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Pixar Releases Free Version of RenderMan

jones_supa writes: A year ago, animation studio Pixar promised its RenderMan animation and rendering suite would eventually become free for non-commercial use. This was originally scheduled to happen in the SIGGRAPH 2014 computer graphics conference, but things got delayed. Nevertheless, today Pixar is releasing the free version into the wild. Free, non-commercial RenderMan can be used for research, education, evaluation, plug-in development, and any personal projects that do not generate commercial profits. This version is fully featured, without a watermark or any kind of artificial limits. Featuring Pixar's new RIS technology, RenderMan delivers extremely fast global illumination and interactive shading and lighting for artists. The software is available for Mac, Linux, and Windows. In conjunction with the release, Pixar has also launched a new RenderMan Community site where users can exchange knowledge and resources, showcase their own work, share assets such as shaders and scripts, and learn about RenderMan from tutorials.

10 of 198 comments (clear)

  1. Re:Free as in by gnupun · · Score: 4, Interesting

    Sure, as long as you don't re-sell the beer or use it somehow to make money (eg: in-house software for corp).

  2. Re:Youtube? by Skidborg · · Score: 5, Interesting

    The FAA claims that's commercial use. Don't know if anyone else would hold that up in court.

    --
    Supporter of the +1 Over Dramatic mod option. In memory of apk.
  3. Re:Youtube? by Anonymous Coward · · Score: 2, Interesting

    Simple how? Because it's clearly allowed, or because it's clearly not allowed? It sure sounds like a grey area to me, especially if you don't "monetize" the video and simply post it to share your efforts and successes with others.

    It's not like this is some obscure corner case or thought experiment. In fact, I suspect it would be one of _the most_ common uses. Making videos and sharing them on Youtube is exactly what many hobbyists routinely do, and want to do. As such, whether or not that's an acceptable use of this newly "free" tool makes a huge difference for those folks because if it's not, it makes the software FAR less attractive to them.

  4. How to get into 3D? by Anonymous Coward · · Score: 4, Interesting

    I'd like to learn a 3D tool just for own self learning, I'd like to be able to add 3D animations to my videos, I'd like to be able to make 3D models using 3D printers etc.

    I learned Photoshop, Sony Vegas, Xara and other graphic tools and am pretty proficient, but these are all 2D world. I don't know where to start with 3D. I once installed Blender but its all unfriendly as f*** with every action done its own way. I think that is for the Blender faithful only, I feared I'd be tainted by its quirkiness if I ever got into it, and I'd forget how a mouse is supposed to work.

    So I see Maya 3D has a free download, and Renderman has a free download, and Renderman doesn't need Maya, (does Maya need renderman to render decent images?), and I see that these days decent 3D can be done even in the web browser (e.g. http://kottke.org/15/03/the-algorithmic-sea ), and I need a decent understanding of 3D to make 3D models that don't suck and that 3D printers are actually getting quite good.

    What apps do I get?
    What course do I take?
    Which formats do I need for 3D printers?
    Do the same packages cover both 3D for printer and 3D for animation? If not why is the main one in each field.
    Best printer in the sub $5k range for those tools?
    Base level PC CUDA cores needed etc.?
    Physics how? including in the package? How to animate it.
    What else?

  5. Talk about looking a gift horse in the mouth... by Anonymous Coward · · Score: 4, Interesting

    I want it ALL and I want it FREE and I want it NOW and I deserve the SOURCE (and yet, if they hadn't released it for anyone who wants to play with it, at no charge as long as they don't use it to make money, we wouldn't even be having this discussion).

    In contrast to companies like Adobe that charge ridiculously exorbitant fees even for students and home hobbyists to use their tools to learn on, I'd say this sort of thing is a big step in the right direction even if it's not the miraculous free-everything-utopia.

  6. This is the rendering engine, not a GUI by PhunkySchtuff · · Score: 4, Interesting

    For anyone hoping to jump straight in with the same tools that the pros use, note that this RenderMan is just the rendering engine, not a GUI for modelling.
    You'll still need something like Maya or Katana to do the modelling in and then you use RenderMan for the final renders of your scene.

    1. Re:This is the rendering engine, not a GUI by Trogre · · Score: 4, Interesting

      Good point. How long, though, before RenderMan becomes another option in the renderer selection drop-down box in Blender?

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  7. Great news! by Isao · · Score: 3, Interesting

    I see a lot of whining, but I think this is great. For a GUI, use the free edition of Maya. I'm sure there will be a way to get scenes out of Blender. For the hobbyist or student, this is the best news out of Pixar since Typestry. Thanks, Pixar!

  8. Re:We already got Blender? by Pseudonym · · Score: 3, Interesting

    Cycles (Blender's built-in renderer) is slower and less-featured than PRMan. That doesn't prevent you from making great stuff with it, of course, but when scale becomes an issue, you'll want something a bit more industrial-strength.

    --
    sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});