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5 Alternatives For Developing Native iOS Apps

Nerval's Lobster writes "]The simplest way to join the ranks of iOS developers is to learn Objective-C and/or Swift (the latter, while not quite ready for prime-time upon release, has gotten a lot better with its recent v1.2 update). But for everybody who doesn't want to go down that route, there are other ways to create native iOS apps. Over at Dice, David Bolton went through five alternatives: Xamarin, Codename One, Embarcadero C++ Builder/Delphi XE/AppMethod, RemObjects C#/Oxygene, and DragonFireSDK. (Three of the systems, excepting Rem Objects C# and DragonFireSDK, are cross-platform, as well.) His conclusion? "There's no shortage of systems for developing native apps for iOS and other platforms, but cost will most likely determine your choice. Other than the annual Apple developer fee, creating in Swift and Objective-C; with regard to [these alternative] platforms, Embarcadero is the most expensive."

2 of 54 comments (clear)

  1. join iOS with this One Weird Trick by turkeydance · · Score: 3, Funny

    or 5, but they're all weird.

  2. Qt? by Prien715 · · Score: 2, Funny

    You could of course a popular SDK that works on desktops as well. But who would do that?

    --
    -- Political fascism requires a Fuhrer.