"Descent" Goes For a Crowdfunding Reboot (and a Linux Version)
New submitter boll writes A bunch of Star Citizen alumns have taken it upon themselves to resurrect the hit game franchise Descent, backed by a Kickstarter campaign. If you are a semi-oldtimer on the PC gaming scene, you may fondly remember how the original Descent was among the first to provide 6 genuine degrees of freedom during intense late night LAN gaming sessions."
Reader elfindreams adds: It will be released as a PC/Mac/Linux game and will include a single player campaign and multiplayer with up to 64 combatants on a map! They are working with a number of members of the current D1/D2 community to make sure the flight/gameplay feels "old school" and they are updating the technology and game to a new generation.
Even 64 player games are already "arm rocket launcher, fire blindly for maximum frags. Don't worry, you'll be dead before you're out of rockets" most of the time.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
I'm not particularly a fan of what they're doing with this new Descent game. Tech trees? Mining? Monetization? I know they're trying to bring it to the "Modern Age," but if they're going to change so much, I'm not so sure it will be a Descent game to me.
Sol Contingency, meanwhile, looks great and seems to be a lot closer to a proper Descent game, being made by fans who really know what they're doing. Sadly, although Interplay showed initial interest in them early last year, it seems they weren't enough of a "AAA" developer. So Interplay sent them a Cease and Desist. Fortunately, Sol Contingency is still being worked on, albeit with changes in the assets so that it doesn't infringe on the Descent IP. I'm a lot more eager to see what comes out of that game.