Gabe Newell Understands Half-Life Fans, Not Promising Any Sequels
jones_supa writes Half-Life 3 is undoubtedly one of the most anticipated games in history. While Valve transitioned from the revolutionary series that brought the company most of its original success, to online games like Team Fortress, Dota and Left 4 Dead, people still desperately want to believe that there is more coming for Half-Life.
In a recent podcast interview he had with Geoff Keighley, Valve CEO Gabe Newell opens up the current situation a bit more: "I'm a fan of TV shows, I'm a fan of writers, I'm a fan of movies, I'm a fan of games and I certainly understand why people are like, you know, hey I remember this awesome experience and I'm starting to get worried that I'm never going to have it again. I am a fan of Terry Pratchett and he has Alzheimer's, it's like, Oh my god, I may never get another great Discworld novel. [...] We aren't going to go all retro because there are too many interesting things that have been learned. The only reason we would go back and do a 'super classic' kind of product is if a whole bunch of people internally at Valve said they wanted to do it, and had a reasonable explanation for why it was."
In a recent podcast interview he had with Geoff Keighley, Valve CEO Gabe Newell opens up the current situation a bit more: "I'm a fan of TV shows, I'm a fan of writers, I'm a fan of movies, I'm a fan of games and I certainly understand why people are like, you know, hey I remember this awesome experience and I'm starting to get worried that I'm never going to have it again. I am a fan of Terry Pratchett and he has Alzheimer's, it's like, Oh my god, I may never get another great Discworld novel. [...] We aren't going to go all retro because there are too many interesting things that have been learned. The only reason we would go back and do a 'super classic' kind of product is if a whole bunch of people internally at Valve said they wanted to do it, and had a reasonable explanation for why it was."
Just announce Half Life 2: Episode Three: Blue Shift 2. You once again play as Barney, this time explaining where he was and what he was doing in Episode Two. Everyone would love you for this.
I agree.. they left the last episode hanging, that was no ending. It just doesn't do a great game series justice to cut it off like that. If nothng else, release a rendered video short of the Earth falling to the Combine or something (or vice versa), but wrap it up somehow!
Look back up at my post, now look back down, you're on the Internet. Now look back up. I'm a signature.
Heck, if there's nothing else you want to do with the gameplay, write a novel (or, probably better, get a well-known SF writer to do it) to give it all a proper ending.
With so many awesome games out now, plus the backlog of 2014 and 2013, I just don't care about HL3 anymore, and I suspect most gamers are in the same boat.
Secondly, it'll invariably suck simply because people's expectations are just ridiculously high after so much time waiting. Look no further than Doom 3 or Diablo 3 for evidence.
Let's be honest... we love Valve because of Half Life, and GabeN's voice through the years.
That's been gone for a long time. They are a money machine now, and their Steam platform is basically a printing press for said money. Where are the improvements to the Steam platform? When you rank behind EA in customer service, you have to think that there's something amiss.
Don't get me wrong, I love Valve games, I love Steam not because it's a great platform (it's actually pretty shit), but because I have a whole bunch of games at a cheap price. The communication tools ingame are pretty terrible, the game updates themselves are pretty terrible (coming from a CSGO player), and they make exceptions to their marketplace to allow bots to trade, so they can keep a very shady betting scene from the likes of CSGOLounge/DotaLounge going strong. After all, they get a cut of every marketplace transaction. It's also the reason for the big push behind Steam Machines, which are positioned so that the likes of Microsoft and the Xbox/Windows integration to an app store (and games!) never competes. In short, Valve isn't that "indy" group of lovable "gamers who make games" any more -- they are a pretty ruthless business.
Long story short... I don't care about Half Life 3. That's about something that isn't even here yet. I care more about their attention to the games they have out now, engagement with the community (which is how they got this big to start), and a start to a conversation with the gamers. Half Life 3 will come when it comes; I am sure Valve wants to get it out too so they can cash in another big check.
The price is always right if someone else is paying.
DNF changed hands, was abandoned, resurrected, revamped, rewritten, etc. with the details in public before it ever got close to a release. The screenshots from 10 years before look NOTHING like the final game at all. At some point, someone just said "Let's push anything and live off the scam to at least recoup our money".
HL3 doesn't have that legacy. Same guys (probably not exactly, but near enough). Same software. Same engine. Same designers. Same artists. Same programmers. Same company. No hype. No feature promises. No screenshots, even. A company making money hand-over-fist outside of game development to invest into the game. It's a totally different scenario (which makes it much more frustrating).
At this point a HDR HL2 sequel that was written in the same engine, same quality of graphics and game style with a few gimmicks would go down just as well and you can just say "This is Episode 3, the same as Episode 1 and 2 but finishing the story somewhat, and Half-Life 3 will come out later".
That they don't do this makes me think they have something planned. SteamOS maybe? I don't know. But I'd rather they kept the HL universe alive with some "expansion" to HL2 than cocked-up HL3 in the same way as DNF. I can't imagine them doing either, though.
This. With half life 2 they set it up for multiple equals and the never ended it.
It's like R.R. Martin just giving up at the second to last book because "he's learned so much" and now he's going to write something else.
"and haven't bought a Valve game since Portal2"
http://en.wikipedia.org/wiki/L...
Which just means you didn't buy DOTA 2 (which is Free-to-Play) or CS:GO. They don't pump out a lot of games.
BTW: Those are their current two "Top games by current player count"
http://store.steampowered.com/...
by an order of magnitude over third-place TF2.
Not insulting you, but I don't think they care much about your boycott. And I bet if they do release HL3 and it's anywhere near decent, you'll end up buying it.
I agree they should continue the franchise, even it's just a Source-engine HL2:Episode 3 that is quite short while we wait for a proper HL3 (but I don't see that happening). But I'd much rather nothing than cocking up HL3 entirely.
He's not saying that Half-Life is retro or that no one wants to make Half-Life 3, he's saying that no one at Valve wants to make a HL3 that is just more of the same. Valve seems to pride itself on gameplay innovations, and if they can't come up with something totally unique and creative for HL3, they aren't going to just put it out as-is.
There are several problems with that logic, though: for one, they don't come up with those types of innovations very often and rely on hiring outside talent to provide them (e.g. Portal). Second, all that innovation hunting tends to be focused on crafting new franchises (Portal, again); I don't think Valve is particularly concerned with thinking of a new gimmick specifically for the next Half-Life.
The biggest point is that I don't think most Half-Life fans care about that level of innovation quite as much as Mr. Newell and would be more than satisfied with a "retro" HL3. Part of the reason for this is because what we call HL3 is really just the end of HL2. Fans are more eager to see how the story ends than whatever new physics gimmick Valve is going to add to the game. I think there would be far greater expectations for a new Half-Life entry with a new story and new characters, but we know that's not what the theoretical next Half-Life game would be. The disconnect between fan expectations and Valve's expectations is very frustrating.
You're a perfect illustration of the GPs point. The car/boat and gravity physics of the time were something quite different and exciting. Now of course Halo and everyone does it, but at the time, it was fairly new.
"First they came for the slanderers and i said nothing."
Now people expect better AI, destructible environments, the focus of FPS is shifting more towards multiplayer including coop mode.
Am I the only one who actually still prefers single-player campaign to co-op/multiplayer? I mean it's ok sometimes, and there's nothing wrong with it. But when the multiplayer fad came along it always seemed like such a tween sub-culture to me.
I have to work for a living and I have a wife & kids.... which means I don't hide in my Mommy's basement every night "pwning teh n00bs" nor do I want to associate with those morons in online game play.
It seems more like they're suffering from their flat (in theory) company structure, where there isn't a directed chain of people who say what is going to be done. They appear to be a bit undirected at times because they are. Flat structure is hard; flat structure with over a hundred employees must be ridiculously difficult to orchestrate.