AMD Publishes New 'AMDGPU' Linux Graphics Driver
An anonymous reader writes: AMD has made available its new AMDGPU Linux graphics driver comprised of a brand new DRM/KMS kernel driver, a new xf86-video-amdgpu X11 driver, and modifications to libdrm and Gallium3D. This new AMDGPU driver is designed for supporting AMD's next-generation hardware with no support differences for currently supported Radeon GPUs. While yet to be released, this new AMDGPU driver is the critical piece to the new unified driver strategy with Catalyst where their high performance proprietary driver will now become limited to being a user-space binary component that uses this open-source kernel driver.
No good vaapi integration into mplayer like that of vdpau. Not to mention that the AMD linux drivers are still manifestly slower than the nvidia drivers.
"I don't know, therefore Aliens" Wafflebox1
The last desktop I shopped for -- I'd liked it to be an AMD. But after this wobbly policy of AMD (do I need now binary blobs for AMD graphics or not?) I decided (I don't need gaming performance) that Intel with its integrated graphics seems the best bet at the moment.
AMD: you can stuff your "high performance proprietary driver" up any cavity of your choosing. I'll buy things from you again when you have a clear pro-free software strategy again -- if you're around by then at all.
Good riddance.
(captcha was "sadden", how appropriate)
After a decade+ of watching management at ATI/AMD screw the Linux users, with shite drivers (See numerous posts across www & various in particular @ http://www.phoronix.com/, with Astroturfing to boot!), I will refrain from holding my breath.
Pity, cause the hardware tends to show promise, again, and again, and again....
After those dumbasses @ AMD actually put some $$$$ into it, then I will look twice. Until then, the hardware will continue to underperform, video playback will be rubbish and the forums will be full of pain & paid for Astroturfing.
nVida maybe protect there IP, but at least there stuff works. Say, even optimus stuff works. I just CBF installing Linux on my lappie.
GreekGeek :-)
And I can hear the assholes rejoicing. Your point?
. . . well - perhaps 3D is better on some other card. But who even cares about 3D, if the 2D performance isn't good enough?
And this is where all fancy graphichs cards fall on their face. They can't match the 2D performance of the "simpler" Intel stuff. In theory they can, but not with existing open-source drivers. 2D is what you use for office work, for scrolling large windows. Or try playing openttd - a great 2D game. Nice and snappy with 4 cores and Intel graphics, sluggish with 8 cores & a new radeon. Older radeon is not so bad, although it can't beat Intel.
New radeon is worse, they use "glamor" for 2D, and openttd then gets too slow. As do anything else that do full-screen repainting in a loop.
Last time I bought a laptop, you couldn't get a full HD display without being burdened with radeon or nvidia. If I bought a laptop today, it'd be Intel graphichs now that it is available in high resolution. My work machine is like that, and it is actually better for 2D gaming.
And forget nvidia. I had this nvidia laptop where 2D sluggishness were bad enough to affect even word processing. It would run simple 3D stuff ok, if you bothered to set up the drivers just right. A horrible office machine. You would think they'd get to useable 2D performance in 8 years, but no. Never happened with that machine, neither open nor closed source. The display was kind of ok in 2007, but x.org "progressed" with EXA or whatever. It was impossible to stay with very old drivers. Newer drivers probably helped newer chips, but killed this one. At times I used plain framebuffer drivers - for performance :-( Nvidia didn't care about old machines. I cannot blame open source for not supporting everything, but it was sad they had to drop what worked.
Still, there are opensource implementation of VDPAU using VAAPI as a back-end.
and there are VAAPI implementation using VDPAU as a backend (useful also for opensource drivers which tend to implement VDPAU).
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
Perhaps you're an AC trolling, but in case someone is actually interested in a reply, it doesn't seem that you're giving AMD nearly enough credit.
Now, I grant that Intel has a great policy when it comes to providing driver components, being open sourced For those who aren't going to use their GPU for anything more intensive than watching media, an Intel integrated GPU is probably sufficient. However, given that Intel's GPUs are orders of magnitude weaker than discrete modern GPUs, those who wish to use graphically intensive creative software, use GPU-preferred workflows for certain tasks (ie crypto-currency mining, video encoding, anything with OpenCL etc..), or just plain wish to play modern 3D games, Intel's hardware is likely insufficient.
Thus, users have the choice between AMD and Nvidia, and of the two AMD is MUCH more free software / open source friendly, as well as overall more ethically aligned than its competitor. To answer your question, especially if you're not gaming, you do not need a binary blob to have a working AMD GPU on Linux. The open source "ati" driver has been honed over the last few years to the point that for many it provides not only great 2D performance and support for video acceleration, but a bit of 3D as well. Yes, they offer the binary "Catalyst" driver as an option (which supports pretty much all the high end 3D acceleration that someone purchases a discrete GPU to use) so if you're going to be gaming and doing intense 3D work it is a better choice, but - aforementioned open source driver is always available.
AMD has actually gone out of their way to embrace open source and the Linux community. . Much of the bias against AMD is left over from ATI's disastrous drivers (even proprietary) back in the day. They knew they had a lot of ground to make up in Linux performance (not necessarily openess...) when they acquired ATI, and its pretty impressive how they've managed to catch up to Nvidia. Subsequently, they put lots of emphasis on contributing to the FOSS driver projects. They aren't keeping Catalyst proprietary so far simply because they're evil, but because of patents and other tech licensed to third parties that go back years. In their overall business plan, they clearly favor openness compared to Nvidia. Where NV creates proprietary implementations and engines like their G-Sync monitors and the frustrating presence of PhysX in gaming, AMD champions open standards and projects such as FreeSync, OpenCL, and Vulkan.
In fact, the release of AMDGPU and in fact their entire unified driver plan leads to more openness. As the article notes, this will mean that the vast majority of AMD's GPU driver components will be completely free software.! Where Catalyst used to be a completely different animal in every way, now it will only be just an additional binary component that can be added. This is one reason why it is being written with the next generation of hardware in mind (though it may be partially compatible with some current cards); they need to have some entirely new hardware etc....that doesn't require certain patented/licensed tech. This is a great advance for openness as well as driver quality. While it would be great if they were able to instantly fully open the entire Catalyst driver stack, one would be remiss to not see the current path as progress.
While I can only speak from personal experience (and I've owned both Nvidia and AMD GPUs. At current, I'm using an AMD 290x), running an AMD GPU under Linux is viable. Sure, there are issues that can arise same as dealing with any other non-kernel-included Linux driver. If you want to stay entirely Free Software, there is a FLOSS driver that will likely work well unless you plan to use a lot of 3D or OpenCL etc. If you want 3D acceleration and you're willing to go binary, Catalyst is an option. In the future, the openness, compatibility, performance, and ease of use will likely increase with AMD's unified driver plan we're reading about here. AMD is far from perfect, but they do seem to be interested in making FLOSS a part of their future, along with a whole slew of open technologies.
Except that the new driver is open source. See the official announcement for more info.
(do I need now binary blobs for AMD graphics or not?)
The whole point of AMDGPU is to simplify the situation.
Now the only difference between catalyst and radeon drivers is the 3d acceleration - either run a proprietary binary opengl, or run mesa Gallium3D.
All the rest of the stack downward from this point is opensource: same kernel module, same library, etc.
Switching between prorietary and opensource driver will be just choosing which opengl implementation to run.
I decided (I don't need gaming performance) that Intel with its integrated graphics seems the best bet at the moment.
If you don't need performance, radeon works pretty well too.
Radeon have an opensource driver. It works best for a little bit older cards. Usually the latest gen cards lag a bit (driver is released after a delay, performance isn't as good as binary) (though AMD is working to reduce the delay).
Like Intel, the opensource driver is also supported by AMD (they have opensource developpers on their payroll for that), although compared to Intel, AMD's opensource driver team is a bit understaffed.
AMD's official policy is also to only support the latest few cards generation in their proprietary drivers. For older cards, the opensource *are* the official drivers.
(Usually by the time support is dropped out of catalyst, the opensource driver has caught up enough with performance to be a really good alternative).
The direction toward which AMD is moving with AMDGPU is even more reinforcing this approach:
- the stack is completely opensource at the bottom
- for older cards, stick with Gallium3D/mesa
- for newer cards, you can swap out the top opengl part with catalyst, and keep the rest of the stack the same.
- for cards in between it's up to you to make your choice between opensource or high performance.
If you look overall, the general tendency is toward more opensource at AMD.
- stack has moved toward having more opensource components, even if you choose catalyst.
- behind the scene AMD is doing efforts to make future cards more opensource friendly and be able to release faster the necessary code and documentation.
AMD: you can stuff your "high performance proprietary driver" up any cavity of your choosing. I'll buy things from you again when you have a clear pro-free software strategy again -- if you're around by then at all.
I don't know what you don't find clear, in their strategy.
They've always officially support opensource: they release documentation, code, and have a few developpers on their pay roll.
Open-source has always been the official solution for older cards.
Catalyst has always been the solution for latest cards which don't have opensource drivers yet, or if you want to max out performance or latest opengl 4.x
And if anything, they're moving more toward opensource: merging the to to rely more on opensource base component, to avoid duplication of development efforts,
and finding ways to be faster with opensource on newer generations.
For me that's good enough, that why I usually go with radeon when I have the choice (desktop PC that I build myself) , and I'm happy with the results.
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
Actually the footprint of binary is dwindling.
Before:
- either catalyst, which is a completely closed source down to the kernel module.
- or opensource, which is an entirely different stack, even the kernel module is different.
Now:
- open source stack is still here the same way as before.
- catalyst is just the opengl library which sits atop the same opensource stack as the opensource.
So no, actually I'm rejoincing. (That might also be because I don't style my facial hair as "neck bread" ).
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
An open driver allows a game producer to produce a game that works better on your graphics card.
What about us poor Windows USERS?
Well, you could always switch and be a lab rat with us...
# touch universe # chmod +rwx universe #
only to hear from reliable pro-audio people that these cards often cause problems with the audio drivers of professional external sound cards like horrible crackling noises.
Citation? I can't find reports of problems like that with external sound cards. I have an nVidia 750Ti (formerly had a 450GT) and an m-Audio Mobile Pre USB and there are absolutely no problems.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
I don't know about AMD, but NVidia's Windows drivers are just as up-to-date as their Linux drivers.
AMD drops support for old cards from their proprietary drivers with extreme prejudice. nVidia literally supports cards for years longer than AMD. nVidia also provides direct mobile driver downloads; AMD sometimes provides these, and sometimes hides them. AMD also took all their old architectural documentation down from their website, for a while there every search I made which led to a document on their site was 404ing. Fuck AMD sideways.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
I've seen some references to nvidia HDMI causing audio problems, and people blacklisting snd-hda-intel to make it go away. If your motherboard audio doesn't depend on that driver, it may be a viable solution. That's all I could really find while I was looking for a citation for the above claim before requesting a citation (in a sibling to your comment.)
As I've said elsewhere I have an original m-Audio Mobile Pre USB and it works great with my nVidia graphics, but that's just one device and that proves little.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
I usually try to call the graphics side ATI so that when say something like "fuck ..." it says ATI and not AMD, because I rather like AMD's processors. I'm still rocking a Phenom II X6 1045T and I'm very happy with its performance, considering I paid $120 for it quite a while back and have no plans to upgrade it anytime soon. Maybe another video card next year... I went from 450GT to 750Ti on the advice of Slashdot, and haven't regretted it.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
For example here, here and here.
But I remember many more mentions of problems with NVIDIA drivers at Gearslutz. Obviously, that doesn't mean that there are always problems, I just took such comments as a sign to be cautious about switching to NVIDIA. I'll probably still do it, because I'm fed up with ATI. It's good to hear that you don't have any problems.
I've had problems with nVidia drivers on occasion, but not those kinds of problems.
The most important thing to do is research a specific card (or at least chipset) before buying it, especially if it's come out recently. When I got my 240GT (two cards back) it was not well-supported. I had to load a beta driver to get it to work properly, and the driver substantially misreported its characteristics. It's safest to buy a card which has been out for a while, which is also a good way to save money so it's something of a win-win.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
I'm also flying X-plane 10 and with the R9 280 textures flicker like hell - especially roads, distant buildings, distant lakes. In fact, for the past ten years every version of X-Plane flickers with every ATI card I've owned so far (except at 16xAA), which is one of the main reasons why I'd like to try out Nvidia. It must be a mixture of the way X-Plane is programmed and OpenGL issues, I suspect, because there is less flickering in DirectX games. So perhaps it's not really related to the card.
Anyway, I might be too demanding, but it pisses me off that relatively expensive mid-range cards with theoretically good specs can't get rid of flickering textures at normal settings except with insane and impractical amounts of AA.
My XFX PVT80GGHD4 8800GTS 320MB is still working quite well on FreeBSD. I bought it almost eight years ago for $300.
My next system will have an Nvidia due to the quality of their drivers on FreeBSD and Windows. I have a laptop with an ATI card in it, but I had to wait a long time for it to be supported on FreeBSD. Pragmatically, I will have to stick with Nvidia unless something changes regarding drivers. On the bright side, I like the hardware and drivers, so it is good with me.
"because there is less flickering in DirectX games". DirectX games played under Wine, or are your problems with AMD/ATI not actually directly related to Linux at all? I'm not sure what you mean by "flickering", but the problem anti-aliasing is designed to solve is, well, aliasing - that is, jagged edges on objects caused by the unavoidable fact that the on-screen image is composed of individual pixels, which becomes noticeable whenever different coloured objects don't line themselves up perfectly along pixel boundaries (i.e. most of the time).
http://blender.stackexchange.c...
If the problem is not strictly to do with jagged edges on objects, you may also want to read up on mipmapping and/or anisotropic filtering:
http://en.wikipedia.org/wiki/A...
You might be misunderstanding the problem and exacerbating things through poor graphics options, or you might simply be abnormally sensitive to the limitations of interactive 3D graphics rendering. Alternatively, if by "flickering" you mean entire objects are actually disappearing/reappearing, that sounds like an application bug, or a hardware failure waiting to happen (e.g. video memory corruption resulting from overheating).
My anecdotal experience:
I've experienced audio issues relating to graphics cards with poor EMI shielding on the soundcard causing it to pick up noise from some gfx card circuit or component. This usually manifests itself as a high-pitched whine audible in headphones or speakers that varies with gfx card load/framerate - this is not the same as coil whine that is audible inside the actual PC case.
If your soundcard is properly designed and manufactured, this shouldn't be an issue.
Also, PCI-E timing issues like on older Creative (yeah, I know) PCI-E cards that used a PCI to PCI-E bridge chip caused things like crackles, horrible latency issues and all sorts of fun symptoms all the way up to BSODs. This can obviously be alleviated by using a decent soundcard with good drivers from a reputable company.
I also doubt these issues are confined to just nVidia or just AMD. The quality of your motherboard and even your PSU can play a part in this too and it's either a lot of research or expensive trial-and-error.
Serious question... I have a desktop w/HD5450 and three monitors on a desktop PC running RHEL 6.5. How do you build & install this driver without completely breaking RHEL's package management for everything else in the process, breaking the kernel configuration, or anything else that might render the computer nonworking?
I *tried* installing ATI's binary Catalyst driver a few months ago. Unfortunately, I think it made some naive assumptions about the underlying filesystem that aren't quite right when you have a spinning HD and a SSD, and both use LUKS for whole-drive encryption. I desperately want to upgrade the video driver, because the performance totally sucks (even for things like dragging a browser window to another monitor), but I don't want to end up burning another day undoing a failed upgrade adventure.
TL/DR: Want to build & install ATI's new driver. Running Red Hat Enterprise Linux 6.5. Not allowed to upgrade to 7, and a prior attempt to directly install ATI's Catalyst binary driver rendered the system unbootable [most likely, because of issues with LUKS whole-disc partition encryption]. Yes, I'm root.
The problems with flickering or "swimming" textures in the distance are not related to Linux at all, they occur in Windows and Linux.
Anyway, thanks for explaining the problems away, I guess I'm just "abnormally sensitive".
I looked through those threads. The first solved his problem by disabling some nvidia power management feature that caused glitches with his $300 "professional" external audio interface. The second is someone struggling with his $999 quad DSP board and the third is yet another high end external audio system.
That sort of high end audiophile grade stuff is never glitch free. You and the other 8 people on Earth attempting to operate your external quad DSP board are expected to cope with such things. The other 99.999% of us are just running ordinary cmedia xonar, realtek or whatnot audio and have zero problems with NVidia. If you are going to wade into that audiophile mess you need to man up and deal with the glitches.
Whether you do or not at least I'm convinced your concerns are irreverent to almost everyone else.
Maw! Fire up the karma burner!
I'm no native, but "comprised of" is ugly English to me.
Your what? That looks like a serial number of games of yore...
Stupidity is an equal opportunity striker.
Fellow slashdotter Bill Dog
So does this mean we'll be able to get kernel mode setting with the proprietary Catalyst driver? Because that would be real sweet..:)
I don't know about AMD, but NVidia's Windows drivers are just as up-to-date as their Linux drivers.
AMD drops support for old cards from their proprietary drivers with extreme prejudice. nVidia literally supports cards for years longer than AMD. nVidia also provides direct mobile driver downloads; AMD sometimes provides these, and sometimes hides them. AMD also took all their old architectural documentation down from their website, for a while there every search I made which led to a document on their site was 404ing. Fuck AMD sideways.
You got it, the anon cowherds obviously didn't. I have a really nice gigabyte am2+ mobo which supports hdmi with a radeon which is no longer supported because of there is no kernel 3 series linux driver available from amd and the generic one with mesa sucks, no googleearth etc or effective hdmi mode switching and sensing. So I have to shut off the gpu and run an older Nvidia card which is well supported on it to make it work with anything later than Windows Vista. The onboard radeon is pooched for 3d graphics in both linux and windows because of the way they dropped support for the gpu chip and refused to release the code!
That experience put me off the clowns at AMD for good!
BTW I was being facetious, I am a linux geek, the point was that it does seem that we are becoming more of a test bed target for opengl than windows users are for those who did rtfa the software is for hardware that has not even been released yet and linux kernel 4.2!
This message was not sent from an iPhone because Peter Sellers really was a deviated prevert without a dime for the call