How Cities: Skylines Beat SimCity At Its Own Game
An anonymous reader writes: Maxis, the studio behind SimCity, was shuttered earlier this year. Fortunately, another studio has taken up its mantle. The small team at Colossal Order has already won acclaim for city-builder game Cities: Skylines (and sold millions), earning a great reputation with the modding community by avoiding all the mistakes the last SimCity release made, such as enforced online/multiplayer. A new behind the scenes feature looks at how the game came about — it was not a response to SimCity, surprisingly — as well as what's next from the studio.
"We are planning to start another game project sometime soon," says Colossal CEO Mariina Hallikainen. "We definitely want to focus on old-school simulator games and definitely PC. PC, Mac and Linux, those are our 'thing.' But I think we're maybe going to do something a little bit different."
"We are planning to start another game project sometime soon," says Colossal CEO Mariina Hallikainen. "We definitely want to focus on old-school simulator games and definitely PC. PC, Mac and Linux, those are our 'thing.' But I think we're maybe going to do something a little bit different."
They could just work their way through the EA game archive making each one not suck in exactly the way that EA made each one of them suck. Five years later, one of the two companies would still be alive...
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
Whooooa! Better watch out, guys. We got a badass here!
Heh. I guess it's been a long time since I played SimCity titles regularly. I kind of gave up when The Sims came out and went in a completely different direction than the city-building games had gone. Thought about playing Streets of SimCity, but between the original overhead-view Grand Theft Auto and the first-person Carmageddon II and Monster Truck Madness on the PC plus Twisted Metal on the Playstation I didn't really feel a need to get into even more games. I didn't even know that EA bought-out Maxis.
Was there really any improvement in the SimCity titles after SimCity 2000? That was probably the last one I played regularly. It seemed, at the time, to be perfect. One could control the terrain, within reason, the under-terrain infrastructure, the water table, and obviously the roads and zoning. What else did a city simulator need?
Do not look into laser with remaining eye.
I played Cities: Skylines for a while. Some parts are cool, like setting transit routes, setting different policies for neighborhoods, or controlling downstream pollution. But it wasn't fun in the long-term, because:
I'm glad there is competition and innovation in the simulation realm, but I didn't have the free time to play Skylines a lot.