Mario 64 Remake Receives a DMCA Complaint From Nintendo
jones_supa writes: Well, we saw this one coming. Just a couple of days after computer science student Erik Roystan Ross released a free recreation of the first level of Nintendo's 1996 Super Mario 64, Nintendo filed a Digital Millennium Copyright Act complaint. It was sent to the content distribution network CloudFlare and the complaint asked to immediately disable public access to the page hosting the remade game. CloudFlare forwarded the complaint to the person hosting Ross' game, after which the hosting provider (a friend of Ross) had to take the game down. Nintendo also sent Ross takedown notices for his downloadable desktop versions of the Bob-Omb Battlefield. Nintendo is famously protective of its copyright, taking issue even with "Let's Play" videos posted on YouTube and threatening to shut down live-streamed Super Smash Bros tournaments."
Nintendo defines Corporate Social Responsibility as "Putting Smiles on the Faces of Everyone Nintendo Touches." Nintendo of America, working closely with our parent company, Nintendo Co., Ltd., strives to embody this definition in our business activities and interactions with all of our stakeholders.
- http://www.nintendo.com/corp/csr/
I bet this put a smile on the face of Mr. Ross! Just another in the long line of community management bungles from Nintendo.
Nothing sadder than a wannabe troll that trolls with everything he has and just can't troll. My dyslexic aphasiac roommate does it better, and I'm not trolling you on this fact. Find a new hobby.
"Be particularly skeptical when presented with evidence confirming what you already believe." -
I am sure my nephew has seen his share of Flash games that are clones of Mario games. And some of these games come from shady developers, I am sure of it. Thankfully he is now more interested in Minecraft.
This one's easy: Nintendo still sells games. They're afraid that if people start playing conversions of their old games (or even just start watching videos of other people playing old games), they'll have no incentive to go out and by their newer games/consoles.
The reality probably includes that, but also includes the fact that since IP goes so deep, any Nintendo games are likely to include IP licensed from others, with specific contract details outlining how the IP can be used. If some third party starts duplicating/redistributing this IP, things get messy.
Not the way it *should* be, but it's the way it *is*. Shortening copyright to 14 years for digital works would fix a lot of this.
They do sell it for the virtual console in the Wii shop for 1000 points.
I am sure it is sold to parents that do no know how differentiate a NDS from a 3DS (some brick and mortar shops still have a NDS section), and to the people that connected the WiiU to Internet. This is how large companies work today: sell me the same shit again and again. When is the 4K version of Star Wars coming out? I want it sooo badly.
Rumor has it tomorrow they will be announcing Super Mario 64 virtual console title for the Wii U. So yes, they DO make money off of it still! And don't forget the DS remake which still runs on their latest handhelds.
I mean, it's for sale for the Wii and Wii-U. I'm not sure if the DS version from 2004 is still being printed. It's certainly not abandonware.
...2...1...Takedown! Corporations are totally out of touch with the streets. Nintendo is taking down all kinds of free fan marketing. They swatted one of Happy Console Gamer's videos that was basically a love-letter to the new Nintendo games: https://www.youtube.com/watch?... It's ironic and infuriating. I hate all of the big three for these reasons. They'll pay for this stance in the long term. They're already going down the drain fast now, and soon they'll probably just be another poorly maintained IP for some other shit company to purchase.
Just replace all the objects and sounds with different things. Make Mario a green lumpy alien and replace all the stuff with whacky alien stuff. Name it Blamfoog*.
Flip the image so the green alien is jumping on the ceiling. It's the same gravity rules, just upside down. Nobody would even know it had anything to do with Mario if you don't tell them.
* Sounds like an open-source project name
Table-ized A.I.
Or trademark issue? Nintendo is using the DMCA here, but if the work contains none of Nintendo's code, then why would copyright apply?
Certainly I can see trademarks being an issue here, and it's only right that Nintendo try and put a stop to it.
File under 'M' for 'Manic ranting'
Seriously, who didn't see this coming from a mile away?
Unfortunately for him, he did not create it all. He used many of the original assets.
Nintendo doesn't make money anymore with that specific game.
Yes they do. You can buy it right now on the Wii-U. We bought it for the Wii a few years ago. Nintendo have re-released a lot of their franchised greats over and over again on each new console. Heck they only released the SuperMario collections a few years ago with all the old classic games, ON A DISC. Not even a generic Nintendo store download, but a disc sold in the store with games remade to work on new consoles.
He's actually using the Mario model from Super Mario Galaxy. Further, it's only personal use if he doesn't distribute it. He released it for people to play in the browser via the Unity plugin. It was even released on Github I believe. It's pretty clear infringement here.
... the moment Slashdot posted a story about it two days ago. Nintendo would not have cared if Slashdot and other big sites didn't overexpose this project. Too many fan games have been destroyed this way.
If you actually like these projects, carefully consider the consequences of your reporting.
If you want to play copyright tattletale, carry on.
+0 Meh
In that case he is fortunate all he got was a DMCA notice.
"A person is smart. People are dumb, panicky dangerous animals and you know it." - K
Shortening copyright to 14 years for digital works would fix a lot of this.
Wait, you have to consider all sides of that. Would that "fix" also cause smaller investments being made in game companies and their products? What is more important: cool, big, polished games from the original companies, or the permission for a hobbyist to make a Mario clone?
have they seen this yet?
i remember mario is my first ever game that i played when i get to know what is gaming and believe me it's not just a game but it's my best childhood friend as well :)
http://techpopat.com/
Hardly. When a fan duplicates a game you still actively sell for multiple platforms I see no reason what so ever that Nintendo is in the wrong at stopping the distribution of said game.
Way to cause everyone to hate you Nintendo. I hope you enjoy your no-none sales of your rehashed products.
Funny you mention sales of rehashed products. The product in question is still on active sale. It's not some abandoned old game that someone is breathing new life into.
"(Mario etc etc etc)"
Super Mario Bros. is not Super Mario Bros. 2. Neither is anything like Super Mario 3. The Zelda games are all very different from each other. Super Mario 64 is very different from Super Mario Galaxy, and Super Mario 3D World is also unlike the previous ones. The fact that they continue to rerelease older games seems odd until you remember that tons of people still buy them and play them.
Nintendo is certainly not a one-trick pony, even with their big franchises showing up again and again.
Let me just check me Gog.com bookshelf...
"Broken Sword" I,II,III and IV (1996, 1997, 2003, 2006)
"Magic Carpet" (1994)
"Little Big Adventure" I (1994) and 2 (1997)
"Interstate 76" (1997)
"I have no mouth and I must scream" (1995)
I could go on, but I'll just finish with "Another World" (1991). If gog.com did MAME roms, I'd happily pay for even older stuff, like Pacman, Pengo and Mr Do.
Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
it's parody like, too.
Please feel free to explain how an almost-exact copy of something is a parody. If I photocopy your CV, is that parody too?
Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
... but not copyright as he hasn't "published" anything.
Hasn't he? I'm sure I saw the software available for download from a website. I must have been dreaming.
Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
How is a copyright term of 14 years going to cause anyone to reduce their investments in game companies? Do you believe anyone seriously expects a video game to continue selling after 14 YEARS?
That's not unreasonable at all.
There's also another point here: if old games were automatically released into public domain after 14 years, some customers might not want to pay for new stuff at all, because there would be so much old games to play for free.
First just to be clear, I'm not disagreeing with your analysis, I agree it is completely spot-on.
If anything my counter is directed at Nintendo and this choice of policy (not that anyone there would be reading this nor care if they did)
They're afraid that if people start playing conversions of their old games (or even just start watching videos of other people playing old games), they'll have no incentive to go out and by their newer games/consoles.
The thing with this line of reasoning is that there are many people like myself who aren't willing to purchase something we can't see or know anything about before buying it.
If I can't see screenshots of the amazing graphics, videos demonstrating the game play mechanics, see the first impressions from reviewers I respect the opinion of, or otherwise get some idea the game may be something I would enjoy playing and get value out of - I simply will not be purchasing it at all.
I have no problems paying a high price for something I believe will be of high value to me.
I also have no problem paying a low price if the value is expected to be low but still there.
What I do have a problem with is paying any price for something of unknown value. I simply refuse to do so.
Not to mention if it was a smaller less recognizable gaming company, going out of your way to hide all details about your game before getting my money strongly implies they know they are peddling garbage, and I can only assume such a purchase was designed to be a scam to take my money while providing no value.
It's worth noting that even the large companies like Nintendo are not immune from this gut reaction feeling. Only their past track record keeps me from assuming the worst.
But I still have to question what they are trying to hide, and why they can't be honest about their product so I can make an informed purchase.
Despite the fact their behavior is intended to prevent lack of sales, the reality is their behavior directly results in a lack of sales.
The point here is that in order to sell new games, they would need to advance the progress of science and the useful arts. That's what copyright is all about.
A new game that's like an old game, but can run on different hardware, with slightly improved graphics, slightly improved sound, and in-game purchases, does not advance the progress of science and the useful arts.
Basically, history shows that people are willing to pay for products that achieve what copyright sets out to achieve. People tend to find alternate ways of preserving their societal history when copyright is used as a means of artificial monopoly for the sake of holding our social heritage hostage.
Yea, I'm glad too. It's just... sad.
"Be particularly skeptical when presented with evidence confirming what you already believe." -
Preparation H, not Bengay and you're trying too hard [as well | still].
"Be particularly skeptical when presented with evidence confirming what you already believe." -
Doing this would limit technical development to projects that could be completed within 4 years (4 years to bring to market, 1 year to recoup costs). This doesn't really give enough time for copyright to promote the sciences and useful arts -- even in the computer software realm.
Currently, 14 years is around one generation in the computer/tech world. So copyright would give them a monopoly on the right to copy their creation for one generation, and then get out of the way for the next generation to build on top of it. This is the way US copyright was supposed to work (as opposed to UK copyright for example, which was the Crown's way of granting favors and limiting the spread of information).
The whole concept of introducing the life of the artist has always seemed like a bad idea to me -- it means that if you shorten the artist's life, there's a potential for earlier release into the public domain -- which is why to fix this, they added an extra 40 years, so there would be no immediate benefit to killing someone to release their copywritten work.
However, with corporations able to hold copyrights now, things get even trickier -- plus, we now have works made up of licensed works belonging to others. Because of life + 70, this becomes a nightmare to untangle without making a mistake, so most places just don't bother, and treat all works as if they were under perpetual copyright, and complex works as if derivatives could never be made of them, ever.
The result of THIS is abandonware, where you have people releasing source code and binaries for software where they *probably* hold the copyright, but nobody's sure as the company who held it all together no longer exists, and has possibly sold off its copyright assets, but not for sure. Because nobody's sure, nobody is likely to sue over the work being made available, and if someone eventually does, people just stop copying.
As far as game consoles needing to die/being a ripoff: if they're a ripoff, then don't buy them, and they'll die. Obviously, enough people find them to be worth purchasing to keep them going. For everyone else, there's Angry Birds.