Half-Life 2 Writer on VR Games: We're At Pong Level, Only Scratching the Surface
An anonymous reader writes: Valve's Chet Faliszek has been in the video game industry for a long time, and his writing has been instrumental for games like Half-life 2, Portal, and Left 4 Dead. Valve is now developing a virtual reality headset, and Faliszek was on hand at a VR-centric conference where he spoke about how the technology is coming along. He said, "None of us know what the hell we are doing. We're still just scratching the surface of VR. We still haven't found out what VR is, and that's fine. We've been making movies in pretty much the same way for 100 years, TV for 60 years and videogames for 40. VR has only really been [in development] for about a year, so we're at Pong level." One of the obstacles holding VR devices back right now is getting the hardware up to snuff. Faliszek says, "There's one thing you can't do and that's make people sick. It has to run at 90 frames per second. Any lower and people feel sick. Telling people they will be ok 'Once you get your VR legs' is a wholly wrong idea. If people need to get used to it then that's failure."
VR has only really been [in development] for about a year
wikipedia lied to me!
Anons need not reply. Questions end with a question mark.
You do realize that your argument suggesting the current stuff isn't worthy of being called VR and that the old stuff was plain "AWFUL" is just proving his thesis that VR is still in its infancy and that we still don't know what the hell we're doing with it, right?
This is just like going to the "talkies" and realizing your favorite silent movie actor has a squeaky voice and completely ruins the picture. We're just trying to plaster 2D video games into 3D systems and hoping it works out alright, instead of building games from the ground up for VR.
>What value do we get with VR that we don't get with regular TV or monitors?
Immersion. This is not the same as privacy, and anyone who has tried recent VR will tell you there's a big difference.
BeauHD. Worst editor since kdawson.
VR is not going to be just a hard core gaming medium. I thought the same thing at first as well. That was until I picked up a GearVR for my note 4. That was when I realized that there was a lot more than just games. And there isn't even any real content yet. Just lots of 5-10 minute demo level items that I find myself watching over and over.
Paying taxes to buy civilization is like paying a hooker to buy love.
Stop screwing around with VR and finish Half-Life 3 already!
A friend of mine who worked on a tavern cleaning crew called me and told me to come to work with him one night. When we got to the tavern, he showed me this big box with a TV screen and two large knobs. Pong was completely unlike anything anyone had seen before. During business hours there would be a continuous line waiting to play it.
It may seem quaint now, but at the time it was truly revolutionary, as was Space Invaders and Asteroids which soon followed. To us, they were much cooler than the pin-ball machines we played at the time, after all they were something completely new.
Yes I was born in B.C. (Before Cellphones) and my kids were born in A.D. (After Direct TV).
Donald Trump, on a crusade to make Nixon look respectable
The resolution is fairly secondary to lag. If there is perceptible lag then VR sickness tends to follow.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
No it is not proving anything, proving is not done by jumping loops. It could be that VR is simply a bad concept.
Don't you know it is now both immoral and criminal to think beyond the next quarterly report?
It causes illness for good reason. A mismatch between visual field angle and vestibular angle doesn't occur very often in a natural environment - the only place you'll find it is on a boat and when wearing head-mounted displays. Before those, it always indicated something impairing the vestibular system, which likely implied a poison. There's evolved response based on this: 'Visual/vestibular mismatch, probable poison detected, initiate purge of stomach contents before any more is absorbed and make a note not to eat the green berries.'
1) Glasses. If you don't wear them, you don't care, but if you do, you pretty much can't deal with head-mounted VR wear. I've tried a lot of VR devices over the decades and *none* of them are glasses-friendly, including Oculus.
2) Field of view. Ninety degrees isn't enough for immersion. True enough, you can move your head for depth 'feel', but you're still looking through a window.
3) Lag. There's been enough said about this. It will improve over time, though, if there's enough of an audience.
No, that's "substance". A.k.a. cognitive immersion. A completely orthogonal attribute to sensory immersion.
--- Most topics have many sides worth arguing, allow me to take one opposite you.