Square Enix Witch Chapter Real-Time CG DX12 Demo Impresses At Microsoft BUILD
MojoKid writes: Computer generated graphics have come a long way in the past several years and are starting to blur the line between animation and real actors. One of the more difficult tasks for CG artists is to recreate human emotions, especially crying, though you wouldn't know it after watching a tech demo that Square Enix showed off at the Microsoft BUILD Developer Conference. The real-time tech demo is called Witch Chapter 0 [cry] and is part of a research project that studies various next generation technologies. For this particular demo, Square Enix put a lot of research into real-time CG technology utilizing DirectX 12 in collaboration with Microsoft and NVIDIA, the company said. It's an ongoing project that will help form Square Enix's Luminous Studio engine for future games. The short demo shows some pretty impressive graphics, with an amazing level of detail. As the camera zooms in, you can clearly see imperfections in the skin, along with glistening effects from areas where the face is wet with either tears or water
Because this sort of thing doesn't impress me anymore. It looks pretty much the same as every other demo I've seen for the last several years. Sure, it IS more detailed but those details do pretty much nothing to enhance realism and in fact as the demo shows, the artists go out of their way to show off these features (like 3d movies) and ruin it in the process.
I don't need to be blinded by your overpowering puddle of water, thats not impressive, I don't even need thousands of dollars of GPUs to do that.
Instead of showing me tears that look fake as shit and being proud of it, or a dirty face, why don't you work on things that make the whole scene clearly a rendering instead of reality.
Worse still, you can STILL see that the shadows are not actually calculated real time and not only lag but are jerky in their transitions.
So 10 our of 10 for heating up your GPUs and frying eggs, but 0 for actually impressing me with an advancement in rendering that I can about.
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The middle aged bald guy in polo was the closest to reality, but why bother modelling that?
One of the things that struck me in this video is that shadows still are very problematic. When the shadow is adjusted manually, flickering faces on the rock appear, and on the face, they don't move smoothly either. Quality of reflections / refraction is hard to judge in this scene. All in alll this is just another high-detail demo that emphasizes the fact that we're stuck in terms of rendering quality; engine complexity goes through the roof, but returns are diminishing. Looking forward to the era of path tracing.
Substitute DirectX 12 with OpenGL in TFS and this forum would be jerking off all over this
It's amazing that when we witness boundries being pushed, almost everyone here is *extremely* cynical and negative.
On a tech site of all places????
You know, so the games running this engine can be made for the XBox One/PS4?
Yeah, it is a convoluted title, all right, and the lack of punctuation really scrambles it. But here's the breakdown, near as I can make out:
A Chapter of "Witch", Square Enix's Demo of Real-time CG system DX-12, Impresses at Microsoft Build
They're trying to cram too much into the title.
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Whilst the character was solidly in the uncanny valley, I though the real impressive stuff was the big outdoor scenes. Of course youtube decimated the quality, a torrent link would be better.
But this took thousands of dollars of graphics card, I'd hate to see the framerate for 1 sensibly price card.
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Any chance they'll update Final Fantasy XIV with this new engine?
Better-looking catgirls? Yeah! ^_^
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Those are NOT the people to rant about!
When you see a movie you thought was boring do you rant about the camera manufacturer?
These guys are developing a very cool technology, it’s awesome. What game designers are doing with their games’ story-telling and plot lines is a very different discussion.
What the hell are you talking about? DX12 is available on both Windows 10 and Xbox One!
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Empathy for pixels.
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Is there multiplayer?
You are welcome on my lawn.
You are talking about a company that made two MMOs for aging console platforms on their way out: FFXI on PS2+hard drive and later X360, then FFXIV on PS3, though that time they wisely did it for PC first. Locking themselves into ecosystems is a way of life. Also, someone over there has a hard-on for flashy graphics as a priority over gameplay. All the graphics in the world didn't save them from having to literally re-make FFXIV after it flopped hard.
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Also, DX12 = the fail. News flash: there are more platforms now than Windows. Locking yourself into that ecosystem is pretty 20th century.
No argument there, but progress needs to happen somewhere. We'll all benefit from it in the long run.
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Is it just me that worries more that they are releasing a sequel to something so sequel-ed already that you have to resort to Roman numerals?
If PC gaming has taught me anything, it's "never be on the cutting edge". It's expensive, very expensive, and very fleeting.
A $2000 four-card SLI setup will be two-card setup next year. And a one-card setup the year after. And mainstream the year after.
It's going to TAKE you three years to produce any game of value with this level of model quality anyway.
It's not wasted in that sense. But it is a bit pointless. Stop focussing on the graphics, because I don't want a $100m animation of any level of detail. I played through GTA V and skipped EVERY cutscene. I literally did not care about the pre-rendered or even engine-rendered bits over which I had no control, I just wanted to play the damn game.
Hopefully we'll reach a point where the level of detail is the same wherever you go, and all that differs is the actual gameplay. The AI in GTA V, for example, is still absolute crap. Want to evade the cops? Turn corners lot, get yourself into a point they can't sneak up on you. Pretty much you can last out from a 5-star wanted level until you run out of ammo.
Now go online. Even a couple of people actively hunting you is certain death in a short time unless you are kitted out to the absolute hilt.
We need to stop focusing on graphics, fuck even my old laptop ran GTA V at enough speed that I could complete the game without going blind, and focus on all those other areas of gaming that we're still just completely ignoring.
In general, if your game engine is tied to DX or OpenGL, you suck at making game engines or aren't trying to be cross platform anyway.
Rending backend abstraction is ultra trivial when it comes to game engines.
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The short demo shows some pretty impressive graphics, with an amazing level of detail. As the camera zooms in, you can clearly see imperfections in the skin, along with glistening effects from areas where the face is wet with either tears or water
The style of the article reminds me of an Old Man Murray new article, featuring a glowing description of the rendering power of the (then not yet released) PS2 (article at bottom of page): Playstation 2 To Usher In New Era Of Underage Girlfriend Simulation
Now use OpenGL 4.3 or 4.4, and you find yourself tied to Windows again, perhaps Mac, and a tiny portion of linux users with recent AMD or nvidia hardware, recent distro and proprietary driver installed.
The only roman numeral game in the Final Fantasy series that can be construed as a sequel is Final Fantasy XV and even that is an exceedingly tough sell since it only uses a similar mythology to Final Fantasy XIII, based on information known so far, but it was also initially developed as Versus XIII rather than XV. Each of the rest have their own narratives that are isolated.
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Sequels are a function of narrative. Series is a function of brand.
Harry Potter, for instance, is a series of seven books which six are sequels. Each book in the series builds on the narrative of the series as a whole.
Goosebumps is a series of 180 books where each book, with a few exceptions, is it own narrative. Goosebumps #2 "Stay Out of the Basement" is not a sequel to Goosebumps #1 "Welcome to Dead House".
Final Fantasy XIII-2 and Lightning Returns: Final Fantasy XIII continue the plot from the previous game (XIII-2 continuing the plot of XIII and LR continuing the plot presented by XIII and XIII-2). Thus these two games function as sequels to Final Fantasy XIII. Final Fantasy VIII has no relation to the plot or narrative of any preceding Final Fantasy game so it's not a sequel.
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