Kerbal Space Program 1.0 Released After 4 Years of Development
hampton2600 writes: The beloved space simulator game Kerbal Space Program has just hit version 1.0 after four years in development. It has risen to prominence in public beta, but the full release brings a host of new features: "The flight model has had a complete overhaul, meaning the lift is now calculated correctly to all lift-generating parts, which includes lifting bodies. The drag simulation has also been completely revised, and uses automatically pre-calculated data based on the each part’s geometry, to be finally applied based on not just the orientation of parts in flight, but also taking other parts into consideration. ... A new heating simulation has been implemented together with the improved aerodynamics. Now, not only temperature but also energy flux is considered when making heat calculations, meaning radiative, conductive, and convective heating and cooling are all simulated and all parts have their individual thermal properties. Parts will emit a blackbody radiation glow if they get hot enough." To the mun!
n/t
Everything that I know about orbital dynamics, I learned from KSP. Thank you!
It is dangerous to be right when the government is wrong.
Now I just need all my mods to update for compatibility.
Supporter of the +1 Over Dramatic mod option. In memory of apk.
Herbal Space Program
Hardyharhar!
While this feels a bit like a slashvertisement, I'll let it slide for a game this good.
"Now, not only temperature but also energy flux is considered when making heat calculations, meaning radiative, conductive, and convective heating and cooling are all simulated and all parts have their individual thermal properties."
But, in typical Squad fashion, they gave us the ability to overheat - but failed to give us the ability to cool off.
They also gave us a more advanced (and accurate) aerodynamics and engine performance model - but at the cost of the game's much vaunted simplicity and user friendliness.
Seriously, I love KSP - but the developers don't always think through the consequences of their design decisions. With the 1.0 update to the aerodynamics and engine performance, I'll no longer be recommending it to friends. The part of the game you spend the least amount of time doing (launching into Kerbin orbit) has now become a wearying slog with a steep learning curve and a roadblock to the fun parts of the game.
Thus ends the single known example of Early Access done properly. Truly, this was a bitter-sweet moment in gaming history.
If you RTFA, and then click for their main page... http://kerbaldevteam.tumblr.com/ ...then you get sound. Seriously, no one complaining about that but me?
It's not rocket science ... oh, wait ...
The Future of Human Evolution: Autonomy
It's Been an amazing ride.
I just built my first halfway decent space station, got a quad nuclear rocket transfer vehicle docked to it and was preparing to outfit it with probes and landers for a round trip to one of the gas giants for a multi-planetary expedition. Oh well it'll be worth having to start over if I get some decent flight dynamics. Every aircraft I've ever built has been un-flyable at some point in its flight profile for no apparent reason and some of my rocket designs have had to have some "interesting" modifications to make them behave.
Temptation is not needed to tell the truth - ion thrusters are deliberately overpowered. They even received a buff a version or two back.
I'm 52 years old - quite a bit older than the modern "everyone gets a gold star" generation.
Orbiter for Dummies ;) GG, it's a great game.. I just like my sims a little simmier!