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The Logistics of an eSports Tournament

An anonymous reader writes: Wargaming's hugely popular World of Tanks game sees its biggest tournament of the year, The Grand Finals, taking place this weekend. In an interview published today, the developer's eSports director, Mohamed Fadl, reveals just what goes into preparing a tournament for both thousands of spectators at the venue, and millions more streaming online.

"The infrastructure behind such an event is the most challenging task," he reveals. "Ten highly qualified IT managers, 28 on-air casters and around 50 additional TV staff will be doing their best...A TV level production setup, 170 computers, a total of 1.3GB/s bandwidth and 16 cameras plus 14 player cameras." And all for just 12 teams playing one strategy game.

48 comments

  1. Sound like... by Dareth · · Score: 1

    Sound like...real tanks may be easier to manage.

    --

    I only look human.
    My mother is a halfling and my dad is an ogre, so that makes me an Ogreling
  2. "Strategy game" by Anonymous Coward · · Score: 3, Informative

    It's a real-time third-and-first-person shooter with a modest attempt at realistic physics simulation for projectile ballistics, impact damage modeling, friction coefficients for different environments and even the individual tanks' mechanical differences (transmission efficiency, ground pressure, etc.).

  3. 10 IT managers for 170 computers?! LOL !!! by Anonymous Coward · · Score: 0, Funny

    'nuff said.

    1. Re:10 IT managers for 170 computers?! LOL !!! by kelarius · · Score: 3, Interesting

      10 IT managers and however many technicians for 170 computers AND millions of people trying to livestream the event, its likely justified.

      --
      Personally I'd rather have my idiots at home glued to the TV than out doing idiotic things
    2. Re:10 IT managers for 170 computers?! LOL !!! by sunking2 · · Score: 1

      Are they writing down and hand delivering the packets?

    3. Re:10 IT managers for 170 computers?! LOL !!! by Anonymous Coward · · Score: 0

      they are setting up a cant fail temp network quickly

      the temp and cant fail and the quick setup needed for these kinds of things raise the staffing needed

      on a product launch Iv been part of a entire team for 1 pc

  4. Re:A-Word by xxxJonBoyxxx · · Score: 1

    What? Athletes? Assholes? Aardvarks?

  5. lesser known contributions. by nimbius · · Score: 2, Funny

    Sponsoring an esports event is one thing, but actually facilitating it is another thing entirely. You also need enough doritos and mountain dew to give the furnature diabetes.

    --
    Good people go to bed earlier.
    1. Re:lesser known contributions. by Anonymous Coward · · Score: 0

      Even lesser known is the guys that are actually playing at this level tend to actually take care of their bodies. They eat healthy and workout.

    2. Re:lesser known contributions. by Anonymous Coward · · Score: 1

      Even lesser known is the guys that are actually playing at this level tend to actually take care of their bodies. They eat healthy and workout.

      Amazing, eating healthy and working out? The guys at that level have such intense focus and drive. What else do they do? Pay their rent and take daily showers?

  6. So? by DerekLyons · · Score: 2

    So, the "biggest eSports" tournament isn't even as big or logistically complicated as a lightly attended baseball game here in my mid-sized market town?

    Color me unimpressed.

    Seriously, as far as "big" events goes, the "World Of Tanks Grand Finals" doesn't even make the needle twitch off the zero peg. And not even the "on a computer" aspect is very interesting here in 2015.

    1. Re:So? by TJ_Phazerhacki · · Score: 2

      But...but...but... Look at all those numbers! eSports is the FUTURE! What people really want to watch is a bunch of face cams to see the players really squint at the screen!

      --
      Physics is nothing like religion. If it was, we'd have an easier time trying to raise money!
    2. Re:So? by Anonymous Coward · · Score: 0

      Watching esports is just as boring as watching real sports, and attracts the same antisocial asshole personalities.

      Why watch when you can play? ... I started this post with the intention of bashing esports, but I've just realized that it will likely be a smashing success. Fuck me.

    3. Re:So? by Anonymous Coward · · Score: 0

      World of Tanks' biggest tournament, not the biggest eSports tournament. Big difference. League of Legends has held its events at staples center (Lakers home) and soccer stadium with 40000 people in attendance while streaming to 10s of millions. Not too shabby if you ask me and only going to continue growing.

    4. Re:So? by Anonymous Coward · · Score: 0

      Actually they are looking at the gameplay more than the players faces. I watch Street Fighter myself, love it. Have as much fun as watching a real sport (I'm a sports fan junkie). I think eSports is the future, I think it is currently where Baseball was a century ago. I expect much growth in terms of viewers and pay for participants in the coming decades.

    5. Re:So? by puzzled_decoy · · Score: 1

      Probably the biggest eSports tournament was the 2014 LoL World Championship. It hosted 45,000 people in the stadium, and streamed to over 27 million people.

      eSports have been growing steadily, even if WoT tournaments are just now catching up.

    6. Re:So? by DerekLyons · · Score: 1

      Probably the biggest eSports tournament was the 2014 LoL World Championship. It hosted 45,000 people in the stadium, and streamed to over 27 million people.

      That still puts it in the lowest tiers of sporting events.

    7. Re:So? by zlives · · Score: 1

      how is this not modded +5 funny?

    8. Re:So? by locopuyo · · Score: 1

      But...but...but... Look at all those numbers! eSports is the FUTURE! What people really want to watch is a bunch of face cams to see the players really squint at the screen!

      Because baseball had thousands of spectators right when people started playing.

    9. Re:So? by timftbf · · Score: 1

      For me, it's neither more nor less boring than "real" sport, in that I have absolutely zero interest in watching either.

  7. Limited appeal by Anonymous Coward · · Score: 1

    Ok, just like the robot wars (I like those, personally) that they tried to televise and failed miserably due to lack of viewership, the gamers are going to suffer the same fate. The mass appeal of watching someone play video games is just not there. It only appeals to other hardcore gamers and those that want to be hardcore gamers. That crowd is just not big enough to sustain something like this in the mainstream. Sure, you can have your local, regional and national level tournaments and they can be successful, just like chess tournaments. You'll have family and friends and some groupies at the tournaments, and they may number in the thousands, but the dream of "millions more streaming online" is just a dream.

    Here's what NCAA basketball did for the Final Four, for an example of what you're up against: (and they have a lot more money and resources to throw at the problem)

    In addition to the record-breaking television audience, more people tuned in using NCAA March Madness Live. Across online and mobile (tablets and smart phones) platforms, the two semifinal games netted 3.8 million live streams for an increase of 76 percent from last year. The doubleheader also combined to register more than one million hours of live video consumed, up 37 percent from 2013.

    Throughout the course of the tournament, 9.9 million unique viewers (up 9 percent from 2013) streamed 70 million live video streams (up 42 percent from 2013). A total of 15.1 million live hours were watched (up 7 percent from 2013). The NCAA March Madness Live app was downloaded more than 4.5 million times.

    1. Re:Limited appeal by Anonymous Coward · · Score: 2, Informative

      From the League of Legends World Championship (season 3)
      "Over 32 million fans watched SK Telecom T1 earn the Summoner's Cup in front of a sold-out Staples Center. At peak, more than 8.5 million fans were watching at the same time."

      and season 4:
      "During the final showdown between Samsung White and Royal Club, the peak concurrent viewers (the highest number of fans watching at once) was 11.2 million - a climb from 8.7 million in 2013. Overall total unique viewer count for the finals came in at 27 million, from 32 million in 2013."

      So apparently international E-Sports competition is larger than the NBA world cup, and the crowd is definitely big enough to sustain something like this...unless you are saying that live sports markets aren't big enough to be sustainable either?

    2. Re:Limited appeal by LordLimecat · · Score: 2

      LoL and Starcraft have been doing esports for many many years now. LoL in particular has been growing quite a bit even as SC2 tapers off in enthusiasm.

      Heck, check the page for LoL eSports' Spring 2015 playoffs. Playoff games are getting 250,000 viewers.

    3. Re:Limited appeal by Jax+Omen · · Score: 1

      What makes those numbers (sadly) somewhat less valuable is the time the tournaments ran during.

      S3 world championship was hosted in California, USA, meaning it ran on Pacific Standard Time. It was generally accessible to NA viewers (morning to early afternoon), moderately accessible to EU viewers (late afternoon to night), and not accessible at all to most of asia (middle of the night).

      S4 was instead hosted in Asia. It was generally accessible to asians (early afternoon to evening), not really accessible to NA (it began at midnight PST), and fairly accessible to EU (morning to early afternoon).

      Basically, some of the increase from S3->S4 is simply the game's viewership growing, but also some of it is more asians able to tune in live, and quite frankly, China and South Korea take esports far more seriously than anywhere else does.

    4. Re:Limited appeal by Jax+Omen · · Score: 1

      250,000 viewers for non-finals matches, close to 500,000 for the NA finals (sadly, the EU finals are too early in the day for many NA viewers to watch live) and this is the "split" (half-season, basically) that "doesn't matter".

      The Mid-Season Invitational tournament coming up soon should draw a few million viewers though.

    5. Re:Limited appeal by CAPSLOCK2000 · · Score: 1

      the dream of "millions more streaming online" is just a dream

      It's reality, not a dream, and has been for a while. It's hard to find numbers to put this into perspective but I found some info from IEM San Jose (december 2014) and DOTA2. IEM had 4 milion live viewers during a two day event. DOTA2 reached 2 million simultaneous viewers with a total of 20 million viewers. While NCAA is bigger than both events combined the numbers are not that far off either. NCAA is an old organisation with a 50 year television history that has a lot of resources to promote it's events. As eSports have time and demography on their side I expect that eSport will continue to grow. Especially now television broadcasters are starting to pick it up.

      The mass appeal of watching someone play video games is just not there.

      That statement makes me wonder if you've actually watched eSport. In my mind it's no different than watching people play baseball or tennis.

  8. "Millions" Streaming by Anonymous Coward · · Score: 0

    I would like to see the numbers they have for their millions of streaming viewers. CSGO is a much bigger eSport and just recently, at Katowice, broke 1 million concurrent viewers.

  9. Boring by Anonymous Coward · · Score: 1

    I'm 38 years old. I've been gaming since as long as I can remember. From arcade games, home computers, consoles, and handhelds. I'm still a gamer today. But I can't imagine anything as boring as watching other people play a videogame. I'd rather watch golf and I don't even play.

    1. Re:Boring by tnk1 · · Score: 2

      There can be some interest in watching if you are interested in certain strategies and those strategies are displayed in that way. That, however, is highly dependent on the game and how it is played.

      If it is just a bunch of players who are better at micromanagement than the other players are while using some bland tactics, then yeah, there's nothing to see. That's why watching RTS bores the crap out of me. It's a bunch of people who are better at micro than others.

      FPS team games can be more interesting, especially if they somehow switch up the maps so that they aren't the same maps everyone else plays and possibly even a surprise to the teams. Then you rely on team tactics and recon to figure out how to get the objective or use terrain to your advantage. That can be very interesting to watch a well executed game of that. Anything that breaks the game out of the same, run at the door, throw the flashbang over the wall, rush objective A, rinse and repeat, every single time.

    2. Re:Boring by Jax+Omen · · Score: 2

      Strong this.

      I watch League of Legends professional play fairly regularly.

      I'm personally Platinum-ranked in League of Legends myself. This means I'm (barely) in the top 10% of LoL players.

      The pros know SO MUCH more than I do, the way they develop and execute strategies, the little tricks they use to get the most out of their champions, it's all on a whole other level from what I know/do. So I watch them to learn from them. For those who play League, I mean things like using flash during Gragas bodyslam or Vi vaultbreaker to instant-hit the spell before your enemy can dodge, stuff like that. Before I watched LCS I didn't know you could flash mid-spell without interrupting the spell. I became a better player because I adapted what I watched into my own repertoire.

      I don't honestly care very much who wins, although some teams are known for more innovation than others, so I tend to root for them >_>

    3. Re:Boring by bev_tech_rob · · Score: 1

      I'm 38 years old. I've been gaming since as long as I can remember. From arcade games, home computers, consoles, and handhelds. I'm still a gamer today. But I can't imagine anything as boring as watching other people play a videogame. I'd rather watch golf and I don't even play.

      About 10 years ahead of you in age, but still enjoy gaming. Just built a real nice rig to play BF4 and other FPS games and am currently playing more games than ever since. I still enjoy watching other folks play, especially the FPS genre. Follow a few gamers on Twitch and watch some of the matches via Twitch's main page occasionally. Granted there are some games like LoL and the *craft ilk that I don't understand, but still fun to watch those players do things that I don't have to eyesight nor the reflexes to ever replicate. No.....golf IMO is WAAAAYYYYY more boring to watch...rather watch da game strams.....

      --
      You're messin' with my Zen Thing, man.....
    4. Re:Boring by bev_tech_rob · · Score: 1

      Strong this.

      I watch League of Legends professional play fairly regularly.

      I'm personally Platinum-ranked in League of Legends myself. This means I'm (barely) in the top 10% of LoL players.

      The pros know SO MUCH more than I do, the way they develop and execute strategies, the little tricks they use to get the most out of their champions, it's all on a whole other level from what I know/do. So I watch them to learn from them. For those who play League, I mean things like using flash during Gragas bodyslam or Vi vaultbreaker to instant-hit the spell before your enemy can dodge, stuff like that. Before I watched LCS I didn't know you could flash mid-spell without interrupting the spell. I became a better player because I adapted what I watched into my own repertoire.

      I don't honestly care very much who wins, although some teams are known for more innovation than others, so I tend to root for them >_>

      We have a 5v5 LoL tournament coming up in my town next month and am looking forward to checking it out. Not gonna play, tho. Haven't even tried to play LoL. Now if it had RPGs and mini-guns, I might give it a shot. ;)

      --
      You're messin' with my Zen Thing, man.....
  10. All it takes by Anonymous Coward · · Score: 0

    Is one person with a vision to make a "dream team". That is, a boy-band with charming good looks and musical ability that also has the chops to make it in competitive sports.

  11. millions of online viewers by neo-mkrey · · Score: 1

    Really??

    1. Re:millions of online viewers by locopuyo · · Score: 1
      I didn't think it was that big either, but this is what the article says:

      A total of 4.3 million viewers tuned it to last year’s Grand Finals with a peak of 120,000 concurrent viewers. We’re expecting to top those numbers as we can see already a tremendous interest and engagement with our WoT community around this year’s Grand Finals.

  12. The Big 3 Enemies for any Big LAN by decipher_saint · · Score: 4, Interesting

    I attend Fragapalooza on a yearly basis and they manage ~200 folks, I've volunteered a few times myself for setup / teardown and over the years some things have become apparent:

    1. Power
    Having stable power distribution is your top priority, no matter how much you've solved other problems when power goes down it's going to kill everything. Worse yet if you have rolling power issues that's going to put a real kink in your tournament scheduling. The main thing to consider when it comes to power distribution is what kind of hardware is going to show up, if you are using tournament machines where every build is identical then it shouldn't be a problem, if people are bringing their own machines you're going to have to sort out wildly fluctuating power configurations.

    2. LAN
    Your LAN setup needs to be flawless, monitored and set up to find and eliminate problems. That one person who shows up with DHCP turned on is going to be a cancer, the faster you can find problems like that and solve them the better. You'll also need people to keep an eye out for hacking, tournament play, it happens

    3. WAN
    Problem 1: You're hosting a LAN style event with a required WAN connection, you can do everything in your power to ensure that you've got the bandwidth to handle X number of simultaneous players as well as whatever the players who aren't in the tournament are playing, even if you handle this perfectly online-only games are a bitch to run tournaments for because if the servers you are connecting to go down your event is over or will drag on way too long. Even checking for potential maintenance windows to ensure there's not going to be downtime during your tournament hours is something important that's easily overlooked.

    Other stuff you're going to need to consider is gate security and floor security, not just for things like theft but also for ... conflagrations between players. When people get mad you need to be able to deal with them quickly otherwise things start to escalate, it's bad for your event, it's bad for your attendees.

    Anyway, all this stuff probably seems obvious but it's hard to achieve AND maintain

    --
    crazy dynamite monkey
    1. Re:The Big 3 Enemies for any Big LAN by bev_tech_rob · · Score: 1
      Mod parent insightful.

      Another issue to watch for is air conditioning, especially if the LAN is in a smaller room. You basically have a small data center running and all those machines generate a lot of heat. A bunch here locally ran a small LAN party (40-50 players) in one of our large conference rooms at my place of work in the dead of winter. They had to throw open the external doors and deploy fans until facilities management could turn on the A/C for that room (and it was a cold-ass day that day). It was roasting in that room until it cooled down.

      --
      You're messin' with my Zen Thing, man.....
    2. Re:The Big 3 Enemies for any Big LAN by Anonymous Coward · · Score: 0

      Why would having someone show up with DHCP turned on be a problem?

    3. Re:The Big 3 Enemies for any Big LAN by Chris+Mattern · · Score: 1

      I think he means someone running a DHCP server. Having someone handing out rogue IP addresses is going to be no fun at all...

    4. Re:The Big 3 Enemies for any Big LAN by decipher_saint · · Score: 1

      Temperature control is absolutely a huge thing, though sometimes you get locked into a venue

      For about 5 years we were using the Mayfield Trade Center and the AC kept overloading and dying, that was utter hell, not just for the people but for the hardware too. Trouble is Edmonton can get up to the 30-40ÂC range in the summer (85-100 F) so you have the power load from the event AND the power load from the AC, it turned out the Mayfield had those systems connected together and it was a big ol' mess.

      --
      crazy dynamite monkey
    5. Re:The Big 3 Enemies for any Big LAN by decipher_saint · · Score: 1

      Yes sorry that's exactly it

      The networking guys fixed the problem via network configuration a few years back if I remember, the key thing is that hosts monitor the network and learn how to troubleshoot things quick.

      Nothing stalls a laddered tournament faster than teams that can't play, especially if it's ranked

      --
      crazy dynamite monkey
  13. E-sports and copyright by tepples · · Score: 1

    The logistics of a league organized by a video game's publisher are one thing. The logistics of an independent league would be something else entirely. Let's compare with physical sports:

    • What happens once the sequel is out and the game's publisher no longer wants to sponsor a league for the older game? After gridiron football largely displaced the older association football (soccer) code in one country, MLS was established to play soccer alongside NFL's gridiron football.
    • What happens when a substantial number of players disagree with the policies of the publisher's official league? The American League popped up alongside the National League, the AFL (American Football League) operated alongside the NFL, and the BAA (Basketball Association of America, now the NBA) competed with the NBL (National Basketball League) and ABA (American Basketball Association) before acquiring them.
    • Or what happens when want to make their own modifications? The AFL (Arena Football League) and the XFL competed with the NFL.

    The difference is that in e-sports, nobody else can run a league because a video game's copyright owner has legal power to suppress live streams of the game.

  14. QuakeCon laughs by OverlordQ · · Score: 1

    QuakeCon's Bring Your Own Computer area can reach 2500+. 170 is nothing.

    --
    Your hair look like poop, Bob! - Wanker.
    1. Re:QuakeCon laughs by Anonymous Coward · · Score: 0

      Agreed. This is not impressive from a networking perspective.1.3GB/s is approximately 13Gbps (with overhead). Even small datacenters today are using 10gig Ethernet, usually in bonded pairs for redundancy rather than throughput, giving 20Gbps on a single link. For a competition like this with 170 computers, I would think it would be trivial to provision a network that has zero oversubscription for the LAN.

      Maybe they mean that it has a 13Gbps Internet connection, which is pretty fast for a conference site, but still not all that impressive. One of my local ISP's is deploying a 10GigE loop for us for a 250Mbps connection, because it's cheaper for them to use higher end optics now than to face the possibility of deploying new fiber in 5-10 years.

  15. Used to play, but a bad experience by Anonymous Coward · · Score: 0

    I used to play, and enjoyed it a lot, but I ended up making an in-game purchase where there was a difference between what I thought would happen (from the docs and my possibly flawed understanding) and what actually happened, such that I would have to make another purchase to get what I originally wanted, and their customer support said it was my fault and refused to do anything - even though they could just as well have undone what mistakenly happened. That spoiled it for me.

    Actually, after that, they sent me advertising emails for quite a long time - the opt-out didn't work (I hadn't opted-in, mind you, but IME most companies add pretty much every email address they get by whatever means to a mailing list, so they've failed to reach a low bar pretty much everyone fails to reach), and emailing them didn't work either. I think in the end I changed my email domain, as I do every so many years, and that solved the problem from my end.

  16. Re:A-Word by Anonymous Coward · · Score: 0

    eSports are not fucking sports.

  17. Re:A-Word by Anonymous Coward · · Score: 0

    I'm thinking most likely the first, possibly the second