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On the Taxonomy of Sci-Fi Spaceships

An anonymous reader writes: Jeff Venancio has done some research that's perfect reading for a lazy Saturday afternoon: figuring out a coherent taxonomy for sci-fi spaceships. If you're a sci-fi fan, you've doubtless heard or read references to a particular starship's "class" fairly often. There are flagships and capital ships, cruisers and corvettes, battleships and destroyers. But what does that all mean? Well, there's not always consistency, but a lot of it comes from Earth's naval history. "The word 'corvette' comes from the Dutch word corf, which means 'small ship,' and indeed corvettes are historically the smallest class of rated warship (a rating system used by the British Royal Navy in the sailing age, basically referring to the amount of men/guns on the vessel and its relative size; corvettes were of the sixth and smallest rate). ... They were usually used for escorting convoys and patrolling waters, especially in places where larger ships would be unnecessary."

Venancio takes the historical context for each ship type and then explains how it's been adapted for a sci-context. "Corvettes might be outfitted to have some sort of stealth or cloaking system for reconnaissance or spec ops missions; naturally it would be easier to cloak a smaller ship than a larger one (though plenty of examples of large stealth ships exist). In some series they are likely to be diplomatic vessels due to their small size and speed, particularly seen in Star Wars, and can commonly act as blockade runners (again; their small size and speed makes them ideal for slipping through a blockade, where a larger ship presents more of a target)."

90 comments

  1. What's in a word? by belthize · · Score: 5, Funny

    This is a whole new level of naval gazing.

    1. Re:What's in a word? by Joviex · · Score: 1

      I feel you missed the joke. Why so serious?

    2. Re:What's in a word? by Anonymous Coward · · Score: 0

      Surely it's all very simple.
      A battleship battles ships. An aircrafr carrier carries aircraft. A cruiser is on the lookout for sailrs. A frigatte is after birds. A destroyer wants to give both of them a jolly rogering and a corvette is into little curves (paedophilia).
      As Spock might say to take any other view is "illogical".

    3. Re:What's in a word? by Anonymous Coward · · Score: 0

      Whoosh

    4. Re:What's in a word? by ArcadeMan · · Score: 1

      This is a Star Trek/Star Wars/Firefly/etc thread. No superhero movie references allowed.

  2. somebody is trying too hard. by Anonymous Coward · · Score: 2, Insightful

    There is no consistent approach and due to various changes, even the historical usage varies considerably.

    Besides, sometimes the authors make their ships less dense than smoke.

    1. Re:somebody is trying too hard. by The+Grim+Reefer · · Score: 5, Funny

      There is no consistent approach and due to various changes, even the historical usage varies considerably

      No kidding. My Corvette is usually only manned by me, and occasionally one other person. It has no armament, and scares the hell out of me when it gets off the ground, let alone leaves the atmosphere. And it might as well be parked, even at top speed, when compared to the slowest space faring vehicles.

    2. Re:somebody is trying too hard. by war4peace · · Score: 3, Interesting

      I am working on a space-based MMO strategy game. In my game, the taxonomy... well, it's player-specific. Each player can name his ship classes any way he wants.
      There are 5+1 types of ships by size: tiny, small, medium, large and capital. A separate type is Organic ships, which also have 5 size types.
      Then you have specializations, e.g. scout ship, command ship, gunship, shield ship, repair ship, transport ship, etc.
      Then you have ship generations, each generation becoming available based on research of a standard ship blueprint. An initial blueprint, once researched, allows you to assign extra points to certain ship attributes (e.g. speed, hitpoints, available power, available processing power, fuel bay size, etc) from a point pool you're getting from that research. This allows players to create unique ships all day long (some would suck more than others, that's for sure but hey, it's freedom to do stupid things).
      Then you put modules on the ships, and those modules use up mounting points from the attributes. Some modules would only fit certain specializations and ship sizes (you can't fit a capital command room on a tiny scout ship because you don't have enough space, processing power or room).

      No classes. Classes are so... yesterday's jam.

      --
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    3. Re:somebody is trying too hard. by Guy+Harris · · Score: 1

      There is no consistent approach and due to various changes, even the historical usage varies considerably

      No kidding. My Corvette is usually only manned by me, and occasionally one other person. It has no armament, and scares the hell out of me when it gets off the ground, let alone leaves the atmosphere. And it might as well be parked, even at top speed, when compared to the slowest space faring vehicles.

      James, did you take your stepfather's car again? You'll wreck that thing some day. It's over 250 years old, so it's a real classic, and he'll be pretty upset if you ruin it.

    4. Re:somebody is trying too hard. by sysrammer · · Score: 2

      Sounds good, and that's more or less the way ships are really designed. Instead of a points pool, there's the budget and resources. Whether or not they're called classes, you're going to have a largest and a smallest. Once you have that, you can have something in the middle. With more fine tuning one ends up with a small-medium group, and a medium-large, for certain mission types or budgets. So I think your 5 groupings is spot on.

      Regarding designers doing dumb things, history is littered with "classes" of only one or two ships. And, of course, we can't always blame the designers; often they're directed to do things that they do by other people/organizations.

      Good luck with your game.

      --
      His ignorance covered the whole earth like a blanket, and there was hardly a hole in it anywhere. - Mark Twain
    5. Re: somebody is trying too hard. by Anonymous Coward · · Score: 0

      Hey, Weber fixed that when it was pointed out to him! :P

  3. Neglected the Rule of Cool by Noble713 · · Score: 2

    Didn't read TFA but I can assume he neglected one key point:

    Most authors pick their class names because they sound cool, not because they feel it accurately describes the tactical/operational role of the ship design in question. Which they probably wouldn't get correct anyway. It's not like these authors commonly employ professional military consultants to harden up the details of their in-universe militaries. And in most cases scrutinizing how a ship should be employed would also lead to scrutinizing the weapons complement/layout/fire arcs/etc.....leading to most "sexy" space warships needing a complete redesign to make any sense. And the creative types don't want fictional space engineering (naval architecture?) intruding on their storytelling.

    1. Re:Neglected the Rule of Cool by NicBenjamin · · Score: 3, Informative

      The only SciFi franchise I'm familiar with that has sensibly designed ships is the Honor Harrington series by David Weber. This is because it's a book series (so there's no graphic artist trying to make the good guy ships a beautiful white fleet with wings like birds, and the bad guy ships industrial contraptions that are some hideous shade of orange), but it's mostly because he specifically designed the physics of his universe around the military tactics he wanted.

    2. Re:Neglected the Rule of Cool by solios · · Score: 1

      As a creative type who's done the research and who's intentionally let military history and physics inform (and "correct") their storytelling and vehicle design, you do not speak for all of us.

      Though that is speaking as a writer. Speaking as an artist, sometimes the function winds up being deduced from the design as opposed to the other way around.

    3. Re:Neglected the Rule of Cool by techno-vampire · · Score: 1

      I know several SF authors personally, and all of them that do military SF either know enough to get the ships and the physics right, or they know where to get help. I've never met Elizabeth Moon, but I have read enough of her works to see that she's careful to get her ships, weapons and tactics right.

      The OP may be right that most sf writers don't care about the science, but most sf authors (That is, writing is their day job.) do, because that's part of being a professional.

      --
      Good, inexpensive web hosting
    4. Re:Neglected the Rule of Cool by OzPeter · · Score: 4, Informative

      The only SciFi franchise I'm familiar with that has sensibly designed ships is the Honor Harrington series by David Weber.

      That is because Honor Harrington IS 17th to 19th century naval warfare dressed up as sci-fi. You can also see exactly the same thing going on in his Safehold series, where he is basically retelling the history of warfare as a backdrop to the story.

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    5. Re:Neglected the Rule of Cool by Anonymous Coward · · Score: 0

      The only SciFi franchise I'm familiar with that has sensibly designed ships is the Honor Harrington series by David Weber.

      That is because Honor Harrington IS 17th to 19th century naval warfare dressed up as sci-fi. You can also see exactly the same thing going on in his Safehold series, where he is basically retelling the history of warfare as a backdrop to the story.

      Which leads to silly things such as spaceships delivering broadside attacks against one another.

      At the other extreme "realistic" space combat tends to be rather boring, sniping at one another from hundreds of thousands of miles apart.

    6. Re:Neglected the Rule of Cool by Anonymous Coward · · Score: 0

      Only in the way that sub versus sub warfare is boring.

    7. Re:Neglected the Rule of Cool by Anonymous Coward · · Score: 0

      At the other extreme "realistic" space combat tends to be rather boring, sniping at one another from hundreds of thousands of miles apart.

      How realistic is that, exactly?

      We live in a world where ECM and ECCM already exist. Let's assume we're not firing an integalactic cruise missile at the Space Taliban.

      You ain't hittin' shit, yo.

    8. Re:Neglected the Rule of Cool by sysrammer · · Score: 2

      In one of Larry Niven's books, a small group of protectors have a space battle that takes months, as they don't have FTL. He compresses the hell out of the timeline and makes it interesting, of course, including a slingshot maneuver around a neutron star.

      --
      His ignorance covered the whole earth like a blanket, and there was hardly a hole in it anywhere. - Mark Twain
    9. Re:Neglected the Rule of Cool by lgw · · Score: 1

      so there's no graphic artist trying to make the good guy ships a beautiful white fleet with wings like birds, and the bad guy ships industrial contraptions that are some hideous shade of orange

      That's what I loved about the original Star Trek. While, sure, the good-guy ships are white (you need to clue the audience in somehow), the Enterprise was the awkward-looking bunch of parts stuck together to get the job done. It somehow managed a certain elegance, but so can an oil rig. Meanwhile, the Klingon and especially the Romulan warbird were elegantly crafted, sleek warships.

      But then, Honor Harrington is just Horatio Hornblower in a different uniform. Most of the naval culture, ship types, and so on were lifted not just from the era, but straight from that series. Though, to be fair, Weber evolved away from that over time and has slowly added his own creativity, especially in the opposition.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    10. Re:Neglected the Rule of Cool by sysrammer · · Score: 2

      C.J. Cherryh has a universe of space stations and ships. While reading one of them, I enjoyed the realistic depiction of life aboard a corvette. I eventually came to realize that it was a lot like the books I've read about life aboard sailing man-o-wars. Which makes sense, as the parallels are there, and she's just describing how a lot of humans react in the same situations.

      --
      His ignorance covered the whole earth like a blanket, and there was hardly a hole in it anywhere. - Mark Twain
    11. Re:Neglected the Rule of Cool by NicBenjamin · · Score: 1

      The series doesn't stop there. By book nine ("Ashes of Victory") he's advanced them to WW2-style carrier combat. He's also added some things that have very little modern real life analogue (pod-laying dreadnoughts, for example).

      But a big part of the series appeal is to folks who are interested in military history. I sincerely doubt that anyone else has based an entire Star Empire on references to a mid-18th century monarch of a country that does not currently exist, yet he turned Frederick the Great of Prussia into the Andaman Empire. And the background even made some sense.

    12. Re:Neglected the Rule of Cool by ageoffri · · Score: 3, Interesting

      And even David Weber had to redo the mass of the ships after it was pointed out that his early numbers made them less dense than water.

      --
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    13. Re:Neglected the Rule of Cool by dwywit · · Score: 2

      I've always been impressed with Niven and Niven/Pournelle descriptions of ships and space combat. The generation ship of the fithp in Footfall, and the "Michael" nuke-pulse ship used to defeat them.

      --
      They sentenced me to twenty years of boredom
    14. Re:Neglected the Rule of Cool by Agripa · · Score: 1

      That is the second half of Protector with Bussard Ramjet based warships and minimum ranges of light minutes.

      The Gripping Hand and Footfall come to mind as other Niven books with relatively realistic space battles and they do not involve relativistic speeds.

    15. Re:Neglected the Rule of Cool by sysrammer · · Score: 1

      I'm going to have to look up my old copy of that. That story stirred a few dregs of xenophobia in me. A ring of rocks around the solar system; just perfect for flinging onto a world. In a few centuries, we may have that ability.
       
      Now i'm really scared...

      --
      His ignorance covered the whole earth like a blanket, and there was hardly a hole in it anywhere. - Mark Twain
    16. Re:Neglected the Rule of Cool by Anonymous Coward · · Score: 1

      So is wood, but it makes decent hulls...I would suspect some air-pocketed ceramics and metals might be less dense than water, also...

    17. Re:Neglected the Rule of Cool by Jack+Griffin · · Score: 1

      That is pretty much the entire science fiction genre, 19th and 20th century naval battles set in space. I always thought it would be a great reboot of popular sci-fi movies to remake them in a WW2 setting trying to maintain as much of the original script as possible. With Stars Wars, Luke would be a Polynesian kid on a Pacific Island that gets harassed by the Imperial Japs until he runs off and joins the Marines. Replace star destroyers with aircraft carriers, Tie fighters with Zeroes, The death star can be Hiroshima, The Emperor is the The Emperor, Vada is Yamamoto, and most of it could still works with a little tweaking here and there.

    18. Re:Neglected the Rule of Cool by lucien86 · · Score: 1

      An amusing irony since all the sailing ships were by definition less dense than water.. In reality the larger something that 'flys' in space is, the less dense it will tend to be.
      Reaction mass rockets are different - when full around 70 to 90% of their mass tends to be fuel - they are pretty useless at combat anyway except as missiles.. :)

      --
      Below the speed of light Special Relativity is one of the most accurate theories in physics - above the speed of light..
    19. Re:Neglected the Rule of Cool by AK+Marc · · Score: 1

      http://en.wikipedia.org/wiki/D...

      Read that series and let me know what you think about space combat.

    20. Re:Neglected the Rule of Cool by AK+Marc · · Score: 1

      You fire an AI cruise missile at them. The ECM/ECCM will have trouble taking out a suicidal AI.

      You fire clouds of anti-matter at them, at relativistic speeds. You shine powerful lasers at them. The blast from a laser will be about the same at 100M miles as 10 miles in space (presuming you have perfect optics). So long distance shots with a laser will form the minimum combat distance. Any closer, and you'll fry. So you need to be 5 light minutes out to be able to maneuver around the laser blasts. Those 5 light minutes will take months for a modern-day firearm to close the distance. So you need relatavistic particle weapons to cause damage, lasers for up close, and AI cruise missiles/mines for super-long distance. That's why they are far away, long and slow. It's hard to hit someone so far away, and too close and it's instant kill. Perhaps mutual destruction, as 5 light minutes allows them to shoot at you for 5 minutes before you notice, and you could be firing the whole time at them as well. The beams hit, and both are killed, crossing in the middle.

    21. Re:Neglected the Rule of Cool by jgtg32a · · Score: 1

      HH uses light seconds and minutes for range when delivering their broadsides.

    22. Re:Neglected the Rule of Cool by NicBenjamin · · Score: 1

      That's a very interesting-looking series, sadly I will not have the time to read it before this discussion is archived. But it will go in the to-read list. The concept of humans as race with drawbacks is fascinating to me, because in every SciFi universe I've read we are by definition average and the point of the aliens is to talk about whichever exaggerated human characteristic they're supposed to represent.

      And Slashdot will certainly have more stories like this in the future, so we'll be able to talk about it then.

    23. Re:Neglected the Rule of Cool by AK+Marc · · Score: 1

      I don't recall the details, but I remember it was detailed. There were bits about the radiation of antimatter weapons causing issues, mines, missiles, beam weapons, and all that. The maneuverability of ships at 30 light seconds out making non-smart weapons useless, even ones like lasers, as 30 seconds leaves a long time for them to maneuver, and you can fire for 30 seconds before they even know.

      I'll have to dig it up. It's been so long, I can probably put it in the re-read pile.

      I don't remember races, but I recall the impression it was manly humans in space, and wasn't Niven-like, where Niven's space is more Star Wars, where humans were the minority in many places.

  4. Shitty cover art by Iamthecheese · · Score: 1

    I know authors have no control over cover art, which is why I still read books with bad covers. The kind that offend me most are space ships that look like water ships. They use a traditional battleship or what have you complete with mast and rudder and just stick it into space. I mean what the actual fuck!? It's worse than giving sci-fi soldiers swords because you're too lazy to think through the mechanics of something realistic.

    Just a moment's thought is needed to realize that space ships will be guided by entirely different design constraints, technologies, and other considerations. A submarine in space? I could handle that. but a FUCKING SAILBOAT???? If you're doing that just make it a whale and a petunia.

    --
    If video games influenced behavior the Pac Man generation would be eating pills and running away from their problems.
    1. Re:Shitty cover art by sysrammer · · Score: 2

      And how about a battleship in space? Or a train in space? It reminds me of our patent office, where any everyday thing "but on the internet" gets you a shiny new long number.

      --
      His ignorance covered the whole earth like a blanket, and there was hardly a hole in it anywhere. - Mark Twain
    2. Re:Shitty cover art by jgtg32a · · Score: 1

      This was lamp-shaded in "The Lost Fleet" series. IIRC two characters are talking about writing memoirs, and on says how the idiot publishers will most likely make them appear all heroic on the cover of the book wearing marine battle armor even though they are naval officers and have never worn battle armor let alone fought in it.

  5. too much text by Anonymous Coward · · Score: 1

    I'm missing a simple reference sheet.

    1. Re:too much text by sysrammer · · Score: 1

      I'll find you a link to a video of the posting.

      --
      His ignorance covered the whole earth like a blanket, and there was hardly a hole in it anywhere. - Mark Twain
  6. TARDIS? by Anonymous Coward · · Score: 0

    So what "class" does the TARDIS fit into then? It's "small" but not small, doesn't really have any "firepower"...

    1. Re:TARDIS? by prefec2 · · Score: 1

      The TARDIS is not a warship, it is a time and space travelling device. Maybe you can group it with the time machine from Orson Welles. Also they missed the heart of gold the that ship with the bistro-matic drive. However, all these ships do not have lame weapons which somehow correspond with weapons we had or have seen on ships.

    2. Re:TARDIS? by Anonymous Coward · · Score: 0

      The TARDIS is not a warship, it is a time and space travelling device.

      True, but the post was talking about spaceships, not warships. There is a difference... the QE2 is a "ship", but it makes a pretty poor *war*ship. On the flip side, the Enterprise (NCC-1701(letter)) is somewhat "dual-purpose"? I mean, most people don't arm their "research vessels" with photon torpedoes.

    3. Re: TARDIS? by Anonymous Coward · · Score: 0

      The enterprise is an exploration ship not a research vessel and I can tell you no one would send a ship into the unknown unarmed.

    4. Re:TARDIS? by penguinoid · · Score: 1

      Are you kidding? The TARDIS has more firepower than just about any science fiction ship, but the Doctor prefers to use diplomacy or his sonic screwdriver instead. For example, there is no question who would win in a TARDIS vs Death Star battle.

      --
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    5. Re:TARDIS? by ArcadeMan · · Score: 1

      So what "class" does the TARDIS fit into then? It's "small" but not small...

      What do you mean? An African outside or European inside?

    6. Re:TARDIS? by ArcadeMan · · Score: 1

      And right next behind the power of the TARDIS is the wormhole weapon.

    7. Re: TARDIS? by spongman · · Score: 1

      The problem with the tardis is that it's always breaking down. Both Death Stars performed flawlessly first try.

    8. Re: TARDIS? by Anonymous Coward · · Score: 0

      Exactly. I'm pretty sure that the ships used by the likes of Columbus and Magellan had cannons aboard.

    9. Re:TARDIS? by Dantoo · · Score: 1

      Orson Welles? Christ wept.

    10. Re: TARDIS? by Anonymous Coward · · Score: 1

      well, it was a fully armed and operational station

  7. Missing new classification... by Anonymous Coward · · Score: 0

    The Death Star should have it's own classification, called "Fuckemup" class.

    1. Re:Missing new classification... by cfalcon · · Score: 1

      Frankly, the Death Star was even too big for its own in-universe fiction. As something a fraction of the size of a moon, covered entirely in guns, in a universe where that's a pretty overwhelming strategy, the fact that it would obliterate a fleet is entirely given- hence the "send the little ships in" thing being the only hope.

    2. Re:Missing new classification... by Blaskowicz · · Score: 1

      A moon station covered in guns and they couldn't find room or budget for a few thousand tie fighters to defend it.

    3. Re:Missing new classification... by gatkinso · · Score: 1

      I bet Cable Hogue could take the Death Star any day.

      --
      I am very small, utmostly microscopic.
    4. Re:Missing new classification... by St.Creed · · Score: 2

      They probably contracted the building of the station to the lowest bidder - and it wasn't in the initial specs.

      --
      Therefore, by the (faulty) logic you're using, you're just a cow with a keyboard - osu-neko (2604)
    5. Re:Missing new classification... by AK+Marc · · Score: 1

      They had it, they just didn't deploy them due to hubris. They only sent one squad of the thousands. That's all that was needed to kill the rebels. The rebels just had the deus ex Millennium.

    6. Re:Missing new classification... by Talderas · · Score: 1

      The Death Star had numerous squadrons of TIE Fighters. It just so happened they were all under the command of Tarkin who didn't believe the rebel snubfighters to be any concern. The TIE Fighters that were deployed against the Rebels were under Darth Vader's personal command as part of his bodyguard.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
  8. Easy by Anonymous Coward · · Score: 0

    GCU, GSV, ROU.

    Anything else is unnecessary

  9. Been there done that ... by Anonymous Coward · · Score: 1

    Here is the classification: common ship types (Culture).

  10. Corf or Korf(basket) by Anonymous Coward · · Score: 1

    Most dutchies would recognize korf, meaning basket.However that word is also a bit ancient. There is also a sport korfbal which looks a bit like basketball but is a bit older. For the ship the word korvet is propper dutch. http://nl.m.wikipedia.org/wiki/Korvet

  11. Piffle by koan · · Score: 1

    Space belongs to the AI's that will rise, not to humans.

    After all, what's the worst place an AI could be? The bottom of a gravity well...

    --
    "If any question why we died, Tell them because our fathers lied."
  12. Or, for you visual folks... by Radtastic · · Score: 1

    Interesting read, but imo he missed the mark by not including a size chart for a frame of reference.

    Starship Size Comparison Chart

    Because a picture is worth 1000 words. Or in this case, more.

    --
    You stereotypers are all the same...
    1. Re:Or, for you visual folks... by ArcadeMan · · Score: 3, Informative

      Do you work for the Huffington Post? Why not link directly to the DeviantART page of DirkLoechel?

    2. Re:Or, for you visual folks... by Jack+Griffin · · Score: 1

      Missing the most famous spaceship ever, The Death Star...

    3. Re:Or, for you visual folks... by Anonymous Coward · · Score: 0

      Q: Why isn't the Death Star/CSO Carrier/V'Ger/other large ship on the chart?
      A: For reasons of image quality and chart organisation, only ships between a minimum of 100 meters and 24000 meters are applicable for this chart, sorry. Arbitrary? Yes! But I had to draw the line somewhere.

    4. Re:Or, for you visual folks... by tehcyder · · Score: 1

      Missing the most famous spaceship ever, The Death Star...

      That's because this is about science fiction, not children's fantasy.

      Oh, I'm trying so hard to keep a straight face.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  13. Plagiarism? by Solandri · · Score: 2

    Skimmed TFA. If I remember correctly the spacecraft construction volume for Traveller (an RPG probably most famous for the use of AI to figure out optimal solutions to the game rules, to defeat all human opponents in an annual competition), his spaceship classes are identical. Corvette, frigate/escort, destroyer, cruiser, battleship, carrier, dreadnaught.

    I suppose it might not necessarily be plagiarism. Those classes are pretty similar to how most naval fleets are strategically divided.

  14. Wait a minute! by NEDHead · · Score: 0

    We can tax starships? What a great idea! Especially since none of the owners are likely to be humans, so their vote won't count - even Norquist should be good with that

  15. Back on real universe ... by 140Mandak262Jamuna · · Score: 1
    --
    sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
    1. Re:Back on real universe ... by Anonymous Coward · · Score: 1

      No, that's a space station.
      As indicated by the presence of that word in your search for international space station .

    2. Re:Back on real universe ... by The_Rook · · Score: 1

      yes, this is a spaceship.

      https://www.google.com/search?q=lunar+module&safe=off&tbm=isch&tbo=u&source=univ&sa=X&ei=FPBXVdXaHJH5yQTUnYHIDw&ved=0CDAQsAQ&biw=1143&bih=869

      --
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  16. Missing banks by spongman · · Score: 4, Insightful

    I'm sorry but any article on ship naming that doesn't include GSVs, GCUs, ROUs and Very Fast Pickets is severely lacking in gravitas.

    1. Re:Missing banks by angel'o'sphere · · Score: 2

      Especially if they are followed by 'dM', like ROU dM Zealot or sometimes(usually?) written (d) ROU Zealot ...

      Not to forget that VFP is usually an euphemism for (d) ROU, which is often enough only demilitarized in function, not in weaponry nor in spirit.

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
  17. Biased by 20th century tech by mcvos · · Score: 1

    While this claims to be about Sci-Fi ships, it's really about 20th century naval ships, and the SF inspired by 2th century navies.

    The article is interesting for its historical perspective, but if you pay any attention to that historical perspective, you can't help but come to the conclusion that the taxonomy has been turned upside down several times over the past 200 years. For centuries, sea battles were about a big line of ships delivering massive broadsides, with just frigates in a support role. Then suddenly, we get cruisers and massive iron battleships with a fairly small number of enormous, long range guns in turrets, which rule for a moment and then become obsolete again due to torpedoes and aircraft.

    But the current supremacy of aircraft carriers is not something that will translate to space; carriers rule because they combine the advantages of two different media: the speed of small air craft, and the steady platform and durability of a large sea-going ship. But in space, every ship will have those advantages. There's no need for carriers, because any ship can be as fast as a fighter, and any ship can be as stable and self-sustaining as it wants to be. Very likely, fighters won't make any sense in space. The only reason they're so popular is because they're cool, and we're used to them because of our 20th century view. Space navies will be totally unlike modern navies, and any similarities in name between ship types will exist only because we like the names and making up new ones is hard.

    Why am I talking about a 20th century view, and not 21st century? Because our current ship taxonomy is entirely the product of 20th century developments. No doubt the 21st century will change everything again, but we don't yet know how. Although unmanned drones will feature heavily. So maybe if we're going to have fighters in space, they're going to be unmanned drones. Maybe space battles will consist of smart torpedoes dogfighting with the smart missiles that try to intercept them.

    1. Re:Biased by 20th century tech by Anonymous Coward · · Score: 0

      Indeed, current tech suggests that in military configurations one might expect that the biggest ships would be the fastest.

    2. Re:Biased by 20th century tech by AK+Marc · · Score: 1

      Fighters will be replaced with AI missiles in space.

  18. Yawn by Anonymous Coward · · Score: 1

    This was all done decades ago, complete with illustrations and back story...

    https://en.wikipedia.org/wiki/...

  19. No Babylon 5 ships? by Anonymous Coward · · Score: 0

    Or at least Firefly?

  20. Space will have a drone carrier carrier by gurps_npc · · Score: 2
    Assuming light speed communication, the huge distances involved drone-carrier-carrier will probably become the killer ship. Lets call it the Super Carrier.

    This combat technique sends drones out to attack. But they will be too far away from the main ship directly communicate soon enough. So you have a slower, hidden super carrier that transports drone carriers most of the way. Say, from Earth to within 20 light seconds of the target (Mars for example). When combat arrives, it launches smaller drone carriers while the super carrier goes dark for the duration of the battle. It never sends any electrical or heat signal, after launching the drone carriers.

    The drone carriers will do the final approach, within a couple of light seconds of the target (Earth's moon is 1.5 light seconds away from the earth). Then they launch a bunch of attack drones, which are directly controlled by the drone carriers. Assuming an equal opponent, the drones will attack their opponent's drone carriers. Once all your opponent's drone carriers are taken out, you re-task your remaining drones as scouts looking for your opponent's super-carrier. Unless of course they surrender.

    This allows the majority of your military support crew to be a safe distance from the battle until you have won/lost. It minimizes your own losses, while maximizing your opponents.

    --
    excitingthingstodo.blogspot.com
  21. ship and trains ... in space by CmdrTamale · · Score: 1

    The Japanese have done that, in anime:

    Space Battleship Yamato

    and

    The Celestial Railroad

    for example.
    --
    Of course that's just my opinion...... you could be wrong.

  22. TFA is Wrong on Frigates & Destroyers by vikingpower · · Score: 4, Informative
    Today, in today's navies and naval thinking, "frigate" and "destroyer" are different answers upon the question: "We can build a warship of a certain size, as we have the resources to do that. Now how are we going to use that hull ?" If the answer is "frigate"; then you dedicate a large portion of that hull to propulsion systems and fuel. What space remains is for weapons systems, electronics, and crew quarters. What you get: a relatively fast, maybe very fast, ship - with a limited choice of weapons systems. This is the choice the Dutch Royal Navy has been making for decades: they want to possess the ability to arrive on the spot soon, and to act far away from home ( e.g. in order to fulfill the Dutch NATO-assigned duty of participating in keeping the North Atlantic trade routes free and open ).

    If the answer is "we want to deploy as much firepower as possible from that hull", then a destroyer is what you get. You have less space for propulsion systems and fuel, hence you can be on the spot less soon and operate not so far away from home - but each and every ship present makes a relatively large impact upon the scene. This is the current choice of the German Navy, which has to patrol the East and North Seas, relatively close to naval bases.

    --
    Religous speak to God. Insane are spoken to by God. When all shut up, one can finally hear Shostakovich in peace
    1. Re:TFA is Wrong on Frigates & Destroyers by jgtg32a · · Score: 1

      And then there is Japan where everything is a Destroyer. Looks like an Arleigh Burke, Destroyer. Has a flat top carries 18 aircraft, Destroyer.

  23. Mission Improbable by Anonymous Coward · · Score: 0

    Creating a navel nomenclature is made difficult by history and historical context.

    Sure, you can borrow terms for navel vessels from the English side of the Napoleonic Wars, but your classes will be arbitrary without background. A corvette was a small sailing ship of the time, but so was a sloop. Some military sailing vessels were known by their type of armament and/or the number of decks or masts they carried. A ketch is a vessel with two masts, a bomb ketches is a vessel with two masts armed with mortars used for coastal bombardment. Classically speaking, a frigate is...blah, blah, blah.

    You can spend a lot of time in tail-chasing when trying to come up/steal dramatic sounding ship names for science-fiction and games when all you really want is to use a few names to project the idea of a (space) navy that projects power and wins battles. Here's an idea: Use ours.

    The current U.S. navy has everything from aircraft carriers to eensy-weensy little patrol craft. All you have to do for scifi is drop the submarine, add one or two types of battle ship (find something that sounds more badass than "Dreadnought" I dare you) and you're on your way.

    Remember. When you talk about nomenclature, reality often trumps the imagination. If you don't believe me, the next time you're in Manama, in Bahrain, look up the "Cyclone-class patrol ship (PC-10) USS Firebolt."

  24. just think for a second or two first.... by Anonymous Coward · · Score: 0

    ok morons with too much time on your hands go buy EVE ONLINE and play for a year or so by then you can fly many ship types and more important you will realize each ship type EXISTS to perform a function ie they are a tool used to efficiently perform a function. The best at a task are the most popular ones. Nature abhors inefficiency so interstellar aliens ships will follow this principal too.

  25. A bit of history by david_thornley · · Score: 1

    A few notes on the chronology of the names I've seen often used.

    Superdreadnought: about 1910, applied to the larger British dreadnoughts with a broadside of 10 13.5" guns as opposed to 8-10 12" guns in the earlier dreadnoughts. Fell out of favor fairly soon.

    Dreadnought, about 1906, applied to a new sort of battleship with lots of big guns instead of a combination of big and intermediate. Used for the rest of the century. IIRC, although the last time I'm aware of a dreadnought doing anything was shore bombardment in the Middle East in the 1980s.

    Capital Ship: AFAICT coined to mean battlecruiser or battleship, probably in the early 1920s when they were lumped into one class for Treaty purposes.

    Battlecruiser: 1910, from what I've read, used to denote a fast warship, typically with battleship-sized guns but fewer or slightly smaller, and less armor. There were only thirty built (plus six that some people call battlecruisers and some not), and the last of those was scrapped in the late 1940s. They captured the public imagination all out of proportion to their importance.

    Battleship: 18th Century at latest, as something of a slang term for ship of the line. Typically heavily armored and heavily armed, usually slow relative to other warships (not really true of WWII battleships). After about 1910, all new ones were dreadnoughts (see above) or called something like "coast defense battleships" (slow, heavily armed and armored for their size, short-ranged).

    Aircraft carrier (or airplane carrier, an early variation): Late WWI, when the British made specialized ships that could have aircraft launch and land on them. Currently the largest and most powerful warships, due to the combination of an oceangoing ship (for damage resistance, mobility, and staying power) and an aircraft (moving in air for greater speed and 3D operation). For space operations, it would need another excuse to exist.

    Cruiser: a role rather than a class for a long time, first examples I know of as a type of warship maybe 1870-1880. Used for intermediate-sized warships that don't normally control the seas by themselves but patrol to enforce sea control. Modern cruisers are bigger and armed differently from the early ones, but are conceptually the same.

    Armored Cruiser: 1880s or 1890s, at that time a large cruiser with belt armor. Smaller "protected" cruisers had an armored deck only, and there were still smaller cruisers with little or no armor at the time. After about 1910, no new ones were built, and the term died with the last armored cruisers.

    Heavy cruiser: AFAICT, the term was introduced about 1930 when the London Naval Treaty allotted different quotas for building larger and smaller cruisers. Since all modern cruisers at that time were considered light cruisers, it was natural to call the larger ones heavy cruisers. Not really used after the 1970s or so.

    Light Cruiser: 1890s or so, as "light armored cruiser", a small cruiser with side armor. Emerged from WWI with a great reputation, and countries started building light cruisers up to Washington Treaty limits. "Heavy cruiser" was an offshoot, with many cruisers being reclassified from "light" to "heavy". Not used quite as long as heavy cruisers.

    Destroyer: 1880s or 1890s, ships designed to sink torpedo boats (hence "torpedo boat destroyers"), adopting the torpedo boat role as well. The smallest fleet warships through WWII, and still a very common class.

    Frigate: 1700s at the latest, a sailing cruiser. In WWII, the British first used "corvette" as a small anti-submarine ship, and when they built larger ones called them "frigates". They have been mostly small slow destroyers postwar, except for a period when the USN referred to large destroyers as frigates. Extant now, in the modern definition.

    Corvette: Same as "frigate", a small sailing cruiser, not always used. In WWII, the British built a series of small, fairly small ships to escort convoys against German submari

    --
    "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
  26. Corvette? by ai4px · · Score: 1

    Like the one in the 1981 movie Heavy Metal? https://www.google.com/search?...

  27. Starfleet Battles by wikthemighty · · Score: 1

    Starfleet Battles is an excellent example of well defined ships & roles - it expands (and branches away from) the original series and does a good job of representing classes of ships from a multitude of different races.

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer