Computer Beats Humans At Arimaa
An anonymous reader writes A computer engine has beaten humans at Arimaa, an abstract strategy game, in the official human–computer challenge of the year. Sharp, as the bot is called, had to beat each of three strong human players in a best 2-out-3 contest and managed to sweep the first two rounds, thereby already guaranteeing victory. Its developer David Wu will receive a $12,000 prize, contingent on him submitting a paper describing the program to the International Computer Games Association.
Better than smartphones!!
Arimaa is a two-player strategy board game that was designed to be playable with a standard chess set and difficult for computers while still being easy to learn and fun to play for humans. Every year since 2004, the Arimaa community has held three tournaments: a World Championship (humans only), a Computer Championship (computers only), and the Arimaa Challenge (human vs. computer).
seriously, slashdice, some reference would be nice sometimes.
Anons need not reply. Questions end with a question mark.
Is this news?
The google of today you mean, yes.
how about computerS beat humanS? or one computer beat one human? or this computer beat that human? hey, i could beat you given enough chances.
You can play the android version of the bot here: https://play.google.com/store/... It comes with a good tutorial on how to play. Relevant xkcd comic: https://xkcd.com/1002/
Get back to me when computers beat us at drinking or anal sex. Then I'd start worrying.
This is the most substantive bit I was able to find, a forum post by David Jian Wu from eariler today:
Thanks for the questions!
I can't even find a discussion of the winning games by someone who knows the game and its strategic evolution.
Interesting, but at present there's nothing much to discuss here.
nobody likes beta
Nah, see yah gotta put it like, "Where is your Beta now, motherfucka?!"
Wow, lets run off to find out what Arimaa is and why this is an achievement, wait. Fuck that.
I don't come to slashdot to be clickbaited off to other sites just to work out wtf the subject of the story really is.
As Gravis Zero said, reference would be nice. No one likes being FORCED to research things, if I'm interested I will force MYSELF.
This leaves Go as the last deterministic game where humans retain a lead over computers at the top levels of play I believe?
I can't imagine a deterministic game of complete information more difficult for AI than Go.
How soon can I hope to see powerful AI in 4x games? When will the Civilization AI be able to beat me without cheating?
If video games influenced behavior the Pac Man generation would be eating pills and running away from their problems.
Arimaa is computer childs play, however no computer could ever beat Sirna Kolrami at Strategema. At best all one could expect is a draw.
Actually much more interesting than I thought at first glance.
The game is designed intentionally with computational complexity in mind. It failed. The rules (WP has them, or a dozen other sites) are mostly designed to increase the search space. For example, instead of the fixed setup in chess, you get basically the same pieces, but you can put them into your 2 rows in any way you want. I'm too lazy to calculate the initial starting positions, but thanks to the Internet, someone else did it and came up with ~10^15. That makes an opening library practically impossible.
However, I'm a hobby game designer, so I look at rules with slightly different eyes. The complexity of the game is largely artificial. Brilliant minds will, like in a badly designed crypto-cipher, find tons of places where the complexity can, for the practical purpose of actually playing and winning a game, be reduced dramatically. Remember that in theory chess has 20 valid opening moves for white. The vast majority of them you will never seen in any real game.
I'm also bothered by the fact that complexity is reached by the addition of rules, instead of the subtraction. Go is a perfect example for how you can reach complexity with very simple rulesets. When building games, especially board games, you generally strive to keep the ruleset as simple as possible and check every rule for whether or not it adds anything worthwhile to the gameplay or not. For a simple, conventional style 2-player board game, the ruleset is overly complex IMHO. Maybe that's why I never heard about this game before - it doesn't actually appeal to many human players, except those interested in not being beaten by a computer.
Assorted stuff I do sometimes: Lemuria.org
And a computer can never beat me in Tic Tac Toe, only reach a draw.
Many years ago, it was assumed that in order for a computer to beat humans at chess that major advances would have to happen in artificial intelligence. In the end IBM just simply brute forced an approach by basically allowing the computer the equivalent of an open book test against a poor human who could only go by memory. Maybe some improvements got made in searching in order to beat humans, but I think that's about it. I know that arimaa was developed in the hope that it would spur new AI advances in order for a computer to beat humans. I have no idea - did Wu just simply brute force his way to victory? Is arimaa so little played by humans that the best players are far weaker at it than humans are at chess and thus it just wasn't all that hard to eventually write a program that could defeat the best human players? Did Wu actually advance the art any with his winning program?
And a computer can never beat me in Tic Tac Toe, only reach a draw.
The only solution is Thermo Nuclear War.
That's even more impressive. How did they fit so many grandmasters into that box?
Brilliance without wisdom, power without conscience. Ours is a world of nuclear giants and ethical infants.
I wrote a program about 6 months ago that can beat a human at literally any game that I make up and don't explain.
https://www.eff.org/https-everywhere
I wonder how a computer would do at Yavoch -- www.Yavoch.com
Elements of Chess, Poker and Dice all in one 3D game.
My kids and I enjoy it more than Chess.