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How Cities: Skylines Beat SimCity At Its Own Game

An anonymous reader writes: Maxis, the studio behind SimCity, was shuttered earlier this year. Fortunately, another studio has taken up its mantle. The small team at Colossal Order has already won acclaim for city-builder game Cities: Skylines (and sold millions), earning a great reputation with the modding community by avoiding all the mistakes the last SimCity release made, such as enforced online/multiplayer. A new behind the scenes feature looks at how the game came about — it was not a response to SimCity, surprisingly — as well as what's next from the studio.

"We are planning to start another game project sometime soon," says Colossal CEO Mariina Hallikainen. "We definitely want to focus on old-school simulator games and definitely PC. PC, Mac and Linux, those are our 'thing.' But I think we're maybe going to do something a little bit different."

7 of 86 comments (clear)

  1. Linux Support Was Why I Bought Skylines by Maltheus · · Score: 4, Informative

    If they keep up the linux support, I'll definitely check out their new games. Skylines could have used a bit more content, but it was worth it for the price.

  2. Re:EA by phantomfive · · Score: 4, Informative

    Is there actually a way for US businesses to prevent themselves from hostile takeover?

    Yes, the only reason hostile takeovers work is when the management doesn't own the company because they've sold the company through public stock. Then someone can buy all the stock (or, a controlling share) and they own the company.

    In the case of Paradox Entertainment, the stock is not publicly traded, and the CEO owns a controlling share (of the private stock).

    --
    "First they came for the slanderers and i said nothing."
  3. How to prevent hostile takeover... by Anonymous Coward · · Score: 4, Informative

    Yes, there is a system called Poison Pill, also known as "Shareholder Rights Plan".

  4. Re:Let's not forget Cities XXL. by Anonymous Coward · · Score: 3, Informative

    Different Company. That was Monte Cristo, not Colossal Order.

  5. It's simple by kuzb · · Score: 4, Informative

    Skylines did so well because it focused specifically on player experience and fun rather than methods to maximize how much they can siphon out of your wallet. If you don't own it yet, but like city builders, you're missing out.

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    BeauHD. Worst editor since kdawson.
  6. Re:EA never understood the SimCity Market... by NicBenjamin · · Score: 3, Informative

    If I may point out Rimworld, it's pretty much DF, but with nicer graphics

    Seems less detailed.

    One of the charms of Dwarf Fortress is that it's clearly written by someone who is clearly an Aspie, and is thus ridiculously detailed. For example, your dwarfs have to wear socks. Each sock is tracked by the game. Each sock wears out. They replace them as needed with the most expensive sock available, and there are multiple ways to make a sock more valuable (ie: more expensive cloth, dying, decorations, better weaving, etc.). So if you get besieged by goblins who like red socks, you'd better make sure all the doors are locked before you start letting the militia shoot the siege, because if Urist McSuicidal realizes there's a red sock on the map whose owner is dead he'll sprint into the middle of the siege in an attempt to claim it first.

    Another of it's charms is actually the ASCII graphics.

  7. Re:EA by Mashiki · · Score: 3, Informative

    Paradox Entertainment is the publisher for the game. Colossal Order is the owner of the title, and the one who developed it. Colossal Order is also a private company, but the rest of your point stands.

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    Om, nomnomnom...