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First AMD FreeSync Capable Gaming Displays and Drivers Launched, Tested

MojoKid writes Soon after NVIDIA unveiled its G-SYNC technology, AMD announced that it would pursue an open standard, dubbed FreeSync, leveraging technologies already available in the DisplayPort specification to offer adaptive refresh rates to users of some discrete Radeon GPUs and AMD APUs. AMD's goal with FreeSync was to introduce a technology that offered similar end-user benefits to NVIDIA's G-SYNC, that didn't require monitor manufacturers to employ any proprietary add-ons, and that could be adopted by any GPU maker. Today, AMD released its first FreeSync capable set of drivers and this first look at the sleek ultra-widescreen LG 34UM67 showcases some of the benefits, based on an IPS panel with a native resolution of 2560x1080 and a max refresh rate of 75Hz. To fully appreciate how adaptive refresh rate technologies work, it's best to experience them in person. In short, the GPU scans a frame out to the monitor where it's drawn on-screen and the monitor doesn't update until a frame is done drawing. As soon as a frame is done, the monitor will update again as quickly as it can with the next frame, in lockstep with the GPU. This completely eliminates tearing and jitter issues that are common in PC gaming. Technologies like NVIDIA G-SYNC and AMD FreeSync aren't a panacea for all of PC gaming anomalies, but they do ultimately enhance the experience and are worthwhile upgrades in image quality and less eye strain.

10 of 63 comments (clear)

  1. And all the consumers will lose by Gaygirlie · · Score: 5, Insightful

    "that didn't require monitor manufacturers to employ any proprietary add-ons, and that could be adopted by any GPU maker." -- I definitely like the general idea here, but NVIDIA trying to do lock-in and squeeze even more money out of people with requiring proprietary add-ons is only going to hurt the market; it forces manufacturers to choose either camp limiting markets, or both camps increasing costs. It's bullshit. NVIDIA should work with AMD and the other manufacturers on this, not against them.

  2. Re:uhh... by Kjella · · Score: 2

    Vsync prevents the frame from being written to while it's displayed, avoiding tearing. FreeSync/Gsync makes the monitor wait for the frame to be rendered and ready for display instead of the other way around.

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  3. Now if AMD drivers could not suck by davydagger · · Score: 2

    Now, if AMD linux drivers could really not suck, that would be awesome.

    Because their drivers are crappy. Their FOSS driver is crappy and their propiertary driver is crappy. They are really putting the cart before the horse here. What they really need to do, is just a massive bug hunt with their drivers. Right now they are lacking.

    Oh, and its hurting sales, because people won't buy AMD cards because they are known to be buggy. Even after they fix them, its going to take a lot of them to be seen as reliable.

    1. Re:Now if AMD drivers could not suck by sexconker · · Score: 4, Insightful

      What's the problem with FOSS driver? I haven't had any issues in years. Runs anything available at steam with 7950 at least.

      It's just an nVidiot screaming the same old bullshit from over a decade ago.

  4. Re:National Socialism by Half-pint+HAL · · Score: 2

    Is this an oblique reference to the sync'ing of the Bismark?

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  5. Re:uhh... by Anonymous Coward · · Score: 2, Informative

    Vsync keeps a frame from being written to the monitor until the monitor is ready for it. Say for example, your card can generate 70 FPS and your display is clocked at 60 FPS, your card will draw a frame, wait for the end of the previous frame, send the newest frame, then start generating the next frame. You lose out on the extra 10 fps that your card could be producing. On the other hand, if you run up against a heavy scene and your card's capability drops to 59 fps, it will take more than a single refresh to draw a frame, so your card re-sends the last frame while it waits for the current frame to finish, finishes the current frame, then sits around waiting for the re-sent frame to finish drawing. You eliminate tearing, but effectively drop to 30 fps. If your engine works a bit different and starts drawing the next frame ahead of time instead of waiting, you get jitters where several frames draw smoothly but eventually catch up with the buffer and stutter while a frame is skipped.

    Gsync, on the other hand, moves the waiting to the monitor side. A frame is drawn to the monitor as soon as it is complete. If you're producing frames faster than the max refresh rate, your card might still stop and wait while the frame is being sent, but if your framerate drops, you don't end up in a buffer-skip cycle. Instead of sending every frame by the clock, the card sends the frames as they finish, and the monitor doesn't refresh until it receives the full frame, regardless of whether it produces the full 60 FPS or a lower rate. This wouldn't work well with a CRT since every line has to be refreshed every cycle to maintain constant brightness and minimize flicker, but it works well with flat panel displays where each element is updated simultaneously only when the refresh signal is sent.

  6. Why still 1080? by BobSutan · · Score: 3, Interesting

    I've got a 24" monitor that's 10 yeas old and it's native resolution is1900x1200. Why the regression in recent years back to 1080? You'd think monitors today would have continued advancing. Sure, give them 1080 capability, but still they should have a much higher native resolution by now.

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    1. Re:Why still 1080? by Barefoot+Monkey · · Score: 2

      Economy of scale. The HDTV standard settled on 1080p. That was worse than the 1200p that was getting quite commonplace at the time, but close enough that manufacturers could justify consolidating their product ranges into mostly making 1080p for everybody, thus reducing their operating costs. Price of 1080p went down, and the price of 1200p was raised as manufacturers' inclination to supply them dwindled, causing a resultant reduction in demand, and so 1080p became standard. It's a pity because 1900x1200 really hit a sweet spot. Still, consider that modern games tend to go so overboard with pixel shaders that people now complain about 1900x1080 being a too-high resolution.

  7. lots of options available still by Chirs · · Score: 2

    Dell U2412M, U2413, U2415 are all 24" monitors with 1920x1200 screens.

    Or you can jump up to 27" 2560x1440, 30" 2560x1600 or even 34" 3440x1440
    Or you can go to a 4K screen or even a 5K one.

  8. Re:Never leave by mister_playboy · · Score: 2

    Playing a video with breasts in motion is actually one of the best ways to check for screen tearing issues... :)

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