Chrome Beta Now Automatically Pauses Less Important Flash Content
An anonymous reader writes: Google today detailed a very interesting initiative in partnership with Adobe: The two have been working to make Flash content more power-efficient in Chrome. Available now in the browser's beta channel, Chrome will use less power by simply choosing to play less Flash content on the page. Here's how the feature works: Chrome beta will automatically pause Flash content that isn't "central to the webpage" while keeping central content playing without interruption. The company offers an obvious example: Animations on the side will be paused while the video you're trying to watch will be unaffected.
Can't say that I miss it.
Tabs don't pre-load until I click on them. It would just be better if we can just turn off autoplay. But, advertisers... they make the rules
“He’s not deformed, he’s just drunk!”
Wait - Does anyone not have click-to-play set as their default?
Guess what, Google - you don't get to pick what I consider "important" content. I do.
Please don't spread FUD.
Security weaknesses are pretty bad as it is.
Obvious overexaggeration just makes people think it's less bad.
Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
So now the flash Ads will be centered on the webpage, and the story you're trying to read will be a sidebar. Not that that's not already happening. Every damn news website is now nothing but a crapfest with a paragraph of story.
If telephones are outlawed, then only outlaws will have telephones.
If aliens ever attack mankind, we should upload a copy of Flash to their mothership. That'll teach them!
Adsense and Doubleclick must not use flash ads...or they will make an exception for their ad platforms.
I actually quite like that most of the highly animated CPU hogging adverts are written in flash, because i can easily disable all of them.
What concerns me is when those advertisers are finally forced to start writing them in javascript + Canvas / SVG / WebGL... yes it's possible to write efficient animated HTML5 content, request animation frame etc... but that's not forced, you think advertisers give a shit about that stuff? they will use everything at their disposal once flash is considered completely obsolete. Look forward to unsandboxed memory leaks and poorly optimised animation directly in your page... yay
>2015 >still not making click-to-play the default for all elements of all plugins Every browser is still exactly like IE6
AdBlock permanantly pauses Flash content that isn't "central to the webpage" while keeping central content playing without interruption.
Don't waste your vote! Vote for whoever you want, unless you live in a swing state it won't matter anyways
In theory, HTML5 + Canvas + your own vector animation playback library written in JavaScript handles vector animation. This is supposed to be what Adobe's Edge Animate does. Then the problem becomes one of playing legacy Flash objects created prior to Edge Animate, such as those seen on Dagobah and Albino Blacksheep.