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SimCity's Empire Has Fallen and Skylines Is Picking Up the Pieces

sarahnaomi writes: Colossal Order's SimCity-like game, Cities: Skylines, sold more than half a million copies in its first week. The first 250,000 of those were sold in the first 24 hours, making it the fastest-selling game its publisher, Paradox Interactive, has ever released. Only a week before Skylines was released, game publisher Electronic Arts announced that it was shutting down SimCity developer Maxis' studio in Emeryville, which it acquired in 1997.

"I feel so bad about Maxis closing down," Colossal Order CEO Mariina Hallikainen said. "The older SimCitys were really the inspiration for us to even consider making a city builder." At the same time, Hallikainen admits SimCity's mistakes were Colossal Order's opportunity. "If SimCity was a huge success, which is what we expected, I don't know if Skylines would have ever happened," she said, explaining that it would have been a harder pitch to sell to Paradox if the new SimCity dominated the market.

11 of 256 comments (clear)

  1. EA got too greedy (as usual) by Anonymous Coward · · Score: 5, Insightful

    Forced to play online. Not enough server support. Too much DLC. Incredibly overpriced DLC.

    Goodbye SimCity, you were great long ago.

    1. Re:EA got too greedy (as usual) by TrippTDF · · Score: 5, Insightful

      EA is a terrible company- it would rather run an amazing franchise into the ground rather than give customers what they really want. I'm glad to see that other companies are picking up what Maxis could no longer do.

    2. Re:EA got too greedy (as usual) by Halo1 · · Score: 5, Insightful

      You can connect once, buy the game, put Steam in offline mode and never connect again.

      At least if you never ever want to buy a game on Steam again. Otherwise, as soon as you connect again, it will automatically upload to Steam statistics regarding how much you've played the game, what "achievements" you've unlocked etc (even if you disable SteamPlay/auto-synchronisation).

      And if you have bad luck, Steam will have blocked your account in the mean time because you haven't logged in for over a year and when the Steam application detects that, it will block all games you have locally because it no longer has valid cached credentials (you can't got back to offline mode). And then you can't play anymore until you've contacted support to have them unblock/reset your account. And yes, that happened to me.

      It's true, you don't have to be online all the time. But you better be online either regularly or never again at all.

      --
      Donate free food here
    3. Re:EA got too greedy (as usual) by Anonymous Coward · · Score: 5, Informative

      I got steam when HL2 came out. I played it for a few years and then graduated and lost my free time. Six years later, I boot steam up and everything worked fine. My anecdote cancels out yours.

      And yes, you sound like one of those crazy people that stands on the sidewalk with 500 words written in sharpie on a repurposed pizza box trying to tell everyone how Obama's chemtrails are making your teeth liberal.

  2. Believe the hype by Anonymous Coward · · Score: 5, Informative

    It really is the SimCity everyone wanted. Shame on EA and Maxis for fooling us with their shoddy game.

  3. Mini-review by Sowelu · · Score: 5, Informative

    Got Cities Skylines a couple nights ago, sinking tons of time into it. It seems...adequate I guess? First one that's been even adequate in well over a decade though. Transportation is a little more like the (confusingly, unrelated) Cities XL series...in that roads actually have lanes that actually matter. Not a perfect implementation, there's quirks like a lack of a way to merge two one-way streets directly onto a two-way street without allowing a u-turn at the intersection, but it's a heck of a lot better than the nightmare that was SimCity 4's road pathing. Also, unlike Cities XL, the city building part is actually a game instead of a micromanagement chore.

    Game balance is a little meh, but again--better than any other city builder since SC2k. I'd say it's worth it, especially since it isn't sold for AAA-game price. Of course, people who played SimCity 2000 probably don't have the time to blow on city builders these days. It's published by Paradox (Crusader Kings, Europa Universalis) and it shows...none of their games aren't huge enormous time sinks.

    Also, if you don't build graveyards after a certain point, people start complaining about the dead bodies stinking up their houses, and that's hilarious.

  4. Realistic Simulation! by Qzukk · · Score: 5, Funny

    Sounds like my daily commute. WORKSFORME WONTFIX.

    --
    If I have been able to see further than others, it is because I bought a pair of binoculars.
  5. Simcity screwed themselves by tompaulco · · Score: 5, Insightful

    EA screwed up Simcity when it decided to turn it into the Facebook of city builders. Nobody wants to play a single person strategy game online with all their friends. Nobody wants to have to buy content to fix issues with the game.Nobody wants city sizes smaller than the previous version.
    I eventually bought it when they released the offline mode, but I still found it kind of disappointing.

    --
    If you are not allowed to question your government then the government has answered your question.
  6. Re:I know we don't like EA... by jandrese · · Score: 5, Interesting

    One thing to be aware of: Cities: Skylines mod support includes a full C# compiler and does not run in a sandbox. It has the potential to install malware on your machine.

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    I read the internet for the articles.
  7. Re:I know we don't like EA... by jandrese · · Score: 5, Informative
    --

    I read the internet for the articles.
  8. Thank you for Linux support! by orange_account · · Score: 5, Informative

    I had not heard of this game, but went to read about it on Steam, expecting Windows-only. I was happily surprised to see it runs in Linux. Thanks Colossal Order!