Fallout 4 Announced
An anonymous reader writes: After teasing gamers with a countdown timer yesterday, Bethesda has now announced Fallout 4 for PCs, the Xbox One, and the PS4. They've also released an official trailer (YouTube video). The game will be set in post-apocalyptic Boston, and the player character will apparently be accompanied on his adventures by a dog. The Guardian has a post cataloging the features they're hoping will be improved from previous games in the series: "The combat system in the last two Fallout games was not universally adored. It often felt you were shooting wildly and blindly, biding time before you could use the the Vault-Tec Assisted Targeting (VAT) system, which allows players to focus in on specific parts of enemies with a percentage chance of hitting them. ... Well-written, hand-crafted quests are going to be vitally important. The Radiant Quest system used in Skyrim sounds brilliant on paper: infinite quests, randomly generated and a little different each time. But the reality was a lot of fetch quests in similar looking caves. Bethesda may be tempted to bring that system across to Fallout 4, but there's an argument for abandoning dynamic quests altogether and opting for a smaller range of authored challenges."
How did it get to version 4 before I heard of it?
Maybe it's because Steam is too busy trying to push Manga visual novels at me instead of games.
I should use this sig to advertise my book ISBN-13 : 978-1501515132.
And I can lob a half-dozen mini-nukes into Fenway Park and watch the crater burn.
To absolutely fucking no ones surprise a sequel was announced to a popular and profitable franchise.
"There are lies, there are damn lies, and there are statistics"
http://xkcd.com/1053
we could live almost anywhere within seconds? what could stop us? https://www.youtube.com/results?search_query=wmd+deception .. talk about fallout? https://www.youtube.com/results?search_query=wmd+weather+starvation+religion .. rock on /. https://www.youtube.com/watch?v=6zpYFAzhAZY
Isn't Fallout that game that the announcer in Super Monkey Ball name-drops all the time?
You're a moron.
I love the fallout series.
They featured that dog heavily in the trailer... I hope the damn dog isn't so death prone in the new game. I love and hate those dogs.
They're my special friends while they're alive and then they die and I feel sad. :(
Forces me to cheat and bring the dog back to life or make him invulnerable or something. Unkillable puppy. :D
I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
I saw the article linked with things some folks want, and hated most of it. Vehicles? Really?
Here's what I'd like;
- Companion characters & character development done by the Bioware teams (I'm gonna ignore the low-average quality from the Dragon Age Inquisition game). Bethesda Softworks does an admirable job with environment and atmosphere, but their NPC's are generally flat, with a few exceptions. Companions most of all. Multiple companions might be nice, Companion quests, idle-time squawking/interparty squawking, scenarios providing different options with different companions.
- Combat that always feels like a challenge, and not just in a ninja-monkey way where their stats scale to your level. Perhaps limit the character growth and equipment attributes in a D&D 5'th ed sort of way. Adjustable, though (see 'customization' below)
- They rock at allowing mods, but having a truly made-for-third-parties-without-a-debugger-running sort of script evaluation (profiling), execution, merging and management system would be swell. Knowing a module was going to crash - or even just which mod caused the crash - is a big help.
- Enough customization to allow different play styles, not just different difficulty levels. For example, the New Vegas optional 'hardcore' mode requiring food, drink and sleep, but perhaps with a checklist of 'collectables' and an easy combat or excessive loot for folks who are more interested in achievements than someone who wants to soak up the atmosphere. This includes any time a dev said "But that won't work on console" - make it an option. None of this dumbing things down just because it has to run on a console.
- That mod thing up there? I'm putting it here again because I like mods.
- Oh, and an easy way to add songs to a playlist rotation, not requiring a mod with a new radio station, necessarily.
I just hope Bethesda takes as much care with the music in Fallout 4.
https://youtu.be/itc8yl9uLD8
You are welcome on my lawn.
Nothing to see here.
None of the modern fallouts recreate and capture the spirit of the two first ones.
Can't wait for the new DRM
"What will really shock you is that you'll NOT need Mods to even so much as use the menus... and you'll have to pay for them!"
this is an expected business model so the shock would be otherwise
Which is why this is a story.
And they picked Bawwston.
I know out was on the block, but I still didn't want it. Post apocalyptic big dig could have been cool. If it had been built before the bombs fell in the FO timeline.
Personally, I wanted Chicago.
I'm still trying to get into Base Cochise in Wasteland. Does anyone know where the sewer entrance is in the Church of the Mushroom cloud?
Why is it so fucking difficult to link to http://fallout.bethsoft.com/ ?
After checking all the links and finding them all to other news sites, I made the mistake of clicking the link to polygon - their article is full of links: to polygon.
Fuck slashdot, and fuck any "news" site which links to nothing but other "news" sites. It's parasites all the way down.
So in this game, I take it the T looks about the same as it does IRL...
They are different for sure, but that doesn't make them bad. I enjoyed Fallout 3 and I loved New Vegas. Are they the same kind of game as 1 and 2? No, not at all, but they are enjoyable all the same. Not everything needs to be the same all the time, you can have different things in the same universe and it can be fun.
By the same "things can never change" logic, Fallout 1 and 2 were no good because they were different from Wasteland, which was their predecessor (the universe was made because Interplay couldn't get the rights to Wasteland from EA).
Evaluate a game on its own merits. Don't demand that it be just like its predecessors.
The Radiant Quest system used in Skyrim sounds brilliant on paper: infinite quests, randomly generated and a little different each time. But the reality was a lot of fetch quests in similar looking caves. Bethesda may be tempted to bring that system across to Fallout 4, but there's an argument for abandoning dynamic quests altogether and opting for a smaller range of authored challenges.
The Radiant system still shows a lot of promise, they just need to keep what they've got and add even more randomness. If you've played enough Skyrim it should be clear that they copy-pasted a lot of the cave models, and much of the dungeons could be tiled and randomized; not just the loot. The assassin quest line is tons of fun but then the Radiant quests afterwards are all some guy standing around defenseless - it reeks from lack of effort. The war questline has some great battles that could return as skirmishes or rebellions afterwards, or with different objectives ("babysit this VIP" or "kill the enemy commander" for example).
TL;DR: It's not a bad idea, they just need to run with it. We've already got plenty of games designed for the first 20 hours of gameplay.
The MBTA will run on schedule, all the time
I BETTER BE ABLE TO KILL THAT MANGY MUTT THE MOMENT IT COMES ON SCREEN. FUCK DOGS(CATS TOO) not so many caps to offset the stupid filter that tells me not to use too many caps. fucking dogs
Go play Quake 2, SiN, or pretty much any notable classic game. The problem isn't that it's too hard to make a satisfyingly meaty game by hand, the problem is that companies have gotten used to fucking people over by shipping barely functional boxes full of shit and bloom that have less meaningful content than expansion packs used to come with.
A bullet may have your name on it but splash damage is addressed "To whom it may concern."
No, he sounds like one of the optional crazy ghoul companions you can have in FO4.
Deus Ex: Invisible War comes to mind...
Scaled down levels and simplified ammo systems so the XBOX could run it.
"There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
Fallout 3 and Fallout New Vegas are the best Sci-Fi RPGs I have ever played (and I am still playing through the various pieces of DLC for Fallout New Vegas having recently finished Old World Blues and started on Lonesome Road)
There aren't too many things that will make me not buy this. If Fallout 4 on PC doesn't have the awesome mod support Fallout 3 and Fallout New Vegas have I wont be buying it. If they add any extra crap DRM on top of the Steam DRM I wont be buying it. If they make the system requirements too great that my fairly beefy system can't play it I wont be buying it. And if they do anything to intentionally make it harder to reverse engineer the games data formats and stuff I wont be buying it.
Oh and they should put some effort into making the engine more stable and less prone to crashing (Fallout 3 and New Vegas aren't exactly the most stable games I have ever played)
Not too sure I like the idea of randomly generated dungeons or quests either, I much prefer the hand-built dungeons/quests of Oblivion, Fallout 3 and Fallout New Vegas to the randomly generated areas of games like Diablo 2.
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
See subject "Forrest" & this -> http://tech.slashdot.org/comme...
if you like gaming we are the dudes for you lmao that sounded cheesy. But yeah go watch are videos and tell how much you like or dis like us www.youtube.com/channel/UC8J0U0gq74ZW_c3s5el-AUQ