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2K, Australia's Last AAA Studio, Closes Its Doors

beaverdownunder writes 2K Australia, the Canberra studio that most recently developed Borderlands: The Pre-Sequel, is closing its doors. The entire studio is closing, and all staff members will lose their jobs. "All hands are gone," said a source for Kotaku Australia. 2K Canberra was the last major AAA-style studio operating out of Australia. The costs of operating in Australia are apparently to blame for the decision. This raises questions as to the viability of developing major video games in Australia.

4 of 170 comments (clear)

  1. Not unexpected by RogueyWon · · Score: 5, Insightful

    This is a real shame for those laid off, not least because there are so few other employers in that sector in Australia.

    But it's not unexpected. Borderlands: The Pre-Sequel (BL:TPS) was a commercial flop. Borderlands 2 has done around 10 million sales across all platforms. Prior to the release of the heavily discounted "Handsome Collection" for PS4 and Xbox-One, BL:TPS hadn't even managed a million.

    That's partly because the game wasn't as good as Borderlands 2. Reviews and word of mouth were both pretty harsh on it. I've completed it twice. It actually has some decent (if unoriginal) content, but the first 6 hours or so are a miserable trudge.

    But it's also because 2k made a big gamble on the PS4 and Xbox-One being commercial failures, and hence the game launched on PS3, 360 and PC. Their gamble was wrong; both of those consoles managed strong sales. Worse, the early-adopters had a huge overlap with "people who buy a lot of games". While the installed base for the PS3 and 360 remains huge, sales for them have largely dried up, outside of Call of Duty and FIFA.

    Console transitions are scary for publishers. 2k's bet wasn't entirely unreasonable. The 3DS had a difficult launch, while the Vita and Wii-U basically flopped. The industry saw Ubisoft invest heavily in the Wii-U launch and get burned by it. But of all the major houses, 2k bet most heavily against the PS4 and Xbox-One and their first major release after those consoles launched paid the price.

    It was clear that 2k had largely given up on the game. While Borderlands 2 was supported for years post-launch with well-crafted and extensive DLC, BL:TPS was funded to deliver precisely enough DLC to satisfy the contractual requirements of the Season Pass; not an ounce more. Its inclusion so soon after launch in a cut-price compilation was another sure sign that 2k were in damage-limitation mode.

  2. Re:What's a "Kokatu Australia"? by o_ferguson · · Score: 5, Funny

    It's like Kokatu, but it's region-locked, censored and only available six months after the real Kokatu. Plus it costs twice as much.

    --
    - In Soviet Korea, only old people loose all their bases to Natalie Portman's petrified hot grits overlords.
  3. Re:Tax breaks? by Anonymous Coward · · Score: 5, Informative

    2K Games is the publisher of Borderlands while the developer is Gearbox Software, which is based in Texas, US.

    That's not entirely true. Gearbox developed Borderlands and Borderlands 2 and 2K Games published both. Borderlands the Pre-sequel was developed by 2K Australia "with assistance from Gearbox".

  4. Re:AAA studio? by O-Deka-K · · Score: 5, Funny

    Anytime an article acknowledges an "AAA title", this is all anyone asks. AAA ain't an acronym. Actually, it alludes to an academic grading arrangement (as adminstered in the U.S. of A.). For games, an "A" applies to advertising allotment, another "A" to amazing game play, as well as an "A" for fanancial succass. At farst, at was davalopers usang tha term, but than vidao jaurnalists, game raviewars and saftware campanaes startad ta call tham AAA gamas. Aftar a faw yaars, pablashars startad cansadaraaa gaaas ta ba AAA bafara ralaasa, whaah than jaatafaad larga aavalapaant and maraatang baaaaaa. Asaaaaaaaaaaa, an aaa aaaaa aaa aaaaaaa.