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Valve Introduces Steam Refunds In Advance of Summer Sale

Deathspawner writes: Despite all of its competition, Valve's Steam service remains the most popular digital PC game store around. While Steam does do a lot of things right, it can sometimes stumble in the worst of ways. Look no further than April's Skyrim mod debacle as a good example. Well, just as Valve fixed up that issue, it's gone ahead and fixed another: it's making refunds dead simple. While refunds have been possible in the past, it's required gamers to jump through hoops to get them. Now, Valve has set certain criteria for granting a refund, no questions asked: if you've bought the game within the past two weeks and played it for two hours or less, your refund is guaranteed. The changes are being welcomed by most, but not all: some developers of smaller games that take less time to play through are worried that this will lead to abuse, and the system may enable more risk-free review-bombing as well.

16 of 126 comments (clear)

  1. Yet... by JMJimmy · · Score: 2, Insightful

    They refuse to refund after forcing patches on users which remove functionality from them.

    1. Re:Yet... by JMJimmy · · Score: 3, Interesting

      My personal issue is with removing GFWL when that was the specific reason I bought them. My hobby is getting Xbox live achievements and ~30 of the 44 GFWL games I purchased were through Steam. Everything would have been fine if I had the choice of when to apply patches but Steam forces them on you either through auto-updates or on launch. GFWL has been stripped out of a half dozen of them and another half dozen are "update pending" so that if I ever launch them again they get patched too. This is compounded by the fact that Steam, along with these patches, included a patch of their own which removes the product key from your system. This prevents you from using your key to activate a pirated copy to restore what you'd originally purchased.

      That specific scenario aside, the bigger picture is that any update can remove/change any feature at any time. Something you love about a product can simply vanish and you have no recourse. I was reading about an early access game (Starforge) that did just that and had the balls to try and sell some of it as DLC. The early access factor meant they couldn't really complain but there's nothing stopping any developer from doing that sort of thing at any time with any content.

  2. Re:DLC vs. Games by gQuigs · · Score: 2

    "The Steam refund offer, within two weeks of purchase and with less than two hours of playtime, applies to games and software applications on the Steam store."

    They have some specific additional requirements for DLC, but it definitely applies to games (as I read it).

  3. Put some content in your damn game by bluefoxlucid · · Score: 4, Interesting

    Developers of smaller games are afraid people will buy, finish, refund? Put more than 2 hours of content in your game. Your game sucks. Sell your game for $2 and lobby Skype to not refund games costing less than $2 or something.

    I spent $50 for a game that took 80 hours to complete the first time and can be completed in 6 by a highly-skilled player skipping all the dialogue after months of practice. A highly-knowledgeable player can do it in like 20. A casual player can do it in probably 30 in a rush, and often may take 40 hours to figure it all out blind. This is the story of almost every fucking game I've bought--not just JRPGs, but Ocarina of Time, Metroid Prime, Crash fucking Bandacoot, Unepic, etc. Metroid Fusion stood out to me when I beat it 4 hours after opening it--I was disappointed. Nibelumbra took 2 hours to beat, and cost $7; but then it gets out of the narrative-slash-tutorial and dumps an obscenely difficult second quest on you.

    If your game is shorter than 2 hours, it shouldn't cost enough to be worth refunding.

    1. Re:Put some content in your damn game by Immerman · · Score: 2

      So, because you prefer an epic gaming experience, all other gaming forms should be ignored? Granted, if a game has less than two hours of gameplay, AND little replay value, I'll probably be disappointed, but not everyone is in it for the replay. Hell, a lot of the short games cost less than renting (much less going to) a movie, and considering the amount of drek coming out of Hollywood the odds are good that the game will offer more value for your money.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    2. Re:Put some content in your damn game by Anonymous Coward · · Score: 3, Informative

      Damned right. They are upset about this because Indie games and shitrags like Kotaku have a nice little incestuous relationship. Shitrag posts glowing review of some Indie darling PC garbage and it sells... even though as soon as you bought it, it's clear that it's utter unplayable garbage.

      This will put a stop to that. Of course the corrupt Indie devs and shitsack journos they are in cahoots with don't like it.

    3. Re:Put some content in your damn game by DarkTempes · · Score: 2

      I think the refund system will actually drive more sales -- even for small games because it might reduce risk enough for people to be willing to try games that they wouldn't otherwise buy.

      Making a game interesting enough for 2 hours of gameplay really isn't that hard. That's a VERY low bar.

    4. Re:Put some content in your damn game by Pubstar · · Score: 2

      If only I had mod points. One of the people in the article is bitching about how they cant have reviews of their game. This is because Steam requires 5 minutes of game time to post reviews... and that would require people to play through her game. Twice. Possibly even three times. She gives some BS excuse about how emotional it is and how people wouldn't want to relive that. What could possibly even evoke that much emotion in such a short period of time? Watching cute puppies get murdered or something?

  4. The "review bombing" is already happening. by Anonymous Coward · · Score: 4, Interesting

    The people behind some of the smaller games get their friends to give positive reviews to the point where reviews are basically worthless on Steam.

    1. Re:The "review bombing" is already happening. by Ravaldy · · Score: 3, Informative

      Most games I purchase aren't from public reviews but from friends recommendations.

      Smaller games once recognized will quickly drop in rating if they really aren't that good.

  5. Fears of abuse are overblown by Galaga88 · · Score: 3, Insightful

    Let's be honest here, if somebody's going to go through the effort of buying the game, playing through it in under two hours, then requesting a refund, couldn't they have much more easily just torrented it? That cuts out the entire pay for it, request for refund, wait for refund step. If hey can complete your game in under two hours, it's probably an indie title with little or no DRM so finding a pirate copy isn't even hard.

  6. Re:"Despite all of its competition" by Smidge204 · · Score: 2

    I hit up HumbleBundle first before buying something through Steam to see if it's available DRM-free. The prices are typically the same and both have their own sales cycles, too.

    Also charity and pay-what-you-want bundles, which is nice.
    =Smidge=

  7. The best on the industry by hyperar · · Score: 2

    While of course there's always room for improvement, i applaud Steam, they always seem to be the ones closer to the customers, i'm pretty sure that will pay off on the long run

  8. Re: We do not consider it abuse to request a refun by SuiteSisterMary · · Score: 2

    Same reason you have rebate offers instead of sales; they count on a percentage of buyers not bothering.

    --
    Vintage computer games and RPG books available. Email me if you're interested.
  9. Re:Small game developers like... by vux984 · · Score: 2

    These days I tend to watch gamers on twitch play a new game before I commit to see if I will enjoy the game play,

    I look at reviews (negative in particular - sure I wade through a lot of nutters that I can ignore -- and people will often rate a game negatively for precisely the feature I'm interested in it... but it also surfaces the real complaints), I look at ratings; I look at price. I look at the discussions. And I want some game play footage in the trailer so I know what I'm getting. I don't want cutscenes and crap.

    But the one thing I really don't want is to watch someone actually play the game and literally spoil it for me. Secrets revealed, tactics revealed, puzzle solutions revealed, dialog and story revealed. Everything I play games for is ruined by such twitch and lets-play videos.

    I'll go back and watch gameplay video of a game I've played afterwards... but not before.

    , also to see if they can finish it in one stream session.

    That's meta data I'd want in a review.

    Limbo for example is a game you can beat in an hour or two? Much less if you know what you are doing.... its still worth playing. But watching someone else play it on twitch pretty much ruins it. Ditto for something like spelunky or binding of isaac... even Wolfenstein or Xcom...

    To each there own... but I think your doing it wrong. :)

  10. Limit returns by edtice1559 · · Score: 2

    I don't see a lot of abuse potential here. If somebody is returning a large percentage of their games, why would Valve want them as a customer? It would be a money losing proposition. Big physical retailers track this stuff. Amazon does as well. It's an easy form or abuse to ferret out.