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Pixar Releases Free Version of RenderMan

jones_supa writes: A year ago, animation studio Pixar promised its RenderMan animation and rendering suite would eventually become free for non-commercial use. This was originally scheduled to happen in the SIGGRAPH 2014 computer graphics conference, but things got delayed. Nevertheless, today Pixar is releasing the free version into the wild. Free, non-commercial RenderMan can be used for research, education, evaluation, plug-in development, and any personal projects that do not generate commercial profits. This version is fully featured, without a watermark or any kind of artificial limits. Featuring Pixar's new RIS technology, RenderMan delivers extremely fast global illumination and interactive shading and lighting for artists. The software is available for Mac, Linux, and Windows. In conjunction with the release, Pixar has also launched a new RenderMan Community site where users can exchange knowledge and resources, showcase their own work, share assets such as shaders and scripts, and learn about RenderMan from tutorials.

43 of 198 comments (clear)

  1. Re:Free as in by gnupun · · Score: 4, Interesting

    Sure, as long as you don't re-sell the beer or use it somehow to make money (eg: in-house software for corp).

  2. Re:Youtube? by Skidborg · · Score: 5, Interesting

    The FAA claims that's commercial use. Don't know if anyone else would hold that up in court.

    --
    Supporter of the +1 Over Dramatic mod option. In memory of apk.
  3. We already got Blender? by Anonymous Coward · · Score: 2, Insightful

    to make great stuff so why did we need Pixar's stuff to get charged/sued afterwards?

    1. Re:We already got Blender? by 91degrees · · Score: 3, Insightful

      You don't. But you now have the choice. Having an option that you happen to not like doesn't mean you can't use Blender.

    2. Re:We already got Blender? by hyperfine+transition · · Score: 5, Informative

      And back in the 1990's we had BMRT (a free renderman clone); until they came and paid/threatened the guy to stop making the free clone available.

      Sorta. Larry Gritz, the author of BMRT, went to work for Pixar and then left to start his own company, Exluna, whose main product was a Renderman competitor called Entropy. Unfortunately Pixar's lawyers jumped on Exluna and Exluna was vaporised. BMRT and Entropy were no longer available after this. Larry Gritz went to work for Nvidia after that on a GPU-accelerated renderer, I think.

    3. Re:We already got Blender? by Pseudonym · · Score: 3, Interesting

      Cycles (Blender's built-in renderer) is slower and less-featured than PRMan. That doesn't prevent you from making great stuff with it, of course, but when scale becomes an issue, you'll want something a bit more industrial-strength.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    4. Re:We already got Blender? by Anonymous Coward · · Score: 2, Informative

      Blender is a DCC tool. RenderMan is a rendering tool. Why do I need a microphone when I have a reverb unit? Exactly.

    5. Re:We already got Blender? by K.+S.+Kyosuke · · Score: 2

      Surely you can afford the commerical licenses, then. ;-)

      --
      Ezekiel 23:20
  4. Re:Youtube? by gnupun · · Score: 4, Informative

    Yes, they are so strict about commercial use they don't even allow non-profit orgs to make money off it.
    According to the ncr faq:

    12. Can Non-Commercial RenderMan be used to create content by cultural, religious, or other 501c(3) non-profit organizations that generate revenue through entrance or member fees, service charges, subscriptions etc?

    If a fee is charged to access content that is created by Non-Commercial RenderMan, then that usage falls into the category of commercial use. We appreciate there are borderline situations so please contact us at rendermansales@pixar.com if you require additional clarification.

  5. Re:Youtube? by Anonymous Coward · · Score: 2, Interesting

    Simple how? Because it's clearly allowed, or because it's clearly not allowed? It sure sounds like a grey area to me, especially if you don't "monetize" the video and simply post it to share your efforts and successes with others.

    It's not like this is some obscure corner case or thought experiment. In fact, I suspect it would be one of _the most_ common uses. Making videos and sharing them on Youtube is exactly what many hobbyists routinely do, and want to do. As such, whether or not that's an acceptable use of this newly "free" tool makes a huge difference for those folks because if it's not, it makes the software FAR less attractive to them.

  6. Re:"Free" with restrictions is not Free! by Strider- · · Score: 5, Informative

    Non-commercial use? How the fuck is that "free"?

    Because it doesn't cost money. It's an accident of the English language that Free as in no-cost, and free as in freedom, share the same word. In pretty much any other language, they are separate words. In French, this is the difference between "Gratuite" and "Libre"

    --
    ...si hoc legere nimium eruditionis habes...
  7. How to get into 3D? by Anonymous Coward · · Score: 4, Interesting

    I'd like to learn a 3D tool just for own self learning, I'd like to be able to add 3D animations to my videos, I'd like to be able to make 3D models using 3D printers etc.

    I learned Photoshop, Sony Vegas, Xara and other graphic tools and am pretty proficient, but these are all 2D world. I don't know where to start with 3D. I once installed Blender but its all unfriendly as f*** with every action done its own way. I think that is for the Blender faithful only, I feared I'd be tainted by its quirkiness if I ever got into it, and I'd forget how a mouse is supposed to work.

    So I see Maya 3D has a free download, and Renderman has a free download, and Renderman doesn't need Maya, (does Maya need renderman to render decent images?), and I see that these days decent 3D can be done even in the web browser (e.g. http://kottke.org/15/03/the-algorithmic-sea ), and I need a decent understanding of 3D to make 3D models that don't suck and that 3D printers are actually getting quite good.

    What apps do I get?
    What course do I take?
    Which formats do I need for 3D printers?
    Do the same packages cover both 3D for printer and 3D for animation? If not why is the main one in each field.
    Best printer in the sub $5k range for those tools?
    Base level PC CUDA cores needed etc.?
    Physics how? including in the package? How to animate it.
    What else?

    1. Re:How to get into 3D? by NoZart · · Score: 3, Informative

      There was a spinoff of 3dstudio called "GMax". It was a free version of 3dstudio without a renderer. The thing came with a really good tutorial on how to model (and how to do it effectively), texture map, animate and use inverse kinematics to animate complex models. If you can find it anywhere, that would be an excellent starting point.
      This is where you learn to navigate 3D and how to use different methods layered upon each other to parametrically form a complex body out of a simple one.

      Then get 3dstudio and play around with complex materials and rendering itself. Also, first contact with complex physics and particle systems.

      i prefer 3DStudio over maya for learning because 3Dstudio historically came out of the "work with primitives" corner, while maya was about splines and curves to model stuff. Working with primitives (cubes, spheres and stuff) is more wysiwyg than a bunch of curves.

    2. Re:How to get into 3D? by Sirfrummel · · Score: 2

      Don't pay money for a course -- Youtube has TONS of tutorials and learning videos people do. During a stint of unemployment, I self-taught Maya this way. I am a programmer by paycheck, but I have a large interest in the 3D rendering world. It's a lot to learn (new concepts / terminology),but it's very enjoyable IMO.

      At least when I used it, Maya did not use any CUDA cores, and the GPU didn't really matter as long as it had openGL. (At one point I was doing 3D modeling on my netbook). I am not familiar with 3D printing, so I can't answer those questions.

  8. Talk about looking a gift horse in the mouth... by Anonymous Coward · · Score: 4, Interesting

    I want it ALL and I want it FREE and I want it NOW and I deserve the SOURCE (and yet, if they hadn't released it for anyone who wants to play with it, at no charge as long as they don't use it to make money, we wouldn't even be having this discussion).

    In contrast to companies like Adobe that charge ridiculously exorbitant fees even for students and home hobbyists to use their tools to learn on, I'd say this sort of thing is a big step in the right direction even if it's not the miraculous free-everything-utopia.

    1. Re:Talk about looking a gift horse in the mouth... by dwywit · · Score: 2

      Eh? Adobe Creative Suite 5.5 (when I bought it) was priced around AUD$2500 retail - lets not talk about the stupid markup we have to pay, here in Oz. My daughter bought it for me on educational pricing for about AUD$450.

      For that I got Premiere Pro, Photoshop, After Effects, Audition, Illustrator, OnLocation, Encore, etc, plus add-on tools like Media Encoder, and a bunch of user content such as templates. Also access to Adobe user forums (worth it at twice the price).

      I also got a 32-bit version of PPro 4 - "to assist with transition to a 64-bit workflow", and because I bought it in the grace period after they'd announced CS6, I got a free upgrade to CS6. Each version had its own serial number - so I'm licenced for PPro on 3 machines, which is very helpful when I can have a laptop on set to ingest and test footage.

      If you're clever, you never have to pay full retail price for licenced software. The Adobe suite has more than paid for itself.

      Oh, you're trolling. Carry on.

      --
      They sentenced me to twenty years of boredom
  9. Hardware requirements? by m.alessandrini · · Score: 2

    Just curious, what are the minimum hardware specs to use those programs decently? I suspect for professional video 90% of cost is the hardware, not the software.

    1. Re:Hardware requirements? by PhunkySchtuff · · Score: 4, Informative

      Pros use fast workstations for modelling and rough/low-res rendering. Even those machines have lots of cores and RAM and fast storage.

      All the heavy-lifting however then gets handed off to a render farm - which is generally a stack of computers, also with lots of cores and ram and fast storage, and they do all the number crunching.

      They can be connected in a more traditional cluster style configuration, or they can be largely independent nodes all rendering individual frames.

      Rendering like this is embarrassingly parallel - you get close to a linear increase in speed with more cores thrown at the problem - i.e. 256 cores will render a job roughly twice as fast as 128 cores, all other things being equal.

    2. Re:Hardware requirements? by Anonymous Coward · · Score: 2, Informative

      I'm a professional animator. I use Maya, Modo, NukeX, PFTrack, VRay, Vue XStream, Harmony and the whole Adobe Suite. In software alone I have about $15K invested. My workstation, servers, etc come to an investment of around $8k so my software investment far exceeds my hardware. For batch rendering I use rendering services.

      I just downloaded the free Renderman, and for someone like me, who actually makes a living doing this, this is a very good deal. Rendering software is quite non-trival and being saddled with a 2 week or even 2 month trial to determine if it is of use or even how to use it is not enough time. With the free version I can work with it and use it to generate new business. If/When I get a paying customer, I will spring for a commercial license. I pay for what I use but if it's making me money it's not an issue. The new price at $495/license is quite reasonable when compared to Arnold, VRay and other render engines that are available to the professional.

  10. This is the rendering engine, not a GUI by PhunkySchtuff · · Score: 4, Interesting

    For anyone hoping to jump straight in with the same tools that the pros use, note that this RenderMan is just the rendering engine, not a GUI for modelling.
    You'll still need something like Maya or Katana to do the modelling in and then you use RenderMan for the final renders of your scene.

    1. Re:This is the rendering engine, not a GUI by Trogre · · Score: 4, Interesting

      Good point. How long, though, before RenderMan becomes another option in the renderer selection drop-down box in Blender?

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    2. Re:This is the rendering engine, not a GUI by Pseudonym · · Score: 2

      That's true (Blender has supported Aqsis for some years now), however PRMan has quite a lot of features not in the RI spec.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    3. Re:This is the rendering engine, not a GUI by levork · · Score: 2

      PRMan handles polygons *much* better these days, to the point that in the current architecture it sometimes converts high level geometry to polygons immediately. VFX studios keep blowing stuff up, explosions sims tend to output polygons, it had to adapt.

      Disclaimer: I work on PRMan.

  11. Re:When did Slashdot become a press agent? by Gadget_Guy · · Score: 4, Funny

    This is nothing more than a press release for some software. It's literally an ad for something made by Pixar published on Pixar's website.

    Then what would you like to talk about that doesn't involve mentioning any products at all? If you go to a website that talks about "News for nerds, stuff that matters" then you are going to find that the stuff that matters to nerds will often be products that people sell (or in this case, give away). We can't all be MacGyver building our own supercomputers from coconut shells and earwax.

    If a story doesn't interest you, or you think that it is just blatant consumerism, then feel free to go do something else like watch another inspirational episode of MacGyver from the MacGyver Complete Series box set, available at a cheap price and with free shipping at Amazon.

  12. Re:Why? by jones_supa · · Score: 2

    Why is it released for "non commercial use", why does it matter to Pixar if it gets used in "perrsonal projects that do not generate commercial profits"? Does it stop RenderMan working for Pixar if a human or a commercial entity makes money from using it?

    It requires a big team of senior engineers in mathematics and computer science to create and support something like RenderMan, so it's not unreasonable that they ask money for it.

    The idea is probably that hobbyists (many of whom wouldn't have enough spare money to buy it anyway) can get familiar with the software, and then Pixar can sell the software to commercial use where the actual bucks are made. For a fully commercial tool I see this being a pretty nice deal.

    Even then the real license costs just $495 per seat, which is cheap. You can easily recoup that investment.

  13. Re:Youtube? by Half-pint+HAL · · Score: 2

    This has been a live issue since the turn of the century. People keep saying "I don't make money from it, so it's non-commercial" and "it's my video, not YouTube's", but that's not been tested in court. You can argue both ways. It's not a simple issue by any stretch of the imagination.

    --
    Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
  14. Re:When did Slashdot become a press agent? by dwywit · · Score: 4, Insightful

    Not seeing the downside yet. You want to cultivate a pool of bright, dedicated people to work for you one day. You give them a tool - free of charge - for them to play with, develop their skills, maybe use the tool in ways no-one anticipated, let their creativity run free, maybe one of them will produce a product you'd be prepared to buy or license from them, and then offer them a job. Can you point me to a loser in this deal? It's not like a free software advocate, i.e. a Blender user, couldn't produce an impressive CV to show the hirers at Pixar, right? When you have to choose between 2 applicants of equal merit EXCEPT one them knows how to use your tools, and the other doesn't, who do you choose? Who do you choose when the Blender user is *slightly* better than the Renderman user? Of course, someone *really* dedicated will have skills in both packages.

    Apple do it. Microsoft do it - although their motivation is less to get you to work for them, than it is to advocate the purchase of their software, wherever you work. There is (or should be) no legal reason that schools can't install free alternatives (and some do just that). They make their decisions based on a lot of factors - the perceived market for their students' skills, the bias of selection committees, ease of use, and outright bribery in some cases - but free software needs to compete on more than its merits, unfortunately.

    Show me an easy installation package (LibreOffice ticks that box), a series of relevant templates that meets the teachers' needs (not sure, haven't seen any, yet), and interoperability, and I'll advocate free software. Sadly, it misses out badly on the third criteria. Fortunately, MSOffice since 2007 has been less usable than before, and the free alternatives have become more attractive. I've had customers select LibreOffice over MSOffice 2010/2013 when upgrading, because they just want the old interface (and they've "lost" the Office 2003 installation disc).

    All that said, I'm going to try Renderman.

    --
    They sentenced me to twenty years of boredom
  15. Re:"Free" with restrictions is not Free! by penix1 · · Score: 2

    Oh it gets worse...

    In order to download this you are required to sign up for their spam newsletter AND their forum as well as register it. So in exchange for your personal email and other personal info they are giving you this "free" tool...

    --
    This is a sig. This is only a sig. Had this been an actual sig you would have been informed where to tune for more sigs.
  16. Re:Youtube? by Dr_Barnowl · · Score: 5, Informative

    The FAQ posted by Pixar explictly allows this.

    They only prohibit direct revenue.

    Indirect revenue (e.g. YouTube ad fees) are permitted, but you must credit RenderMan.

  17. Re:Why? by Half-pint+HAL · · Score: 2

    Why is it released for "non commercial use", why does it matter to Pixar if it gets used in "perrsonal projects that do not generate commercial profits"?

    Erm... maybe because Pixar make good money by selling RenderMan to the makers of films like Titanic, Star Wars I-III and the Lord of the Rings. RenderMan is the single most important rendering package in Hollywood at the moment, it would be a loss of millions.

    It keeps working for you if someone makes money off it, guys. It still solves your necessary problem. If RenderMan didn't exist, you wouldn't have a job, and Pixar would not exist. So even if everyone else is "leeching" form your work, you still get to have Pixar do what it does and make money.

    If RenderMan existed only to produce the kind of visuals you see in Pixar productions, it would be a much smaller and simpler package. Pixar doesn't do photo-realistic giant space-monsters stomping on green-screen live actors... but RenderMan does.

    Pixar is not just a "cartoon studio" -- Pixar has been pioneering software rendering techniques for decades, and has always employed many of the very top people in the 3D field. Its original aim was always special effects -- feature film production was something that came along later.

    If the law was changed to force them to choose between producing their own films or acting as a special effects supplier to other studios, they'd drop the in-house animation in a second. Notice how Disney are doing more and more 3D work under the Disney banner rather than Pixar (Tangled, Wreck it Ralph, Frozen). Now I don't know for sure, but I suspect the software they used was... RenderMan.

    --
    Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
  18. Re:Nice but ... by Anonymous Coward · · Score: 5, Funny

    I'll wait for RenderWoman.

    You might think you're getting a better deal because it costs 30% less than RenderMan, but you'll regret it eventually due to high maintenance costs and a tendency to stop working a few days every month.

    Just get RenderDog instead, it's RenderMan's best friend.

  19. Re:"Free" with restrictions is not Free! by thegarbz · · Score: 2

    Useful how? I find a hell of a lot of use for free for non commercial use. Heck it's even better than free for educational use which is not suitable for personal use.

  20. Great news! by Isao · · Score: 3, Interesting

    I see a lot of whining, but I think this is great. For a GUI, use the free edition of Maya. I'm sure there will be a way to get scenes out of Blender. For the hobbyist or student, this is the best news out of Pixar since Typestry. Thanks, Pixar!

  21. Re:"Free" with restrictions is not Free! by PhilHibbs · · Score: 2

    Why would getting a bootleg copy help with the licence agreement? The free version produces non-watermarked files so no-one can prove that any given video was produced with a free version or a bootleg version. If you're going to commit theft or copyright violation or whatever your legal system calls it, it doesn't really matter which route you take.

  22. Re:"Free" with restrictions is not Free! by Eunuchswear · · Score: 2

    It's free as in the sense of a "free lunch".

    I.E. it's not free.

    --
    Watch this Heartland Institute video
  23. Re:Youtube? Your Questions Answered by TheRealHocusLocus · · Score: 5, Insightful

    Yes, the FAA: Don't post drone videos on Youtube Any more questions?

    Also don't shoot video from upper balconies, GoPro headbands while skateboarding 'Ollies' in the air, while hanging from chandeliers, cliffs, standing on the transparent tourist platform atop the Eiffel Tower, from tethered balloons, while being shot from a cannon, while head-butting a ram, riding glass elevators, or suspended from suspenderences such as but not limited to rope or chain, or if you are tall, or if the subject is short.

    These distinct camera angles strongly suggest drone use to busy compliance officers, who have been judicially empowered to employ the same 'presumption of use', 'intent to distribute' arguments that have made the War On Drugs the successful endeavor it is today. If your content is flagged, you will be pressed to supply proof that a drone was not present, and unmarked drones may appear next to your your house and photographs taken. Drawing on the 'admissibility loophole' that has made the partnership between Intelligence agencies and Law Enforcement the successful endeavor it is today, where the fact of warrantless, illegal surveillance need not be disclosed, these photos may be presented to Judge and Jury without comment or disclosure of origin.

    To avoid unnecessary legal hassle, do not even post footage of model environments such as Mr. Rogers' Neighborhood. Even obvious depth-of-field artifacts may be targeted by zealous prosecutors if they allege the use of drones in pan-tilt photography. Due to the perceived nature of building giant models and the fact that bugs were in it, the movie "Bugs' Life" is exempt. There is also a blanket exemption for drone footage of cats, or drones that ARE cats.

    Fortunately for us... Google has announced they have developed an AI program that detects the use of drone footage with 99% accuracy.

    --
    <blink>down the rabbit hole</blink>
  24. Re:Free as in by __aabppq7737 · · Score: 3, Informative

    The free version is limited in that it cannot be connected to other renderman nodes - no networked rendering

  25. Re:"Free" with restrictions is not Free! by dave420 · · Score: 4, Insightful

    You don't pay money for it. Outside the FOSS world, when talking about products, "free" has a particular meaning which this satisfies perfectly.

    The only thing you should be angry with is your understanding of the world.

  26. Re:Nice but ... by SuiteSisterMary · · Score: 4, Funny

    Just get RenderDog instead, it's RenderMan's best friend.

    Until the first time you start the program after not using it for too long, and you discover it's chewed up all your meshes, and shit all over your textures.

    --
    Vintage computer games and RPG books available. Email me if you're interested.
  27. Re:When did Slashdot become a press agent? by Ol+Olsoc · · Score: 4, Insightful

    As if there weren't a bunch of free tools already?

    Dammit, get on the phone and tell them we already have enough!

    I think anyone serious about making money is going to be either invested in a proper professional package,

    Perhaps people who don't know if they are serious might find out if they are? Perhaps creativity can come from noobs. I'll note that the 3-D animation output these days is starting to look a little self similar.

    I've done 3-D work since the frame buffer days of Imagine and Video Toaster/Lightwave on the Amiga to Lightwave on OSX, and am now switched to Maya. All different interfaces. There is a real interest in knowing the software package you might use. My switch to Maya has been a bit painful, having to unlearn all those years of Lightwave. I'm still much faster in Lightwave. The learning curve is very steep with 3-D, and remains steep

    So why on earth would a company release a free version of their software? Given the differences between interfaces, you just aren't going to make that switch in 5 minutes.

    If you are a Blender user, you'd better be working for a Blender house, or be independent.

    So Pixar needs to be condemned for releasing a free version of their software, allowing people to learn and use it.? There is no doubt that they really want people to use Youtube, so they can sneak a peek at the results. Next thing you know, a person who does good work is offered a job. Then they settle in very quickly. Why? Because they already know the software.

    Only on Slashdot, will people turn that into some sort of bad thing.

    --
    The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
  28. Re:"Free" with restrictions is not Free! by Ol+Olsoc · · Score: 3, Insightful

    No, it is not free enough to be useful.

    Define useful. Is it useful to a young person who might like to experiment to see if 3-D work is for them?

    hint (yes)

    Is it useful to a student who is in a college class oriented to 3-D.

    hint (yes)

    Is it useful to someone who might be wanting to work for Pixar?

    hint (yes)

    Is it useful to someone who just wants to dabble?

    hint (yes)

    Is it useful for a commercial enterprise that wants to produce 3-D work?

    hint (not so much)

    Then again, a commercial enterprise that wants to produce 3-D work will almost certainly have a software suite already in mind, because that's what they were planning on using. 3-D work is not like hiring an accountant out of college and having them use excel, just like every other accountant everywhere else.

    Your points, while at some level correct, are completely meaningless.

    --
    The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
  29. Re:"Free" with restrictions is not Free! by Ol+Olsoc · · Score: 2

    Knowing this, Pixar should have released it free as in free, not free as a slave to Pixar.

    You realize you lost this argument about 3 posts back, and now are just mired in asshattery?

    --
    The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.