2K, Australia's Last AAA Studio, Closes Its Doors
beaverdownunder writes 2K Australia, the Canberra studio that most recently developed Borderlands: The Pre-Sequel, is closing its doors. The entire studio is closing, and all staff members will lose their jobs. "All hands are gone," said a source for Kotaku Australia. 2K Canberra was the last major AAA-style studio operating out of Australia. The costs of operating in Australia are apparently to blame for the decision. This raises questions as to the viability of developing major video games in Australia.
This is a real shame for those laid off, not least because there are so few other employers in that sector in Australia.
But it's not unexpected. Borderlands: The Pre-Sequel (BL:TPS) was a commercial flop. Borderlands 2 has done around 10 million sales across all platforms. Prior to the release of the heavily discounted "Handsome Collection" for PS4 and Xbox-One, BL:TPS hadn't even managed a million.
That's partly because the game wasn't as good as Borderlands 2. Reviews and word of mouth were both pretty harsh on it. I've completed it twice. It actually has some decent (if unoriginal) content, but the first 6 hours or so are a miserable trudge.
But it's also because 2k made a big gamble on the PS4 and Xbox-One being commercial failures, and hence the game launched on PS3, 360 and PC. Their gamble was wrong; both of those consoles managed strong sales. Worse, the early-adopters had a huge overlap with "people who buy a lot of games". While the installed base for the PS3 and 360 remains huge, sales for them have largely dried up, outside of Call of Duty and FIFA.
Console transitions are scary for publishers. 2k's bet wasn't entirely unreasonable. The 3DS had a difficult launch, while the Vita and Wii-U basically flopped. The industry saw Ubisoft invest heavily in the Wii-U launch and get burned by it. But of all the major houses, 2k bet most heavily against the PS4 and Xbox-One and their first major release after those consoles launched paid the price.
It was clear that 2k had largely given up on the game. While Borderlands 2 was supported for years post-launch with well-crafted and extensive DLC, BL:TPS was funded to deliver precisely enough DLC to satisfy the contractual requirements of the Season Pass; not an ounce more. Its inclusion so soon after launch in a cut-price compilation was another sure sign that 2k were in damage-limitation mode.
WTF is AAA?
It means "overpriced."
Actually I'm honestly curious how the hell "AAA studio" became a meme. It implies that there are at the very least AA and A studios as well. I assume it's based on bond credit ratings but I don't think anyone honestly ranks game studios like that.
Except a studio is either "AAA" or it isn't. What's the difference between a AAA studio and one that isn't? The amount of money they spend, as far as I can tell.
It certainly isn't based on game quality or anything like that.
2K Games is the publisher of Borderlands while the developer is Gearbox Software, which is based in Texas, US.
2K has several studios all over, the one from the article was 2K Australia.
It's like Kokatu, but it's region-locked, censored and only available six months after the real Kokatu. Plus it costs twice as much.
- In Soviet Korea, only old people loose all their bases to Natalie Portman's petrified hot grits overlords.
2K Games is the publisher of Borderlands while the developer is Gearbox Software, which is based in Texas, US.
That's not entirely true. Gearbox developed Borderlands and Borderlands 2 and 2K Games published both. Borderlands the Pre-sequel was developed by 2K Australia "with assistance from Gearbox".
Meh, most AAA publishers and studios stayed as far away from that whole shitstorm as they possibly could; it was a hysterical debate (out of which nobody on either side came out well) that came out of the indie gaming scene and mostly stayed in the indie gaming scene.
I doubt most people who buy and play games even noticed it. And I doubt a single AAA publisher changed their strategy as a result of it. It got a lot of blogs and gaming news sites very upset, generated a handful of fairly well-buried articles in the mainstream press and then the world moved on.
But most people involved on both sides were full-blown narcissists, so they didn't really see things that way.
Fair enough, never played the Pre-sequel and just assumed. And that's always a bad idea :)
First off, he's referring to the Australian government's draconian policies regarding videogame content, so even if your definition of censorship was correct, his example would fit. However, your definition is not fucking correct:
censor
noun
1. an official who examines books, plays, news reports, motion pictures, radio and television programs, letters, cablegrams, etc., for the purpose of suppressing parts deemed objectionable on moral, political, military, or other grounds.
2. any person who supervises the manners or morality of others.
3.an adverse critic; faultfinder.
4.(in the ancient Roman republic) either of two officials who kept the register or census of the citizens, awarded public contracts, and supervised manners and morals.
5.(in early Freudian dream theory) the force that represses ideas, impulses, and feelings, and prevents them from entering consciousness in their original, undisguised forms.
verb (used with object)
6.to examine and act upon as a censor.
7.to delete (a word or passage of text) in one's capacity as a censor.
To explain more succinctly, you're a goddamn moron who most likely has been corrected many times for crying "OMG what about teh frist amendmentz!!!!?!!?" when discussing an issue that did not involve the US government, and instead of learning the actual text of the first amendment, you lost your understanding of the word censorship. Because you're a goddamn moron.
Anytime an article acknowledges an "AAA title", this is all anyone asks. AAA ain't an acronym. Actually, it alludes to an academic grading arrangement (as adminstered in the U.S. of A.). For games, an "A" applies to advertising allotment, another "A" to amazing game play, as well as an "A" for fanancial succass. At farst, at was davalopers usang tha term, but than vidao jaurnalists, game raviewars and saftware campanaes startad ta call tham AAA gamas. Aftar a faw yaars, pablashars startad cansadaraaa gaaas ta ba AAA bafara ralaasa, whaah than jaatafaad larga aavalapaant and maraatang baaaaaa. Asaaaaaaaaaaa, an aaa aaaaa aaa aaaaaaa.
Well, you grab a Foster's, throw a shrimp on the barbie, and say to your mates "well strewth, that went to the shithouse".
Then you grab your missus and 9 week old, and go camping at Ayres Rock for a holiday.
They are higher but don't be absurd. The low end of the salary range for a developer is around the $70k mark. ($65k for a JAVA developer). The high end is around $125k. The most well paid developer I know gets around $135k, is near retirement, and is a guru that would make neckbeards go weak at the knees. The most well paid IT professional I know gets around $170k and is the CIO for a company with 380 employees.
The people I know is anecdotal. The salary ranges were from the AITP 2014 review.
All dollars are Australian Dollars. Multiply by 0.8 to get US Dollars.