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SuperMario 64 Coming To a Browser Near You!

Billly Gates writes Since Unity has been given a liberal license and free for non commercial developers it has become popular. A computer science student Erik Roystan Ross used the tool to remake SuperMario 64 with a modern Unity 5 engine. There is a video here and if you want to play the link is here. You will need Firefox or Chrome which has HTML 5 for gamepad support if you do not want to use the keyboard. "I currently do not have any plans to develop this any further or to resolve any bugs, unless they're horrendously game-breaking and horrendously simple to fix," says Ross.

9 of 97 comments (clear)

  1. Plug-in still required by Anonymous Coward · · Score: 5, Informative

    you will be required to download the Unity web player in order to play the game.

    1. Re:Plug-in still required by ArcadeMan · · Score: 4, Insightful

      Yeah, thanks but no thanks. I got rid of Flash and Java because they're security holes. I'm not going to install anything just to run a stupid game.

    2. Re:Plug-in still required by ArcadeMan · · Score: 4, Insightful

      Furthermore, mentioning "HTML 5" is pointless if it requires a plug-in.

    3. Re:Plug-in still required by Atzanteol · · Score: 3, Insightful

      Pffft. *I* don't even own a TV.

      --
      "Ignorance more frequently begets confidence than does knowledge"

      - Charles Darwin
    4. Re:Plug-in still required by Billly+Gates · · Score: 3, Informative

      It is a Unity plug in that is legit. It basically caches the data and compiles the c++ to ecmascripten a fork of asm.js.

      You can download the source and compile it yourself as an executable if you do not want the browser

    5. Re:Plug-in still required by Wootery · · Score: 4, Informative

      Yep, awful Slashdot editing strikes again. Why bother mentioning HTML5 unless you're deliberately trying to mislead me? It's a damn plugin, not 'in the browser' at all.

    6. Re:Plug-in still required by feddas · · Score: 3

      The Unity Web Player plug-in is Unity's old tech, been available for at least the last 2 years. Unity WebGL is new tech, been publicly available for about 1 month. Takes some time for devs to adopt new tech.

      I rebuilt his code using Unity5 targeting WebGL, works fine: https://googledrive.com/host/0...

  2. Nintendon't by nowsharing · · Score: 4, Insightful

    C&D in 5..4..3..

  3. Source by Brulath · · Score: 3, Informative

    It's not directly linked anywhere, so here his is wordpress blog page about it, including source (Unity3D project). There's native clients at his link also, or you can download the /Web.html page and /Web.unity3d file from the webplayer version then edit the html to make the screen size larger (I altered it to 2500x1400, looks cooler larger).

    It's hitting the nostalgia pretty well for me, having not played any 3D mario games since 64. The little bombs look awesome. The whole thing makes me want to make a small game in Unity, which is pretty cool.