ESA Rebukes EFF's Request To Exempt Abandoned Games From Some DMCA Rules
eldavojohn writes It's 2015 and the EFF is still submitting requests to alter or exempt certain applications of the draconian DMCA. One such request concerns abandoned games that utilized or required online servers for matchmaking or play (PDF warning) and the attempts taken to archive those games. A given example is Madden '09, which had its servers shut down a mere one and a half years after release. Another is Gamespy and the EA & Nintendo titles that were not migrated to other servers. I'm sure everyone can come up with a once cherished game that required online play that is now abandoned and lost to the ages. While the EFF is asking for exemptions for museums and archivists, the ESA appears to take the stance that it's hacking and all hacking is bad. In prior comments (PDF warning), the ESA has called reverse engineering a proprietary game protocol "a classic wolf in sheep's clothing" as if allowing this evil hacking will loose Sodom & Gomorrah upon the industry. Fellow gamers, these years now that feel like the golden age of online gaming will be the dark ages of games as historians of the future try to recreate what online play was like now for many titles.
I don't understand why the European Space Agency would be involved in this.
I am on the EFF's side here, but isn't it the game industry's job? If the game industry wants to be taken seriously artistically, it is ultimately the industry's duty to set up ways to preserve the art. If the industry won't take itself seriously, then individuals attempting preservation are going to end up being blocked over and over again by whatever form our trademark and copyright laws take.
these years now that feel like the golden age of online gaming will be the dark ages of games as historians of the future try to recreate what online play was like now for many titles.
While I agree with your premise, you overlook the fact that many of us in the "first gen" of gamers already view this as a "dark age". Personally, I have a fairly impressive game library, spanning a dozen platforms and worth probably tens of thousands of dollars (at original retail price*) worth of games. And I basically stopped buying games about a decade ago, with a few notable exceptions.
Make no mistake, I still game regularly - Between the occasional non-obnoxious modern release, and the back catalog of once-great games that I still haven't played (just finished Fallout a few weeks ago, no idea how I never got into that when it first came out), I figure I have enough material to keep me content for the rest of my life. But I will not play any game that depends on any aspect of the game under the exclusive control of a third party. Open servers and a really viable single-player mode, or GTFO, simple as that.
* Not that I actually paid full retail, which counts as an entirely different problem with modern games - Reselling a game used to mean putting it back in the box (or putting everything you had left in a ziplock bag), and passing it along to someone else for a few bucks. Now, if you even have the option of reselling it, you usually need to do so with the "permission" of the publisher. Fuck that!
Perhaps the security technology in the abandoned games is the similar to that in the non-abandoned games.
If so, the game makers would really not want folks to know how to open the abandoned games.
That would explain the situation.
If so, seems the game makers dug the hole they are in.
Just have the Library of Congress step in and ask to have a copy of every game and its backend supporting software for the archives. Have a game assignement number for tracking like a book. We have an institution, it just needs a storage and process upgrade.
Just refuse to buy any game that can't be played in standalone mode. If it requires an online server, just say no.
If enough people do this, the companies will have to change their perverted business model.
Can you live without your online gaming habit for a year or two?
...but I recall some economist observing that against market demand, arbitrarily constraining supply will create black markets.
I'm not saying that's how it should be, just how it IS.
I understand that ESA want to control any and all access to products of their developers (on principle, if the developers no longer exist, etc), but I expect that ultimately this will be futile, and lead to their irrelevance sooner rather than later.
-Styopa
I wonder how these people would react if they were told A: their cars needed to have a GPS connection to be allowed to drive, and then B: a few years after owning their cars, the GPS system they used was taken offline and they were told they were SOL and had to buy a new car.
That may be true, but don't forget that those who cannot remember the past are condemned to repeat it.
Get free satoshi (Bitcoin) and Dogecoins
First off, I believe software should have a different copyright length. (Windows XP's copyright expires sometime after 2100. How crazy is that?) I also believe a "use it or lose it clause" should be added to copyright law. If a publisher or copyright holder ceases to publish, market, support and profit from a product, then after X number of years, that game will fall into public domain. I believe this clause should apply to all copyrights and not just software.