people who played SimCity 2000 probably don't have the time to blow on city builders these days. It's published by Paradox (Crusader Kings, Europa Universalis) and it shows...none of their games aren't huge enormous time sinks.
Also, if you don't build graveyards after a certain point, people start complaining about the dead bodies stinking up their houses, and that's hilarious.
I can work around em, but yea... when my trains all get piled up it is a problem...
and cars going to the right lane miles before their exit causing a backup with cars merging on is a problem too...
Sounds like my daily commute. WORKSFORME WONTFIX.
If I have been able to see further than others, it is because I bought a pair of binoculars.
If you cared about Maxis as a game studio that made a lot of classic games, they've been gone for a while. EA has long ago assimilated Maxis into the fold.
If you care about the Maxis name, it is still around. They closed a location in Emeryville, not the entire studio.
EA screwed up Simcity when it decided to turn it into the Facebook of city builders. Nobody wants to play a single person strategy game online with all their friends. Nobody wants to have to buy content to fix issues with the game.Nobody wants city sizes smaller than the previous version.
I eventually bought it when they released the offline mode, but I still found it kind of disappointing.
If you are not allowed to question your government then the government has answered your question.
One thing to be aware of: Cities: Skylines mod support includes a full C# compiler and does not run in a sandbox. It has the potential to install malware on your machine.
I read the internet for the articles.
Steam Community thread.
I read the internet for the articles.
I had not heard of this game, but went to read about it on Steam, expecting Windows-only. I was happily surprised to see it runs in Linux. Thanks Colossal Order!
Well yeah, they finally finished writing the game.